My Sonic Cinematic Universe Fan Cast

Well, things are pretty tense in the world right now. Whether we are talking about wars raging on in the Middle East or two studios who have already merged before are preparing to merge once again, there’s a lot on the minds of people all across the world! Because of that, let’s take a break from doom scrolling through all of this chaos and have some fun by fan casting characters for the Sonic the Hedgehog film franchise from Paramount Skydance, soon (?) to be Paramount Skydance X Warner Bros Discovery.

This is a franchise of films that has been a surprising success since the original film came out in 2020. A large reason for that has to do with some of the pitch perfect castings that have gone around with this franchise, being able to make fan favorite casting feel just right without coming across as forced or desperate. Even though the majority of them are big well-known celebrates, the Sonic franchise has managed to do celebrity castings about as good as it can be. These might not be roles that are gonna win them Oscars but it’s just something they can have fun with it without thinking too much about it.

I mean just look at the casting we have gotten thus far!

Ben Schwartz as Sonic The Hedgehog

Jim Carrey As Dr. Robotnik/Gerald Robotnik

Colleen O’Shaughnessy As Miles “Tails” Prowler

Idris Elba As Knuckles The Echidna

Keanu Reeves As Shadow The Hedgehog

Alyla Browne As Maria Robotnik

Kristen Bell As Amy Rose

As the Sonic franchise continues to expand with live-action movies and shows, there’s no doubt that more characters are going to be translated onto the big screen in theaters or at home. Because of that, I’m gonna give you all my take and what I believe would be the best possible casting choice for each one of these characters in the Sonic the Hedgehog franchise.

Just a reminder, these are all just MY personal choices and fan casting. It’s nothing to write home about or take super seriously. This is all just for fun! Nothing more, nothing less!

Now, let’s dive deep into my castings, shall we?!

Ben Kingsley As Metal Sonic

Now granted, Mr. Kingsley has already been casted in Sonic the Hedgehog 4 AND it is widely spectacled to be a voice acting role. Nobody knows who exactly that will be but could you imagine if it was Metal Sonic?! Kingsley has played multiple kinds of roles throughout his career and he should be able to make voicing Metal Sonic look like a walk in the park! If you’re not convinced, just go back to his role in Iron Man 3 were he was “playing” the Mandarin, that should be more than enough to convince you that he’s more than capable of tackling a menacing villainous role! While there is certainly debates within the Sonic community as to whether or not Metal Sonic himself needs his own voice, Ben Kingsley as Metal Sonic would almost certainly answer that question with a definite “YES!”

Jennifer Lopez As Rouge The Bat

Fun fact: Did you know that the design of Rouge the Bat was inspired by the sexiness of Latin-American women, most notably Jennifer Lopez, who was the definite IT Latino girl of the 2000s. Because of that, who better to cast as Rouge than the woman who was basically an inspiration for her. JLO hasn’t had the greatest track record with voice acting roles with movies like Antz, Home, and a fifth Ice Age movie you probably didn’t even know existed until now. However, JLO feels like the perfect fit for Rouge the Bat, perfectly displaying that 2000s nostalgic vibes era for when Rouge herself originated from AND having that right, seductive voice presence for the character. There are rumors that Paramount is hesitating on introducing Rouge in these movies because they don’t want to “awaken” something in young boys but come on guys! Man up, put Rouge in your movies, and cast the Latino GOAT that is Jennifer Lopez!

Roger Craig Smith As E-102 Gamma/E-123 Omega

Yes, that’s right! I got not just the current voice of Sonic the Hedgehog in the gaming side of things but also the current voice of E-123 Omega himself. If Jeff Fowler and company had no problem casting the current gaming voice for Tails (Colleen O’Shaughnessy) in the movies, then I don’t see why they would have a problem of adding in Roger Craig Smith as well. Plus, it would be incredibly nice if the makers of these films can find any sort of role for Roger to play as in these movies, even if it just a nice little cameo like in the Wreck-It Ralph movies. Just because he can’t play Sonic in these movies doesn’t mean he should miss out on playing E-102 Gamma or E-123 Omega themselves whenever their time comes.

Karen Fukuhara As Cream The Rabbit

While most recognize Karen Fukuhara in live-action as Katana in Suicide Squad (Que the “THIS IS KATANA!” memes) and Kimiko/The Female in The Boys, she has had her fair share of experience in voice acting as well, with the likes of She-Ra and the Princesses of Power, Craig of the Creek, and Kipo and the Age of Wonderbeasts just to name a few. Because of that, Karen should have no problem in voicing an incredibly cutesy character like Cream the Rabbit (and even Cheese if she wants to do that as well).

Michelle Yeoh As Vanilla The Rabbit

Michelle Yeoh is a gifted actress who has played many different kinds of roles throughout her career. However, I always feel like the best kind of roles for her are ones where she plays the nice, caring figure that can give perfect guidance to those around here, just see her as Soothsayer in Kung Fu Panda 2. For a character that’s suppose to be super sweet and loving, what better woman to play here than Michelle Yeoh?! Some might argue she’s too old for this voice role (She is heading towards her mid 60s!) but considering Michelle herself is an award-winning actress, she would certainly find a way to make it work.

Nick Offerman As Big The Cat

Again, just like Ben Kingsley, Mr. Offerman has already been casted in Sonic the Hedgehog 4 and is too widely speculated to be a voice role. If it were up to me, I would have Nick voicing everybody’s “favorite” giant purple (male) cat! The man has had plenty of experience playing comedic relief characters and basically acting as a comedian himself throughout his career. With his delightful voice and sense of humor, I think he could make even the biggest Big the Cat haters like myself change their opinions of the character drastically. He would make Duke Nukem himself proud (Yes, that’s who first voiced Big the Cat in the games btw!)

Lupita Nyong’o As Tikal The Echidna

Here we have the Helen of Troy herself as Tikal the Echidna. While Lupita Nyong’o has had plenty of success on the big screen with The Odyssey and her Academy award winning turn in 12 Years A Slave, she has also had her high points in her career in voice/motion capture roles such as Maz Kanata in the Star Wars sequel trilogy, Raksha in The Jungle Book, and Roz in The Wild Robot. Because of all of that and more, I don’t see any working actress today that would serve as a more perfect parallel to Idris Elba’s Knuckles, the last of their kinds, than Lupita as Tikal.

Simi Liu As Espio The Chameleon

If it were up to me, to voice a character like Epsio, you should cast someone that has had experience with martial arts, his own independent agency, and standing firm on his own two feet. While someone like Jackie Chan might be a tad too far stretched, let’s have Simi Liu, A.K.A. Shang-Chi himself, to be the voice of this popular chameleon. It just seems all the more fitting to cast an actor that’s connect to some foreign ethnicity, as the character has some resemblance with fictional characters who have mastered martial arts.. Mr. Liu is Chinese in real life, which makes this casting for Espio rock solid.

Colleen O’Shaughnessy As Charmy Bee

Since we already have Colleen voicing Tails in this cinematic universe, you might as well keep her on as Charmy the Bee as well. There’s not much more I have to add to it than that.

(FYI, did you know that Colleen actually started voicing Charmy before she started voicing Tails?! She literally voiced Charmy in Sonic Colors DS (Yes, the character did appear in that version?) AND in the original Sonic Generations. The more you know!)

Jack Black As Vector The Crocodile

Oh, come on! You just know that Jack Black had to add SOME sort of role in this franchise! This is a man that has great experience with voice acting roles (Po in Kung Fu Panda) and ESPECIALLY in recent video game adaptions (Bowser in The Super Mario Bros movies, Claptrap in Borderlands, and Steve in The Minecraft Movie). And with it comes to amount of characters that are left in the Sonic series that haven’t been taken, him as Vector the Crocodile could absolutely work! Jack Black is masterful at adding the right mix of silly and resourceful that he has added with many of his voice acting bids and would be the ideal fit among the remaining Sonic characters that have yet to be introduced and/or casted yet. Oh, and PLEASE let him say, “FIND THE COMPUTER ROOM!!!!”

Hayden Christensen As Silver The Hedgehog

I remember when Hayden Christensen was rumored to be playing Shadow the Hedgehog. While that role ultimately went to Keanu Reeves, Silver the Hedgehog should be completely up for grab for Anakin Skywalker/Darth Vader himself. Much like his iconic character in the Star Wars franchise, Silver is a character that has his own unique force powers, a personality that borderlines between whiny and pure naiveness, and is someone that is willing do everything in their power to complete their mission for those that they care about. I was going back and forth between Hayden and Michael Cara for Silver the Hedgehog but when it comes to what actor would be the absolute GOATED casting that would get fans excited AND be the perfect fit for the character, my vote goes to Hayden Christensen.

Brie Larson As Blaze The Cat

This might be a hot take (No pun intended!) but I legit believe Brie Larson would be a great fit for Blaze the Cat. She has already had recent voice acting experience among video game adaptions, with Rosalina in The Super Mario Galaxy Movie and I strongly think she can apply that same level of commitment and energy to a character like Blaze. And much like her most famous/infamous role in Captain Marvel, Blaze is a character with special powers, struggling to keep her emotions in check, and must learn to work together with others because she can’t do everything on her own regardless of how powerful she is. Because of that, I can’t think of a current actress that would be a better fit for Blaze the Cat than Brie. Sure, many still fancast her as Samus Aran for a potential Metroid movie but I don’t see why she can’t voice Blaze as well.

Keegan-Michael Kay & Jordan Peele As Orbot & Cubot

Here we have everybody’s favorite comedic duo playing the two characters that basically act as the comic relief side duo of the Sonic series. Jordan and Keegan already got their time to shine as the duo they are in animation in Toy Story 4, with the latter already dipping his toes into the world of video game adaptions as Toad in The Super Mario Bros movies. With the star power these two have shared all across the world, they can easily make voicing Orbot and Cubot work by just playing themselves in voice roles once again.

Ryan Bartley As Sage

Just like with Roger as Omega and Colleen as Tails/Charmy, I see no reason to recast Sage and see every reason to just bring back Ryan Bartley as the character. She’s the only voice actress to voice Sage thus far and unless Sega decides to dump the current cast come Sunday morning, they might as well just keep Ryan, who is basically the definite voice for Sage at this point. So, yeah!

Adam Driver As Infinite

Let’s be honest, you all saw PLENTY of Kylo Ren within Infinite when you played Sonic Forces. An immense foe who claims to be all powerful and hot stuff but when you look underneath, he’s basically a whiny manbaby who throws a tantrum whenever something doesn’t go it’s way. (Never forget, “I AM NOT WEAK!!!!!”) So, why not just get Kylo Ren himself in Adam Driver to voice Infinite. Yes, you can argue that Mr. Driver would be basically playing a diet version of his character from Star Wars but the same could be said about the likes of Keanu Reeves as Shadow, who is basically a more kid friendly version of John Wick, and other examples that I’ve mentioned before. Plus, his recent casting as Mr. Sinister in X-Men (2028) proves that Adam is NOT opposed to starting in well-known IPs. So, yeah, Adam Driver as Infinite!

Glen Powell As Jet The Hawk

We got the hottest shot actor currently working in Hollywood playing the hottest shot character in the Sonic the Hedgehog franchise. Talk about a match made in heaven! Glen has already had recent voice work in the realm of video game adaptions by taking on the surprise character in The Super Mario Galaxy Movie, A.K.A. Fox McCloud, and in the realm of animation such as Family Guy, Robot Chicken, Rick and Morty, All Hail King Julien, and Jurassic World Camp Cretaceous. While I’m sure Powell’s schedule is busier than ever at the moment, I’m sure Paramount would find some way to get him in the recording booth for a few days if Universal was able to do so with The Super Mario Galaxy Movie without a problem.

Issa Rae As Wave The Swallow

Here’s another fancast that I have in mind for no other reason than just why not?! Issa Rae has took a handful of voice acting roles in recent memory such as Jessica Drew in Across the Spider-Verse AND the Honey Queen in The Super Mario Galaxy Movie. A brand new voice role in the Sonic franchise should seem like a no-brainer to her. She is already locked in to an exclusive deal with Paramount to do her own work, I imagine they would offer her a role in one of their most successful franchises at the moment if she wants too. Because of that, I have her as Wave the Swallow.

