Video Game Adaptations Are Good Now (And It’s Okay To Admit That)

This month saw the release of the new Amazon hit series of the live action adaptation of the popular video game franchise known as Fallout. In about a week or two since it has come out on Prime, it has been quite a success for critics and fans alike! So much so that Amazon has already greenlighted a second season just one week after all eight episodes of the first season released! There might have been some trivial debate about releasing all the episodes at once or whether or not it retcon a certain Fallout game from existence but for the most part, the series has basically pleased the majority of viewers who have given it a watch thus far. And as you would expect whenever a new video game adaption turns out to be surprisingly good, you still get the typical question about whether or not this was the one that broke the so-called “video game adaptation curse”, despite them asking the exact same question about the previous video game adaptation that the media praised.

Never mind the fact that there has been numerous adaptions for video games in the form of movies and tv series that have been good to great for at least the past five years! Never mind the fact that there was a big popular and well received video game movie or show that got a rave response from everybody a year prior! Apparently, those never happened and Fallout is the one that broke the curse by being the first ever video game adaptation to not suck! I don’t buy that for a second and I don’t think even the people that have made this claim do.

The main reason I say this has to do with the success and praise that last year’s video game adaptation in Max’s The Last of Us received. And just like with Fallout, that was a video game series that led many people to say that was the first legit great video game adaptation to ever exist and the one that broke the video game adaptation curse.

Did we just forget about that all of a sudden? Did we forget that everyone and their mother put that series on a pedestal when it came out as that being the first adaptation to get it right? Or are we just going to ignore all of that entirely that just for the sake of propping up Fallout? I’m not gonna say I know the answers to these questions but I do remember everything that folks have been saying about Fallout was also said about The Last of Us. And the reason I know that was because well…..I wrote a piece about that as well.

As I discussed on that piece last year, I would strongly argue that video game adaptations have taken a HUGE step up in quality as least since 2019 with the releases of Detective Pikachu and The Angry Birds Movie 2. And there’s even an argument to be made that the year prior wasn’t so bad with the releases of Tomb Raider (2018) and Rampage. As a matter of fact, the last true bad year for video game adaptations was in 2016 and 2017 with the releases of Warcraft, Assassin’s Creed, and Resident Evil: The Final Chapter. That is a good seven to eight years ago since video game adaptations truly sucked! Since the 2020s rolled around, there have been more winners than losers!

In terms of movies, we’ve had The Super Mario Bros Movie, that grossed over a billion dollars worldwide last year, the two Sonic the Hedgehog flicks, with the third coming out this December to massive mainstream hype, the Five Nights at Freddy Movie which despite it’s poor critical reviews, was a solid hit for hardcore FNAF fans, the Gran Turismo motion picture that was a surprising crowd pleaser, and Werewolves Within which most didn’t even recognize it was an adaption because of how good it was at it’s own thing!

In terms of tv shows/streaming services, we got some pure quality and well made adaptation in terms of live-action and animation such as the masterful Arcane, the anime hit Cyberpunk: Edgerunners, the perfectly live-action adaptation in The Last of Us, the unexpectedly fun and amusing Twisted Metal, and now we have the latest banger in Fallout.

And that’s not even going into the other upcoming adaptions in the works that have potential to be just as good as the examples mention such as the new Minecraft movie and the new animated Tomb Raider series from Netflix. Have there been stinkers and more to come? Absolutely! But literally, no genre of any kind is perfect and will always have a dud every now and then. However, it’s incredibly safe to say that video game adaptations have gotten much better since the 2020s rolled around and have shown fans of multiple video games franchises that these can in fact work in terms of movie and television form that works greatly as it’s own thing.

Which yet again makes me wonder why we keep having this same argument over and over again. Why is it that we are still shocked whenever a video game adaptation is good despite the many other proven examples that I just mentioned? More importantly, why is it that we keep devaluing them just to praise the newest one that comes out when it’s any good? The only answer I can come up is that perhaps people are just afraid to call a video game adaptation good because of all the missteps of this subgenre in the past.

