The Console Wars Are Over

Well, ladies and gentlemen, it’s finally happened! Most of us probably thought this day would never come but it finally has! This week, Microsoft has announced that Halo is coming to the PlayStation 5!

I repeat because this bears repeating: HALO IS COMING TO THE PLAYSTATION 5!

Imagine telling yourself that over 25 years ago, around the time where SEGA was failing in the console business and would eventually be forced to put Sonic on Nintendo consoles! Xbox and Microsoft fans all around the world got to experience just that this week when Microsoft announced Halo: Campaign Evolved, a remake of the campaign for Halo: Combat Evolved, for the PlayStation 5, set to come out in 2026, alongside the PC and Xbox Series S/X!

To say this announcement is big news would be a MASSIVE understatement! This was not only an announcement of a new remake of a beloved classic but this was the announcement that Microsoft has finally thrown in the white flag in the console war!

They have acknowledged that they are no longer serious about convincing others that their console is the best of them all! They have acknowledged they are no longer at the top of the game at what they do in regards to console making! They have acknowledged that their once beloved exclusive IPs such as Halo are better off being shared with their neighbors rather than staying strictly at home where they previously belonged! Above all, they have acknowledged that the console war is now officially over, and both Sony and Nintendo have won!

For those that have been following the gaming world for the past few years, you probably saw this coming from a mile away! It was just last year where Microsoft was considering the idea of moving their well-known IPs and prior exclusive franchises to other consoles in response to the lackluster sales of the Xbox Series S/X! (Something which I did write about and will leave a link for at the end). And for the most part, we are starting to see that in action!

First came Sea of Thieves, which made it’s way onto the PS5 on April 30th, 2024! Next, came Indiana Jones & The Great Circle, which was previously an Xbox exclusive that eventually made it’s way to the PS5 around Spring time of this year! Then, came Gear of Wars: Reloaded, a remaster of 2015’s Gears of War: Ultimate Edition, came to the PS5 in August of this year! And finally, for the final nail on the coffin, Halo, perhaps Xbox’s biggest and most beloved gaming franchise, is set to come out on the PS5 next year!

Not gonna lie, a big part of me is sad about this! The console wars was among the most fun things about pop culture and entertainment throughout the 21st century! It made for a nice distraction for all the political chaos that was going on from around the world, going back and forth on who is delivering the best among video games! Sure, there might’ve been a bit too much name calling and obnoxious fanboy behavior but to most people, it was mostly all tongue-and-cheek and felt it was always encouraging the likes of Microsoft, Sony, and Nintendo to deliver the best possible product imaginable for players and gamers all around the world!

However, things have changed! Now, Microsoft more than likely has slammed the door shut on being serious on participating in any future consoles wars! They no longer se themselves as being enough to compete with Sony or even Nintendo! Those two companies have their consoles, exclusives, and overall brand pretty much logged in for the foreseeable future with no momentum slowing them down! Sure, they might’ve made their mistakes in the past with the likes of the disastrous handlings of the PlayStation 3 (at least at launch) and the Wii U but they were at least able to bounce back from those missteps and come back stronger than ever with the PlayStation 4 and Nintendo Switch! It doesn’t seem like Microsoft will be able to have that kind of redemption arc in the near future!

And you know what, they literally have NO ONE to blame but THEMSELVES! Everyone has been calling our their bulls**t ever since the Xbox One reveal back in May of 2013! And not only did they not improve from their mistakes of that but they basically doubled down on it! From confusing console titles to severe lack of exclusives to absurd prices to the killing of physical media to the focus on anything but the actual gaming experience, Microsoft brought down the downfall of the Xbox on themselves! Despite having over the past 12+ years of getting a chance at redeeming themselves, they have only dig themselves further and further down! And it’s now gotten to the point where they have no choice but to share their exclusives onto other consoles for the foreseeable future!

While Microsoft has gotten on record in saying that they are in preparation for their next gaming console, I don’t think anybody will ever take them seriously as being a legit threat to Sony and Nintendo ever again! Unless they are able to complete the biggest comeback arc in the history of gaming with their next console (assuming that even gets made), the days of Microsoft being an absolute dominate force in gaming and entertainment are long gone! So much so that they shouldn’t even bother with a new console because that will likely do even worse numbers than the DreamCast, especially if the rumors of it being over a thousand dollars is true!

Once again, Halo: Campaign Evolved, a remaster of the campaign of the original Xbox exclusive, Halo: Combat Evolved, will be coming to the PlayStation 5 in 2026, alongside the PC and Xbox Series S/X!

The console war is officially over!