Jason Momoa As Storm The Albatross

I’m gonna say straight up front: THIS is who I originally wanted to voice Knuckles before anyone was casted. There is no other current actor that is perfect at playing a lovable knucklehead (No pun intended!) than Jason Moama and Knuckles just seemed like a perfect fit. However, since Idris Elba now helms the role (perfectly) as Knuckles, that would still make Jason available to play Knuckles’ rival in the Sonic Riders series in Storm the Albatross if Jeff Fowler and crew ever wanted to adopt those games into live-action. Everyone likes Jason Moama and this casting would certainly work wonders as Storm.

Clancy Brown As Zavok

One of the GOATTEST voice actors of all time playing the lead of the most forgettable foes ever in the history of Sonic the Hedgehog! Of what amount to basically Dollar Store Bowser, Clancy is more than a capable actor to find some sort of depth and dimension in a character that is rather shallow in the games. I can only see Jeff Fowler taking on the Deady Six when they are finally running thin on ideas to keep this cinematic incarnation of Sonic going but if he gets around to it, casting Lex Luthor/Mr. Krabs/Savage Opress as the main baddie of the Deadly Six in Zavok would work perfectly.

Ke Huy Quan As Master Zik

As a young child actor, Ke Huy Quan always tend to play the role as the “student” when it came to martial art roles or as a fight choreographer, whether as Short Run in Indiana Jones and the Temple of Doom or as an assistant fight artist in X-Men (2000). However, now that he is older now, it’s time for him to play the role of the teacher. He got a taste of that in his Academy award winning role in Everything Everywhere All At Once (along with Michelle Yeoh herself), and it would be ideal if he got a chance to voice a character that has one main trait as basically discount Mr. Miyagi. Key Huy Quan as Master Zik would be that right role that I imagine he has been waiting for to tackle in voice roles.

Matthew Lillard As Zazz

Is there anyone better that can voice the most crazy and over-the-top character in the Sonic franchise than Shaggy and Stu himself?! I’m pretty sure your answer is No! Because of that, cast the GOAT Matthew Lillard as Zazz!

Danny Devito As Zomon

Anyone that has Danny DeVito fancasted as either Big the Cat or Vector the Crocodile is dead wrong! However, Danny DeVito as Zomon would be dead RIGHT! I just hope age doesn’t play a big factor in his vocal performance (He is now 81 btw!). If he’s still in the mood to do voice roles, this would be the right fit for him within the Sonic franchise.

Keke Palmer As Zeena

I don’t know very many actresses that can make a character whose whole personality basically amounts to, “I’M A GIRLY GIRL IN A GIRLY WORLD!” but man, would Keke Palmer find some entertainment in playing exactly that character. Also, I just like Keke Palmer and want to see her in more stuff.

Pete Davidson As Zor

Everyone’s favorite “emo” actor voicing the most “emo” character in the Sonic franchise. Plus, Pete Davidson’s more fun roles usually are among voice acting, at least if Dog Man and Transformers: Rise of the Beasts is any indication.

Tony Hale As Chip

Tony was able to play the most lovably annoying character in the Toy Story franchise as Forky. It makes all the sense in the world that he would be able to voice the most lovably annoying character in the Sonic franchise as Chip, A.K.A. *SPOILERS FROM SONIC UNLEASHED*! I’m sure there’s plenty other well-known actors out there that can voice Chip easily but just because Toy Story is still on my mind at the moment, I think Tony Hale would work well as Chip.

Bob Odenkirk As Professor Pickle

The GOAT Saul Goodman playing the GOAT Professor Pickle!

I don’t think I need to say anything else other than that!

Mason Thames As Professor Pickle’s Assistant

This was honestly the hardest one to find since there’s not many well-known male actors working today that have plain red hair and has the tendency to be playing comedically awkward characters that are solely designed to be a meme. In this case, let’s just go with Hiccup from the live-action How To Train Your Dragon movies and leave it at that!

Stephen Lang As The G.U.N. Commander

Technically, there’s already several G.U.N. commanders in the Sonic movie franchise thus far but, just in case they decide to put the focus on the OG G.U.N. commander from Shadow the Hedgehog, you gotta go with Stephen Lang. The man proved in the recent Avatar sequels that he’s still in great shape and still capable of playing these action roles despite his older age. If Paramount decides to give him a call to play basically the same character he’s played in the Avatar movies, he will certainly walk away with the easiset paycheck in his life.

Scarlett Johannsson As Topaz

Scarlett Johansson might just be the most popular actress in Hollywood through the past decade. Whether she’s kicking ass as Black Widow or in the Jurassic World franchise, audience are STILL showing up to see her in action whenever she has a new movie coming out. I have no doubt Paramount will want to continue to ride that wave by finding some role for ScarJo in this franchise. While many still fancast her as voicing Rouge the Bat, I think playing a human character in the Sonic franchise feels more fitting for her. You will certainly have to age up Topaz than how she was in Sonic X but Scarlett should be able to make this character work in live-action without a shadow of a doubt.

Kevin Michael Richardson As Black Doom

Ngl, I was REALLY wanting the late great Tony Todd voicing Black Doom, especially after his great performances as Venom in Marvel’s Spider-Man 2 and Locus in Indiana Jones and the Great Circle. Unfortunately, he is no longer with us (RIP King!). However, another actor who would be perfect as Shadow’s biggest arch nemesis would be Kevin Michael Richardson. Richardson is one of the best and most beloved actors in the voice acting community for at least the past 25 years, finding roles into every single one of your favorite cartoons as a child and even in recent animated films such as Minions: The Rise of Guru, Trolls: Band Together, and The Super Mario Bros movies. He may not be a well known Hollywood celebrity but he would damn sure make voicing Black Doom seem like an absolute cakewalk. So much so that I’m shocked that SEGA never hired him to voice the character in the first place.

Stellan Skarsgård As The Duke of Soleanna

Would Jeff Fowler and company DARE to tackle the story of Sonic the Hedgehog (2006)? Well, considering the Knuckles series made our favorite red echidna having the flames of disaster as main canon, then I’m willing to bet Yes! If that ever does happen, Stellan Skarsgård seems like a solid match to play the Duke of Soleanna. I was originally thinking of Anthony Hopkins here but he’s getting too old in age, whereas Skarsgård still has a few more years left in him to be able to take on a role like this.

Mckenna Grace As Princess Elise

There’s probably no young actress that you have seen being inserted into every one of your favorite franchises that is NOT Zendaya or Sydney Sweeney. Whether it’s Marvel, Ghostbusters, Scooby-Doo, Paw Patrol, or anything else, McKenna always has plenty of presence both on screen AND in the voice booth. Much like with other human characters mentions, you would have to aged up Elise a tad bit to make this casting work but Ms. Grace would fit the role as the princess of Soleanna like a glove and make a more than believable friendship bound between her and Sonic. Just PLEASE leave out all of the bestiality stuff from the game, please and thank you!

Josh Brolin As Mephiles

That’s right, I’m going ALL the way here! I have the most diabolical villain in Sonic history being voiced by the most diabolical villain in Marvel history in Thanos himself! Granted Brolin hasn’t had THAT many voice roles outside of Thanos in Marvel Animation and as George Washington in Ken Burn’s The American Revolution miniseries but I’m sure he would have plenty of fun in the voice booth as the character who did the unforgivable sin and actually killed our beloved blue hedgehog. You know you want to see Thanos as Mephiles as much as I do! Dread it, run from it, destiny will ALWAYS arrive!

Fadel Ragheb, The Hype Guy As Sonic Man

I mean………if there has to be a Sonicman in the movies……why not him?! JS!

Better him than say…..Mr. Beast!

How Rockstar Boxed GTA VI

The pre-orders for GTA VI are FINALLY here! After what has seemed like the better part of forever, players and gamers all around globe can at long last pre-order their copy of the most anticipated video game in well over a decade, if not of all time! With all this momentum and hype that has been building since GTA V came out in 2013, you would think that the release of GTA VI could redefine pop culture in a way that hasn’t been seen since at least Avengers: Endgame in 2019. Even with all the chaos and mayhem that is going on in the world in the year 2026, you would expect that Rockstar Games would be doing everything in their power to make GTA VI the biggest and most unifying moment in gaming history. And now that we have pre-order sales that is well underway, what could POSSIBLY go wrong?! Well, quite a lot actually!

Earlier this week, Rockstar announced that GTA VI would be getting two separate additions: the standard edition for $79.99 & the ultimate edition for $99.99. It was also stated that the game would received both digital and “physical” editions (there’s a reason I put the latter with parenthesis. You’ll find out why in just a moment!). The digital edition gives you the option between the main standard edition, which unlocks the main campaign of the game, and the ultimate edition, which gives you access to in-game clothing, hairstyles, locations, missions, tattoos, vehicles, and weapons, while all preorders receive the Vintage Vice City Pack, featuring in-game items inspired by GTA: Vice City. Both versions you can begin downloading on November 12th, in preparation for the game’s full release on November 19th. However, the physical edition doesn’t include a separate ultimate edition of the game but only the standard edition+ a few pre-order bonuses that come with it.

Oh, and although it comes with it’s own case that includes the box art on the cover, you only get a downloadable code in it and NOT a disc!

In case you need that last part read out loud to you, here you go again! The physical edition will NOT include a disc of the game, ONLY a downloadable code for it! You just heard me right there, right?!

Once again, the most anticipated video game of all time will NOT have a disc of what is suppose to be part of the PHYSICAL edition of the game, ONLY a mere code you can start downloading a week in advance but have to wait seven days to actually being able to play the damn game. And if recent reports by The Hollywood Reporter are anything to go by, this is how Rockstar Games is choosing to release GTA VI, with NO plans on releasing a full disc version of the game at launch or even after it once the hype dies down.

To repeat that one more time, GTA VI will NOT have an actual physical disc! Despite this being one of the most hyped games of all time, despite this being in production for God knows how long, and despite all of the goodwill and momentum from the people at Rockstar, there will not be an actual disc that will come with GTA VI!

And keep in mind, this is NOT a game that is from an unknown property or that nobody knows if it’s going to be a big hit or not. EVERYONE is going to get this game! It will sell like HOT CAKES! It’s already making hundred to millions or even billions in pre-order sales ALONE! (It’s said to have already made over $3 billion dollars in pre-sales, with over 39 million copies already pre-ordered!)

No matter how much money Rockstar threw at this game, it is almost CERTAINLY going to make all it’s revenue back in the first week ALONE! You seriously mean to tell me you couldn’t afford to or have the human decency to release a REAL physical edition of a game that will likely go down as the most successful video game release of all time?! I’m calling bull and I’m calling s**t!

And I’m sure someone is gonna come at me with the two main excuses I keep seeing everywhere in regards to this dreadful business decision. Firstly, NO, this is NOT because there won’t be enough spaces on the discs. You can EASILY make MULTIPLE discs to give many different modes of the game the extra spaces that it needs. You can have one disc for the campaign, one disc for the bonus/DLC missions of the game, and one disc for GTA online ALONE! You can certainly use three discs to cover ALL of that and more while making the game function just fine. While updating each one would be a mild annoyance and a bit of patience, it would be worth it just as long as the game still plays strongly.

And secondly, NO, this is NOT done in order to prevent early leaks of the game. Even taking into the fact that game has been facing leaks for over the past FIVE years, everyone is going to get this game regardless of what gets spoiled online. While I’m sure there are plenty of people that will be invested in the main campaign and what happens to our two main leads in Lucia and Jason, there’s MANY that play GTA for two other main reasons: to interact with their friends through the online mode and to just f**k s**t up whenever they feel like it (I can’t tell you how many hours I wasted on GTA V just blowing stuff up and shooting people just to get to five stars!). You really expect me to believe that a game THIS massive could lose all that money in pre-sales just because a couple of spoilers got leaked online early?! Of course not!

The real reason for this cynical move is yet again modern gaming developers wanting to take ownership out of the hands of gamers everywhere and making it to where THEY can control the new games that you play. All you have to do is look at all of the unlockable content that you can only get at launch if you chose to buy the $100 version and NOT the $80 version and the fact that you will not be able to own a proper disc of the game, only a mere downloadable code. Do you really think this move was made in regards to just preventing leaks and reduce reselling? I think you know the answer to that question and so do I!