Much like how there are certain folks afraid to admit they like a new Disney movie or superhero flick or whatever motion picture made from a so-called “assembly line”, maybe folks don’t want to admit that video game adaptations are good now. They don’t want to accept that this is a medium that can in fact be successful when giving the proper care and treatment. It’s no longer the kind of movies and shows that can be a whipping boy to everything wrong in modern entertainment. Because now, video game adaptations have proven that they can be just as successful as a movie or show as they are with a game. Video game adaptations can evolve and develop into something greater that does its source material justice to not just fans of the franchise but also to newcomers as well. Because of all the examples I have given and more, video game adaptations no longer deserve the scrutiny the get just based on past mistakes. And you know what, it’s okay to admit that.

It’s okay to admit that a movie or series based off a video game can be good or even great. It’s okay to admit that the creators of these recent video game adaptations have learned from the mistakes of other failed adaptions in the past to make something worthwhile in the present. It’s okay to acknowledge the shortcoming of new adaptations without tearing down the entire subgenre itself. And most importantly, it’s okay to admit that video game adaptations can be just as good as anything else. Not just in spite of being a video game adaptation but BECAUSE it’s a video game adaptation! It’s okay to admit ALL of that because it’s true, ALL OF IT!

The Fallout series certainly deserves all the praise and success it has been given thus far. It’s well made with excellent production values, a bonkers feel that seems the most appropriate, unique world building, and great performances from the cast, especially Ella Purnell and Walton Goggins. However, there is no need to put this one on a pedestal as being the one video game adaptation that got it “right” or claim it shouldn’t be as good as it is strictly because it’s a video game adaptation. Fallout works whatever way you look at it and not for the reasons you don’t. It’s a video game adaptation that is good just like many other recent video game adaptations have been good. And as I’ve been saying throughout this entire piece, it’s okay to admit that. I sure hope I’m not the only one that feels that way!

Please don’t screw up Borderlands, Eli Roth! I don’t want to have to make another one of these posts four months from now!

Ranking The ArkhamVerse

With Suicide Squad: Kill The Justice League now out, why not rank it among the other installments in the Batman: Arkham gaming series, since it has been confirmed canon to that same universe whether we all like it or not.

I don’t think it’s hyperbole to say that this is probably considering the best superhero gaming franchise out there with the possible exception being Insomniac’s Spider-Man series. This is a series that not just revolutionized the character of Batman to a new generation but superhero triple A games in general. And the fact that these games are still being talked about and played to this very day despite beginning 15 years ago, with the latest installment coming nine years after the previous one, just goes to show you the impact and pure staying power that these games have had.

A big disclaimer here, I’m only doing games that were released on the main consoles and are generally considered the main series installments. I was considering trying to secure a copy of Batman: Arkham Origins Blackgate and Batman Arkham VR before doing this list but a.) I couldn’t find the charger for my Nintendo 3DS and b.) I couldn’t find a PlayStation VR that was super cheap. So because of that, those games will be off the list.

This will cover the four main series Batman: Arkham games along with the newest addition, Suicide Squad: Kill The Justice League. Let’s get right down to it!

5.) Suicide Squad: Kill The Justice League

Do I have the hate boner for this game that the majority of the internet has? Not really. Does that mean this game was worth the near decade long wait from Rocksteady? Again, not really. Suicide Squad: Kill The Justice League feels like a game that was basically doomed from the start. Not just because this was a game nearly a decade in the making and following Rocksteady’s previous track record with their successful Batman: Arkham games but it was basically by design made to chase the worst kind of trends in modern gaming imaginable. It certainly does it better than most (at least compared to the likes of say Marvel’s Avengers) but like most, it’s own restrictions holds it back for it’s true potential.