RIP Xbox (2001-2025)

Also, Microsoft, if you are seriously considering shipping your prior exclusives onto other consoles, would you be willing to get together with another certain gaming studio that once partnered with you but are now with Sony for a remaster of a certain gem of game from over a decade ago?!

*Hinty hint hint*

PLEASE MAKE IT HAPPEN!

Top 10 Favorite Sonic The Hedgehog Games (updated w/Sonic Racing CrossWorlds)

Sonic the Hedgehog is now 34 years old! 34 years and counting of some of the very best and very worst that gaming has head to offer! In case you haven’t figured that out with the multiple Sonic pieces that I’ve written on this blog, I’ve always been a big fan of Sonic the Hedgehog since I was a kid. Sonic as a character is someone that always has appeal to me with his cockiness, incredible sense of speed, but also having a big heart for himself and those he cares about. He’s always been so appealing to me that I’ve been following this roller coaster of a franchise for over two full decades now.

To celebrate the release of Sonic Racing: CrossWorlds, I’ve decided to do a ranking of my top 10 personal favorite Sonic games to date! Not necessarily what I think its the best from an objective standpoint but the Sonic games that I’ve had the most fond memories of and still do to this very day.

First, here’s a couple of games that BARELY made it off this list:

  • The Murder of Sonic the Hedgehog

Never in a million years would I think that a visual novel game where you just point and click at things made by the social media group from SEGA would end up being quite good but here you go! This is a game that came out on April 1st, 2023 on the PC, strictly as a April Fools Day prank. To put it simply, it’s Sonic and his friends in a murder mystery party. I would tell you more but that would spoil all the fun to be had with this game. Just know that this is a very well done visual novel and point-and-click adventure made with a lot of love from the SEGA Social team, who clearly loves Sonic as much as the fans do. If that sounds like your jam, then please go download this game right now on your PC if you haven’t already. It’s 100% free!

  • Sonic & All-Stars Racing Transformed

This is an example of a kart racing sequel that is better than the original in just about every way. With even smoother controls, more creative racetracks, a more expanded roster of characters, and offering a better sense of challenge than before, Sonic & All-Stars Racing Transformed is one of the few out there that would give Mario Kart a run for it’s money. It’s only off of the list because of some difficulty spikes with specific challenges, a couple of aggravating glitches I tend to run into, and there is one Sonic kart racer that was able to do what this game did just a little bit better. If you love Sonic and racing games, then this is definitely a must-play!

And also in case you are wondering, SONIC IS DRIVING A CAR TO MAKE IT FAIR TO THE OTHER RACERS!

THAT IS ALL!

  • Sonic The Hedgehog 2

A sequel that takes everything that works about the original and expands upon it in every single way. As a result, Sonic The Hedgehog 2 manages to be not just as good as the original but even better. Better controls, level designs, graphics, backgrounds, environments, and especially music! With an even greater sense of speed, more memorable level designs, and the introduction of the cutesy fox known as Tails, this is no doubt a great sequel. The only thing that keeps this one from being on this list is the very final boss. To this day, I still find it incredibly cheap, hard as ball and makes the ending of the game incredibly frustrating every time I replay it. Still a classic without a doubt but the fact the game always ends on a rather sour note prevents it from finding a spot on the list!

Now, here we go to the main top 10! Once again, these are ranked based on being my personal favorites, NOT of objective quality!

10.) Sonic Frontiers

That’s right! I actually found a spot for this one! This might be guilty of many of the same flaws that have plagued prior 3D Sonic games but unlike with most recent entries in the series, there is actually plenty of charm hidden within that makes the experience super enjoyable! The overall core formula and open zones work well here and does help set a promising template for future Sonic games. It’s also nice to see more care put into the story and characterization than it has been for quite some time. And Super Sonic has been more badass than he is here! This is a game that has grown on me since it came out and I’ve come to find more things to love and appreciate about it as time goes by. Yes, the pinball level sucks, some of the grinding sucks, and the “true” final boss sucks (The ONE thing that The Final Horizon DLC improved on!), but none of those were enough to ruin the many hours I’ve spend on this game! Sonic Frontiers is about as imperfect as you can expect a Sonic game to be but for the first time in a long while, it did leave me with an actual feeling of optimism for Sonic moving forward. If you ask me, that is more than enough to justify this being at #10!

9.) Sonic Advance/Sonic Advance 3

These two are basically neck-and-neck for my favorite of the Advance games. While the console games have been inconsistent in terms of quality, the handheld entries have had quite a few gems that don’t get the recognition they deserve when they came out in the 2000s. These two games are good examples of the perfect formula for Sonic in 2D form. Expanding upon the classic games in respectful ways, adding characters/elements to the gameplay along with a sense of speed and platforming that help make the experience more enjoyable rather than hinder it, and just working as their own unique Sonic games, the Sonic Advance series (minus the middling as hell second one) works wonder as one of the better Sonic experiences. They both have issues (Advance 1 has ridiculous bosses and Advance 3 has ridiculous Chao padding) but as a whole, Sonic Advance & Sonic Advance 3 are two 2D Sonic games that still stand out quite well for the Blue Blur.

