The third installment of a franchise always tends to be the trickiest installment of them all to pull off. By that point, you start to run short on original ideas and it’s when the audience start to feel fatigue of your franchise since they are already familiar with your game and have seen all of the tricks you can pull out of your butts. There’s just so many times where the audience wants to see the Death Star get blown up! It’s also at this point where the studios are as desperate to make as much money as possible now that the brand is as popular as it is and the higher ups wanting higher box office numbers with each new installment. This leads to more emphasis on selling toys, comics, games, merchandise, etc than ever before! Because of that, the studios want to make sure the film aims to as big of a wide audience as possible! This usually results in studios being more involved with film production than before to make sure it has enough content in there for a wide majority of audience, the director having less creative freedom than before because of studio notes, and the desire to make the film more dumb down compared to the previous two films, to make sure it’s age appropriate for young kids and families to see in theaters! If you want a good example of exactly what I just said, look no further than Superman III!
Superman III was basically went the Superman franchise started to lose all of the hearts and wonders that it had from the beginning. While Superman II certainly had dents in it’s armor from both behind and in front of the camera, it was still able to hold together strongly because it built upon the original classics by having the world be more expanded upon, the characters being further developed, and the action and special effects being taken to the next level. This third installment with the man of tomorrow does the exact opposite of that. Instead of heart and wonder, it’s now just gags and slap stick. Instead of important social/political commentary, it’s now just mindless action and explosion. Instead of intimidating villains that pose a real threat to our heroes, they are now cartoon characters that you can’t take seriously. Instead of being smart, it’s now a self-parody! Putting all of this crap together, you get the complete s*itshow that is Superman III!
As you would expect, just like the last time around, Superman III had quite a bit of a rocky production! From disagreements on the script/budgeting to the cast feuding with the producers, it was not a smooth ship sailing to theaters in 1983! And unfortunately, it is very noticeable when you look at it on the screen! The effects looks worse because of it’s cheaper budget, the action as much less thought put into it with no weight, you have supporting characters that serve no purpose other than to be the comic relief (Poor Richard Pryor!), and it has little to no connections to the first two Superman movies!
All you have to do is look at two separate scenes in regards to how tonally all over the place in Superman III! Sometimes it’s all silly and goofy and other times, it gets dark really quickly!
Does those two scenes feel like they belong in the same movie? No, no they don’t!
Granted having a film be funny and dark CAN work if there is a properly balanced tone throughout and if the movie had an actual functioning brain in it’s head, knowing when to be funny and when to be serious! But, there in lies the problem!
Superman III does the exact opposite of what the last two films did, it refuses to take itself seriously by any measures! There’s no tonal balance that director Richard Lester is able to control, no genuine enough stakes to get invested in, and the only stand out sequences are the ones that are either obnoxious silly or obnoxiously serious! This is what you get when you become a self-parody!
For as much as other Part Three films have floundered, they at least did so because of a desire to try to top the bar the previous two films set up, only to end up having the whole foundation crumble right in front of you because of overreliance of your own ambition. Superman III doesn’t even attempt to be in the same wheelhouse as Superman: The Movie or Superman II. It has no desire to be a logical continuation of the first two films or offer an interesting expansion on the world of Superman. I’m willing to bet if you watched the first two films and watch this one without knowing it’s suppose to be the third Superman movie with Christopher Reeves, you would NEVER guest this was suppose to exist in the same universe as the prior two Superman movies. The tone is much different, the scenes feel much more weightless, the characters are giving much less to do, and the whole thing it seems to have room for is ridiculous action and gags throughout.
At times, Superman III feels even more of a soft reboot than even Superman Returns (I’ll certainly go into that more once the time comes!). It just exists in it’s own, immature bubble without a care in the world of honoring it’s title character or even trying to function in it’s own sandbox. It’s just well….. a self-parody!
It’s hard to tell if how much of the studio politics played into the decision making of the film, how much of the film was what Lester wanted, and/or if this film would have even been made at all if Warner Bros wasn’t able to overpay Christopher Reeve to get him to come back, but Superman III follows victim to many disappointing threequels out there, forgetting what made it’s franchise successful in the first place and crushing the entire foundation in the process. What makes this third chapter stink more than most of them though is it’s lack of desire to be as engaging, interesting, or entertaining as the previous two Superman films were! That’s what you get when you become a self-parody!
With a mostly negative reception from fans and critics alike and a disappointing time at the box office, you would think this was the end of the Christopher Reeve run of Superman. Believe it or not, that wasn’t the case! There was actually one more film! A film that somehow managed to be even worse than this one and be up there as one of the worst superhero films ever!
Tune in next time and I will tell you ALL about it!
It’s now officially May which means it’s now officially the summer movie season! The time of the year where the big blockbusters of the year are front and center in movie theaters everywhere now that the kids are out of school! Because of that, it’s time to do a list of what I believe will be the top highest grossing films of the summer!
With Hollywood continuing to struggle in the movie theater business post-covid, only God knows how many more summer movie seasons await. Although, theaters have been picking up great momentum in the box office as of late with the likes of A Minecraft Movie, Sinners, and the very successful re-release of Star Wars: Episode III- Revenge of the Sith, it’s unclear how long they will be able to carry that momentum throughout the rest of the year and even the future.
I think the 2025 summer movie season will give a big indication as to whether or not Hollywood is still recovering from the post-covid era of struggling to get people’s butts into theater seats or will this be the beginning of a resurrection for summer movies! We can only cross our fingers and hope for the best!
And considering I’ve been seeing multiple people put their own predictions of the top 10 biggest summer movies in terms of profit, why not throw my own hat in the ring and do my own list of this?! Keep in mind, these are the movies that I believe will be the highest grossing of the summer, not the ones that I desperately want to be at the very top. If that were the case, then Superman (2025) would be #1 and Jurassic World Rebirth would be dead last on this list. This list is not a matter of anticipation or movies I think will be objectively the best, this is a list of the movies that I believe will be the most to least successful in terms of the top 10 movies of the summer.
Also, this is a ranking based on box office numbers worldwide and NOT domestic. That list would be harder and more complicated for me to judge. This is how I feel the box office numbers will hold for summer movies WORLDWIDE from May to mid-to-late August. Could I be dead wrong on every single one of these? Absolutely! But hey, it’s fun to be able to make predictions, right?!
Time to jump right in and put my predictions on what I believe will be the top 10 highest grossing films of the summer!
10.) Karate Kid Legends
Release Date: May 30th
Box Office Projection: $300 Million
Reason:The Karate Kid franchise has had some solid popularity as of late with the smash hit Netflix series Cobra Kai, that just concluded its sixth and final season. With Legends acting as the first film entry of the franchise since The Karate Kid (2010), we see both Jackie Chan (the star of the 2010 film) and Ralph Macchio (the OG Karate Kid) coming together to train a new student in the ways of kung fu. I’m not sure how much fans out there have been eagerly awaiting for this combo or even another entry but if it’s able to capture a tiny bit of the magic of Cobra Kai, I can see Karate Kid: Legends being a solid crowd pleaser and a satisfying coming of a full circle for die-hard fans.
9.) F1
Release Date: June 27th
Box Office Projection: $400 Million
Reason: Ngl, if this movie were set to come out before Sinners, I probably would not have put this on the list. However, after the surprising success of that film, which will certainly get as strong of box office legs as it possibly can, it proves that audiences still have hunger and desire for original films. Add that to the star power of Brad Pitt (recent controversy aside) and director Joseph Kosinski coming high off of Top Gun: Maverick, I can see F1 being the exact kind of smash hit that Hollywood needs for these kinds of films. The only question is whether or not the studios will let this one grow as the summer goes on and the mega July blockbusters start coming into play.
8.) Thunderbolts*
Release Date: May 1st
Box Office Projection: $450 Million
Reason: The first main blockbuster of the summer just came out in theaters and is set to at least kick off the summer box office better than last year’s The Fall Guy did. With strong reviews and early positive word-of-mouth, Thunderbolts* can most certainly outperformed early expectations and make enough in the long run to be able to make a profit. It’ll be entertaining to see how the media and YouTube will try to spin this film as being an actual failure because it didn’t make a billion dollars overnight or what was once considered “good enough” for a MCU/superhero movie is no longer good enough anymore. The only downside, other than a sudden Multiverse of Madness second week drop off, could be seeing how this is able to stack up once the likes of Mission: Impossible and Lilo & Stitch comes around and if Disney and Marvel will have cold feet early and dump it to Disney Plus once Fantastic Four is out.