This all leads to a dark and haunting road that the gaming industry is headed in, where physical media is on it’s way out and that the only way to purchase a game is through digital. And I’m sure those out there that are not a physical media collector and prefers to buy their games through online shops and services such as PlayStation Plus, Xbox Gaming Pass, and Nintendo E-shop, you might wonder what the big deal is? After all, the majority of games nowadays are purchased through digital media and NOT physical. It’s just a change in the times we’re living in and is the industry evolving in ways that we just can’t go back to. Well, to those people, I should also share a story that broke out about Sony deleting over 500+ movies from PlayStation service through customer accounts.

That’s right! Just a few days ago, Sony had deleted over 551 movies from player accounts and they are all gone from their services forever. Regardless of if you paid full prices for it or not, those movies you purchased through PlayStation are gone and there’s NOTHING you can do about. You can’t get a refund for it or some version of that movie back. That is just 20 to 30 bucks or however much you purchase on digital movies flushed down the drain and you have nothing. And if you think gaming companies won’t fall into those footsteps and decide to take digital games off their services whenever they want to, I got a bridge to sell to you.

Granted, there have been MANY different occasions in the past where a company would respond to backlash of consumers whenever they pull a very cynical move that’s all for business and greed and they would eventually change course to satisfy their consumers. For example, when the Xbox One originally was showcased in 2013 and promised baffling stuff like online check-ups, DRM restrictions, and preventing you from actually fully owning their games or sharing them with your friends and family, the players lashed out and demanded better from Xbox. And guess what? They GOT it! Microsoft eventually caved and removed all of that crap they were trying to forced down everybody’s throats with the Xbox One. If a company feels like controversy is so overwhelming that it’s gonna tank their brand, they will pull a complete 180 and changed what they can to avoid any potential major losses.

Unfortunately, I don’t see Rockstar making that exact decision here. The main reason being that you already have millions upon MILLIONS of gamers out there that are going to buy GTA VI no matter what! As I mention, it has already sold over 40 million copies and made over 3 billion dollars in pre-sales ALONE! Unless there is a strong desire for the majority that pre-order game to just cancel all of their pre-orders to make a statement to Rockstar that is not acceptable, I don’t see any major changes happening. Even with the reports of many stores that refuse to sell GTA VI because the physical versions won’t include a disc, they can EASILY make up for any potential lose revenues with the $80-$100 price tags through digital. It’s business, greed, and capitalism at it’s absolute finest and Rockstar can EASILY get away with it.

For those that are digital collectors with their movies, shows, songs, books, and games that they buy, I do hope this is a least one giant WAKE-UP call for you to start taking physical media a little more seriously. Because as it’s been said many times before, you buy something with a full disc, it will 100% belong to you FOREVER! No ifs or buts about it! That’s why I and many others out there act in complete horror at this story. The horror that we are losing our ownership and security over the things we buy. The horror that a company can EASILY take something you already bought away from you whenever they feel like that. The horror that just the mere though of being able to physically own a copy of your favorite movie, show, song, book, and video game is slipping away with every single passing day.

That’s why there has been a stronger push for physical media in recent years. That’s why you are hearing reports about Gen Z beginning to abandon digital and streaming altogether because they actually like to physically own the things they love. Whenever people buy something, they want to be able to own it until the end of time. They don’t want to spend so much money on something with the thought of it getting taking away from them someday. Physical media matters and I don’t think there has been a recent example that showcases that more than with GTA VI.

The only positive I can possibly get out of the way Rockstar has completely BUTCHERED the release of GTA VI is maybe this will finally be a wake-up call for everyone to take physical media seriously. Perhaps this will empower players and gamers all across the world to invest more in physical media than ever before with the video games they buy. If Gen Z is making a statement that they want physical media to still be a thing, the rest of the world should join together with them for that exact same reason.

My advice to everyone is whenever there’s a new game, movie, book, or album that comes out and there’s an option for a physical copy of it, invest in the physical copies more times than not. Send a message to companies that we will no longer tolerate the complete erasure of physical ownership and demand that they give us the full and complete version of what they are selling. If not, then stop buying from them altogether until they can promise not to scam us and gives us everything they are selling.

This might legit be the final stand to preserve whatever future of physical media remains but let’s NOT go out without a fight. Even in the age of physical media is over, let’s preserve what we can so we can lead to some sort of future where physical media still remains a thing and will ALWAYS be an option. Digital media will always have it’s place but physical media will ALWAYS be timeless. And unless Rockstar is able to get that exact memo before November, GTA VI will be dead on arrival for many players out there!

On the plus side, three cheers for Insomniac to actually given Marvel’s Wolverine…..an actual disc!

The Super Mario Galaxy Movie (2026) Movie Review- Saved By Yoshi

When The Super Mario Bros Movie came out around this time in 2023, I was generous enough to give it a free pass. Yes, it was fan service galore and had as much substance as a happy meal from McDonalds but it was cute and a faithfully surface level adaption of the gaming plumber bros we all know and love while working well enough as a simple story about the powers of brotherhood and how being small can actually be cool sometimes. And with the way the post credit scene gave a glimpse of the potential arrival of Yoshi for the sequel, you would think Illumination would follow through on that teaser by continuing to expand upon this cinematic world with yet another basic and direct adaption of the classic 2D Mario games (most notably Super Mario World) and call it day. However, it seems as though Nintendo and the Minions company had other plans.

Instead, the cast and crew are looking to take things 10X further and jump straight to Super Mario Galaxy! Not only acting as an adaption of some of the most beloved video games of all time but also introducing many more fan favorite characters such as Yoshi, Bowser Jr. & Rosalina (We’ll get to here LATER!), double down on all of the easter eggs, callbacks, references, and even some surprise cameos from not just Mario but also other known Nintendo franchises, AND also acting as a celebration of 40 years of the Super Mario Bros franchise. Oh, and also are looking to do all of this in the spam of just 90 minutes because….god forbid we let children watch a movie that’s more than 90 minutes in the year of our lord and savior 2026!

If what I just told you makes the movie sound too crowded and overstuffed and gives the impression that the actual Galaxy elements feels like an complete afterthought, you would be 100% correct. If this all sounds like The Super Mario Galaxy Movie is nothing more than one brief sugar rush that feels more like a collection of cutscenes, gameplay videos, and YouTube shorts of the very best Mario games compiled together than an actual feature film, you would be 100% correct. If that all sounds up your alley, then it will be up your alley. If that sounds like a miserable nightmare to you, then this will be a miserable nightmare for you. But there is one thing everyone will agree on, at least it has Yoshi in it! And Yoshi makes EVERYTHING better!

Premise: The Super Mario Galaxy Movie follows Mario (Chris Pratt), Luigi (Charlie Day), Peach (Anya Taylor-Joy), and newcomer Yoshi (Donald Glover) as they journey into outer space to rescue Princess Rosalina (Brie Larson) from Bowser Jr. (Benny Safdie). Bowser Jr. captures her to harness her power to fuel a super-weapon, free his imprisoned father Bowser (Jack Black), and conquer the galaxy.

Now, I know what everyone and their Yoshi is about to type away in the comments, “IT’S A MARIO MOVIE! OF COURSE THE PLOT IS GOING TO BE SIMPLE AND STRAIGHT FORWARD! WHAT WERE YOU EXPECTING, FAM?!” But, I have a PERFECT counter argument to that!

While, YES, the first Mario movie (and most Mario games in general) did have a very simple and straight forward plot, you could at least follow what’s going on and mostly can summarize what happens in the story in one or two sentences. It was a classic Mario tale with a few new modern tweaks to it about a plumber from Brooklyn going on a journey with a powerful princess to save his brother from the clutches of an evil dinosaur and save a magical kingdom on top of that. Was it great storytelling? Heck no! But it was easy enough to understand and get behind without too much hassle!

The Super Mario Galaxy Movie doesn’t so much have a simple and straightforward plot but rather no plot to speak of. It’s jampacked with so many different characters, coincidences, and contrivances strung together, trying desperately to gloss over any glaring structural issues and give you the impression that it’s perfectly acceptable storytelling…..just because it’s Mario. There’s no coherent end goal, no fully realized character arcs are given time to flesh out, and there’s not a single moment where you will find something you didn’t already find in any other form of Mario media. It’s all about getting certain characters from Point A to Point Z and checking off all the boxes that the filmmakers believe they need to check or else they will get hate mail thrown at them from hardcore Nintendo fanboys for the rest of eternity.

And even if you look at the film from an adaption of the much beloved Super Mario Galaxy, it’s not a very good one. While the Galaxy features does help showcases some of the most gorgeous animation and impressive set pieces that Illumination Animation has EVER shown on the big screen, it’s only faithful on the surface level and NOWHERE else. The Lumas don’t serve much purpose other than being cute little star children that will make for great merchandise to sell and the traveling through planets sequences only exist to get characters from one location to another, almost feeling like you could’ve replaced it with any other detour from any other game and there wouldn’t be much difference.

The most wasted element however has to go to Rosalina. Despite being a fan favorite character and casted by longtime Nintendo superfan Brie Larson (THE MVP of the film’s marketing btw), she barely has any presence in the actual movie. She only exists to be a plot device and be a driving force to motivate the main characters (mostly Peach) throughout the entire movie….and nothing else. There’s even a SUPER long stretch in the movie where the character doesn’t even get to appear on screen. If it wasn’t for the fact that the characters kept mentioning Rosalina by name during that long stretch, I would’ve COMPLETELY forgot she was even in the dang movie until the last 20 minutes.

While some would argue that Rosalina’s role in the Galaxy games were also in small doses, you at least felt her presence throughout the entire experience. You still had Mario checking in on her every now and then with friendly exchanges once you completed each world that made you remember she’s still around whenever you might’ve forgot where she was. Because The Super Mario Galaxy Movie doesn’t seem to be that interest in the Galaxy elements that it’s suppose to incorporate (until it suddenly does towards the tail end of the film), Rosalina ends up being casted away harder than even Tom Hanks in the movie Cast Away!

It makes me wonder why Illumination thought they had to make Princess Peach a “girlboss” in the first movie because the damsel in distress trope is so problematic and outdated….only to then turn around and make Rosalina a damsel in distress in the very next movie. It’s like they just swapped the characterizations of Peach and Rosalina just because one might be more marketable than the other. (And don’t even get me started on the bizarre retcon between them that gave me the same reaction I had when it was revealed in the Wade Whipple show that Knuckles now has the flames of destr…..I mean disaster!)

On the other hand, at least they did my boy Yoshi justice. (And I’m not just saying that because I’m the biggest Yoshi shill in the world!) He has a very unique and welcome presence on screen with a surprisingly good vocal performance from Donald Glover (Easily the best “WTF!” casting in any movie since Vin Diesel as Groot!). He’s not treated like a dumb animal or an incompetent dog that Mario and Luigi has to take care off. He’s cute, funny, useful, resourceful, gets plenty of great moments, and he constantly proves throughout the movie that there is NOTHING he wouldn’t do for his friends. If there’s one thing that even the worst of Mario franchise gets right, it’s Yoshi and that is no exception here.

If we are to go more into the positives. The visuals are as amazing as they were the last time around, if not even better. There’s so many stunning sequences that you can tell the animators went to hell and back for to make them look as good as they did. The best moments are easily the ones where the characters are flying through outer space and any scenes that take place on the other planets separate from the Mushroom Kingdom. There’s so much love and care put into every single detail throughout the film that it makes you wish there was anywhere near as much passion from the writers of the film as there was from the animators.

The soundtrack from Bryan Tyler is still as stellar this time around with plenty of new and unique remixes to classic Mario toons, helping give the film it’s own unique beating heart and theme that you wouldn’t expect from a composer. The licensed music is (thankfully) used much more sparingly this time around and only when the scene absolutely calls for it, the voice cast are as adequate as they were before, and there is one surprise extended cameo, while gaining more screentime than Rosalina (Seriously, Illumination! WTF!), that makes me SLIGHTLY curious to see them in their own future film in the hands of a more capable studio (Please DreamWorks! Find a way to make it happen!).

Say what you will about the live-action Sonic the Hedgehog movies from Paramount but at least those films work perfectly well from a “have your cake and eat it too” perspective. They stand well enough as not just faithful adaptions of the games but also as cinematic experiences for mainstream audiences who are not aware of prior Sonic material. It’s got filmmakers who clearly have a huge passion for the speedy blue blur, doing everything they can to make each new installment better than the last one while addressing fan feedback and criticism in satisfactory ways.