8.) Sonic Colors

Sonic Team followed up Sonic Unleashed by making a game that added more to the well-received aspects of it (the daytime stages) along with removing the not so well-received aspects of it (the nighttime stages). Sonic Colors understands the core appeal of Sonic by featuring top-notch speed, solid platforming, incredibly fun and unique level designs, and some of the best power-ups in the series with the Wisps. And this was also the game that introduced Roger Craig Smith as the blue blur we all know and love, who is still going strong in the role to this very day! There may be a bit too much 2D levels for some and the story/humor is admittedly hit (any scene with Eggman and his robots) or miss (Baldy McNosehair) but this is easily among the best 3D Sonic games to date. And even though the comparisons to Super Mario Galaxy are undeniable, Sonic Colors is still able to provide a fresh and exhilarating experience that certainly feels like Sonic the Hedgehog.

7.) Sonic Rush

Being the game that introduces the boost mechanics that would eventually become a stable for Modern Sonic, Sonic Rush makes for one of the most thoroughly enjoyable and unique Sonic games throughout his history. The main highlight here is seeing the introduction to fan-favorite Blaze the Cat, arguably the best female character in the entire franchise, and getting the perfect sense of speed with Sonic that you never really got with the series up to this point. There’s some repetition of playing the same levels twice and newly introduced villain, Eggman Nega sucks on literally every single level, but this is one I can recommend to those who are not even fans of Sonic. With top notch speed, fast platforming, and a SUPER awesome soundtrack, Sonic Rush is an absolute gem that should not be missed! Just a damn shame this had to come out the same day as Shadow the Hedgehog!

6.) Sonic Adventure

While this has certainly shown it’s age in many areas, there is still more than enough about Sonic Adventure, A.K.A. the first official 3D Sonic game, that works very well to this day. The gameplay that still works (namely Sonic, Tails, Knuckles, and Gamma) remain some of the very best in all of 3D Sonic, the hub world of Station Square is fun to explore and gives you that perfect sense of adventure that makes the title accurate, and it’s neat to have every main character in the story get their own arcs and development throughout, something which didn’t happen in the Sonic series until this game. Even the dated elements like the cheesy animation, dialogue, and voice acting are at least good for a laugh, both intentionally and unintentionally, that you can have a blast with them.. This might’ve been even higher on the list if it wasn’t for those Big the Cat fishing missions but I still rate the original Sonic Adventure very highly to this day. If it wasn’t for this game, who knows where Sonic the Hedgehog would be in the year 2025!

5.) Sonic Unleashed

One of the most divisive installments in the franchise is among my favorites. While opinions certainly vary on the SD port of this game, the HD version of Sonic Unleashed has the thrills and action that I could ever want from a Sonic game. The daytime stages delivers an incredibly sense of speed and fast platforming that I always love replaying through, the story is simplistic but still has that nice mix of light and dark nature that most Sonic stories lack, the graphics still look stunning even over 17 years later, the soundtrack is outstanding and among the very best in the franchise, the variety this game contains in terms of gameplay and unlockables is off the charts, exploring the hub worlds of all the different countries acts greatly to that “world adventure” spirit, and even I’m not shame to admit I even kinda like that silly Werehog (If you don’t at least get some goosebumps during the night boss fights, you are a total loser! Just saying!)! I totally understand the reasons to hate this game but I remain a fan to this very day just like how I was back in 2008. This game has been gaining a cult following over the years and I’m glad to admit that I was a part of that crowd from the very beginning.

4.) Sonic 3 & Knuckles

To many people, Sonic 3 & Knuckles is the absolute definite Sonic game and it’s easy to see why! Taking the best aspects of all the previous games that has come before it while introducing one of the best characters in the franchise known as Knuckles. The levels are more expanded upon than ever before giving you multiple paths and ways to the goal, every character controls perfectly with not a single one being a chore to play, the story itself takes a few unexpected turns, and even the bosses and special stages (which I weren’t a fan of in the past) are actually quite great here. I just wish I didn’t need to collect all the emeralds TWICE in order to get the full final Super Sonic boss fight! However, masterfully combining speed, platforming, and exploration, this remains a top-tier Sonic experience. While there are many people that considers Sonic 3&K to be the very best Sonic game ever made (and I would definitely not argue that opinion one bit), it’s not quite the full Sonic package for me the way these next three Sonic games are.