7.) Elio
Release Date: June 20th
Box Office Projection: $575 Million
Reason: Last year saw Pixar’s most successful and crowd-pleasing film ever at the box office with Inside Out 2, the highest grossing animated film at the time of it’s release. However, they now face a different challenge with Elio, a new and original animated flick that has been delayed multiple times. With no Woody, Buzz, or Lightning McQueen in sight, it will more than certainly have to rely on its stellar quality to make folks want to see it in theaters rather than wait for it on Disney Plus. If Pixar and Disney can pull off the same strategy they did with Elemental and Inside Out 2, by keeping it in theaters as long as they can and saving the physical/digital releases until Fall, then I can see this making a solid 575 million dollar signs, which would most certainly be good enough. Again, this will all likely matter if the finished film is actually any good.
6.) Mission: Impossible- The Final Reckoning
Release Date: May 23rd
Box Office Projection: $600 Million
Reason: Tom Cruise is here to “save” cinema one last time with Mission: Impossible- The Final Reckoning, acting as the potential final entry to the near three decade-long running Mission: Impossible film franchise. However, I still can’t help but feel like this one is gonna underperform it’s skyrocket expectations at the box office. While making $600 million sounds like a notable success on paper, the film’s reported $400 million budget and coming off of the underwhelming (at least in terms of box office) Dead Reckoning will give The Final Reckoning a near-impossible mission to accomplish. Also, facing immediate competition with Lilo & Stitch won’t make things much easier either. I’m always rooting for this franchise but it has all odds against itself this time around. Hopefully, there’s enough of Tom Cruise running to save this film this time around.
5.) How To Train Your Dragon (2025)
Release Date: June 13th
Box Office Projection: $650 Million
Reason: After the mixed-at-best results of Disney live-action remakes since 2010, DreamWorks and Universal has decided to take their stab at it by adapting the beloved animated How To Train Your Dragon in live-action form. With a sequel already being announced and set for a 2027 release date, it’s clear that DreamWorks and Universal are expecting this one to perform well. If it’s able to live up to the promise of being a faithful transition to the animated film and avoid any Snow White-level of controversy, then How To Train Your Dragon (2025) should most certainly make the money it needs to and act as a proper re-introduction to DreamWorks’ most acclaimed animated film series to date.
4.) The Fantastic Four- First Steps
Release Date: July 25th
Box Office Projection: $750 Million
Reason: I don’t care what YouTube says or what outrageous out of context quote got social media in a pansy, this film is gonna do numbers at the box office and be Marvel’s most successful film released in 2025. Even with those that have been sour on Marvel and previous Fantastic Four incarnations, they will still owe it to themselves to see Marvel Studios themselves take their first stab at adapting Marvel’s first family onto the big screen. With the build-up to Avengers: Doomsday looming and Thunderbolts* being a potential box office success, The Fantastic Four- First Steps should have no problem in carrying that momentum from Marvel and set the stage for Doomsday and Secret Wars nicely. If I look like a foul in two months, so be it. But for now, I can’t help but have positive expectations for this one!
3.) Superman (2025)
Release Date: July 11th
Box Office Projection: $825 Million
Reason: There’s plenty of reasons to be positive and negative about Superman (2025). This is a film that sees Superman returning to the big screen in his first standalone film since 2013, the start of a brand new cinematic universe, and what will likely be viewed as the film that gives the superhero genre the shot in the arm it needs. And it’s whole “This is the movie the world needs right now!” marketing should most likely play a positive impact. However, conflicting reports of the film being released overseas along with not knowing the exact expectations that Warner Bros has for this film could hurt it in the long run, which could make James Gunn’s DC universe over before it even begins. Still, this should be one of the most talked about and discussed movies of the summer regardless and will likely attract enough audience to give it a watch on the big screen.
2.) Jurassic World Rebirth
Release Date: July 2nd
Box Office Projection: $900 Million
Reason: I don’t know how they keep making these films and why they always make so much money at the box office. That being said, this franchise is always able to draw big crowds both domestically and overseas. Coming off the (rather quiet) billion dollar grosser of Jurassic World: Dominion (which was supposed to be the final film in the franchise), Jurassic World Rebirth will see Universal try to squeeze whatever remaining dollars it has left with the Jurassic Park IP. I got nothing to say other than if it offers enough dino action and Black Widow and Blade kicking enough ass together, this should be one of the biggest hits of the year. The only question is whether or not it’s able to follow his predecessors and achieve the billion dollar mark, especially after Dominion just barely was able to accomplish that. Although if my prediction is any indication, I’m gonna go with a no on that one.
1.) Lilo & Stitch (2025)
Release Date: May 23rd
Box Office Projection: $1.1 Billion
Reason: You might be calling me crazy for putting a Disney live-action remake as not just the #1 spot but the one that will be able to achieve $1 billion at the box office. I mean, how could Disney possibly recover after Snow White (2025), right? Well, they were able to recently achieve billion dollar grossers with Inside Out 2 and Moana 2 along with a solid 700 million dollar hit in Mufasa (*insert Sonic fan punching the air). Plus, this is being sold as the cute family friendly big movie of the summer, regardless if you have seen the original animated Lilo & Stitch or not. All it needs to do is deliver exactly what it says on the cover, avoid any negative press of any sort, and give itself a good long theatrical window. Do all of that and I pretty much guarantee that this will be the #1 movie of the summer and will be yet another billion dollar grossing hit for Disney. If I end up being wrong, so be it. But if I’m not, then you can all eat cake!
As for other movies that missed the list:
I think Ballerina will avoid the fate of Furiosa if Keanu Reeves plays a significant role in the movie but it likely won’t make as much as the last few John Wick flicks.
28 Years Later and Megan 2.0 should appeal greatly to fans of the horror genre and previous installments of their respected IPs but I can’t help but feel it will get lost in the shuffle with them being released so close to other big movies.
The Naked Gun will either sneak under the radar as the one standout comedy flick of the summer or be buried and forgotten like the rest of the remaining comedy genre.
The Bad Guys 2 will certainly gain numbers during the fall if it’s able to continue the streak of perfect DreamWorks sequels but I left it off the list because it’s coming out right as the summer movie season comes to a close.
Freakier Friday is………a thing I guess. It might make noise for a week or two but then be completely forgotten about along with Haunted Mansion.
Joker: Folie à Deux is now out in theaters and you can say that everyone has (no pun intended) CLOWNED on this film over the past weekend! As the time of this writing, it has a 33% critically rating and a 30% audience rating on Rotten Tomatoes. PostTrak had audience giving it a 1/2 star rating in a survey, with only 24% of folks recommending the movie. It’s also the first ever comic book film to receive a D rating on Cinemascore (even Madame Web this year received a generous C+ rating). It’s quite baffling how just a month before we have to endure the most controversial election in America history, it’s a freaking Joker sequel of all things that actually managed to bring the country together for possibly the last time……ever. The critics don’t like it, the fans don’t like it, and not even the easy to please general movie going public seems to like it. There’s certainly a loud minority on Twitter that have singed their praise for it and it will no doubt receive the “reappraisal” substance a few years down the line but for the most part, Joker 2 is not being well liked by the majority of folks that have seen it.
What the hell happened here?! How is it that a sequel to a popular mainstream film that made a billion dollars and was nominated for a bunch of awards managed to misfire THIS badly both critically and (likely) financially?!
Even taken away the fact that Warner Bros NEVER attended for Joker to have a sequel or how Todd Phillips is the KING of making bad sequels (See The Hangover: Part II and III), there was potential for a Joker 2 to deliver. You had a bold (if not odd) direction to make it a musical, you had a masterful singer/growing actress in Lady Gaga as Harleen Quinzel, and it provided a chance to explore this world with the clown prince of crime in his early days of being the clown prince of crime in a way that no other Batman medium ever has. Unfortunately, it seemed like delivering ANY of those elements in a satisfying way was the LAST thing on Todd Phillips’s mind when making this sequel.
Before I start to (also no pun intended) unmask the clown in the room, I want you to close your eyes and imagine being Todd Phillips. You just made a movie that managed to be a genuine crowd pleaser that grossed a billion dollars and was nominated for a bunch of big awards, including the Academy Awards, A.K.A. the Oscars. Your career has initially skyrocketed as basically any studio is bounding to come knocking at your door in the hopes of securing you for their latest major IP. You have all the reasons in the world to bask in your own glory. You are at an all time high in your career, putting yourself on the map everywhere!
However, you have a certain group of folks that watched and loved Joker that seemed to have enjoyed it in a way that you didn’t attend for. Sure, it didn’t lead into a major uprising of incels and losers empowering themselves to become a threat to society like mainstream media predicted but there are many folks that seem to claim that the Joker was in fact intended to be a hero that was able to take matters into his own hands. They are in the mindset that he did NOTHING wrong in that film and all of his actions were COMPLETELY justified! And considering we are now living in a timeline to where there’s a DISTRUBING amount of praise for Nazis and Adolf Hitler, that has to be in the back of your mind with looking back at the success of your film.