It may get the job done by offering a typical action and shoot-them-up game for the Overwatch and Fortnite crowd, and at least has the decency to make the majority of content free (if not free to use offline) but it really doesn’t bother to be anything much else, which goes against what Rocksteady had stood for years now. The plot feels more like a 12-year old’s “What if?” edge lord fan-fiction than it does as being a true continuation of the Arkhamverse, giving the clear indication that this is only in the Arkham name for the sake of boosting sales rather than because anyone thought this truly belong in the same canon.

Yes, the upcoming seasonal content could fix the majority of the complaints and have this game get a resurgence later on down the road (similar to EA’s Star Wars Battlefront 2) but the fact we might have to wait over a year to get all of that says more about this game chasing trends for the sake of chasing trends and not much else. I don’t know whether this was Rocksteady or Warner Bro’s doing but both are capable of much more than this. Is it at least a playable game? Sure! Is it the weakest of this entire series? Without a shadow of a doubt!

4.) Batman: Arkham Origins

For years, Batman: Arkham Origins had the reputation of being the black sheep of the Arkham games. Nothing but the forgotten step child of the bunch and some even like to pretend doesn’t exist. On the surface, it’s easy to see why. This is the only one of the main four Arkham games to NOT be developed by Rocksteady, it doesn’t have the legendary Kevin Conroy and Mark Hamill in their roles as Batman and Joker respectively, and was basically the one that acted the most as a “filler” game that was basically made to buy time between the releases of Arkham City and Arkham Knight. There were also multiple reports of bugs and glitches that plagued the game for most people, which I was NOT one of them. However, when looking at the game itself now time has past and updates of the game have been made, Arkham Origins is actually a really damn good game in it’s own right and is highly underrated.

The gameplay is as fluid and fun as it is in the other Arkham games, the addition of the shock gloves is a neat one, seeing Bruce Wayne in his younger, more reckless stage as Batman is engaging and perhaps the most interesting in the entire series, the voice work from Roger Craig Smith’s Batman and Troy Baker’s Joker is great, and it has hands down has the best boss fights in the entire Arkham franchise, with the Deathstroke one in particular being an all-timer. Not to mention, even Alfred gets his time to shine here, including that great scene where he tries to stop Bruce from going out as Batman, showing he truly sees Bruce as his son and not just as his butler. Sure, it does feel like a pre-heated meal compared to the three Rocksteady Batman games and it did suck to see them pull a switch-a-roo with Black Mask not being the actual villain to make room for the Joker but those flaws are no where near a deal breaker for this game.

While not the best, Arkham Origins easily remains the most underappreciated game in the Arkhamverse. To this day, I don’t understand the scorn that fans have with this game or even why both Rocksteady and WB Games Montreal feels so obligated to pretend this game never happened. I understand being critical of this game when looking at it from a business and commercial standpoint (with it being a “filler” game and all) but looking at it’s own thing and the limited amount of time that WB Games Montreal was given, Arkham Origins is a really solid game with gameplay features and story elements that are among the very best of the Arkham games. I remember playing the hell out of this game when I got in on Christmas Day back in 2013 and enjoying it all the same and still do this very day.

3.) Batman: Arkham Knight

The (original) ending of the Arkhamverse divided Batman’s fans everywhere when it arrived in 2015. While plenty found it to be a worthy send-off for this iteration of Batman, others were frustrated by it due to the new elements that the game itself included. However, as the dust settles and in the wake of lesser superhero games that are somewhat Arkham related such as Gotham Knights and Suicide Squad: Kill The Justice League, there seems to be more appraisal towards it. While I did feel a bit cold of this game upon my first playthrough of it, Batman: Arkham Knight has only gotten better with age and easily grows on me each time that I play it.

Yes, there’s too much of the Batmobile that gets more tedious the more the game progresses. Yes, the Arkham Knight reveal is very obvious if you know the Batman lore. Yes, the final showdown with Deadshot is underwhelming. And yes, those goddamn Riddler trophies can go to hell! However, there’s plenty of greatness to be found here! We finally have a fully realized Gotham world that’s fun to explore, the gameplay is the best and more polished than ever before, the voice work is superb, the story is the most stake-heavy with resonating themes that feel very Batman appropriate, the graphics is some of the best in any video game, and is able to find a fitting end to a character that isn’t very well known for having definite endings. Yes, the flaws are still presented and prevent it from being as good as it’s main predecessors from Rocksteady but so are the overall strengths for it.