With The Super Mario Galaxy Movie, it’s clear that Illumination cares more about milking as many sequels and spin-offs to beloved Nintendo properties as they can before the will runs dry instead of making movies that work in every way a video game adaption should. I will most certainly NOT say that the passion from the cast and crew aren’t there or they didn’t at least have a huge amount of fun in making these films, you just don’t get the sense that the higher ups at Illumination see this series as anything more than water down jokes and paper thin storylines for little kids and key jingling and nostalgia bait for grown adults. And….that kinda sucks.

But again…it does have Yoshi in it!

The Super Mario Galaxy Movie is not trying to win anyone that wasn’t won over by the first film nor is it trying to make a new Mario fan out of anyone. It’s just trying to scratch the nostalgic itch out of longtime fans and scratch the easter family movie for kids that will drag their parents to see the film this weekend and nothing else. I just wish we can expect better from not just one of the most popular characters in all of gaming but children and family films in general. And considering, we currently have two other very good animated kids films in GOAT and Hoppers that are still playing in theaters right now, there simply shouldn’t be an excuse for this.

Still, I can’t say I was bored by the movie nor found anything overly offensive from it. And with all the chaos and mayhem that is going on in the world right now, it never hurts to be drowning in pure cartoon delight as pure escapism. And again, it has Yoshi in it! And Yoshi makes EVERYTHING better!

I sure can’t wait though until Sonic The Hedgehog 4 sidelines Amy Rose for 90% of the film and reveals she’s actually Sonic’s *SPOILER*, while giving more screentime to Ryo Hazuki of all characters. **

Unfortunately, Yoshi will NOT be there to save the day! (Or will he?!)

** That’s actually gonna happen in Sonic 4, isn’t it?! F**K!

Microsoft Is Toast

Did anyone know that Microsoft literally has their own toasters that they have been selling since like 1998?!?! Nothing like a bit of delicious irony in the morning, huh?!

But yeah, Microsoft isn’t doing so hot these days! From it’s terrible handling of the Xbox brand for the past several years to it’s lackluster support over Windows and their PCs to it’s absurd pricing with their latest RAMs and consoles to going completely balls deep into A.I., it has not been a great time to be a fan of Microsoft! And as if the Xbox starting to dip their toes into the third-party gaming pool with Gears of War and Halo wasn’t bad enough, this latest leadership shake-up might just be the final nail on the coffin!

A few days ago, it has been reported that current CEO and longtime employee of Microsoft, Phil Spencer, has announced his retirement. Mr. Spencer has been working for the company since 1988, joining the Xbox team in 2001 and later gaining significant leadership roles as his tenure with the company grew. He became the general manager of Microsoft Studios in 2008, the leader of Xbox division in 2014, and the CEO of Microsoft gaming in 2022! He was the man tasked into trying to right the wrongs that was caused by previous Microsoft/Xbox executive Phil Spencer after the company’s disastrous launch handling of the Xbox One. And after the results of that aftermath have been mixed at best, he is set to leave Microsoft after nearly four decades.

Another person that is set to leave their role in leadership is current president of Xbox operations, Sarah Bond. Arriving at Microsoft in 2017 and even winning the VentureBeat Visionary Award in 2022, Ms. Bond was thought of as being the clear successor to Mr. Spencer for Xbox gaming divisions after his time with Microsoft has passed. However, that is not meant to be as she is too suspected to resign from her presidential role after nearly a full decade working on Xbox.

Who is expected to replace the two you may ask? Well, the new CEO of Microsoft gaming is expected to be Asha Sharma. And if you don’t know who she is, she is currently the Microsoft’s top executive with AI. Yes, you read that correctly!

A woman that has played a role in the controversial “copilot” features of Microsoft Windows and shoving A.I. “slop” down everyone’s throat with Microsoft’s own products is now about to be the next person up as the CEO of Microsoft gaming. And there’s also Xbox Game Studios head Matt Booty that is also being promoted to Chief Content Officer, expecting to work closely with Ms. Sharma as she is believed to have very minimal experience in regards to gaming development.

I don’t think I need to explain any further why these leadership moves seems like a disaster waiting to happen. You are taking the two people that (despite their flaws) have been basically the glue that has been holding Microsoft together for the past 12 years and you are replacing them with folks that champion the “A.I.” bubble features that no one likes and has cost Microsoft billions plus throughout for the past year. That surely seems like the ideal candidates!

And that’s not even going into recent reports that confirms that Phil Spencer’s retirement was not actually planned and Microsoft might have actually fired him in secret. And that because Sarah Bond wasn’t offered the role as oversight of Xbox and Microsoft or massively disagreed with Spencer getting cannoned, she chose to step down herself. That’s TOTALLY a sign that everything is going just fine at Microsoft!

If I’m going to be as fair as I can be, Asha Sharma has been doing everything in her power to say all the “right” things since it’s been announced she’s taking over for Microsoft gaming. She’s been getting into nice and friendly banters with players on Twitter/X on what their favorites games are and what they may want for the Xbox. She even claims she doesn’t want to just turn Xbox games into “A.I. slop”, valuing human creativity when it comes to gaming development! And there’s even been a not-so subtle hint of her intent to commit to gaming exclusives that’s only for the Xbox!

However, if you are being completely honest, can you trust a single thing that Microsoft says or does nowadays? This is a company that has constantly tripped over themselves and have done everything in their power to annihilate their consumers since at least 2013! Xbox One, Xbox Series S/X, Activision-Blizzard-King, Former IPs going Third-Party, Windows, CoPilot, OpenAI, etc… Do you really believe after pulling all of that B.S. for nearly the past 15 years that THIS is the leadership shake-up that will help them turn things around after so many years of their brand being tarnished?! I’m pretty sure you know your answer to that question!

As cool as it’s been to make fun of Microsoft and Xbox for the past several years, it really is sad how far they have fallen! I still have great and fond memories of the original Xbox and the Xbox 360, the latter of which might just be my favorite gaming console of all time. I even gave the Xbox One a chance when I got it for Christmas in 2015 since there was still exclusives I wanted to play on it. But once I switched over to my PS4 and PS5, I have not given an Xbox a second thought ever since. And with all that has gone one since the release of Xbox Series S/X, it looks as though I made the right decision.

To be sure, I HOPE I am wrong here and that Microsoft doesn’t turn out to be literal toast with this leadership shake-up. I do hope that Asha Sharma and Matt Booty turn out to be the people that helps save the Xbox brand. I do hope that Microsoft is able to return to form in amazing ways with their next console, giving them the comeback that helped fuel Sony and Nintendo after their previous missteps surrounding the PlayStation 3 and Wii U. But if hope is the only thing you have in this day-and-age, you can expect nothing but disappointment.

Once again, Phil Spencer is set to retire from Microsoft and Sarah Bond is set to step down as President of Xbox. They will be succeeded by Microsoft’s top A.I. executive Asha Sharma and Xbox Game Studios head Matt Booty! The transition is expected to come into effect today, February 23rd!

Here’s a full piece on Microsoft Blog about this latest shake-up:

And here’s Greg Miller’s brief mention about how Phil Spencer’s retirement might’ve actually not been planned:

The Console Wars Are Over

Well, ladies and gentlemen, it’s finally happened! Most of us probably thought this day would never come but it finally has! This week, Microsoft has announced that Halo is coming to the PlayStation 5!

I repeat because this bears repeating: HALO IS COMING TO THE PLAYSTATION 5!

Imagine telling yourself that over 25 years ago, around the time where SEGA was failing in the console business and would eventually be forced to put Sonic on Nintendo consoles! Xbox and Microsoft fans all around the world got to experience just that this week when Microsoft announced Halo: Campaign Evolved, a remake of the campaign for Halo: Combat Evolved, for the PlayStation 5, set to come out in 2026, alongside the PC and Xbox Series S/X!

To say this announcement is big news would be a MASSIVE understatement! This was not only an announcement of a new remake of a beloved classic but this was the announcement that Microsoft has finally thrown in the white flag in the console war!

They have acknowledged that they are no longer serious about convincing others that their console is the best of them all! They have acknowledged they are no longer at the top of the game at what they do in regards to console making! They have acknowledged that their once beloved exclusive IPs such as Halo are better off being shared with their neighbors rather than staying strictly at home where they previously belonged! Above all, they have acknowledged that the console war is now officially over, and both Sony and Nintendo have won!

For those that have been following the gaming world for the past few years, you probably saw this coming from a mile away! It was just last year where Microsoft was considering the idea of moving their well-known IPs and prior exclusive franchises to other consoles in response to the lackluster sales of the Xbox Series S/X! (Something which I did write about and will leave a link for at the end). And for the most part, we are starting to see that in action!

First came Sea of Thieves, which made it’s way onto the PS5 on April 30th, 2024! Next, came Indiana Jones & The Great Circle, which was previously an Xbox exclusive that eventually made it’s way to the PS5 around Spring time of this year! Then, came Gear of Wars: Reloaded, a remaster of 2015’s Gears of War: Ultimate Edition, came to the PS5 in August of this year! And finally, for the final nail on the coffin, Halo, perhaps Xbox’s biggest and most beloved gaming franchise, is set to come out on the PS5 next year!

Not gonna lie, a big part of me is sad about this! The console wars was among the most fun things about pop culture and entertainment throughout the 21st century! It made for a nice distraction for all the political chaos that was going on from around the world, going back and forth on who is delivering the best among video games! Sure, there might’ve been a bit too much name calling and obnoxious fanboy behavior but to most people, it was mostly all tongue-and-cheek and felt it was always encouraging the likes of Microsoft, Sony, and Nintendo to deliver the best possible product imaginable for players and gamers all around the world!

However, things have changed! Now, Microsoft more than likely has slammed the door shut on being serious on participating in any future consoles wars! They no longer se themselves as being enough to compete with Sony or even Nintendo! Those two companies have their consoles, exclusives, and overall brand pretty much logged in for the foreseeable future with no momentum slowing them down! Sure, they might’ve made their mistakes in the past with the likes of the disastrous handlings of the PlayStation 3 (at least at launch) and the Wii U but they were at least able to bounce back from those missteps and come back stronger than ever with the PlayStation 4 and Nintendo Switch! It doesn’t seem like Microsoft will be able to have that kind of redemption arc in the near future!

And you know what, they literally have NO ONE to blame but THEMSELVES! Everyone has been calling our their bulls**t ever since the Xbox One reveal back in May of 2013! And not only did they not improve from their mistakes of that but they basically doubled down on it! From confusing console titles to severe lack of exclusives to absurd prices to the killing of physical media to the focus on anything but the actual gaming experience, Microsoft brought down the downfall of the Xbox on themselves! Despite having over the past 12+ years of getting a chance at redeeming themselves, they have only dig themselves further and further down! And it’s now gotten to the point where they have no choice but to share their exclusives onto other consoles for the foreseeable future!

While Microsoft has gotten on record in saying that they are in preparation for their next gaming console, I don’t think anybody will ever take them seriously as being a legit threat to Sony and Nintendo ever again! Unless they are able to complete the biggest comeback arc in the history of gaming with their next console (assuming that even gets made), the days of Microsoft being an absolute dominate force in gaming and entertainment are long gone! So much so that they shouldn’t even bother with a new console because that will likely do even worse numbers than the DreamCast, especially if the rumors of it being over a thousand dollars is true!

Once again, Halo: Campaign Evolved, a remaster of the campaign of the original Xbox exclusive, Halo: Combat Evolved, will be coming to the PlayStation 5 in 2026, alongside the PC and Xbox Series S/X!

The console war is officially over!

RIP Xbox (2001-2025)

Also, Microsoft, if you are seriously considering shipping your prior exclusives onto other consoles, would you be willing to get together with another certain gaming studio that once partnered with you but are now with Sony for a remaster of a certain gem of game from over a decade ago?!

*Hinty hint hint*

PLEASE MAKE IT HAPPEN!