Fast forward to the Oscars, while Joker was able to secure the awards for Best Actor and Best Score, it lost the Best Picture to Parasite. That in of itself causes a major portion of the fanbase you created to be OUTRAGED. Typing out angry tweets and making RANT videos about how the Academy Awards are rigged and Joker deserved to win over Parasite. Hell, even former president (at least at the moment) Donald Trump made a comment about how “odd” it was that a foreign film won Best Picture and he likely would have preferred for Joker to win (It was reported that he watched Joker and enjoyed it!). And of course, do I even need to mention this bizarre rant from infamous YouTuber Robert Storms about Parasite winning Best Picture over Joker.
So, you basically have two distinct ways which you could look back on the success of your film take on the clown prince of crime. You can either just be proud of the fact that it made a billion dollars, was nominated for a bunch of awards and won some, and that the majority of the (sane) public was able to enjoy it when it came out during the Fall of 2019. Or you can be embarrassed at the fact that so many folks took the “wrong” idea on how the Joker was portrayed in the film, being a major reason why the film received so much pre-release controversy, and made nothing but rage videos when it didn’t win for Best Picture at the Oscars.
Warner Bros comes up to you and confirms they want a Joker 2. Even if the original plan was for Joker to be a one-and-done kind of film, the success of that film was too massive that studio execs are demanding for a sequel. In the back of your mind, you really don’t want to do it because you originally signed up for just one. Not to mention, if a Joker 2 is even remotely successful as the first one, they will no doubt demand a Joker 3, 4, 5, along with a bunch of spin-offs that you will be stuck having to make for the rest of your life. You also don’t want to go through yet ANOTHER tiresome press tour, answering the same questions as to whether or not the Joker is “dangerous” to society and if certain folks are still getting the wrong idea from the character. At the same time, you don’t want someone else taking over because you will have a much higher salary than with any movie that you’ve made nor do you want to risk someone else “tainting” your masterpiece.
It’s then you decide, “Screw it! I’ll make another one!” Not because I HAVE it, but because it’s what literally EVERYONE else wants. However, I’m going to do EVERYTHING in my power to make sure I don’t go through the same experience as last time. I will NOT leave a cliffhanger for a Joker 3, I will make sure to have the entire plot centered around telling those certain folks they were wrong for liking Joker the way they did, I’ll make it a musical staring Lady Gaga just to stick it to does that HATE musicals, and best of all, I’ll make a film that undoes EVERYTHING the previous film established, that is guaranteed review bombings and low Rotten Tomatoes, just so there’s NO way the studios will ask me to come back for another one. That sounds like a plan!
I’ll get the highest salary of my career, I will make a film that spits in the face of those idiots that actually thought Joker was suppose to be the “good guy” in all of this, I will make sure to have the entire film build up to an ending which makes a Joker 3 or ANY other film in this universe impossible, and I will be FREE of having to do anymore of these movies. Who cares if it makes fans or critics angry? They are the ones that asked for it, even though you didn’t whatsoever. Because of that, let’s make this whole sequel THEIR problem too and make them feel stupid for even imagining a Joker 2 of any kind.
To be sure, I can’t say for certain this was the mindset that Todd Phillips had going into making Joker: Folie à Deux. Perhaps he did attended to make a genuine crowd pleaser that the mainstream audience would be “smart” enough to understand. However, when watching this dreaded sequel, you can’t help but wonder if Todd Phillips’s only motive for making this film is to tear everything down as punishment to those that enjoyed the original Joker the “wrong” way. To prove those claims, now it’s time to get into the major spoilers for Joker: Folie à Deux.
*Warning! The rest of this articles contains MAJOR spoilers for Joker: Folie à Deux. If you haven’t seen the movie yet and/or don’t want anything spoilers, then you might want to click off the article right now! You have been warned!*
We started off with an odd animated sequence that feels like it was ripped straight out of The People’s Joker (A.K.A. the best Joker film and even best comic book film of 2024), which sees the Joker being impersonated by his shadow. It’s his shadow that takes his place to perform the singing number for a tv show and then abandons him on stage half-undressed, before three policemen arrive and beat the shit out of him. This opening in of itself sets the stages of what’s to come for Joker: Folie à Deux, highlighting the difference between the Joker and Arthur Fleck. And it also even foreshadows the most awful and disturbing scene in the film which we will get to later!
Once we get to real time, we revisit Arthur Fleck, who has been in custody at Arkham State Hospital awaiting trial for the crimes he committed two years ago. His lawyer, Maryanne Stewart, seems to suggest that Arthur himself has dissociative identity disorder, which is basically a split personality. There’s the the normal, innocent Arthur Fleck side of him and there’s his evil, chaotic “Joker” side of him. She plans to argue to the judge that it was the “Joker” side of him that was responsible for committing the crimes he did and NOT Arthur Fleck himself.
Arthur meets another patient, Harleen Quinzel, or just strictly going by Lee, because this universe needs to be more serious and grim and the name “Harley Quinn” is too fun and jolly. Lee, much like a certain group of those that love the first film, felt empowered and inspired by what Arthur did in the previous film, while also looking up to him deeply. Much like Mr. Fleck, she grew up in the same neighborhood he did, had an abusive parent figure who died in a car crash, and went as far as to burn down her parents’ apartment building, which is what let her to be imprisoned at Arkham Asylum. She did all of those things just so she can one day meet her idol.
Lee wants to run away with Arthur, where the two can start a life together. Arthur, believing that he has finally found someone who loves him for what he is, wants to try and escape with here. Lee starts a fire to free the two of them from the prison but both are caught by the guards. While Arthur is put in solitary confinement, Lee has been released to avoid his influence. She promises to attend his trail and be there with him during his trial. All before they have the most awkward sex scene you have ever seen in your life, which makes you NOT want to look at the first officially released pic of Joker and Harley together EVER again!
*insert barf meme*
On the day of trial, Harvey Dent (who I completely forgot to mention in my review because of how irrelevant he is for the majority of it) calls witnesses to those dismiss Arthur’s claims of insanity, hoping this will leave to the death penalty for him when all is said and done (even though this film takes place in 1983 and the death penalty didn’t get reinstated in New York until 1995). With former co-worker Gary Puddles (who witnessed Arthur beat the death out of one of his co-workers) and neighbor Sophie Dumond (who was Arthur’s imaginary girlfriend in his hallucination) being brought forward to speak, Dent rest his case.
When getting back to Arthur’s relationship with Lee, his lawyer Maryanne reveals that she has lied to him quite a bit about her history. She was someone that grew up in the Upper East Side, NOT in Arthur’s neighborhood. Her father is a doctor and is still alive. Plus, she voluntarily committed herself at Arkham, checked herself out, and never burned down an apartment building. Because this is a film that is by design done to remove any sort of ambiguity from the first film, Lee tells Arthur that she lied to him because she wanted to get close to Arthur, hoping the two can one day be together. She also states that she’s pregnant and has moved into his old apartment building to create a home for them. Even though Lee literally JUST admitted to lying, Arthur believes her anyway and will make his best efforts for the two of them to be together by the end.
After going through uncomfortable sequences with Arthur getting brutally assaulted and prison raped by the guards (Yes, really!) and his friend Ricky being strangled to death for stepping up to them (Again, yes really!), Arthur reminisces about the aftermath of his actions in the first film, finally realizing all the terrible things he had done.
He killed people in cold blood, he led an army of supporters that were inspired by his Joker persona and not for his Arthur Fleck persona, there’s great many people in Gotham that want him dead, and worst of all, everyone now has the wrong idea of who Arthur Fleck is. He was able to be seen in the public eye the way he wanted but not in the way that he ever imagined. People still don’t like Arthur Fleck, they only like Joker.
In court the following day, during his closing argument, a devastated Arthur comes to terms with the fact that it was himself that was responsible for his actions, NOT his Joker half. In a statement that almost seems like Todd Phillips himself is directing a sincere apology and/or “F**k you!” to the audience of the first film, Arthur Fleck renounces his persona and takes full responsibility for his actions. There was never a “Joker” half of him, there is not even a Joker at all. It’s just Arthur Fleck himself, a sad, broken man with a tragic backstory and mental illness and NOTHING more!
At the exact moment that I imagined 90% of audience left the theaters, Lee storms out of the court room, enraged and disappointment. The Joker that she looked up to and worshiped doesn’t exist. This is NOT a movie which Lee and the audiences get to see Arthur Fleck be full Joker, this is a movie where they see the Joker in his cosplay make-up only, leaving just Arthur Fleck. The jury finds Arthur guilty of first-degree murder.
Out of nowhere, a car bomb explodes outside the courthouse, which injures and kills numerous attendees. In the process, it also scars HALF of Dent’s face, turning him into Two-Face supposedly. Two of Joker’s followers helps him escape from the courthouse. Once he regains his conscious, Arthur flees from the Joker supporters, realizing they only see him as Joker and not his actual self.