3.) Sonic Racing CrossWorlds

The newest addition to the Sonic kart racing canon is not only the best Sonic racing game to date but might perhaps be the best kart racing game to date that is NOT Mario Kart! This has more of an expanded roster of characters, more creative and unique race tracks, more vehicles you can choose to race with, whether it’s with cars or hover boards, and more amounts of fan service than any of the Sonic racing games! You also got great online modes, fun character interactions during Rival mode, multiples pathways with each crossworld you enter, tons of unlockables to collect, and plenty of DLC on the horizon to keep you entertained with the game for quite some time (Unfortunately, not free though!). This is just the perfect example of a kart racing game that is the absolute complete package from top to bottom! If Mario Kart 8 didn’t exist, this might legit be my new favorite kart racing game and the one that I see myself playing the most for the foreseeable future! Sonic Racing CrossWorlds checks all the boxes and then some and continues Sonic’s great track record of the 2020s! Eat it, Mario Kart World!

2.) Sonic Mania

By being a beautiful and well done remix of the original classic games, along with introducing a handful of wonderful original levels of its own, Christian Whitehead’s Sonic Mania helps craft an entry that feels more of a worthy follow-up to Sonic 3 & Knuckles than both episodes of Sonic 4 combined. There’s more extras, unlockable and playable characters than ever before, the gameplay from the Classic games that everyone knows and love is giving the right upgrade and in some ways, surpasses the original games, and I don’t think Super Sonic has looked, sound, and been more fun to control than he’s done here. And even though many of the levels themselves have been taking from other Sonic games, they’ve been changed and expanded upon well enough to where they feel like completely new levels in their own right, giving that sense you are playing through these levels for the very first time. Even to those that aren’t the biggest fans of Classic Sonic, I would highly recommend this one as I consider Sonic Mania to be the definite Classic Sonic experience.

1.) Sonic X Shadow Generations

My favorite Sonic game to date is the one that features the most Sonic out of all the games thus far……along with a bit of Shadow. When it comes to Sonic Generations, it acts a wonderful celebration of the first two decades of Sonic the Hedgehog, perfecting both the classic 2D style gameplay along with the modern 3D style gameplay by recreating the best levels from previous Sonic games and making them feel new and unique on their own. When it comes to Shadow Generations, this might just be the very best version of 3D Sonic as a whole. With incredibly unique level designs, crazy and out-of-this-world set pieces, a gameplay style that manages to combine the best elements of both Sonic Generations and Sonic Frontiers respectively while leaving off any fat, and even quite a touching story about Shadow and the two people he cares about the most in Maria and Gerald Robotnik. Call it cheating if you may but there is not other Sonic (or Shadow) experience that always satisfies more than Sonic X Shadow Generations. . Because of all that and more, Sonic X Shadow Generations is my favorite Sonic game to date!

Happy birthday, Sonic!

Summer 2025 Box Office Breakdown

Movie theaters are in trouble! That’s at least what I’ve been hearing ever since Covid! Ever since that disastrous turn of events that shut down the whole world for a year or two, movie theaters all around the world has seen a significant decline in ticket and concessions sales. That hasn’t stopped Hollywood from doing everything in their power to keep the movie theater going experience alive. Even in the age of streaming, pirating, and Tik Tok, this is a battle that the movie making folks in southern California are willing to fight until they suddenly can’t.

And I don’t think there has been a period of time that has determined just how “well” movie theaters are going throughout the 2020s than this year’s lineup of summer blockbusters. Five years removed of movie theaters being shutdown and two years of infamous strikes, this is probably the most “back to normal” feeling that Hollywood has felt since pre-Covid. If this summer saw yet another underperforming two to three months, then there must come serious questions as to how long movie theaters have before they go extinct.

However, now that summer has come and gone, it’s time to see the results of how all the main feature films did in movie theaters everywhere. And the results are…….complicated.

In case you are wondering how I am judging it, I am gonna look at each major wide release that came out at the start of May to the middle of August. I’m gonna list the film’s budget, how much the film made at the box office, what the projected break even point likely was, how much the film gain in profit, and whether or not it should been seen as a success, flop, or break even point for the studios.

I’m only gonna use math that most tend to use when judging how a film does at the box office. Mostly by taking the budget, times that by 2.5X to cover the whole budget surrounding production and marketing, and seeing how much money it made or lose as a result.

Again, that is not the case for EVERY single one of these movies and this is NOT a direct result as to how the studios view each film from a financial standpoint. This is just my personal guess and opinion as to how each one of these films should be viewed as.