Marvel Rivals “Gooner” Controversy Explained

Marvel Rivals has been the most talked about video game at the moment. Since it released for free back in December, Marvel fans and gamers cannot seem to stop gushing over how good this game really is. While the overall premise of the game is nothing more than “Overwatch but with Marvel superheroes” with a few live service elements from Fortnite throw in there for good measure, it’s overall variety in terms of it’s seasonal content and expansive, colorful roster of Marvel’s most iconic comic book characters has been the main features that has had folks keep coming back to it. From the immersive gameplay to the intriguing maps/setting to the appealing art style to the fun as hell banter that is played through every single match, this has perhaps been the most successful Marvel related thing since well……Avengers: Endgame. The one main Marvel feature of the 2020s that seems to have united Marvel fans, comic book fans, and gamers worldwide for this fun and immersive experience. I have put over 60 hours into this game since it launched and I still find myself keep coming back for more. If that’s not the sign of a great game with a ton of replay value, I don’t know what is.

However, that hasn’t stopped the game from running into it’s fair share of “controversies”. I put controversies in quotes because I don’t think it’s so much as big of a deal as what certain people are making it out to be but more of it’s not as big of a deal that certain people WANT it to be. In the sense, that this isn’t really being seen as outrage as angry YouTubers would want you to believe outside of some accounts on Twitter and Reddit along with an article or two that was clearly designed for rage bait clicks for folks that were stupid enough to take the bait.

You might be thinking I’m talking about the supposed censorship that took place with key words being banned from the game such as “1989”, “Free Taiwan”, “Hitler”, and “ISIS” or the cringeworthy modes of Presidents Joe Biden and Donald Trump as Captain America being taken down (Seriously, that was the most cringeworthy shit EVER!!!!!!). You would be……surprisingly wrong there. (Seriously, how in the world did that controversy just….drop off the face of the earth?!)

What I’m talking about are the eye opening designs of the characters that are presented in the game, most notably the female characters. With certain folks complaining that the designs are too sexualized, too male gazing, and too pandering to the “goon” squad. And with the recent season update that includes Emma Frost and the announcement of the game receiving swimsuit skins later this year, to tie into Marvel Comics’ revival of their Swimsuit special, there has been nonstop “gooner” allegations helmed against this game.

I get that certain folks need to have this conversation over this supposed “controversial” subject matter over this game because well…..it’s 2025 and literally everything needs to be a major talking point about something that is no where near as interesting as everyone is making out to be. All it takes is one clickbait tweet, a juicy quote from an article, or a rage-inducing title of a video to get certain folks fired up and feel like they need to defend something so trivial and minor or else……it will disappear forever because it made a certain someone upset. But in the case of Marvel Rivals, this “gooner” controversy is essentially of an example of a big snowball that certain folks feel the need to push down the mountain, making what should be a minor issue into something major because they couldn’t leave things well enough alone and just not take the bait. The whole “this game is made for the goon squad” is the main element that’s got certain folks triggered….and it’s absolutely hilarious.

The design of female characters in games has been a real toxic discussion over the years. For a while, certain folks have been complaining about women in gaming not being “attractive” enough. This has been seen as a response to backlash over the years of video games being sexist towards women and the majority of female protagonists in games being designed more with male gamers in mind as opposed to female gamers. Characters such as Kay Vess from Star Wars: Outlaws, MJ from Marvel’s Spider-Man 2, and Ciri with the new upcoming The Witcher VI have been subjected to major controversy for their designs. The main talking points around them being that they didn’t look hot enough, had too much “masculine” features, and being made ugly “on purpose” for…..reasons I can’t even comprehend. So much so that there are folks that refused to play those games and many others just because none of the women in them gave them a boner.

Although, there have been some notable exceptions, particularly with games made by Eastern developers, in recent memory that have gone out of their way to make the women in their games as easy on the eyes and visually appealing as possible. Characters such as Tifa Lockhart and Aerith Gainsborough from Final Fantasy VII and the women from Stellar Blade being recent examples of this. Although, there’s has been some hype over the Western developed Grand Theft Auto VI because of how fine the new girl, Lucia, looks in it and…..I guess there’s that. However, there hasn’t been one instance in recent memory where you can tell the main playable female characters were made to look as good as the developers can possibly make them than with Marvel Rivals.

Whether we are talking about Black Widow, Scarlet Witch, Storm, Magik, Hela, Emma Frost, Sue Storm, Luna Snow, Mantis, Psylocke, Dagger, or Squirrel Girl (I left out Peni Parker for a reason!), the women in Marvel Rivals have tended to shine in more ways than one. This most notably comes from their gorgeous outfits, unlockable/buyable skins, flawless hair, and the thick..well….”layers” to their designs. Because of all that and more, I can’t imagine there are certain folks that did NOT want to play as any of those characters just because of how good they look. (There’s a reason that Storm has been one of my top 3 playable characters since launch). While many people have applauded the game for these appealing designs that makes it feel like these characters were ripped straight out of the comic books and stayed true to their original forms, there are those that have condemned it, feeling like it devalues the women of the game in any way or that it’s relying on sex appeal in order to keep the services going for the foreseeable future.

And these aren’t just the typical far-left extremists that certain folks are letting you to believe but even the ones on the other far end political stretch (A.K.A. the “woke” right) that have condemned the game for making the outfits of the female characters too revealing, too slutty, and too “inappropriate” for children. (I wouldn’t be surprised if these are the same kind of folks that constantly blame games like Call of Duty and Grand Theft Auto for all of the world’s problems instead of….well….themselves!) And I don’t think I need to go into this recent “GoonerGate” controversy (Yes, that is a real thing!) that I’m sure the game itself has been dragged into because of that. While I can understand a viewpoint or two of this matter, I do think this whole thing is being blow WAY out of proportion by such a small minority.

Yes, I am someone that advocates for my ladies to be well written and fun to play as in games that amounts to them being more than just being sexy eye candy. Yes, I am also someone that doesn’t let how good (or bad) a pixeled female A.I. looks determine my feelings on a video game. However, I do NOT think whatsoever that the way that the women superheroes look in Marvel Rivals detracts from their characters or makes me think of any less of them as a part of their characters history. If anything, it makes me think more of them as characters.

While the game itself might not have it’s own campaign or characterization for the women outside of some good banter and visual flare, they do feel very in-line of how I (and many others) view them as characters in comics, movies, and even games. It’s not just their amazing looks that makes them appealing, it’s their special powers, unique gameplay, suitable voice work, and the way they play off the other characters that make them stand out in the best ways. And even the women with the most revealing outfits, you can tell they feel the most confident about themselves when they wear it. It’s their attractiveness and femininity that empowers them to be the best version of themselves and NOT the other way around. And the best part of it all is that it’s not just the women that look good in Marvel Rivals, it’s the men too.

While the male superhero counterparts may not be as hyper-sexualized as their female counterparts, they too have great and fitting designs that looks like they were ripped straight out of the comics. You can’t tell me that Spider-Man, Wolverine, Iron Man, Captain America, Thor, Hulk, Black Panther, and many others don’t look the way they are suppose to and don’t fit them as characters whatsoever. I wouldn’t be surprised if the majority of the designs of this game are considered the definite designs for many newcomers to the Marvel lore. And even the male superheroes that are hyper-sexualized well……they do have great wonders as well.

I can’t imagine how many women (and even some men) that have played this game found themselves themselves gooning over shirtless Namor, daddy Reed Richards, goldy Adam Warlock, completely worthy Loki, totally non-Sebastian Stan Bucky, and twerking Venom with his full cake booty. This is literally a game where both the men AND women get to have fat asses. THIS is the representation that matters!

When it comes to the “gooner” discourse surrounding Marvel Rivals, I see it more as a tongue-and-cheek kind of thing rather than something that should be taken seriously. Because, when playing through the game, you can tell this is all being done out of love, passion, and respect for the characters throughout Marvel’s history instead of pandering and desperation. It would be one thing if the game was bad and you can tell they are relying on attractive men and women to keep the game afloat but that is definitely NOT the case here.

If folks want to continue lambasting this game because of it’s appeal to “gooners”, let them. The game has been a success since it launched during the holiday season and will continue to do so for at least the next few years. I get how annoying online grifters can ruin the fun of something like this because it makes them believe they’ve “won” something and have to keep bringing up irrelevant posts and articles to make certain talking points feel much bigger than they really are. But for folks like us, who can enjoy any game we want without have some sort of bias or pride attached to it, we are the ones that get the last laugh at the end. And also the developers of Marvel Rivals of course.

I also want to keep in mind that if there are women (or even men) out there that do take issue with the way the characters look in the game and have a fair, not extreme, opinion on it, that’s all well and good. I just believe there are FAR worse examples of oversexualized characters in gaming and media that do take away from them as characters if you strip away how good they look. In the case of Marvel Rivals, I strongly believe that (for the most part) the designs of the characters compliment themselves and only adds to the variety of the game rather than take away from it. It’s that nice little icing on a very well made and properly put together cake that anyone can enjoy. And that is perhaps the best possible compliment I can give a game!

In the meantime, I’m going to continue to play the hell out of and enjoy Marvel Rivals! And I recommend you to do the exact same!

To conclude this piece, here’s Knuckles approval ratings of the “mommies” of Marvel Rivals!

Women Are Now The Face Of Gaming

Throughout history, video games have had the reputation of being a market exclusivity to boys or strictly a male dominated audience. Despite initially gender-neutral marketing and multiple women having key roles in major games, the gaming marketing crash of 1983 had companies move to marketing video games strictly towards boys, believing that would be the logical move for the industry to survive going forward. Because of that, the majority of video games released back then would often center around male heroes or strong male protagonists.

That’s not to say that EVERY single video game out there had a male protagonist. There have been a handful of successful female protagonists in video games such as Lara Croft from Tomb Raider and Samus Aran from Metroid. But for the most part, video games for the longest of time would have a male protagonist front and center more often than not, with female protagonists acting as a side playable character at best or NPC at worst. And even when the women were playable, they were mostly design with a clear sex appeal and male gaze in mind that was also clearly targeted towards boys and men. However, that has changed dramatically for the better course of a decade.

Recent studies have shown that women are playing a much bigger role in the video game industry than ever before. Women are increasingly represented in the gaming industry, including in senior management and developers. There are more organizations out there than before that provide resources and mentorship to help women succeed in the industry. Best of all, studies have shown that by June 2024, 49% of gamers in the United States were female, an increase from nearly a decade ago when female gamers averaged around 41 to 42%. Needless to say, gaming is much more than just a boy brand now and companies are clearly starting to take notice of it.

And I don’t think there is a more prime example of women having a more dominant presence in video games than seeing the phenomenal lineup of upcoming releases, both mainstream and indie, that is excepted to come out in 2025 and beyond, with a good portion of them either being female led or have a strong female protagonist that is playable. Because of that, I don’t have a choice but to admit it: women are now becoming the face of gaming now and possible for the foreseeable future.

If you don’t believe me, just check out this list of the number of women-led video games that are set to come out in 2025 and beyond.

Eternal Stands

  • Developer: Yellow Brick Games
  • Playable Female Character: A Warrior Named Brynn
  • Release Date: January 28th, 2025

Civilization 7

  • Developer: Firaxis Games
  • Playable Female Characters: Amina, Himiko, And Hatshepsut
  • Release Date: February 11th, 2025

Assassin’s Creed Shadow

  • Developer: Ubisoft
  • Female Playable Character: A Shinobi Named Naoe
  • Release Date: February 14th, 2025

Judas

  • Developer: Ken Levine (Bioshock)
  • Playable Female Character: A Young Female Rebel Named Judas
  • Release Date: March 1st, 2025

Split Fiction

  • Developer: Hazelight Studios
  • Playable Female Characters: Mio and Zoey
  • Release Date: March 6th, 2025

Fable (2025)

  • Developer: Playground Games
  • Playable Female Character: Unnamed At This Time
  • Release Date: 2025

Perfect Dark (2025)

  • Developer: The Initiative
  • Playable Female Character: Joanna Dark
  • Release Date: 2025

Metroid Prime 4: Beyond

  • Developer: Retro Studios
  • Playable Female Character: The Legend Herself, Samus Aran
  • Release Date: TBD

South of Midnight

  • Developer: Complusion Games
  • Female Playable Character: Unnamed At This Time
  • Release Date: TBD

Wuchang: Fallen Feathers

  • Developer: Leenzee
  • Female Playable Character: Wuchang
  • Release Date: TBD

Retrieval

  • Developer: 333 Studios
  • Female Playable Character: Hana Losche
  • Release Date: TBD

Okami 2

  • Developer: Clover Studio
  • Female Playable Character: The Japanese Goddess Known As Ameraterasu
  • Release Date: TBD

Untitled Tomb Raider Game

  • Developer: Embracer Group
  • Female Playable Character: The G.O.A.T. Lara Croft
  • Release Date: TBD

Wonder Woman

  • Developer: Monolith Productions
  • Playable Female Character: Diana Prince, A.K.A. Wonder Woman Herself
  • Release Date: TBD

The Witcher 4

  • Developer: CDProjekt Red
  • Playable Female Character: Fan Favorite Ciri
  • Release Date: TBD

Ghost of Yotei

  • Developer: Sucker Punch
  • Playable Female Character: A Female Ronin Named Atsu
  • Release Date: 2025

Grand Theft Auto VI

  • Developer: Rockstar
  • Playable Female Character: Lucia
  • Release Date: 2025

Intergalactic: The Heretic Prophet

  • Developer: Naughty Dog
  • Playable Female Character: A Bounty Hunter Named Jordan A. Mun
  • Release Date: TBD

And there’s plenty more that I’m sure I’m missing!