Do I think Arkham Knight is as good as Asylum or City? Not quite but I do feel there are plenty of instances where it comes pretty darn close. So much so that I wouldn’t be surprised if one day, it would surpass at least Asylum for me. Regardless of the quality of the new Suicide Squad game, I do love how it has encourages fans to look back on this series and see the amazing accomplishments that these games have turned out to be. Showcasing how superhero and license video games don’t have to suck. When you have the right amount of right people who want to create something special, it’s then you will have a gaming series as successful as the Batman Arkham series. Had this been the last true game we got in this universe, I would have been more than okay for how satisfying of a game it truly is.

2.) Batman: Arkham Asylum

You would be hard pressed to find a superhero or even licensed game that was able to define the seventh generation of consoles than Batman: Arkham Asylum. After so many Batman games have come and gone with mixed results, this was the first one that just perfectly capture the distinct feeling of being the Caped Crusader himself. Coming off the year after the release of The Dark Knight which helped set the golden standard for superhero movies, DC and Rocksteady was able to follow the success of that greatly with Batman: Arkham Asylum, the game which helped set the golden standard for superhero licensed games. 

Batman: Arkham Asylum is ever bit as awesome as you remembered it was back in 2009. While the boss fights are still rather weak and I don’t fully buy Joker’s “let’s create an army of Banes” master plan, nearly everything else is done rather flawlessly that it’s hard to let those minor gripes bring down the entire game. The combat is absolutely fun with plenty of inventive ways to beat your opponents, the gadgets always come in handy, the detective aspects add a ton to the experience and character of Batman, the entire Arkham island itself is cool to explore, the unlockables are so eager to collect, the voice acting is incredibly stellar, and there’s never a second which you don’t feel like you are in control of The Dark Knight himself.

This is a game that has continued to stand the test time, even 14 years later. For a studio that was relatively unknown before Arkham Asylum came out, there was no better way for Rocksteady to put themselves on the map for gamers all around after crafting this absolute achievement of a video game. If you are a Batman fan and somehow still have not checked this game out, I highly recommend it. Even if you are not a Batman fan and want a really fun action packed game, then I recommend it too. Perhaps it might even turn you into a Batman fan yourself just like I imagine it did for gamers everywhere back in 2009. If 2008 showed how good superhero films can get with The Dark Knight, then 2009 showed how good superhero games can get with Batman: Arkham Asylum! Even to this day, the Caped Crusader remains the standard!

1.) Batman: Arkham City

If you want to talk about a quintessential Batman game, look no further than this masterpiece! After the critical success of Arkham Asylum, Rocksteady knew exactly the direction where to go to top themselves and it perfectly shows throughout the game. Not only does Batman: Arkham City act as a perfect sequel to Arkham Asylum but it also acts as a perfect Batman game and just a perfect superhero game in general. It takes everything you loved by Arkham Asylum, tweaks some of the things that didn’t work about it, throws in some new elements, and is able to off a much grander and wide open world where you truly feel like Batman. If that is not the signs of a great follow-up, then I don’t know what can.

The combat is improved in every way and offers more unique and inventive ways to take down criminals, seeing Batman pushed beyond his limits is always fascinating to see, Arkham City is incredibly fun to explore, Catwoman is a great new addition, the missions from both the main and side stories are all interesting, it’s paced extremely well, the story is the best in the series, the music and voice work are outstanding, and the ending with the death of the Joker will always be an all-timer. This is a game that’s so good that even the little things you can nitpick at (such as Hugo Strange being reduced to being a background villain despite teasing to be the main driving force of the game) aren’t worth mentioning because it doesn’t feel like flaws in any way but more of a tiny little blemish you find on a flawless face. Not to say this game is 100% flawless because no game is but it just feels like that whenever you are playing it.