Plus, it’s also worth mentioning that ever since Covid, the definition of “success” is now quite different in the eyes of many producers in Hollywood. Who’s to say that just because a film didn’t do so great in it’s opening two weeks in theaters that the studios sees it as a failure when it became a big hit on digital and streaming? That alone could make it a “success” in the minds of studios.

It is worth remembering that a film’s overall success isn’t just determined based on how it did in theaters but also how it fared in terms of digital, streaming, and physical media sales. Just because not enough people showed up in theaters to give the film profit doesn’t mean people didn’t show it’s support when said film became accessible to all of our home media.

Regardless, I hope you all enjoy this analysis and gives you a good indication of how films are still thriving/struggling in movie theaters!

Thunderbolts*

Budget: $180 Million

Box Office: $382.4 Million

Break Even Point: $450+ Million

Gain/Lose: -$67.6+ Million

Verdict: Flop

Despite the mostly positive reception from fans and critics alike, this could not have been a bigger disappointment at the box office if it tried. Regardless if it has to do with the film starring around D- list MCU characters that most people aren’t familiar or superhero/Marvel fatigue in general, Thunderbolts* most certainly had to pay the price for previous sins surrounding these kind of films. It may have done solid ratings on Disney Plus and did at least kick of the summer movie season better than say…..The Fall Guy last year, but it did follow the tread that most MCU films post-Endgame have suffered from in underperforming box office returns. Between this, Brave New World, and another film to be mentioned later, 2025 has not been so kind to the Marvel Cinematic Universe from a box office standpoint.

Final Destination Bloodlines

Budget: $50 Million

Box Office: $313.9 Million

Break Even Point: $125+ Million

Gain/Loss: +$188.9+ Million

Verdict: Success

The first installment from this long-running franchise since 2011 more than certainly succeeded expectations. Final Destination Bloodlines acted as a nice love letter to the franchise while also acting as a bittersweet epilogue to the amazing career of the late great Tony Todd. I wouldn’t be surprised if we end up getting a sequel 2-3 years time (although hopefully no A.I. Tony Todd is needed). If there is one thing that 2025 has taught theatrically released films, it’s that if you have a low enough budget and give plenty of breathing time in the theaters before dumping it to digital and streaming, you will indeed see some promising theatrical profit in return.

Lilo & Stitch (2025)

Budget: $100 Million

Box Office: $1.037+ Billion

Break Even Point: $250+ Million

Gain/Loss:+$787+ Million

Verdict: Success

Despite all the discourse online about this one and what the true meaning of “ohana” is, it shouldn’t be a surprise to anyone that the 2025 live-action incarnation of Lilo & Stitch was able to be the most successful film of the summer along with Hollywood’s only billion dollar grosser thus far. There was an entire generation of millennials that grew up with the original animated classic and they all most certainly showed up during Memorial Day weekend to take their kids to experience the inferior version of one of Disney’s very best films in their history. At least it’s not……whatever the hell Snow White was. It’s because of this, I wouldn’t be surprised if Disney changes their mind on bringing Rapunzel and Elsa to the live-action screens in the near future.

Mission: Impossible- The Final Reckoning

Budget: $300-400 Million

Box Office: $598.8+ Million

Break Even Point: $750+ Million to $1+ Billion

Gain/Loss: -$151.2-$401.2+ Million

Verdict: Flop

There was a lot going against Tom Cruise’s last hurrah with his nearly three decade long action franchise and unfortunately, The Final Reckoning was no match for it. Suffering from a bloated budgeted, going head-to-head with Lilo & friends on Memorial Day weekend, and being part of a franchise that arguably peak seven years ago with Mission: Impossible- Fallout, it’s clear that audiences are ready to move on from Tom Cruise damn near killing himself for our amusement. I guess we’ll have to see if Top Gun 3 will be able to replicate the success of Maverick. If not, then we might have to accept that Tom Cruise is not the “Hollywood Jesus” that his ego claims himself to be and that the G.O.A.T. may indeed be washed.

Karate Kid Legends

Budget: $45 Million

Box Office: $115.8+ Million

Break Even Point: $112.5+ Million

Gain/Loss:+$3.3+ Million

Verdict: Broke Even

You all COMPLETELY forgot this movie came out, didn’t you? As a matter of fact, most of you probably didn’t even know this movie existed. This odd culmination of the Karate Kid franchise up to this point clearly failed to set the world on fire but thanks to it’s shocking low budget, it might’ve done just enough to not be a complete failure. And it most certainly probably was able to pick up any remaining losses with it’s digital release. I don’t know what this means for the future for this franchise but at least Karate Kid: Legends can rest easily knowing it’s far from the biggest failure to come out this summer, even if it’s easily among the most forgettable movies of the year.