Arthur wanders through Gotham and makes way for his old apartment only to find Lee right outside of it. Arthur confesses that he’s ready to start a live with her but Lee rejects him. She admits that she only loved him as Joker and NOT as Arthur Fleck, stating exactly what the audience are feeling at that exact moment. She also claims that her pregnancy was another lie because……of course. As she leaves, the police apprehend Arthur and return him to Arkham.
It’s at this point where Arthur is basically right back where he started at the beginning of the film. The main difference is that he no longer has the Joker persona within himself. All of that love and support that Arthur got not as himself but as strictly Joker is all gone, leaving him sad, lonely, and broken once again.
As to add more salt to the wound, there’s a young patient that arrives, who Arthur has bumped into already a few times in the film (even kisses him at one point). He begins to tell him a joke, which is suppose to mirror the “joke” that he told Murray Franklin in the first film. And just like what happened during that moment when Arthur told his “joke” to Murray, the young patient tells Arthur that “YOU GET WHAT YOU F**KING DESERVE!” and proceeds to kill him. He stabs Arthur repeatedly in the stomach, leaving him to bleed to death. Just like that, Arthur basically got killed by his own original joke.
So the movie ends, and right before Arthur is 100% dead and one last song plays, the patent is seen in the background carving a smile on his own face while laughing hysterically. This moment is suppose to resembled Heath Ledger’s Joker from The Dark Knight (Fyi, NO I do NOT think those films are connected with one another whatsoever!). Even if Arthur Fleck was never the Joker, that doesn’t change the fact that his now dead persona has inspirited others and will lead to actual Jokers in the future. Arthur Fleck himself may be gone but his infamous legacy of the Joker will continue on.
So, yeah! I think you can now understand entirely why this film seems to be pissing people off! Instead of doing the most logical thing a sequel can do which is basically take the character to their next step forward, give the audience more of the same things they enjoyed about the original, and throw in a few new elements for good measure, Joker: Folie à Deux is a film that basically refuses to meet any one of those expectations whatsoever.
It doesn’t want to take the character of Arthur Fleck in a new and proper direction, it doesn’t want to commit to being labeled as strictly a musical, courthouse drama, or love story between Harley and the Joker, it doesn’t want to see Joker being on the top of it’s game, and it doesn’t want to expand upon this version of Gotham City in any meaningful way. All Todd Phillips seems to want to do is to sit the fans and critics of his previous film down, lecture them about how wrong/right they were with how they reacted to the previous film, and have it led to a resolution that prevents the general public’s wants or needs for a Joker 3 to happen.
To be sure, these elements themselves COULD have worked. After all, we are living in a time where superhero movies need some extra variety to them if they are to continue to dominate Hollywood blockbusters. Not to mention, fandom in any form of media have become more toxic and hateful than ever before, almost feeling appropriate to annihilate the “wrong” kind of fans that this stuff way too seriously. The problem isn’t so much that it chooses to go against the grain, but so much the film doesn’t necessarily know what grain it is trying to go against. It claims to be trying to avoid all these tropes yet still commits to them whenever the film requires it.
It doesn’t want to have a Joker in his prime and the big man of crime at Gotham City yet they keep showing fantasy sequences which hint at what a prime Joker would look like in this universe. It doesn’t want to be label as a musical but there are plenty of musical numbers here and has the presence of Lady Gaga that warrants calling it a musical. It doesn’t want to be the standard sequel that folks would have expected for a Joker sequel but ends up following the same beats from the original film regardless, right down to having the titled character being right back where he started before he even became the Joker, only to then be killed off in an unsatisfying way.
This isn’t so much a film that’s trying to have the best of both worlds but achieve the WORST of both worlds. It’s a film that basically fails at failing. No matter what way you look at or examine it, Joker: Folie à Deux doesn’t work in any form of capacity because it’s not trying to work in any form of capacity. When you do that, that’s how you get a low 30% rating on Rotten Tomatoes, the lowest scored comic book film ever on Cinemascore, and a opening weekend that is looking to be on par with Morbius (only there will be no memes to save it this time).
Todd Phillips after this weekend!
To tell you the truth, for as bad as Joker: Folie à Deux is and deserving it is for all the hate it is getting, I can’t help but grimace about how much of a bomb it’s going to be at the box office. Not strictly because of the narratives of superhero fatigue and theaters dying along with this being Todd Phillips’s plan so Warner Bros don’t ask him back for a Joker 3 come Monday morning but more how studios will take the wrong lesson from the film’s mostly negative reception. That being that filmmakers should have less creative control on their projects and more creative influence should be given by fans and focus groups.
I am of course talking about the recent reports of studios constructing superfan focus groups to evaluate various projects for franchises to avoid severe online backlash. With toxic fandom being at an INCREDIBLY all time high, studios are now looking to be much more careful with constructing their latest installments for said franchises in the hopes that it doesn’t lead to review bombings on big movie sites such as IMDb and Rotten Tomatoes, online harassment of it’s main cast and crew, and countless hate YouTube videos made by mostly alt-right grifters. Films like Joker: Folie à Deux are the kind of ones that would have likely played out INCREDIBLY different if these so-called superfan focus groups were able to contribute. I mean, there’s NO way in hell that these groups would have approved of Arthur being killed off by the supposed “real” Joker at the end of the movie.
Because of that, I can’t help but feel like Joker: Folie à Deux as being the beginning of the end of this current era of blockbusters we are living in. Instead of getting filmmakers to make films based off their own desire, voice, and ambition, the majority of big films now will likely get completely reworked because it might make Super Fanboy #172 too angry since it didn’t have enough jokes, references, callbacks, or lightsaber fights. We are on the verge of living in an era of big movies being written directly by Reddit and ChatGPT. And that’s an absolutely BRUTAL future to think about!
While I highly doubt this will lead to a massive removal of characters that are black, person of color, female, or identify as LGBT+ as many folks have been speculating, it makes me think that blockbusters are going to be much more dumbed down than usual, even more so than they already are. Strong storytelling, great character development, and bold filmmaking will be abandoned for the sake of spectacle, easter eggs, and “fan service”, for those that don’t want to think during a film but just be strictly pandered too. I want to be more optimistic and believe this will lead to more quality mainstream films and franchises installments with studios being more open to feedback from real and honest fans but this is literally Hollywood we are talking about. They ALWAYS learn the wrong lesson for all their successes and failures, just like how I imagine they will for the likely box office failure that Joker: Folie à Deux will be.
Still, if Todd Phillips’s goal in all of this was to really waste 200 million dollars that Warner Bros gave him, while that company is on the verge of bankruptcy, and potentially put a final nail on the coffin to this rather bleak era of cinema we are living in to make for ANOTHER bleak era of cinema, then mission accomplished! It’s only then might we look back at Joker 2 as being the last special kind of bad movie that we will be getting for a very long time. Because of all that and more, who would have guessed that it would be Todd Phillips of all people that would get the last laugh in all of this!
Suicide Squad: Kill The Justice League has been one of the year’s biggest talking points within the gaming industry. It’s been coming to be one of the biggest gaming flops of 2023 thus far, losing Warner Bros over $200 million for the first quarter of the year. Despite being in development for nearly a decade, the long-awaited installment in Rocksteady’s successful Batman: Arkham series could not have been more of a critical and financial disappointment if they tried.
For months to even years, many folks have spectacled just what the hell went wrong behind the development of this game and why it took so long to come out. This was set to be Rocksteady’s next main game after concluding the Arkhamverse in 2015 with Batman: Arkham Knight. After the success of that series, it seemed like they could have done ANYTHING and leave plenty of folks excited for what was to come next for the studio. But yet after all that time and waiting, they come up with Suicide Squad: Kill The Justice League, a game that basically puts all of the worst trends in recent memory in terms of gaming development and pop culture all into one, basically making it doomed from the very start.
Recently, there was an article that was published by known gaming insider, Jason Schreier, which he interviewed over 20 folks from Rocksteady that were part of the creative team of Kill The Justice League to get a sense as to what happened with the development history for this game. And let me tell you, there is some juicy, JUICY stuff in here! Not only going into great detail about everything wrong when it went to making this game but just how you can’t help but feel like Rocksteady wasted nearly a decade of time and money to a game that was basically dead on arrival.
I’m not going to go word-by-word of what was reported by Mr. Schreier but I will certainly give a cliff notes version of what was stated in that article. I will provide a link at the end of the piece of that article along with other sources that have info on what went behind the scenes for Suicide Squad: Kill The Justice League.
After Arkham Knight, Rocksteady’s co-ceos Sefton Hill and Jamie Walker set out to make an original multiplayer puzzle-solving game, codenamed Stones.
However, Warner Bros was eager to get a Suicide Squad game out ASAP after the 2016 movie was a big hit at the box office.
WB Games Montreal already had a Suicide Squad game in development for a few years but it wasn’t coming together. Warner Bros then approached Rocksteady to helm the Suicide Squad game by the end of 2016 and they agreed. This put an end to the development of Project Stones and WB Games Montreal’s involvement with this Suicide Squad project.