I don’t think Rocksteady could have followed up Arkham Asylum any better than they did here. If anything, one could make the strong argument that Batman: Arkham City basically acts as to date Rocksteady’s Magnum Opus, a marvelous achievement that every cast and crew apart of this game should be extremely proud of, even 13 years later. Batman: Arkham City is not only the best game in the Arkhamverse for me but it’s one of my all-time favorite games period. I’ve played through this game so many times and I wouldn’t be surprised if I have several more playthroughs with it in the future. As much as I love Spider-Man, when it comes to pure superhero gaming entertainment, Batman: Arkham City still remains on top!

Insomniac Games Got Hacked….And It’s Messed Up

Last week, it was reported that Insomniac Games, the studio responsible for some of the most well- received triple AAA Sony exclusives in recent memory such as Marvel’s Spider-Man series and Ratchet and Clank: Rift Apart, got hacked by a unknown ransomware gang called Rhysida. The hackers behind Rhysida claimed to have accessed to massive amounts of info regarding Insomniac Games’ future projects and threatened to release all of it to the public, unless a ransom of two million dollars was paid in one week. I’m willing to bet that Insomniac didn’t meet that offer because it was then reported yesterday, just mere minutes after the supposed ransom deadline expired, there were numerous of files from Insomniac Games that leaked out everywhere all over the internet.

These leaks could each of the following:

  • Massive amount of info regarding one of Insomniac Games’ upcoming installments in Marvel’s Wolverine. These include concept art, cast leaks, gameplay footage, and the entire plot of the game!

  • Insomniac’s entire slate of games they have planned and their intended release dates up until the year of 2030. These include games that were already announced to be in development such as Marvel’s Spider-Man 3 and Wolverine along with a couple of titles that were not confirmed yet with a clear desire to reveal them later on down the road. I won’t say though what those titles are here but the road map of their upcoming games are all out in the open.

  • Personal info regarding many of the employees that work for Insomniac. These include possible phone numbers, email accounts, home locations, and direct names of folks who work at the company. This indicates that a fair amount of doxing has taken place. Pray to god for the safety of all of those that work at Insomniac Games!

  • More than 1 TB of internal data leaked, estimating about 1.3 million files total. These involve just about everything that I have just mentioned and even more.

While I can’t give 100% confirmation just yet but this may legit be the biggest hacking scandal in regards to video games in a very long time! Not even the hacks of Rockstar’s Grand Theft Auto VI or the recent plot leak of Rocksteady’s Suicide Squad: Kill the Justice League could compare to this! At least that was just one game that didn’t include data about anyone’s email account or the company’s future plans for the next decade. This hacking scandal on the other hand is comparable to that of when Sony Pictures got hacked back in late 2014 (which also ties back to Sony given their current partnership with Insomniac Games). Just about every bit of juicy info that can make for as much clickbait-y headlines in articles as humanly possible! It’s all messed up!

You might think this article might be going over every single detail and game that got leaked but I rather not do that. Not just because if I did that, then I would literally be here all day because of how much stuff got released but out of respect to those at Insomniac Games. Not a single person working there deserve this level of hacking and doxing at any kind! This is a company that has been one of the most consistently reliable gaming studios out there at delivering huge quality games that gives players their full money’s worth! To have all this info that has been revealed of what goes on from behind the scenes is incredibly disrespectful and quite frankly, dangerous! Even if you are someone that don’t care for their games, you would be genuinely heartless to claim that anyone working at Insomniac deserves this kind of treatment!

Hacking has been more prevalent than ever before! With how so much folks spent their time on the internet nowadays to the advancement of technology to the emergence of A.I., there are now over numerous ways to hack into things, particularly in regards to big companies such as Insomniac Games. Whether it’s to force out leaks to upcoming titles to build up anticipation or just to be a dick, it’s much easier to hack than it was in the early days of the internet. Of course, this is not just for gaming as it goes for just about everything involving entertainment and politics but in recent memory, it’s mostly been the gaming industry that has been affected by this.