Ballerina

Budget: $90+ Million

Box Office: $137.2+ Million

Break Even Point: $225+ Million

Gain/Loss:-$87.8+ Million

Verdict: Flop

2025 has not been so kind to Lionsgate and Ballerina was certainly no exception. Despite the presence of Keanu Reeves himself and the positive response from critics and fans, this John Wick spin-off failed to impress at the box office. Perhaps had the budget remain closer to the original John Wick than John Wick: Chapter 4, this could’ve managed to squeeze a profit (similar to a similar female-lead action flick in Atomic Blonde) but not with it’s 90+ million dollar budget (which a good chunk of it most certainly stemmed from reshoots). Whether it’s due to the franchise finally running on fumes or audience suffering from “girl boss” fatigue, Ballerina fell way below expectations, to the point where future John Wick spin-offs and perhaps even a John Wick 5 itself might just be up in the air.

How To Train Your Dragon (2025)

Budget: $150 Million

Box Office: $635.5+ Million

Break Even Point: $375+ Million

Gain/Loss:+$260.5+ Million

Verdict: Success

DreamWorks has finally threw their hat in the ring with live-action remakes and just like with Disney themselves, while the quality may not talk the talk, the box office results can certainly walk the walk. How To Train Your Dragon (2025) was able to capture the hearts of families and mainstream audiences in similar ways that the original animated version did back in 2010 along with the better live-action remakes from Disney (or at least the ones that were able to make a billion dollars). With the success of this film and a sequel in the works, I wouldn’t be surprised to see our favorite ogre and kung panda warrior getting their live-action treatment in the near future. But hey, if it helps cover for any potential loss that The Bad Guys 2 might have, then it might certainly be worth it!

Materialists

Budget: $20 Million

Box Office: $103.5+ Million

Break Even Point: $50+ Million

Gain/Loss:+$53.5+ Million

Verdict: Success

And who says original rom-coms are dead?! Despite the rather mixed audience response, Materialists was able to act as the most successful rom-com in recent memory that does NOT start Glen Powell and Sydney Sweeney. And as much as everyone and their mother claim to be sick and tired of seeing Pedro Pascal everywhere, he can certainly help carry an original project such as this, along with Chris Evans and Dakota Johnson of course. Not much to say here than yeah, this did quite well at the theaters for this kind movie and A24 should most certainly see this as a success.

28 Years Later

Budget: $60 Million

Box Office: $151.2+ Million

Break Even Point: $150+ Million

Gain/Loss:+$1.2+ Million

Verdict: Broke Even

This divisive sequel/part one of a two-part story did just enough to break even at the box office but not much else. Perhaps had 28 Years Later been more positively received from mainstream audiences and/or it wasn’t relying on the two-part gimmick, this could’ve done much better. But nevertheless, it did at least enough to justify a Part Two getting made, which can hopefully pick up any sort of financial slack that this film might’ve left behind.

Elio

Budget: $150-200+ Million

Box Office: $154+ Million

Break Even Point: $375 to $500+ Million

Gain/Loss: -$221 to $346 Million

Verdict: Flop

Just a summer after Inside Out 2 gave Pixar the smash box office hit they desperately needed, Elio took any sort of momentum that Pixar might’ve possibly gained and COMPLETELY tripped over itself. From a combination of lackluster marketing, trouble from behind-the-scenes/development, a bloated budget, and Disney doing everything in their power to erase this movie from existence, is it any surprised this film ended up being perhaps the biggest flop of the the summer and possibly the year? Maybe I should’ve known better after doing my summer box office movie predictions but I thought after Inside Out 2, people were ready to hop back on board with Pixar with seeing their film in theaters. Looks like I was dead wrong in that regard and man…….I wish I wasn’t!

F1

Budget: $200-300+ Million

Box Office: $626+ Million

Break Even Point: $500-750 Million

Gain/Loss:+$126+ to -$124 Million

Verdict: Success

There are probably many folks out there that are shocked to see this as being labeled as a success due to the film’s massive budget but F1‘s “success” or “failure” is much more complicated than most. First off, this is a partnership between Apple+ and Warner Bros. Apple was the one that funded the movie and would take credit for the success when the film arrives on digital and streaming, while Warner Bros was able to gain the profit from theater showings. Plus, this wasn’t so much about helping out theaters than it was about promoting the sport of F1 racing all across the world! Take all those factors in mind along with the fact that a movie in 2025 was able to make $600+ million that is NOT a superhero film, live-action remake, video game adaption, or an anime, F1 was most certainly a breakout success that helped add to a terrific year that Warner Bros has had in theaters!