It goes to show just how bolder and more confident gaming studios are getting when it comes to releasing more gaming titles with playable female protagonists. This is the type of progress that you wouldn’t imagine seeing several decades ago because it was mostly the boys that dominated the marketing and demographic. Could you imagine seeing that many upcoming female-led games 10 to 20 years ago?

Could you imagine Rockstar taking a chance with a female protagonist front and center for GTA V in the hopes that it wouldn’t affect sales? Would Sucker Punch have been bold enough to change up the protagonists from male lead Sakai to female led Yotei? Imagine Naughty Dog having the balls to make back-to-back games where the only playable characters were women? If that’s not the sign how times have changed when it comes to demographics for video games, then I don’t know what does.

If even a handful of the titles I suggested are successful, this will no doubt push boundaries and make room for even more women in the industry than before. If Wonder Woman, Tomb Raider, and Metroid can continue to honor the legacy of their beloved female leads, then those IPs can continue to expand even more. If Fable, Ghost of Yotei, and The Witcher 4 is able to prove that their female leads can be just as acclaim and successful as their male leads in their own respective franchises, then that will undoubtedly lead to more female-centric games in the future. If original projects like Intergalactic: The Heretic Prophet can sell enough copies on their own, then more original female-led games will be surely to come. And of course, if GTA VI is able to gain even an ounce of the success of GTA V, that act alone will make female characters more playable in games than ever before. The future of gaming is looking female…….and it feels just right.

Before I get anyone outrage over this, there will certainly be many male-led games as well for the future. There is too many successful male-led gaming IPs such as Mario, Sonic, Zelda, Halo, Call of Duty, Resident Evil, Final Fantasy, Fallout, and Pokémon that will continue to be mostly male-centric in terms of narrative and/or will always give you the option to play as a male character. It’s just that there will now be just as much gaming options for female gamers as there always has been for male gamers.

And if this momentum continues, there’s no doubt come this time come 2028, the percentage of male and female gamers will be at a complete 50%, proving that video games belong just as much to girls as it does to boys. It’s only then will the gender balance be completed and there will be room for video games for just about anyone, regardless of your gender. Perhaps then we can put this discussion of needed progression and pushing boundaries aside and just treat any game with a female protagonist as we would with a male protagonist. If that is the true goal, then it’s on the verge of being complete.

Regardless of what your stance is in all of this, there is plenty of evidence to suggest that women are leading gaming in 2025 and beyond. There are more women creators and gamers than ever before and the next main lineup of games for the next few years will clearly have plenty of playable female characters and then some. If it’s all done well and is even remotely successful, this will only be the beginning.

And speaking as a male gamer who has always loved playing as female characters and has a good handful of female-led games that are among my most favorites of all time, I can not wait!

The future is all yours, ladies!

Why Sonic Is About To Become More Popular Than Ever

Sonic the Hedgehog 3 is set to hit theaters very soon and it’s perhaps the most anticipated movie for the rest of 2024. In what has been a very chaotic year, what better way to cap it all off than with our favorite blue hedgehog squaring off against our favorite lion baddie in Mufasa just days before Christmas. We’ll see if the box office race ends up being closer to Barbieheimer from July of last year or Memorial Day Weekend 2011 where Kung Fu Panda 2 got dominated by The Hangover Part II (I will still never forgive the world for that!).

Even so, I don’t think it’s hyperbole to say that it has been a really exciting time to be a Sonic fan as of late. Since the 2020s rolled around, Sonic fans have been getting a lot of new and exciting content to enjoy. You got some new quality games such as Sonic Frontiers, Sonic Superstars, The Murder of Sonic the Hedgehog, Sonic Dream Team, and Sonic X Shadow Generations, you got some new tv/streaming series with Sonic Prime and Knuckles, and of course, you got the two new Sonic movies with the third one coming out very soon with an insane amount of hype from Sonic fans and even common moviegoers alike. That’s not to say that ALL of the content I’ve mentioned have been successful or critically acclaimed (Sonic Superstars suffered from abysmal boss fights, Knuckles turned into the Wade Whipple Show once the actual plot got going, and just imagine how much of a drop in quality Sonic Prime would have suffered from if Shadow was NOT in it) but for the most part, there has been more good to come from Sonic than bad for the majority of the 2020s.

It’s all of this and more as to why I believe that Sonic is about to achieve a new level of peak with the release of Sonic the Hedgehog 3. The kind of peak that this franchise was able to achieve during the Genesis and Dreamcast days. The kind of peak that would put Sonic on the roadmap as an IP that demands to be taken seriously in any form of media. The kind of peak that I thought we were getting with the franchise in the early 2010s after Sonic Colors and Sonic Generations. Lastly, the kind of peak that will see the 2020s as being a new renaissance of Sonic the Hedgehog and make the Blue Blur more popular than ever.

This all started with the release of the original Sonic the Hedgehog movie back in 2020. It was a movie that was met with initial controversy due to many fans not taken too kindly to Sonic’s movie design. About a week after the backlash against the movie ensued, director Jeff Fowler announced that they would go back and fix the design of Sonic into a brand new one that would look more faithful to the character. Although this caused the movie to be delayed three months from it’s original release slate of November 2019, it all turned out to be for the better as the movie turned out to be a solid hit at the box office and the casual audience alike. Although it likely would’ve done better in theaters had it not come out before the Covid-19 pandemic hit, it was still enough of a success to greenlight a sequel. It was from that moment where the Sonic brand would transform himself into a multimedia movie franchise.

This led to Sonic the Hedgehog 2, which was considered to be even better than it’s predecessor and the most successful video game movie that does NOT involve a certain plumber with a red hat. It received praised from fans for incorporating many elements from the video games such as the addition of Tails and Knuckles, the Master Emerald, more set pieces that mirror levels from the games, and who could forget the birth of SUPER SONIC!!!! Perhaps the big cherry on top included a post-credit scene that teased the next movie would be focused on introducing the fan-favorite character known as Shadow the Hedgehog, set to be played by the legendary Keanu Reeves.

When it comes to the games themselves, the two main ones that have come out this decade include Sonic Frontiers and this year’s Sonic X Shadow Generations. With Sonic Frontiers, while the initial critical reviews were quite mixed, the fan response was much more positive. The majority of the praise went into the open zones, giving Sonic more freedom to control than ever, the boss fights, the soundtrack, and containing some of the best writing that this series has had in ages, particularly involving the characterization of the main cast of characters we’ve all come to known and love over the past few decades. It definitely had it’s flaws, particularly the unpolished cyberspace levels and a handful of unnecessary elements added to the gameplay (*cough* Pinball level *cough*), but even the more mixed reviews agreed that it was a step in the right direction compared to the last few main Sonic games and set the future of Sonic with a really solid foundation to build upon with upcoming games.

With Sonic X Shadow Generations, it made for perhaps the most well received Sonic game that the series has had in a very LONG time. It gained a reception that it has perhaps not been seen since the days of Sonic Adventure or the Gameboy/DS adventures with Sonic Advance and Sonic Rush. Not even the original Sonic Colors and Sonic Generations got this amount of praise attached to it at the time which both games came out. A 2024 remaster of Sonic Generations updated to modern consoles/PC would have been satisfying enough to longtime fans of the series but what makes this one stand out stronger than most is it’s inclusion to a brand new story mode involving fan-favorite Shadow the Hedgehog. It’s able to do Super Mario 3D World + Bowser’s Fury even better than the actual Super Mario 3D World + Bowser’s Fury. With incredibly unique level designs, crazy and out-of-this-world set pieces, masterfully done remixes, a gameplay style that manages to combine the best elements of Generations and Frontiers respectively, and even quite a touching story about Shadow and the two people he cares about the most in Maria and Gerald Robotnik. This even manages to make Black Doom less lame. That’s how good this game is!

When it comes to the other games that have come out in the past four years, they were mostly a mixed bag but nothing that indicated a complete and total failure. Sonic Superstars could have been a solid and newly original 2D Sonic game but suffered big time from the inclusion of it’s new mechanics and horrible boss fights, Sonic Dream Team made for an enjoyable mobile game but could have fared much better as an actual console game, and The Murder of Sonic the Hedgehog is about as good of an April Fools Joke as one could hope and made for one unique love letter to the fans. Even so, there has yet to be a single Sonic game to come out in this decade that gained as much of a universally negative reaction on the levels of Sonic 06 and Sonic Boom: Rise of Lyric. If that alone is not a step up from the past two decades, then I don’t know what is.

And now we are about to have Sonic the Hedgehog 3 arrive worldwide in theaters! Not only is this meant to cap off to what SEGA originally dubber 2024 as the “Year of Shadow”, but it might just be the thing that expand Sonic’s popularity even further than ever before. Just imagine the numerous amounts of possibilities that can come from the Sonic franchise if Sonic 3 is a hit!

We’ll have more film installments and tv/streaming series that could expand upon the cinematic universe of Sonic even further, we’ll have upcoming that will receive more hype and anticipation than before because of newer fans that will be getting into the series, and we’ll see a new appreciation for Sonic that we perhaps have not seen throughout the entire 21st century. If Sonic 3 delivers, I would not be surprised if any if not all of these outcomes are possible.

Even so, there is more reason to be optimistic about the future of Sonic the Hedgehog than ever before. And I imagine that optimism will only grow once Sonic 3 is released to the general public and we get updated on what future Sonic games, movies, and shows is set for the future.

Top 12 Best Video Game Shows

With the recent releases of Tomb Raider: The Legend of Lara Croft, now is a good time to talk about what I consider to be the best video game shows ever made. Despite all the constant negative reputation surrounding films that acts as adaption of well-known gaming franchises, I think most would agree that there has been an enormous quality leap for those in recent years. Perhaps it has to do with more cast and crew involved with these projects nowadays that actually have a knowledge and respect towards the property it’s based on but, it’s definitely nice and refreshing to see better video game adaptions come out as of late, especially after several years of folks claiming that video game just can’t work in movie or show form whatsoever.

12.) The Cuphead Show

While the Cuphead games contained the most Walt Disney-like animation that work for a show, I believe very little actually assumed that it would have enough substance to carry an entire show. However, this adaption helmed by Netflix was able to surprise die-hard fans and even newcomers alike.

Granted, it resembles very little of the actual story or gameplay of the games. Instead, it operates as a throwback to that traditional hand drawn animation which it’s own style is clearly based upon. It’s all about Cuphead and Mugman going on adventures together and getting themselves into trouble alogn the way. That allows for all the traditional boss fights from the games to appear along with a handful of new characters thrown into the mix. While it acts more as trying to capture the medium than the story and gameplay of the games, The Cuphead Show is still able to keep that cheerful and uplifting feel of the games.

11.) Sonic Boom

Sonic the Hedgehog has had quite a bit of shows to come out throughout his history. There are those 90s kids that grew up with Sonic Satam and Sonic Underground, there’s the 2000s kids that had Sonic X, and we also now have the 2020s kids that have Sonic Prime and recently Knuckles as their generational Sonic shows. However, it might just be the 2010s kids that have been the luckiest as Sonic Boom is the one cartoon that got the most right about the Blue Blur and his friends.