Rocksteady began development on the game in 2017 but were entering unfamiliar territory, as neither Hill or Walker had experience making online multiplayer games nor did they do much research on it or even played much online multiplayer games beforehand.
Nevertheless, they decided to make Suicide Squad an online multiplayer game with live-service elements added to it.
When the duo confirmed to the rest of the studio they would be making a live-service multiplayer Suicide Squad game, new hires of Rocksteady were SHOCKED by this, resulting in many of them leaving the project as that was NOT what they signed up for.
Due to Hill and Walker’s inexperience with making online multiplayer games, that led to big chunks of the scripts being scrapped and the studio struggling to convey the ideas that the co-ceos had in mind.
Devs would have to wait for weeks to months for Hill and Walker to review their work and provide feedback, which caused constant slow downs in production.
The constant delays made staff members want to abandon the project, as barely any progress was being made in development.
Rocksteady adopted a “Toxic Positivity” policy, where no criticism of the game was allowed, with management kept going on to it’s staff about how the game will turn out great no matter what by the final stretch, just like it did with the prior Arkham games.
Hill pitched an elaborate vehicle system that allowed for players to equip their vehicles with weapons and navigate the streets, similar to the Batmobile in Arkham Knight.
This BAFFLED the staff as the Suicide Squad members already had their own means of transversal through the skies and wondered why the players would chose to patrol through the streets of Metropolis in a large vehicle over quicker methods of transversal. This idea would later be scrapped.
The visions of the leaders kept shifting throughout development, most notably going from an emphasis on melee combat to focusing heavily on gunplay.
Changes like that left the staff confused as to why a character like Captain Boomerang would carry around a gun as his choice of weaponry instead of just…..you know….a BOOMERANG, like the name of the character states. However, Captain Boomerang with a gun would stay in the finished product.
And here is some behind-the-scenes info that came from another notable source in the gaming industry, Miller Ross. This goes into the spoilers of the main plot for the game. If by some chance, you haven’t been spoiled yet and don’t know what happens in the main plot of Suicide Squad: Kill The Justice League, then click off this article RIGHT NOW because I’m about to dive deep into the controversial decisions in the story.
It was Sefton Hill, the mind behind Rocksteady’s Arkham trilogy (JUST SO YOU KNOW!), that acted as the lead visionary behind the story and premise of Suicide Squad: Kill The Justice League.
The story 100% came from Hill, who took inspiration from Avengers: Infinity War and Avengers: Endgame, with the main campaign acting as Infinity War and the post-launch seasons would act as Endgame.
The plot was designed to make the audience believe that the heroes did in fact die for real and the bad guys actually won, creating a shocking twist and setting the groundwork for the post-launch seasons.
Developers at Rocksteady BEGGED to include hints that the Justice League were not actually dead to avoid inevitable backlash but Hill was persistent, wanting to keep it a complete surprise.
Future seasons is set to see new playable characters that will join the fight with the Suicide Squad to eliminated the remaining Brainiacs, including Mrs. Freeze, Deadshot’s daughter, and Deadstroke.
Each upcoming season will have the player resurrecting a previously fallen member of the Justice League.
Season 2 will resurrect The Flash, Season 3 will resurrect Green Lantern, and Season 4 will resurrect Batman (still voiced by the late great Kevin Conroy, who did record lines before his passing).
This will all come together with Season 5, which will see the Justice League resurrected and coming together to stop the final Brainiac.
And now in regards to the aftermath of all this and what awaits the future of Rocksteady and Warner Bros, going back to what was stated in Jason Schreier’s piece.
Sefton Hill and Jamie Walker left Rocksteady in 2022 to start their own gaming studio, which is now titled Hundred Star Games.
Their departure SHOCKED the staff at Rocksteady, giving little to no hints that they would abandon ship right before the game was scheduled to come out in 2023, which would again get delayed to 2024.
Hill and Walker told the staff that they wanted to make games of their own and free of the mandates and pressure from Warner Bros, giving the confirmation that they will no longer be associated with WB or their franchises.
Despite the financial failure of Kill The Justice League, Warner Bros do NOT plan to layoff staff members at Rocksteady and are committed to releasing the remaining seasons of the game.
Because Rocksteady is more understaffed compared to other gaming studios they collaborate with, WB doesn’t view layoffs for them to be necessary.
Rocksteady staff are now working on a director’s cut for Hogwarts Legacy, the best-selling game of last year, while some members will commit to complete the remaining seasons for Kill The Justice League.
The newest leaders at Rocksteady are currently planning to pitch a new single-player game to Warner Bros, hoping it will bring the studio back to its roots.
It’s also worth noting that both Sefton Hill and Jamie Walker declined to be interviewed for this story.
So……..yeah! That is QUITE a development history! When taking all of that info into account, it’s no wonder why this game was in development for so long and why it turned out so bad?! From WB handing the Suicide Squad torch to a studio that had ZERO experience with making online multiplayer games to visions constantly changing to the developers having to wait FOREVER for feedback on their work to the founders literally bailing at the last minute in order to avoid consequences, is it any wonder why the finished product turned out to be as half-assed and half-baked as it comes? There are plenty of great games out there that were able to overcome troubled development, Suicide Squad: Kill The Justice League was certainly NOT one of them!
To make matters worse is just imagine all that time and effort that could have went into something COMPLETELY different! Imagine if Rocksteady spend the last seven to nine years crafting a game or even multiple games that are actually worthwhile and involves them doing what they do best! Just imagine if we got that Arkham-style Superman game that everyone wanted for them! Imagine if they made a Batman Beyond game, that follows the plot threads of the Arkhamverse in a RESPECTFUL way! Imagine if we got a proper Justice League game where we had to take down the Suicide Squad members ourselves instead of the other way around! Heck, there’s some folks out there that would even take a sequel to Urban Chaos: Riot Response, the first video game they ever made and their only video game that doesn’t involve Batman in some way! Instead, we all exist in the elseworld where we just got Suicide Squad: Kill The Justice League from Rocksteady! And man, does that all feel like a waste of time!
And that is the worst part of all of this is! Whenever a game has been in development for as long as it has, you have to make sure it has the proper payoff and success that you envisioned! Otherwise, you just get a sense that the entire development cycle felt like a GIANT waste of time! All that time, work, and effort put into a product that was received poorly and failed financially! It’s bad enough when that is just a couple of years but when you have put nearly a full DECADE into something and it turned out so bad, well….that’s just a full decade of your life you will NEVER get back! And I imagine that’s the exact feeling that Rocksteady is feeling right now with Suicide Squad: Kill The Justice League.
It’s bad enough that development of Triple A gaming is now longer than ever in this day and age. Instead of a traditional two to three years of development, it now ranges somewhere between four to five years! That’s why you are always seeing teasers for games when they first get announced and then you literally hear NOTHING about that game until at least two or three years later on down the road! Ex.) Insomniac with Marvel’s Wolverine, Monolith with Wonder Woman, and MachineGames with Indiana Jones and the Great Circle. You don’t hear much from them until much later on because they are no where close to being done! That is why it’s apparent that video games turn out as great as they should to not only justify the 70 dollar price tag but also justify the long as hell development cycle of it. When it doesn’t, you get games like Suicide Squad: Kill The Justice League, a game that was a waster of time to not just the players but also the developers who made it.
Suicide Squad: Kill The Justice League should act as a perfect example of what NOT to do when developing Triple A games. The whole idea and premise of a game where you play as the Suicide Squad and literally kill the heroes of the Justice League was questionable at the start and it was only made worse with what Rocksteady put out after over seven years of work! WB should have NEVER given this project to a studio that was known for making single player experiences, Sefton Hill and Jamie Walker should have done more research on developing these online multiplayer live-service games and brought in staff members who had that experience and they CERTAINLY should have known better to rely on tiresome trends that was going to be dated by the time the game was released. Making games is already hard enough as it is but it’s even harder when so much time goes into making a game and it brings very little satisfaction to players and the companies themselves.
While I’m glad that Warner Bros will not layoff staff members from Rocksteady, both sides are going to have to work BIG TIME to win back the trust of gamers everywhere! A pitch of a single-player game and developing a director’s cut of Hogwarts Legacy is a good start but they have a LONG way to go before being trusted to deliver high quality games again. We can all only hope they learn their lesson with Suicide Squad: Kill The Justice League and never feel obligated to put this much time and effort into a project which does not suit their reputation whatsoever. If not, then I look forward to them throwing another decade of development away in favor of chasing the trends from the 2020s! Let’s all hope we don’t have this exact same talk when Insomniac releases Thunderbolts: Kill The Avengers in 2035, which will have Peter Parker being shot and killed by Screwball!**
Miller Ross’s Tweet About The Story Direction and Spoiler-Filled Plans For The Upcoming Seasons
Great read. Excellent reporting. Just want to add on to this and toss in a few extra nuggets I'd heard. Sorry if this tweet is flow of thought, it's too early to edit it into something more readable.