M3GAN 2.0

Budget: $15-25+ Million

Box Office: $39.1+ Million

Break Even Point: $37.5-62.5 Million

Gain/Loss:+$1.6 to -25 Million

Verdict: Flop

This has to be the most BAFFLING failure of this summer! Not because it’s a shock that it bombed because the movie itself lacking quality compared to the first but because some of the most baffling decisions made from a business standpoint. From dumping the movie in the middle of summer when the original did just swell in January 2023 to advertising it as a sci-fi comedy instead of sci-fi horror, it’s like Blumhouse was doing everything in their power to ensure this would be a failure. If that was the case, then they MORE than certainly succeeded.

Jurassic World Rebirth

Budget: $180-225+ Million

Box Office: $867+ Million

Break Even Point: $450-562.5+ Million

Gain/Loss:+$305-418+ Million

Verdict: Success

Here is what was wildly considered the most surprising box office success story of Summer 2025 and…..I don’t necessarily know why. While the Jurassic Park franchise might’ve no longer be the billion dollar juggernaut that previous installments were, Rebirth did prove that people still love seeing dinosaurs on the big screen. And this time around they got to see dinosaurs AND Scarlett Johansson on the big screen! What better winning combo than that! Even if this franchise should’ve ended by now, don’t be surprised if Universal wants to keep the Jurassic ball rolling after the monster smash hit of the summer. Again, this might’ve not been a billion dollar gross but it did more than enough to be considered a success!

Superman (2025)

Budget: $225+ Million

Box Office: $615.7+ Million

Break Even Point: $562.5+ Million

Gain/Loss:+$53.2+ Million

Verdict: Success

Welp, here’s the most hotly debated success/failure story of the summer! Even though Superman (2025) has gained at least $53+ million based on traditional projections (or more according to Variety), there has been a serious argument that James Gunn’s take on Superman actually underperformed and even a failure. If we look at it through the mindset of Warner Bros back in 2013, you might have an argument. But in 2025, if we take the words from CEO David Zaslav and crew, it seems like they have much more manageable expectations and just needed to do enough to make a profit and do well in digital and physical sales to be considered a success. They know they can’t turn everything around in one movie like they thought they could a decade ago and are willing to be more patient in regaining the mainstream audience trust. Looking it that way, Superman (2025) was indeed a success. Sorry Snyder cult!

I Know What You Did Last Summer (2025)

Budget: $18+ Million

Box Office: $64.7+ Million

Break Even Point: $45+ Million

Gain/Loss:+$19.7+ Million

Verdict: Success

This might’ve been controversial among die-hard fans and mainstream audiences but thanks to a super low budget of just 18 million dollars, I Know What You Did Last Summer (2025) did good enough to at least guarantee it to be a success. Once again, the lower the budget, the easier it is for your film to be a profit in theaters. More studios should take notes on that, especially with what has come from the horror genre this year!

Smurfs (2025)

Budget: $58+ Million

Box Office: $120+ Million

Break Even Point: $145+ Million

Gain/Loss:-$15+ Million

Verdict: Flop

No one was asking for a new iteration of the Smurfs in 2025! Not kids! Not families! Not anyone! And they were ESPECIALLY not asking for a new iteration with Rihanna, James Corden, or Jimmy Kimmel (Although, PRO-FREEDOM OF SPEECH!)! Literally no one but Paramount should be shocked at the fact that this bombed! And even then, I think deep down they aren’t shocked at all either!

The Fantastic Four- First Steps

Budget: $200+ Million

Box Office: $521.5+ Million

Break Even Point: $500+ Million

Gain/Loss:+$21.5 Million

Verdict: Broke Even

This might’ve been the highest grossing MCU film of the year but it still disappointed greatly, compared to the highest grossing MCU films of prior years. This will likely mark the first year that an MCU film does NOT make it to the top 10 highest grossing overall films of the year since 2011. The Fantastic Four has certainly been more appealing to die-hard Marvel and comic fans than it did the mainstream audience but you can’t help but wonder how much better this would’ve done pre-2019. If adjusted projections are to go by, The Fantastic Four-First Steps will likely be the one MCU film to break even in 2025…..but that’s it. And for Marvel Studios standards, that’s quite underwhelming!

The Naked Gun (2025)

Budget: $42+ Million

Box Office: $102+ Million

Break Even Point: $105+ Million

Gain/Loss: -$3+ Million

Verdict: Broke Even

If we are talking about how much the 2025 incarnation of the The Naked Gun did in theaters, it might’ve fell just short of reaching it’s break even point. However, with making up any potential revenue loss with it’s release to digital and soon streaming, I would believe Paramount was more satisfied with how this one did than say……Mission: Impossible. I don’t think this did enough to “save” comedies or resurrected a genre of films that Hollywood has been quite picky to tackle for the better part of a decade but for what it’s worth, I believe this did just fine.