Even though the games which the shows was based upon ranged from underwhelming to just plain awful, the show contains some of the best and wittiest writing the franchise has ever seen. Putting the spotlight on Sonic, Tails, Knuckles, Amy, Eggman, and a new character named Sticks, it was able to be the best kind of Saturday morning cartoon, using the smart humor, beautiful animation and non-stop action to show the best of are colorful cast of characters. Oh, and there’s even a sequence where Knuckles talks about the importance of gender equality, bringing out the feminist side of him! If that right there is not enough to impress you, then what is wrong with you?!

10.) Tomb Raider: The Legend of Lara Croft

The newest adaption of our beloved Tomb Raider see the character transiting between the Survivor trilogy and the original series of games. This is able to deliver entertaining globe-trooping adventures with Lara Croft and her friends/allies, looking for whatever treasure and resource might be valuable to them or to keep out of the hands of trinity. Hayley Atwell is as pitch-perfect as the character as you would expect (which will make you wonder why she was never casted in this role before and/or in live-action) and there are plenty of fun easter eggs and nods for fans of old and new of the series.

It may not be the very best from the library of video game adaptions from Netflix and certainly doesn’t have the most unique animation out there but for what it’s worth, Tomb Raider: The Legend of Lara Croft gives Lara Croft the justice she deserves. Fingers crossed for a Season Two!

9.) Gangs of London

Far from the most famous video game out there, this British crime drama is actually an adaption of a PlayStation Portable exclusive that came out in 2006, the third installment in the Getaway series. Even if you take that out of the way, it works well as it’s own interesting crime drama.

Gangs of London follows the trouble that has emerges among the streets of the capital city of England, following the assassination of an influential mob boss. The search to uncover the mystery of this murder might be pretty bloody and violent along the way but plenty of focus is presenting shady deals, tense atmosphere, and street-level politics. If crime dramas are your jam, this will definitely suit your cravings.

8.) Carmen Sandiego

Here’s a video game adaption that has perhaps slipped under the radar to many folks out there. After all, I don’t think anyone would expect that a show adaption based off of educational series of video games could make much for it’s own show. However, this Netflix exclusives series was able to work quite well as that.

Featuring a very recognizable cast with the likes of Gina Rodriguez, Finn Wolfhard, and Dawnn Lewis, Carmen Sandiego is able to provided a nice Indiana Jones-like spin, where it’s about the protagonist searching for certain McGuffins along with learning a valuable lesson or two along the way. This might be a very kid friendly show but there is definitely something in here that adults can get into as well. There’s not many folks out there that are aware of this show’s and even games’ existence. But now that you know, check out Carmen Sandiego whenever you can and I believe you won’t regret it.

7.) Twisted Metal

With an adaption of a series of games that is as crazy and wild as it comes, you would expect a show to be able to live up to that feel with not much difficulty. And you would be right entirely!

Twisted Metal is a video game show that was able to breath new life to it’s 1995 gaming counterpart. Aided by an engaging lead with Anthony Mackie, it’s able to successfully translate the dark humor and explosive action that had become a staple of the franchise while giving itself it’s own unique personality and feel to the whole thing. If you are burned out by cheesy, over-the-top action movies, this might not be for you. For everyone else, this will you give your cheesy, over-the-top action movie fix. And it’s all the better for it!

6.) Cyberpunk: Edgerunners

Yes, Cyberpunk 2077, the game which this was based on, was quite polarizing at it’s 2020 launch due to it’s infamous glitches and technical problems, only recently becoming a respected title after the majority of those problems got fixed. That doesn’t change the fact that Cyberpunk: Edgerunners was able to be a big success right out of the gate in 2022.

Whatever missed potential the original game may have had is greatly fixed here. Fully utilizing a techno megacity that is run by crime and corruption, what is able to carry the series the most is it’s unique visual style, standout action sequences, and a frenzied narrative that is easy to get hook by. Regardless how you feel about the game to this day, Cyberpunk: Edgerunners is able to work for fans that stuck along with the game since launch and those that love a good sci-fi anime.

5.) Pokémon

When compared to other video game adaptions out there, this can be seen as The Simpsons or SpongeBob SquarePants of video games shows. A long running animated series, expanding upon multiple generations of fans but still has sustained enough popularity and success to warrant going on for as long as it has had.

Released just one year after it’s very first gaming installment, this animated video game adaption was able to expand upon the characters, world, and lore of Pokémon in ways that the games could never do. The colorful creatures of any kind get their time to shine, there’s more humor and comedy throw in, the battles are more of a visual treat for the eyes, and the world has never been better expanded upon than it has been here in regards to Pokémon. Despite the humongous success of the video games, I’m willing to bet Pokémon wouldn’t be nearly as popular as it was today if it weren’t for this show.

4.) Castlevania

After a handful of decades since the franchise first actual game, the animated adaption came around and was able to be the best possible version of itself. Even with it’s animation style clearly being inspired by anime, it is different just enough from traditional Japanese animes that it doesn’t quite qualify as that. None of that changes the fact that Castlevania works very well as it’s own animated series.

As it’s best, the show’s biggest strength is the ability to balance horror, mystery, and action without losing it’s cohesion. Complimented by stellar fight scenes and well-done character development throughout, it at times feels like watching cutscenes from one of the games in the BEST way possible. By being able to capture the game’s most important elements and fitting it all to a compelling narrative, Castlevania works wonders as it’s own show. It may not be quite an anime, but I bet even the folks in Japan were very happy with this series.

3.) Fallout

The recent smash hit of a video game show that just began streaming on Amazon has been one of the most delightful surprises of 2024 thus far in terms of entertainment. Fallout was able to work greatly as an adaption that honored the source material is was based on (despite some potential retcons here and there) while expanding the overall world to new audience members all around the world.

Aided by an INCREDIBLY likable and talented cast with Ella Purnell’s Lucy, Walton Goggin’s Cooper Howard, and Aaron Clifton Moten’s Maximus, this series puts the focus on a handful of scrappy survivors fighting their way through a nuclear apocalypse in different parts of a retro-futuristic America. Even with it’s rather serious stakes throughout, the show never forgets to be lighthearted and fun when the moments require it. With a perfectly balanced tone, engaging protagonists, and top notch production values, Fallout earns itself a spot as a new gold standard for video game adaptions and shows.

2.) The Last of Us

Despite it being based on a video game series, it was a no brainer that The Last of Us could perfectly work as a it’s own show. After all, the games themselves aren’t so much driven by the gameplay but by the deep narrative and resonate themes that has made fans attached to the franchise. And it’s those reasons and more why this HBO Max series is able to work as well as it did.

While it does stay as close to the source material as possible, enough changes are made that are justified and contribute greatly to what the series has always stood for. Joel and Ellie are arguably a more likable pairing here than they were in their own respective games, portrayed wonderfully by Pedro Pascal and Bella Ramsey, as the series allows for their relationship to be more fleshed out along with the other characters of old and new we meet as the show goes on. If there was somehow any doubt that The Last of Us could NOT work as it’s own show, this adaption could not have prove those doubters more wrong if it tried.

1.) Arcane

I will say straight up front. I have never played a single League of Legends game nor do I recall watching a single gameplay video of any game from that franchise. None of that changes the fact that Arcane is not only the best adapted video game show of all time, it’s legit one of the best animated series that I have ever seen. That is no exaggeration in the slightest! It’s is simply THAT good!

If it’s not the wonderfully realized worldbuilding and animation that is enough to draw you in, it’s the tremendous voice cast and compelling characters that is able to back that up perfectly. Presenting the best sister conflict in recent memory, Arcane follows Vi and Jinx, once sisters, that find themselves at odds with one another with tragedy and conflict erupts in their city. There is not a single beat that misses here and completely works no matter if you played the games or you are completely blind to any LoL lore. Even if I’ve never played a game, I can just tell by how much love and care when into making this show that it does its source material great justice. If there is only one show on this list that you are able to watch, please make it Arcane! It’s simply PHENOMENAL!

And here’s my list of the top 15 video game movies!

Shadow of the Tomb Raider (2018)- Game Perspective/Review

Lara Croft was given her next entry in 2018 with the release of Shadow of the Tomb Raider. This acted as a sequel to 2015’s Rise of the Tomb Raider and the 12th main installment in the Tomb Raider franchise, as well as the third and final entry of the Survivor trilogy. However, this time around, the game would NOT be made by Crystal Dynamics, in large part due to their commitment to Marvel’s Avengers. It would be Eidos-Montreal taking over developing duties with Square Enix Europe publishing the game. Crystal Dynamics did offer full support during the making of the game.

Development for Shadow of the Tomb Raider began shortly after the completion of Rise of the Tomb Raider, lasting until July 2018. It was designed to be the conclusion to Lara’s journey that started with the 2013 reboot, with a key theme being descent both through the jungle environment and into her personality. The setting and narrative was based on Mayan and Aztec mythologies, with the team consulting historians to create the architecture and accurately portray the people of Paititi. The gameplay was adjusted based on both fan feedback from the previous two games and the additions that Eidos-Montreal wanted to incorporate, most notably swimming and grappling while increasing difficulty tailoring. The game cost an estimated of 110 to 135 million dollars to make, making it one of the most expensive games ever made.

Shadow of the Tomb Raider released on the PlayStation 4, Xbox One, and Windows on September 14th, 2018, later releasing on the Linux, macOs, and Stadia in November 2018. The game did receive generally positive reviews but not nearly on the same level as the previous two games. While it was praised for putting more emphasis on the challenge tombs and puzzles, others have felt that the gameplay for this rebooted set of games had gotten stale and no longer have any innovation to boot. Despite the initial slow sales, the game would eventually sell nearly nine million copies worldwide, a total of 8.9 million to be exact.

When it comes to the three games of the Survivor trilogy, Shadow is probably the one that I remember the least. At the time it came out, I was still on cloud nine with Marvel’s Spider-Man and didn’t pay much attention to this game, despite being a big fan of the first two games. I did Redbox the game back when they still had games you could rent and never went back to it after that. I was able to get the game for free when it came out for the PlayStation Plus. For what I recall, I was rather lukewarm against the game. I enjoyed it well enough but felt it didn’t hold a candle to it’s predecessors.

Now that plenty of time has passed and I’ve gone back to the game since, how does Shadow of the Tomb Raider hold up now? Let’s find out!

Story:

Taking places months after the events of Rise of the Tomb Raider, Lara Croft and her friend Jonah have dedicated themselves to stop the Trinity from doing any possible damage to the world. The two track trinity to the city of Cozumel, Mexico, uncovering an operation that was led by the head of Trinity’s High Council, Pedro Dominguez. Upon investigating the city’s tombs, Lara uncovers a dagger, which references a hidden city and a “silver box”. Despite the dagger being accompanied by murals portraying a Mayan apocalypse, Lara ignores the warnings and takes the dagger. However, she is captured by Dominguez and takes the dagger, informing Lara that her actions have triggered a series of events that will to the Mayan apocalypse that is referred to as “The Cleansing”. An apocalypse that Trinity believes would bring an end to the Sun. Dominguez states that he will bring a stop to The Cleansing and remake the world in his image with the power of the dagger and silver box.

The first strike with this upcoming apocalypse starts with a tsunami that destroys Cozumel. Lara and Jonah are able to survive but their actions cost the homes and lives of the townspeople. Tensions rises between the pair which Lara insists on going after Trinity and the box on her own. Jonah, however, refuses, and demands that they stay to help the townspeople. The first cataclysm of the apocalypse begins with a tsunami destroying Cozumel. Lara and Jonah are able to escape, but tensions between the pair rise as Lara insists on going after Trinity and the box, versus Jonah’s desire to help the townspeople. Despite the pair on the verge of breaking, the two track down Dominguez to the Amazon.

It’s then that the mission with Lara and Jonah is clear: stop Dominguez and Trinity from trying to rebuild the world or all of their missions against the trinity will be for nothing. As the journey goes on, Lara becomes more unhinged as she discovers more about the Trinity and the ties to her past. If her mission is successful, Lara Croft will at long last become known as the definite Tomb Raider.