At its core, this is another example of why Destiny-likes have so consistently… https://t.co/iBsgEnrCKA
After a near decade long wait, Rocksteady has FINALLY return to the scene with Suicide Squad: Kill The Justice League, the studio’s first console game since Batman: Arkham Knight. After the massive success and acclaim of the Batman: Arkham series, I’m pretty sure everyone and their mother had been wondering what this studio would tackle next after such an impressive achievement with that beloved franchise of games. Would they continue that timeline with a Batman Beyond game with a big focus on Damien Wayne? Would they do a modern Superman game running on the same Arkham engine? Would they do a full-on Justice League game? Or would they do something completely original that doesn’t involve DC superheroes? While all of those development cycles had been rumored or speculated for years now, none of those ended up being the case whatsoever. Instead what we have is a brand new Suicide Squad game with the subtitled Kill The Justice League.
Suicide Squad: Kill The Justice League takes place in that same Arkhamverse as the Rocksteady Batman games and the one from WB Games Montreal, that puts an emphasis on third-person shooting, exploring an open world, and (at least at the time of writing) requires your service online to be able to experience the game fully. The game was announced in August 2020 was set for a 2022 release date until that got delayed multiple times to improve the overall quality of the game. More DLC in season passes is expected to arrive over the course of the year and possibly even more depending on how the services are later on down the road.
I can’t speak for everyone but I really don’t think a Suicide Squad game was the follow-up of Batman: Arkham Knight from Rocksteady that we all expected or even wanted. Perhaps had there been a few games before this on, such as the previously mention Batman Beyond,Superman and/or Justice League game, it would feel more welcome. But, for a game that has been reported to be in development since at least 2017 and coming from a successful studio who hasn’t released a full game since 2015 (Batman Arkham VR does NOT count!), Suicide Squad: Kill The Justice League acting as the first blimp in the radar in what seems like forever doesn’t really inspire much courage.
However, at the end of the day, you can only judge a game based off the final product. And considering I already promised I would do a review for this game when it came out as a means to include my Batman: Arkham marathon, I have no choice to do just that. Is Suicide Squad: Kill The Justice League able to make the best out of the worst possible situation or does it really deserve to be dragged through the mud like it has been by the majority of the internet? Let’s start off by talking about perhaps the most conversational aspect of the game, the story!
Story:
First off, I will say I will try my very best to avoid major spoilers. However, considering the fact that the actual premise of the game could be considered a giant spoiler with itself along with the actual subtitle of the game, I can’t make any promises that you won’t at least read between the lines with what I’m about to talk off. And that’s not even mentioning the leaks to the upcoming DLC that basically confirms that events of this game will be retconned or at least the supposed body count will likely not lead to having to carve headstones after all. Either way, if by some chance, you have NOT been spoiled by Suicide Squad: Kill The Justice League in ANY way, I would advise skipping this part of the review. There is your warning!
Taking place five years after the events of Arkham Knight, we turn our focus of the series to a group of criminals imprisoned in the Arkham Asylum assembled by A.R.G.U.S. director Amanda Waller. This group is known as Task Force X, A.K.A. the Suicide Squad. The members of the Suicide Squad include Harley Quinn, Deadshoot, Captain Boomerang, and King Shark, who are all forced to fight against their will by Amanda Waller because of little bombs that are implemented inside their head, which Waller can activate at any given moment.
Waller sends the team of Arkham misfits to Metropolis, which is under attack by an all-powerful villain known as Brainiac. It’s discovered that Brainiac has took control over the minds of four of the five members of the Justice League, which includes Superman, Batman, Flash, and Green Lantern, with Wonder Woman being the only member free from his clutches. At first, the team is instructed to find a way to free the male league members from Brainiac’s control and save them all from their evil form. However, after encounters with a brainwashed Green Lantern and Batman along with butting heads with a brainwashed Flash, Waller and the Task Force team soon come to realize that saving them can no longer be an option. The only way to save Metropolis now is by killing the Justice League members all together with Brainiac along with them.
But because most of the Justice League consists of all-powerful superheroes that have special powers that no ordinary living being does, they can’t take beat them with their normal wits and weaponry but need knowledge and resources from a special someone to unlock the secrets to murdering each Justice League member one-by-one. That special someone is no other than Lex Luthor.
However, after something happens to the Arkhamverse Lex Luthor that makes him no longer available, the squad teleported themselves into the elseworlds (basically the DC equivalent of the multiverse) to find a Lex Luthor from another world. The elseworld Lex Luthor confirms to Task Force X that he had worked with the Lex Luthor from their world to prepare for Brainiac’s invasion after he failed to do so in his world. He agrees to go to the world of the Suicide Squad and help them find a way to stop Brainiac and the evil Justice League before Metropolis is completely destroyed.
Commanded by Amanda Waller and assistance from the likes of Lex Luthor and a still-good Wonder Woman, the Suicide Squad must risk their neck and lives to wipe out the members of the corrupted Justice League and Brainiac before even more damage is done in Metropolis and possibly the entire Arkhamverse and elseworlds.
Okay, before I got into how much this story just does not work in the context of being set in the same universe as the prior Batman: Arkham games, I feel like it’s only fair to discuss why this story just doesn’t work on it’s own terms. It starts off decent, with solid introductions to the squad, a fun tour of the Hall of Justice and viewing the status quo of the Arkhamverse, and a tense boss sequence once you come up against Evil Batman for the first time. However, after a somewhat promising start, it falls off the rails completely once it really gets going.
You have ideas and concepts that are barely explored, a pace that seems rushed and all over the place, outcomes of major characters that are handwaved and/or treated as edgy jokes, and an ending that makes it feel like nothing much was accomplished. It’s baffling after making fine use of it at the start that the story seems to lose interest in it’s own concept, trying way too hard to make the Suicide Squad the REAL heroes of the story and not act as the criminal freaks that they are.
The idea of the plot itself could make for a fun spoof of a comic book game storyline with such a ridiculously unapologetic “I don’t give a f*ck! We’re playing by our own rules!”, mirroring the likes of Deadpool, Metal Gear Rising Revengeance, and Sunset Overdrive. However, where as those games at least have a self aware charm to it that lets it’s audience in for such a crazy ride, Suicide Squad: Kill The Justice League comes across as more crude and mean spirited than anything else.
That’s not even going in how distractingly similar this is to the plot of Marvel’s Avengers (2020), which this game falls to many of similar trappings with but with different results. Just replace the Avengers with the Justice League, M.O.D.O.K. with Brainiac, and instead of saving the heroic team, you have to kill them, and it’s basically the same plot at it’s core. It’s so familiar that it makes me wonder if this was originally suppose to be a full-on Justice League game but decided it against after seeing the backlash that Marvel’s Avengers got.
When talking about this plot within the context of the Arkhamverse, it’s even worse. This doesn’t so much feel like a continuation of the Arkham canon but more as a 12 year old “What If?” edge lord fanfiction that has only slightly more thought put into it than that Death of Batman fan film. The characters brought back from the prior Arkham games don’t feel even remotely like their previous versions.
Harley seems to have long forgotten about her pudding (Which she doesn’t even say in the game btw!) and feels more in line with the Harley Quinn from the Max animated series than she does of her Arkham counterpart, and that’s not just because she revealed to have actually been in a relationship between Poison Ivy, despite them never EVER being a thing in the previous Arkham games. Riddler and Penguin feel like they were shoehorned in with not much explanation as to why they are no longer in Gotham. And I would say something about Batman’s characterization but I’m saving an entire piece for that.
It’s not that this story couldn’t work within the Arkhamverse but this just seemed like the very wrong game to continue that story with. It’s because having to focus on the Suicide Squad themselves that big questions that people have had since Arkham Knight such as why Bruce came back as Batman and when did the Justice League assemble are given the most “hand-wavey” answers imaginable that gloss over big important context. It only seems like Suicide Squad: Kill The Justice League was included in the Arkham canon just for the sake of boosting sales and NOT for the sake of expanding the world even further. When even Gotham Knights feels more like a thematically worthy follow-up to Arkham Knight, you have a big problem on your hand.
The only time the story itself shines is within the characterization of it’s main cast and a handful of interactions. The entire sequence in the first hour where you tour the Hall of Justice and see the way the Justice League team in this universe is characterized within recorded hologram messages is very satisfying to see. It really felt like the writers did their homework when it came to realizing the true appeal of these characters. So much so, it makes you wonder why they went through the trouble of making them feel likable when we are going to have to kill them anyway. The main standouts here involve Superman and Wonder Woman, who basically acts as the protagonist of the story and a guide for Task Force X themselves. It only makes you wish you were playing a Superman or Justice League game instead of this one.