It just makes you wonder how Insomniac themselves will respond to this scandal! Of course, you pray for the safety and stability of everyone that works there in the hopes that this does NOT lead to any harm of any kind to come to them or their loved ones! Once that is taken into consideration and is dealt with, how will this impact the releases of their upcoming games? Will they push Wolverine back even further to change elements of the story since the entire plot as been leaked? Will they actually commit to an open-world *bleep* game now that cat is out of the bag? Will any of the other previously unconfirmed games be in the works anymore? Those are questions that everyone has got to be asking themselves right now and hopefully will be answered in the best way possible by Insomniac.

If you desire to seek out all the information that got leaked by hackers for the planned future at Insomniac Games, I’m not going to stop you. I understand being tempted to see what’s going on from behind the scenes since there are now plenty of info out there that will give you just that. Even I’m tempting to do so! But, just know when you are looking through all of those leaks is that NONE of this is what Insomniac had in mind! They clearly wanted to give out info about their upcoming entries of their gaming library whenever they felt the desire to and when they felt the most eager to give their fans a taste of what’s to come. They wanted to give out all of this info when they felt the most confident and the most good and ready to do so! This was all clearly not the moment of time that Insomniac was aiming for and that’s just messed up!

I can only hope that those from Rhysida that took place in this awful action that they are jailed and fined in the harshest way possible! I’m talking decades behind bars and fines that they won’t be properly paid off even after they die! They took private information from all those great folks at Insomniac Games and let the whole world see it! That is cruel, distasteful, and absolutely f*cked up! I wouldn’t wish that kind of action on my worst enemy! I can only hope this will not lead to any harm to any employee at Insomniac Games or potential firings of any of the staff! They all deserve better than this!

To the great folks of Insomniac Games, I’m so sorry all of you have to put up with this crap! You are perhaps my favorite gaming studio working today, delivering some of my favorite gaming experiences of the past several years! Speaking as a die hard fan, you all deserve much better than this! I can not stress that enough! Good luck getting through all of this and I eagerly await to see what you guys and girls have in store for the future!

The Game Awards Has An Identity Crisis

Last night saw the 10th annual show of The Game Awards, hosted by Geoff Keighley. It’s a yearly award show that prides itself on delivering awards to the best that gaming has had to offer in it’s own respective year, showcasing appearances from celebrities well known in entertainment, along with giving you sneak peaks and announcements of upcoming games in development. With how MASSIVE of a year for gaming that 2023 has been, you would expect there would be a lot of winning for certain games and plenty of upset for others and you would be right.

Yesterday’s show saw Larian Studio’s Baldur’s Gate 3 with nine nominations and winning awards in six of those along with taking home the ultimate prize of game of the year. It also saw heartbreak in the likes of well-acclaimed games such as Capcom’s Resident Evil 4 and Marvel’s Spider-Man 2, with neither winning any awards despite numerous nominations. Even Pikmin 4, a great Nintendo Switch exclusive that got lost in the sea of other great Switch exclusives this year in The Legend of Zelda: Tears of the Kingdom and Super Mario Bros. Wonder (both which got one award), was able to take home more trophies than Resident Evil 4 and Spider-Man 2 combined. While I have yet to play Baldur’s Gate 3, the universal acclaim is has gotten does make it more than worthy of all that is has won.

However, something strange happened during the speech giving by the folks behind Baldur’s Gate 3. The developers of Larian Studios who came up to give their acceptance speech were told to wrap it up quickly and were only given a total of 30 seconds to make their speech. There was even looks from behind the scene of the amount of seconds that the folks were giving to make a speech before they were forced to wrap it up.

This sudden urge to wrap up the show quickly is odd considering the massive amount of time that was giving to other well-known celebrities and game developers, most notably Hideo Kojima, who given at least five to ten minutes top to speak their mind. You let those people have all the time in the world to talk about random stuff aside from the awards themselves but you rush those that actually win the awards themselves? It’s almost as if The Game Awards is looking to serve a different purpose outside of being an awards show. And if last night’s show is anything to go by, I’m willing to bet there are plenty of those that agree with me.