When looking at the story for Shadow of the Tomb Raider as a whole, it’s a frustratingly mixed bag. It contains both the very best and very worst plot aspects of the rebooted Tomb Raider franchise. Shadow is confirmed to have different writers compared to the previous two games and it’s clear as daylight, much like how it was noticeable that Arkham Knight had different writers compared to Arkham Asylum and Arkham City. While this story might have worked strongly as it’s own thing, it’s biggest downfall is trying to tie it in to previous two games, making the entire foundation of the Survivor trilogy collapses within itself.

Remember that James Bond film that came out a number of years ago called Spectre? Much like Shadow, that was an entry into the franchise that tried to tie everything together from the previous Daniel Craig films, to have the film acted as some sort of culmination of the rebooted 007 films thus year. However, because it was obvious this was not planned out from day one, it didn’t work in the slightest because of how little the connections made any sense in the grand scheme of things. Instead of expanding upon the world of James Bond, it just made that world feel much smaller and carry less weight than before.

That’s something that the story of Shadow of the Tomb Raider unfortunately falls victim too. In it’s attempt to tie the villain clan of The Trinity to the previous two games, making it feel like they were the ones behind the troubles that Lara has gone through during this entire trilogy, it makes everything the game attempts to expand upon feel very contrived and unnatural in every way. Not only introducing a number of retcons to the previous games in an attempt to connect what was previously interconnective plotlines, but it makes The Trinity as a whole comes across as rather stupid and not as threatening as before.

The only real moments that work with The Trinity is when they try to guilt trip Lara into the troubles she caused up to this point. The fact that she has killed and slaughtered so many people and found herself chasing her own footsteps basically makes her no different to her enemy counterpart. That in of itself plays a role in Lara’s arc where she is much more unhinged than rather before, making her feel a bit like a villain in some cases. While that might put off die hard fans that always see Lara as a hero who rarely does much evil, Shadow of the Tomb Raider is actually able to make that story aspect work more than it should.

Speaking of which, if there is one thing that the story of Shadow does rather well, it’s wrapping up the story arc of Lara Croft respectively. If you take away the rather forced connections with the previous two games regarding The Trinity, the main development for how main character feels rather whole by the end of the game, making it really feel like Lara at long last has become the true Tomb Raider. It’s a similar fashion as to how satisfying it felt for Peter Parker to finally become the true Spider-Man by the end of Spider-Man: No Way Home. Even if the overall arc was a slow burn and occasionally rather muddled, it all feels worth it by the end with the way we see our main protagonist develop and changed throughout the course of three installments.

It’s especially interesting to see Lara be more expressive and unhinged this time around, sometimes letting her emotions get the better of here. You really get the sense that Lara has all the pressure in the world on her shoulders here and can not afford any more screw ups. There is no effort to paint Lara Croft as a flawless goddess who can do no wrong. Even if she is given as much plot armor as a video game could provide, she does still have her faults and obstacles that she must overcome. If there is one saving grace to the overall story, it is exactly what is done with Lara Croft herself here.

I still can’t help but wish they just brought back Rhianna Pratchett to write the story as she did with previous games. At least then, the story would have felt more cohesive and you likely wouldn’t have these forced tie-ins and unneeded retcons to make the story work. If this was it’s own thing or even the first chapter of the trilogy, it would have fared much better. But to have a climax which feels the needed to introduce several things, disregarded several things from the previous installments, and then tries to tie all of those things at once, it makes the storytelling feel rather clunky and just messy all around. While Shadow deserves credit for bringing it’s main iconic gaming heroine to the finish line by the end, there are PLENTY of trips and falls along the way that make the whole ride feel more bumpy than it should have been.

Gameplay:

As with the previous two games, Shadow of the Tomb Raider is a third person action-adventure game where you take control of Lara Croft as she explore environments across Mexico and Peru. There is also a large hub in the hidden city of Paititi,  In these hubs, Lara can raid challenge tombs to unlock new rewards, complete side missions, and scavenge for resources which can be used to craft useful materials.

The gameplay have been giving numerous adjustments along with a few new features. Like it’s predecessors, the game allows players to hunts wild animals, craft materials using resources collected, solves puzzles, and seek out optional tombs and side guests. Shadow in particular features large tombs and more complex puzzles than before in this reboot series. The kind of tombs and puzzles you will have to think for yourself in order to solve it or just cop out and watch a YouTube video on it. That in of itself should make Shadow of the Tomb Raider the most faithful of the new rebooted Tomb Raider games by design. However, there is definitely more to it.

The controls for swimming have been revised, as Lara is able to hold her breath underwater for a longer period of time thanks to the inclusion of air pockets. She has the ability to rappel down a cliff using her climbing axe and rope. Stealth is more important here than before, as Lara is able to disengage from combat when she escapes from enemies’ line of sight by camouflaging herself in mud, hiding in bushes, or blending into densely vegetated surfaces. There’s also a new barter system that allows players to trade and sell various resources gathered from the areas surrounding Paititi. It’s these kind of adjustments and additions that make Shadow of the Tomb Raider stand out in the best and worst ways possible.

Players have the option to tailor their gameplay experience in combat, puzzles, and exploration with their own difficulty settings. An Immersion Mode enables players to hear the background conversations of the locals in their native languages, when turned off the conversations are heard in the players’ chosen voice over language.

Concept wise, the gameplay should stand out as the very best of the rebooted trilogy. The combat is much more toned down compared to the previous two games, there has been much extra time giving to the puzzle solving and exploration, and there are more challenge tombs to raid then ever before. Yet, there is something that feels a bit off about it.

There is certainly nothing here that is inherently broken or even bad. The controls work exactly the way they are suppose to, the combat is fun during the moments you are encountering enemies, it’s nice to see Lara exploring these multiple different cults and regions, and solving puzzle and tomb certainly require strategy which you would have to think the tactics instead of just mindlessly running and jumping your way through. Oddly enough, it’s the new adjustments that Eidos-Montreal makes here that kinda hinders the game rather than expanding upon it.

You have the upgrade system that is more convoluted than before, taking forever for certain systems to upgrade and feeling way too scattershot. You have a combat and stealth system that are way too tweaked to the point of it feeling rather dumbed down instead of feeling like a legit progression from the previous two games. You have platforming segments and set pieces that are competently put together but lack the cinematic and shock factor of the previous two games. You are given more challenge tombs but they can really muddled with the pacing of beating the main campaign, to the point where going after them feels like a slog and will just slow you down entirely. And you have action sequences that feel too restricted for the first two thirds of the game and only really deliver fully until the last third of the game. For every step forward that the gameplay of Shadow of the Tomb Raider takes, it then takes an immediate step backward.

You really do get a sense that the Crystal Dynamics that made the previous two games were not fully in charge with Shadow of the Tomb Raider. It’s clear that Eidos-Montreal wanted to put their own stamp on the series while embracing many aspects of the first two games. However, just like the story, it feels more like they have to disregarded certain aspects to make that happen, making the experience feel much more muddled than what obviously was attended. If this had been the first game in the reboot series, these flaws might be more acceptable. But after two fantastic games where the gameplay was as smooth and polished as it were, the standards have been held so high that Shadow just can’t reach it.

That’s not to say the gameplay of Shadow of the Tomb Raider is bad in general. It’s definitely competent, playable, and even fun in most areas. However, after the previous two games were able to deliver all of that and more, there is something that leaves much more to be desired here. While certain above average for a main triple A modern game, Shadow of the Tomb Raider definitely feels much more average to below average compared to Tomb Raider (2013) to Rise of the Tomb Raider.

Graphics:

Graphically, the game is just as impressive as it’s predecessors, if not more so in a number of areas. This is probably one of the best looking games of the generation. The attention to texture is on full display, especially with how realistic the mud looks on Lara. The way that the mud moves and leaves trails whenever Lara looks is as convincing as a mud trail has ever looked in a video game. I didn’t think anything could top the snow and water looks of Rise of the Tomb Raider but I was dead wrong.

The motion capture work is very strong as well, clearly being as up to date with technology as you could imagine, helping making the characters movements and animations look as realistic as possible. Although, I kinda wish they didn’t change Lara’s facial expressions and models that much. She looks good but feel more pale and average looking compared to the first two games, almost what you would expect her to look back in 2013 but NOT in 2018. I still think that Lara’s model in Rise of the Tomb Raider was the way to go.

Sound:

Similar to the first two games, Shadow of the Tomb Raider had a different composer at the helm in Brian D’Oliveria. I guess the approach for the Survivor trilogy was to bring in multiple composers that could bring their own voice to the score with each individual installment. Sadly, Shadow has probably the weakest soundtrack of the three games. There was hardly any track that stood out in the ways that they did with the first two games. Not even familiar tracks from the previous two games make a presence here. Instead of the music pumping me way and giving me a much needed energy boost along the way, it does nothing more than just create sound during sequences that need it.

The voice acting and motion capture performances, on the other hand, is terrific. Camilla Luddington gives perhaps her best performance to date as Lara Croft. Thanks to the script giving her more emotional and dramatic moments to act out and the motion capture being as good as they ever been, you can feel Camilla’s facial expressions, emotions, and presence throughout every scene that she is in. Earl Babylon as Jonah also stands out much better here than in the previous game, especially how his character is given more depth and moments where he has to snap Lara out of putting the entire world on her shoulders. The final installment of a trilogy should give plenty of opportunities for the actors to deliver their best and most vulnerable performances to date and everyone did just that.

Downloadable Content:

Shadow of the Tomb Raider released several chapters of DLC that expanded upon the game’s narrative. Each one of these chapters run parallel to the main storyline and the focus on an additional tomb. This is where Lara discovers the source of Mayan influence in Peru, solving the mystery of a missing oil worker, locates an artefact to bolster Unuratu’s rebellion, and then finds a secret that could threaten it. Lara then confronts her own fears as searches for a weapon, leading her to learn of the tragedy that shaped Amaru’s decision to join Trinity. She aids a group of rebels taken by the Cult of Kukulkan, investiage a disturbance at a local temple that turns into a trap laid by Trinity, and learns the fate of the Yaaxil that survived the battle with Trinity.

A season pass was available that gave players access to seven paths of DLC, which included new narratives, missions, tombs, weapons, outfits, and skills. A version bundling together the main game and DLC, Shadow of the Tomb Raider: Definitive Edition, releasing on November 4th, 2019.

Personally, I found the DLC for Rise of the Tomb Raider to be much more satisfying than this one. Whereas those put more focus on providing extra characterization to Lara Croft, Shadow puts more emphasis on the main villains which I never really cared for in the main series and just adds more convoluted lore to the franchise. If you picked up the Definitive Edition at a reasonable price, then it’s worth a go. However, if you missed out on it back when the game first came out, you didn’t miss out on much.

Conclusion:

Despite the majority of the review being constructive criticism, Shadow of the Tomb Raider is NOT a bad game. It still does have enough what you would want for a quality Tomb Raider experience. It provides the right mix of combat, platforming and puzzle solving, there are more challenge tombs than ever before, it looks stunning, the voice action is top notch, and it does bring a nice logical end to Lara’s arc of her early days as a Tomb Raider. However, it just can’t seem to quite escape those it’s own “going through the motions” feel to it and the story basically gives hindered by trying to tie itself to the previous two games instead of feeling enhanced.

The combat, platforming, and puzzle solving are fine but they don’t feel evaluated to the next level like the previous two games. There are more challenge tombs than ever but you don’t feel as eager to go out of your own way and find them yourself. It concludes Lara’s own arc in a meaningful way but everything around here, from the villains to retcons of the lore, are rather half assed and certainly doesn’t add to the foundation of the first two games. I don’t know if this is because Crystal Dynamics didn’t return this time nor did Rhianna Pratchett return to write the script this time around but Shadow of the Tomb Raider just lacks that overall “WOW!” factor that Tomb Raider (2013) and Rise of the Tomb Raider had.

I would still recommend the game to fans of the series and gamers alike for the right price, especially for those that just want to see how Lara’s overall story wraps up for the Survivor trilogy. However, I just can’t help that the game didn’t live up to it’s fullest potential. There are definitely glimmers here and there for this to be the absolute best and most faithful Tomb Raider game ever made but it can just never quite reach the heights of it’s ambition, instead feeling like it’s get bogged down by them.

Still, I did have fun going back to these games and taking a little trip down memory lane. The newest Tomb Raider Netflix series, Tomb Raider: The Legend of Lara Croft, is set to premiere on October 10th! Let us all wish nothing for the best for the Tomb Raider we all know and love!

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