The Suicide Squad members do get some fun moments to themselves as well. Even within the rather crude and tryhard like tone, there’s a few times where most of the jokes and banter pays off. The back-and-forth between the squad and the Flash is fun, it’s cute to see Harley being a Wonder Woman fangirl all of a sudden (even if it makes zero sense in the context of the Arkhamverse), Boomerang gets the most hilarious lines in the game and there’s one sequence which Amanda Waller goes batshit crazy that’s actually satisfying to watch. It sucks that most of the characters are as enjoyable as they are and makes you wish more effort was put into the actual plot itself.
The story itself is possibly the worst thing about this game. It doesn’t work as it’s own thing and it most CERTAINLY doesn’t work as a continuation of the Arkhamverse. Even if there were ideas that might have been interesting on paper, the execution could not be anything less than before. It’s clear that the story took a backseat for everything else about this game and it clearly shows.
However, considering this is intended to be a live service game first, the gameplay is what matters the most. Does that fare any better? Kind of, but not really.
Gameplay:
Suicide Squad: Kill The Justice League is an action-adventure game that is set in the open world of Metropolis. It features four playable characters which are no other than the Suicide Squad members themselves. There’s Harley Quinn, Deadshot, Captain Boomerang, and King Shark.
Despite all four characters controlling similarly, each of them has their own kind of weapons, melee combat style, and traversal method for them to chose from. When it comes to weaponry, it involves each class being shared by two of the four characters that are available at the time of release. When it comes to unique move sets and ways to travel, each of the them has a feature that stands out. You have Harley Quinn that has a baseball bat and travel using Batman’s grapple gun, you have Deadshot that has his own guns and can jetpack his way throughout Metropolis, you have Captain Boomerang that can you his boomerang to teleport to where ever it goes and his own gun, and you have King Shark that can jump high and far and his own lovely machine gun. Despite having similar controls, they all are designed to feel differently from one another, making certain missions feel like you should play as one specific character over the other three.
There is also a progression skill tree that is included here. It allows for player to level up to stronger and different skill sets at any point of the game. The more enemies you kill and more missions you complete throughout the game, the higher your ranking will go for ever character. However, each character can only level up individually and is not something you can do with the whole group at one time. The only exception is if you playing through multiplayer mode.
And speaking of multiplayer, while the entire game can be played solo, it does include a four-player co-op multiplayer mode, that can be play with someone you are playing with in person or through online. When playing solo, players can switch between any characters while the other characters are controlled by the game’s AI. However, you aren’t allowed to switch between different characters during a certain mission and can only do that again once you have completed that mission or die before switching up again.
When it comes to the missions themselves, there is literally about three different types that are introduced here. All of them are ones you can beat with the most mindless button mashing and straight forward objectives imaginable for a loot box filled, third-person shooter. You have missions where it involves taking control of enemy bases, there are missions where you have to protect enemies from your allies, and missions where you have to escort someone in a big truck. And that’s basically it when it terms to variety with the missions.
None of them play differently than the other, there’s no interesting mix thrown in between each one, they don’t seem to get much harder or easier as it goes on, and it involves accomplishing the exact same objective over and over and over again. Sure, playing the missions as each individual character can make the experience slightly more different but once you beat each one of these missions with all four members of The Suicide Squad, you have basically seen everything that the missions in these games provide.
I wish I could say more but that’s just about how the mission structure is laid out throughout the entirety of the game. It’s the same rinse and repeat formula that makes each objective clear as daylight without much new added to it except you are playing as DC bad guys now instead of super heroes. It’s certainly functional and works the way it was programmed but there’s very little variety here and that makes it feel like the same loot box, third-person shooter but with a different coat of paint.
The only other exception for the variety of missions are the sections with The Riddler. Yes, The Riddler has returned in the Arkhamverse and is now in Metropolis instead of Gotham for some odd reason that is never explained. As with the prior Batman: Arkham games, there are side quests and missions where you can go out of your way to collect Riddler trophies that are scattered throughout the open world, solve puzzles that have been laid out in the map, and designed obstacle courses that you are given a star rating on depending on how fast you are able to complete each course.
Even taking out the fact that The Riddler’s return here makes ZERO sense in terms of story, I really don’t see the point of these side missions existing. There’s nothing creative or inventive about any of the courses and you never feel the strong desire to take time out of the main story to collect these trophies and solve the puzzles. At least in the prior Arkham games, doing all of The Riddler’s work felt rewarding by the end of it and made beating him all the more satisfying. Unless you are an achievement/trophy whore, you will not feel any obligation to want to play these side missions. I never even bother looking up to see what happens when you get everything or if there is a cutscene with him because I was so uninterest in his presence here.
Just like the story itself, it only feels like The Riddler’s missions are here because they were a staple of the previous Batman: Arkham games and Rocksteady hoped it would help with sales by banking on that Arkham nostalgia. Also, apparently, The Riddler also took time out of its day in the actual ELSEWORLD to laid out trophies to find and puzzles for you to solve. Can this guy just go away please?!?! I NEVER want to see his face ever again!
And of course, there’s the main selling point of the game, the boss fights with the evil corporate versions of the Justice League and eventually Brainiac himself. Throughout the game, you will eventually find yourself encountering with one member of the Justice League, aside from Wonder Woman, and you will have to face off against them. What should be the best part of the game is unfortunately no different than the missions you are already playing.
Sure, some of the earlier boss fights in the game are somewhat different and even fun to play. However, after the first two, it’s like the developers either ran out of money or simply stopped caring because it soon revolves to the same rinse and repeat formula. Even the final boss with Brainiac, is largely just the EXACT SAME BOSS as the very first one in the game. I’m not even joking! He even transforms in that EXACT SAME CHARACTER! How lazy can the developers possibly be!
All these fights come up to is shooting the enemy with one gun, shooting the enemy with another gun, and tossing a few grenades to increase the damage. All you have to do is perform these move sets multiple different times without too many hits and you’ll eventually get them. It’s odd how the story implies that there are only certain ways to beat the Justice League but when you can confront them, it mostly involves just doing the exact same move set you were doing when fighting previous enemies. If this is not the most washed up Justice League that’s ever existed, then I don’t know what is.
When describing the gameplay overall, it’s functional and competent but there’s no variety here whatsoever. There’s nothing here that’s aggressively glitchy, impossible to control, or inherently broken. Aside from having to get used to the different ways certain characters control along with the occasional times I would have to restart the game because my internet disconnected for a split second (Again, WHY is this live-service?!?!), there was nothing here I found inherently difficult to play or get used to. As a matter of fact, once you start to get the hang of it, there is some MILD enjoyment to be had here.
The real main issue here is it’s overall lack of innovation. It’s very clear that someone at Rocksteady and Warner Bros Games had a simple desire of wanting to match with the current trends of games that has grown accustom in the mid 2010s to now mid 2020s. The way the missions, open worlds, and amount of content both at launch and post-launch was clearly inspired by games hot at the moment such as Overwatch and Fortnite. However, where as those games were able to thrive off on unique character designs, creative mission and objective structures, and live-service elements that actually ADDED to the game rather than hinder it, Suicide Squad: Kill The Justice League plays off more like if you just took these characters and plunged them into one of these worlds but remove any of the fresh and uniqueness of those games.
Once you really get the hang of the formula of the game, there’s not much here that hasn’t been done in literally every other live-action service game. Once you played all four of these different kinds of mission I mention earlier, you have basically seen everything that the game itself has to provide.
On one hand, that might be a welcome thing to certain folks. After all, in an age where Generation Z tends to have a much shorter attention span than before (and I say this as someone that is in fact part of that Generation), this kind of game is always welcome. It’s basically the perfect game to play while listening to a podcast and watch YouTube too. This was clearly aimed to cater to a certain ground that enjoys those “turn your brain off” games that involves simple button mashing.
If you are part of that group (and again no judgement here), you might enjoy this game. However, for those that were expecting even the tiniest bit of innovation on part with Rocksteady’s previous work and to not fall into the trappings that took down previous live-service superhero games such as Marvel’s Avengers and Gotham Knights, you will likely find yourself disappointed.
Of course, there is also the mention of the confirmed post-launch content (which I go into more in the Upcoming DLC section) that the game itself will provide in the form of seasons throughout the year. There has been confirmation of what Season 1 will include along with teases of what Seasons 2 through 4 will have. There’s even been leaked audio recording of certain characters that could make a surprise return or appearance.
For a while, this was the most controversial aspect of the game. Yet again, here we have a game with required online services with developers that have a hard-on for season passes and loot boxes. Much like Marvel’s Avengers, it feels as if the main full game had only scratch the surface of the main gameplay because it’s saving the extra content for the future. However, if there is one thing that Suicide Squad: Kill The Justice League has over Marvel’s Avengers, it’s that that content has been confirmed to be free and you can unlock certain loot boxes and items WITHOUT having to pay more money out of your wallet.
While there are definitely loot boxes and special items that should have been unlocked at the start of the game, these are all still free and things that can be unlocked the further you play along in the game. It might take a little extra work but it’s not more work you are forced to spend a few extra dollars on, unlike say Star Wars: Battlefront II. And as I just said, the seasonal content that will be included with the game’s frequent updates is said to be completely free. No need to charge extra for the game, even if you have to wait a little longer than you should. Considering this game from the same studio that was charging a full season pass for the DLC for Batman: Arkham Knight, the fact they are allowing this all for free is quite surprising and even refreshing. Too bad we have to wait until then to see if ANY of those factors come with the seasonal content!
While certainly not as lackluster as the main story itself, the gameplay of Suicide Squad: Kill The Justice League leaves PLENTY to be desired. It’s playable, functional, has and/or will have free extra content, and once you get the hang of way each character’s control and their playset, it can be enjoyable at times. The problem is that we have seen this done with MULTIPLE other games and done MUCH better in other live-service games. There’s no variety in the missions, no progression system that makes you eager to level up your characters to the highest degree, and the boss fights with the Justice League could not be more underwhelming.
It’s an absolute shame that the game itself doesn’t even bother to hide the fact that it’s basically chasing trends and Rocksteady isn’t trying to be as inventive as it once was. Whether this is their doing or Warner Bro Games’ doing is beyond me but it still stinks regardless. If the main objective of Suicide Squad: Kill The Justice League was to prove that live-service superhero games can in fact work, it failed spectacularly.
Graphics:
Normally, I would say the graphics for Suicide Squad: Kill The Justice League are about as good as it can be for a next-gen 2024 game. After all, the environments look good, the models for the characters fit their designs incredibly well, the cutscenes are delivered at top notch, high quality, and the fact I’m able to see Metropolis exist in the Arkhamverse makes it itself a treat for the eyes. However, following Batman: Arkham Knight, which set a high standard for quality in terms of graphics that still hold up SPECTACUARLY nine years later, I can help but see it as quite a downgrade. Expectations on that front was always gonna be near impossible to match but it really doesn’t seem like anyone at Rocksteady even attempted to top or at least match it, which is the most unfortunate.
I understand that perhaps Rocksteady was wanting to go with more of a cartoon or comic book-like style considering this was meant to be a more gloriously excessive game that didn’t take itself as seriously as the other Batman: Arkham games but I kinda expected the next best thing to come in terms of the advanced technology they have worked on since 2015 and it doesn’t really show here. The game itself looks, sounds, and moves just fine (at least when your internet doesn’t disappear for a split second or later), but for those expecting the next best looking thing after Arkham Knight will likely be disappointed.
Sound:
The score for this game was done by composers Nick Arundel and Rupert Cross. Arundel returns here after doing prior gaming scores with Rocksteady with Arkham Asylum, City, and Knight. Cross, on the other hand, had done prior works in other entertainment medium such as theater (Hamlet, Frozen, Macbeth), television (101 Dalmatian Street, Everything Now), and film (Thor, Rise of the Planet of the Apes, Brave,Cinderella (2015), and Beauty of the Beast (2017)). Kill The Justice League marks only the second score for a video game he’s ever done, with his first being 2013’s Puppeteer. Despite having proven talent to do the score, I couldn’t help but feel the score was lacking.
While it does it’s job as delivering a more rock-and-funk feel to the whole game, I can’t recall very many tracks that stuck with me or made me want to go out of my way on my own time to listen to them on YouTube. The main track that stood out for me was Batman’s theme when he first appeared in the Suicide Squad’s first encounter, even if it felt like an unuse track in one of the Christopher Nolan’s Batman movie. There are also a couple of decent tracks with the Justice League themselves but aside from that, the score is serviceable at best and forgettable at the worst.
I knew this would have a different style of music compared to the prior Batman: Arkham games but it’s baffling how not one track stuck with me the way the best tracks of those games were able to stick with me and even the not-so-great tracks did.
The voice work in this game is very strong. Nearly every actor and actress notable here are able to fit their role perfectly and have their voices completely match the designs of the characters and the dialogue given to them. With at least one notable exception (which I will get into), almost every voice actor suits their role very well. The biggest standouts come from the Justice League themselves, so much so that it makes you wish you were playing a full game with them.
Nolan North is able to be as perfect as Superman as he is as Nathan Drake, Deadpool, and the Penguin (which he also returns as). He perfectly captures that sense of hope and optimism that the Superman character always stands for and even works when presented as evil superman. Scott Porter is able to get the game’s best laughs as The Flash, Dan White fits well as the John Stewart version of Green Lantern, and Zehra Fazal brings such raw charisma as Wonder Woman. And of course, even though having an evil Batman presence could not have come at a worse time, Kevin Conroy gave it his all as this more twisted version of Batman, clearly having an absolute blast in the role the whole way through. The Suicide Squad team along with the rest of the cast don’t measure as high as the Justice League members but they all do fine work (Even though I wish folks would bother to redesign video game characters played by Debra Wilson), with one notable exception.
That exception is no other than Tara Strong as Harley Quinn. I’m just gonna come out and say it….I can’t stand her as Harley Quinn. I’ve tried given her the benefit of the doubt many times in the past when voicing this character but I can no longer do that. Her HQ’s voice is just way too raspy, ridiculously high pitched, and sounds more like she’s trying to impersonate a cartoon character rather than just sounding like…..a person. And no, the fact that Mrs. Strong has revealed herself to be not so bright doesn’t factor into my opinion on her as the Joker’s pudding, she is simply not a good Harley Quinn whatsoever. Arleen Sorkin (May that angel RIP!), Margot Robbie, and Kaley Cuoco are the real trio of the Harley Quinn Hall of Fame!
Upcoming DLC:
As previously mentioned, Suicide Squad: Kill The Justice League will be provided with plenty of additional content that will expand the overall gameplay of the regular game. This will come in the form of seasonal passes that will be updated as the year goes on. All of these will be divided into four separate seasons that will unlockable new playable characters, new playable environments, new boss fights, new weaponry, new missions and activities, and even *shivers* new Riddler content because….why not.
Season 1 in particular has been confirmed to have a Joker from another elseworld as a playable character, new boss fights with the likes of Green Lantern and Superman, new playable environments, new dc villain themed weapons, new activities/strongholds, new Riddler content, and even two episodes with fan-favorite villains such as Two-Face and Scarecrow. Seasons 2 to 4 have not had much detail of it’s content just yet aside from most of the kind of content already mentioned but I wouldn’t be surprised to see us back in the Arkham Gotham that we all know and love.
Like with Marvel’s Avengers and even EA’s Star Wars: Battlefront 2, I’m sure this expansion of content might be good enough to improve the quality of the game for a good number of folks. Especially since, in this case, this is all said to be completely free content with no need to buy multiple passes or loot boxes.
On one hand, credit for Rocksteady to be able to avoid that trapping of trying to needlessly squeeze more money out of consumers, even if they couldn’t avoid the other ones. But considering the way that these along with other leaks gives confirmation that certain events from the game might be undone or rewritten entirely, it might just make the overall point of this game feel pointless. Even if those that hated the game will find themselves won over after certain characters are confirmed to be not dead after all, even they will wonder why this was made as DLC or seasonal content and not for say….it’s own actual game.
I don’t know if I will make a piece in the future once all this content is made available but considering it’s suppose to be free, I will certainly tried them out once they are released. Even if Rocksteady was basically forced by Warner Bros Games to make a game that rely heavily on live services and online action to chase the trends of Overwatch and Fortnite, this might’ve been the best results of this we could possibly get given the dire circumstances that surrounded it all.
Conclusion:
Suicide Squad: Kill The Justice League feels like a game that was basically doomed from the start. Not just because this was a game nearly a decade in the making and following Rocksteady’s previous track record with their successful Batman: Arkham games but it was basically by design made to chase the worst kind of trends in modern gaming imaginable. It does some of those trends better than most but like most, it’s own restrictions holds it back from its true potential.
It may get the job done by offering a typical action and shoot-them-up game for those that crave for it but it really doesn’t bother to be anything much else than that and basically hopes the upcoming seasonal content will be enough to save the day. And considering the vital reaction this game has gotten online, it will take a LOT of convincing for folks to get this game another chance once the expansion of content have arrived.
If Suicide Squad: Kill The Justice League is the DC equivalent of Marvel’s Avengers, then we can only hope that Monolith’s Wonder Woman will be the DC equivalent of Marvel’s Guardians of the Galaxy, a superhero licensed game that ends up being a pleasant surprise following a previous underwhelming superhero licensed game.
That being said, I sure can’t wait until Marvel responds to this game by making the game, Thunderbolts: Kill The Avengers game. That will SURELY be a banger!