The Bad Guys 2

Budget: $80+ Million

Box Office: $225+ Million

Break Even Point: $200+ Million

Gain/Loss:+$25+ Million

Verdict: Broke Even

This one is quite a tongue twister. Largely impacted by a slew of summer movie competition along with pulling the trigger to the digital release so quicky, The Bad Guys 2 is more likely unable to match the success that the original did. However, due to working at a sizable budget and having solid digital sales thus far, it seems like it did just enough to match it’s break even point. While we might still get a third movie sometime in the future, I don’t think The Bad Guys franchise has become the success story that DreamWorks had envisioned it being, especially compared to the likes of Shrek, Kung Fu Panda, and How To Train Your Dragon. In that regards, it’s quite a same because this has been a damn good animated series of films thus far! Fingers crossed that a third movie gets made!

Freakier Friday

Budget: $42-45+ Million

Box Office: $152.3+ Million

Break Even Point: $105-112.5+ Million

Gain/Loss:+$39.8-47.3+ Million

Verdict: Success

I still don’t know why this was even made but thanks to it’s lower budget and modest box office projections, Jamie Lee Curtis and Lindsey Lohan’s Disney team-up that was 22 years in the making was able to exceed expectations without breaking any new ground. I guess it helps to have a sizeable budget and leaving plenty of breathing room between theater showings and digital/physical releases. If only Disney can get that same memo with everything else they do in the way they did with Freakier Friday.

Weapons

Budget: $38+ Million

Box Office: $266.4+ Million

Break Even Point: $95+ Million

Gain/Loss:+$170+ Million

Verdict: Success

Similar to Sinners and Final Destination: Bloodlines, Weapons was able to prove once again that you can win big in horror by playing small. This genuinely scary crowd pleaser was able to make the best with it’s modest budget to craft a smash hit, standing alongside with plenty of original horror films in recent memory. Even with what was a rather crowded area of theatrically released films at the time it came out, this was able to stand out swiftly to be a nice success story. Now let’s just see if director Zach Cregger can say the same for Resident Evil next year!

Nobody 2

Budget: $25+ Million

Box Office: $39.4+ Million

Break Even Point: $62.5+ Million

Gain/Loss:-$23.1+ Million

Verdict: Flop

Here’s a movie that did so poorly in it’s time in theaters that the studios pulled it completely from the big screens after five weeks and just dumped it to digital. To be fair, this is a rare case that I actually can’t blame the studio for making that movie so quickly. Whether it’s because too much time has passed since the original or it just flew under the radar for a lot of people, the sequel to Bob Odenkirk’s action franchise just did not get the same love and support that the original did (and even then, that didn’t really set the world of fire either). Between Nobody 2, The Final Reckoning, and last year’s flops of Monkey Man, Boy Kills World, and The Fall Guy, perhaps there isn’t as much of a crave for “masculine” action heroes that conservatives and alt-right online influencers would have you believe.

When you take all the box office results into account with the ways that most film analysts use to determine if the movie is a success or failure, this summer has had a total of nine movies that were successes, seven movies that were failures, and about five movies that did enough to break even.

What that tells me is that movie theaters are still not in a great spot but they are NOT ready to die out quite yet. While it’s a shame that certain films like The Fantastic Four- First Steps and Mission: ImpossibleThe Final Reckoning didn’t become the smash hits that were expected and that other films like Thunderbolts* and Elio ended up being massive bombs, this summer did show that there is at least a want and need for plenty of variety within theatrically released films.

You have live-action remakes, you have dinosaur action, you have horror thrills, you have action-comedies, you have rom-coms, and you have sports films! All of which were able to gain an audience in theaters and many of which were able to take some of the spotlight away from the kind of films that have dominated theaters in recent memory, particularly superheroes and video game adaptions.

That’s why I’m not too worried about the fact that a superhero film might not crack the top 10 of the year or that anime and re-releases might be taken more theater screenings! It doesn’t mean one genre is dying, it means more genres are EMERGING! The more genres of films that is resurrected and emerged, the more demographics are eager to see film in theaters, and the more money studios and theaters make! If Hollywood wants to keep theaters alive, THIS is the way to do it!

Because of that and more, I still believe there is still hope for movie theaters! There are still plenty of changes that need to be made (lower ticket prices/concessions, longer theatrical windows, longer time waiting for films to come to digital/streaming, more movie subscriptions/clubs….etc.) but if studios keep going with this direction while being able to contain a sustainable budget with most big movies they released, there might still be hope for movie theaters yet!