Despite being called The Game Awards, last night’s show felt like it was trying to be anything but a games award show. A good portion of the runtime was filled with constant ads, commercials, trailers, and appearances of celebrities & gaming developers and not on the actual awards themselves. The awards themselves played a secondary role, with most award reveals being handwaved while other reveals felt rushed just so they can get to the next trailer or gaming reveal. As a matter of fact, there was a total of 30 (!) reveals of games in development with another 32 (!) announcements involving upcoming games. That is a combined total of 62 reveals and announcements of games!

With so much crammed into one award show, that made the pacing of the whole show feeling rather bizarre and inconsistent. There were plenty of times where it would move at a super fast clip to announce a new game or award while other times it slows down just so Geoff Keighley can spend some time on camera with his buddies in the gaming industry. Imagine if the Oscars spend more time on upcoming announcements and trailers for future movies and the awards themselves felt like a footnote and that is basically what you get with The Game Awards.

To be sure, some of the announcements shown off for upcoming games were quite cool. From a new Jurassic Park game to SEGA focusing on their other IPs instead of just Sonic the Hedgehog to confirmation that a new Blade game is in the works, those are all things to get excited for. Not to mention, Hideo Kojima and Jordan Peele working on a game together feels like a match made in horror heaven. The problem though is that those felt like things that should have been announced either at an E3 or at a Summer Games Fest, not at an awards show.

All of that leads to my next point, what in the world is The Game Awards trying to be? Does it want to be an awards ceremony that celebrates the achievements in the gaming industry year in or year out or does it just want to show off as much news of upcoming games as possible with as much famous people as possible? If it’s the first answer, then just stick to making it about those who worked hard on their big games and let them get the spotlight they deserve on center stage. If it’s the second answer, then just make a Winter E3 and you can reveal as much as you want while even possibly allowing for special demos for games that show up to the event. Try to do them both at the same time and last night’s show is the results that you get.

If it was up to me and I had the power to do it, I would actually try to do them both but make them two SEPERATE events. Have the game awards show come first and highlight the best that gaming had to offer in their own respective year. After that, make a Winter E3 event to give gamers a sneak preview of what’s to come for gaming the following next year. That would allow for both sides of the spectrum to shine and not have one overshadow the other. You can have your show that awards the achievements for gaming for their own respective year and then shortly after, you can have your show that will let gamers know what to expect for the next year. I’m sure plenty of things would need to be changed and reworked due to budget, restraints, layoffs, etc.. but I believe that would be the perfect way for Geoff and crew to have their cake and eat it too. And I think gamers and developers all around the world would be much appreciative of that, especially since E3 in the summer is basically as good as dead now.

While last night’s award show was far from the worst thing I’ve ever seen, I don’t think there has been one that showcases the absolute identity crisis that The Game Awards currently have. It needs to decide whether it wants to be an awards ceremony or just be a new event to show off upcoming games. You can one or the other or even both at different times but they can NOT be at the exact same time. A sneak preview or two is fine but that’s not what the majority of an awards show should consist of. It just makes things awkward, confusing, and quite frankly insulting to those that put so much work and effort over the years with games only to get less than a minute to give a speech they have been waiting such a long time to give. And that’s not even going into other factors not addressed such as the massive amount of layouts and the poor treatment that developer have b, plenty of which will no doubt play a factor once the inevitable strike in the gaming industry does appear.

Regardless, it’s time for The Game Awards to look itself in the mirror and figure out what in the world does it want to be. Make up your mind or else things will only continue to get worse and worse with each new show every year!

It’s in your hands, Geoff Keighley! May the gaming gods have mercy on your soul (Not really!)

And here’s an article that dives deeper into the rough year that developers have had in gaming and what The Game Awards failed to address: