Well, ladies and gentlemen, it’s finally happened! Most of us probably thought this day would never come but it finally has! This week, Microsoft has announced that Halo is coming to the PlayStation 5!
I repeat because this bears repeating: HALO IS COMING TO THE PLAYSTATION 5!
Imagine telling yourself that over 25 years ago, around the time where SEGA was failing in the console business and would eventually be forced to put Sonic on Nintendo consoles! Xbox and Microsoft fans all around the world got to experience just that this week when Microsoft announced Halo: Campaign Evolved, a remake of the campaign for Halo: Combat Evolved, for the PlayStation 5, set to come out in 2026, alongside the PC and Xbox Series S/X!
To say this announcement is big news would be a MASSIVE understatement! This was not only an announcement of a new remake of a beloved classic but this was the announcement that Microsoft has finally thrown in the white flag in the console war!
They have acknowledged that they are no longer serious about convincing others that their console is the best of them all! They have acknowledged they are no longer at the top of the game at what they do in regards to console making! They have acknowledged that their once beloved exclusive IPs such as Halo are better off being shared with their neighbors rather than staying strictly at home where they previously belonged! Above all, they have acknowledged that the console war is now officially over, and both Sony and Nintendo have won!
For those that have been following the gaming world for the past few years, you probably saw this coming from a mile away! It was just last year where Microsoft was considering the idea of moving their well-known IPs and prior exclusive franchises to other consoles in response to the lackluster sales of the Xbox Series S/X! (Something which I did write about and will leave a link for at the end). And for the most part, we are starting to see that in action!
First came Sea of Thieves, which made it’s way onto the PS5 on April 30th, 2024! Next, came Indiana Jones & The Great Circle, which was previously an Xbox exclusive that eventually made it’s way to the PS5 around Spring time of this year! Then, came Gear of Wars: Reloaded, a remaster of 2015’s Gears of War: Ultimate Edition, came to the PS5 in August of this year! And finally, for the final nail on the coffin, Halo, perhaps Xbox’s biggest and most beloved gaming franchise, is set to come out on the PS5 next year!
Not gonna lie, a big part of me is sad about this! The console wars was among the most fun things about pop culture and entertainment throughout the 21st century! It made for a nice distraction for all the political chaos that was going on from around the world, going back and forth on who is delivering the best among video games! Sure, there might’ve been a bit too much name calling and obnoxious fanboy behavior but to most people, it was mostly all tongue-and-cheek and felt it was always encouraging the likes of Microsoft, Sony, and Nintendo to deliver the best possible product imaginable for players and gamers all around the world!
However, things have changed! Now, Microsoft more than likely has slammed the door shut on being serious on participating in any future consoles wars! They no longer se themselves as being enough to compete with Sony or even Nintendo! Those two companies have their consoles, exclusives, and overall brand pretty much logged in for the foreseeable future with no momentum slowing them down! Sure, they might’ve made their mistakes in the past with the likes of the disastrous handlings of the PlayStation 3 (at least at launch) and the Wii U but they were at least able to bounce back from those missteps and come back stronger than ever with the PlayStation 4 and Nintendo Switch! It doesn’t seem like Microsoft will be able to have that kind of redemption arc in the near future!
And you know what, they literally have NO ONE to blame but THEMSELVES! Everyone has been calling our their bulls**t ever since the Xbox One reveal back in May of 2013! And not only did they not improve from their mistakes of that but they basically doubled down on it! From confusing console titles to severe lack of exclusives to absurd prices to the killing of physical media to the focus on anything but the actual gaming experience, Microsoft brought down the downfall of the Xbox on themselves! Despite having over the past 12+ years of getting a chance at redeeming themselves, they have only dig themselves further and further down! And it’s now gotten to the point where they have no choice but to share their exclusives onto other consoles for the foreseeable future!
While Microsoft has gotten on record in saying that they are in preparation for their next gaming console, I don’t think anybody will ever take them seriously as being a legit threat to Sony and Nintendo ever again! Unless they are able to complete the biggest comeback arc in the history of gaming with their next console (assuming that even gets made), the days of Microsoft being an absolute dominate force in gaming and entertainment are long gone! So much so that they shouldn’t even bother with a new console because that will likely do even worse numbers than the DreamCast, especially if the rumors of it being over a thousand dollars is true!
Once again, Halo: Campaign Evolved, a remaster of the campaign of the original Xbox exclusive, Halo: Combat Evolved, will be coming to the PlayStation 5 in 2026, alongside the PC and Xbox Series S/X!
The console war is officially over!
RIP Xbox (2001-2025)
Also, Microsoft, if you are seriously considering shipping your prior exclusives onto other consoles, would you be willing to get together with another certain gaming studio that once partnered with you but are now with Sony for a remaster of a certain gem of game from over a decade ago?!
Marvel Rivals has been the most talked about video game at the moment. Since it released for free back in December, Marvel fans and gamers cannot seem to stop gushing over how good this game really is. While the overall premise of the game is nothing more than “Overwatch but with Marvel superheroes” with a few live service elements from Fortnite throw in there for good measure, it’s overall variety in terms of it’s seasonal content and expansive, colorful roster of Marvel’s most iconic comic book characters has been the main features that has had folks keep coming back to it. From the immersive gameplay to the intriguing maps/setting to the appealing art style to the fun as hell banter that is played through every single match, this has perhaps been the most successful Marvel related thing since well……Avengers: Endgame. The one main Marvel feature of the 2020s that seems to have united Marvel fans, comic book fans, and gamers worldwide for this fun and immersive experience. I have put over 60 hours into this game since it launched and I still find myself keep coming back for more. If that’s not the sign of a great game with a ton of replay value, I don’t know what is.
However, that hasn’t stopped the game from running into it’s fair share of “controversies”. I put controversies in quotes because I don’t think it’s so much as big of a deal as what certain people are making it out to be but more of it’s not as big of a deal that certain people WANT it to be. In the sense, that this isn’t really being seen as outrage as angry YouTubers would want you to believe outside of some accounts on Twitter and Reddit along with an article or two that was clearly designed for rage bait clicks for folks that were stupid enough to take the bait.
You might be thinking I’m talking about the supposed censorship that took place with key words being banned from the game such as “1989”, “Free Taiwan”, “Hitler”, and “ISIS” or the cringeworthy modes of Presidents Joe Biden and Donald Trump as Captain America being taken down (Seriously, that was the most cringeworthy shit EVER!!!!!!). You would be……surprisingly wrong there. (Seriously, how in the world did that controversy just….drop off the face of the earth?!)
What I’m talking about are the eye opening designs of the characters that are presented in the game, most notably the female characters. With certain folks complaining that the designs are too sexualized, too male gazing, and too pandering to the “goon” squad. And with the recent season update that includes Emma Frost and the announcement of the game receiving swimsuit skins later this year, to tie into Marvel Comics’ revival of their Swimsuit special, there has been nonstop “gooner” allegations helmed against this game.
I get that certain folks need to have this conversation over this supposed “controversial” subject matter over this game because well…..it’s 2025 and literally everything needs to be a major talking point about something that is no where near as interesting as everyone is making out to be. All it takes is one clickbait tweet, a juicy quote from an article, or a rage-inducing title of a video to get certain folks fired up and feel like they need to defend something so trivial and minor or else……it will disappear forever because it made a certain someone upset. But in the case of Marvel Rivals, this “gooner” controversy is essentially of an example of a big snowball that certain folks feel the need to push down the mountain, making what should be a minor issue into something major because they couldn’t leave things well enough alone and just not take the bait. The whole “this game is made for the goon squad” is the main element that’s got certain folks triggered….and it’s absolutely hilarious.
The design of female characters in games has been a real toxic discussion over the years. For a while, certain folks have been complaining about women in gaming not being “attractive” enough. This has been seen as a response to backlash over the years of video games being sexist towards women and the majority of female protagonists in games being designed more with male gamers in mind as opposed to female gamers. Characters such as Kay Vess from Star Wars: Outlaws, MJ from Marvel’s Spider-Man 2, and Ciri with the new upcoming The Witcher VI have been subjected to major controversy for their designs. The main talking points around them being that they didn’t look hot enough, had too much “masculine” features, and being made ugly “on purpose” for…..reasons I can’t even comprehend. So much so that there are folks that refused to play those games and many others just because none of the women in them gave them a boner.
Although, there have been some notable exceptions, particularly with games made by Eastern developers, in recent memory that have gone out of their way to make the women in their games as easy on the eyes and visually appealing as possible. Characters such as Tifa Lockhart and Aerith Gainsborough from Final Fantasy VII and the women from Stellar Blade being recent examples of this. Although, there’s has been some hype over the Western developed Grand Theft Auto VI because of how fine the new girl, Lucia, looks in it and…..I guess there’s that. However, there hasn’t been one instance in recent memory where you can tell the main playable female characters were made to look as good as the developers can possibly make them than with Marvel Rivals.
Whether we are talking about Black Widow, Scarlet Witch, Storm, Magik, Hela, Emma Frost, Sue Storm, Luna Snow, Mantis, Psylocke, Dagger, or Squirrel Girl (I left out Peni Parker for a reason!), the women in Marvel Rivals have tended to shine in more ways than one. This most notably comes from their gorgeous outfits, unlockable/buyable skins, flawless hair, and the thick..well….”layers” to their designs. Because of all that and more, I can’t imagine there are certain folks that did NOT want to play as any of those characters just because of how good they look. (There’s a reason that Storm has been one of my top 3 playable characters since launch). While many people have applauded the game for these appealing designs that makes it feel like these characters were ripped straight out of the comic books and stayed true to their original forms, there are those that have condemned it, feeling like it devalues the women of the game in any way or that it’s relying on sex appeal in order to keep the services going for the foreseeable future.
And these aren’t just the typical far-left extremists that certain folks are letting you to believe but even the ones on the other far end political stretch (A.K.A. the “woke” right) that have condemned the game for making the outfits of the female characters too revealing, too slutty, and too “inappropriate” for children. (I wouldn’t be surprised if these are the same kind of folks that constantly blame games like Call of Duty and Grand Theft Auto for all of the world’s problems instead of….well….themselves!) And I don’t think I need to go into this recent “GoonerGate” controversy (Yes, that is a real thing!) that I’m sure the game itself has been dragged into because of that. While I can understand a viewpoint or two of this matter, I do think this whole thing is being blow WAY out of proportion by such a small minority.
Yes, I am someone that advocates for my ladies to be well written and fun to play as in games that amounts to them being more than just being sexy eye candy. Yes, I am also someone that doesn’t let how good (or bad) a pixeled female A.I. looks determine my feelings on a video game. However, I do NOT think whatsoever that the way that the women superheroes look in Marvel Rivals detracts from their characters or makes me think of any less of them as a part of their characters history. If anything, it makes me think more of them as characters.
While the game itself might not have it’s own campaign or characterization for the women outside of some good banter and visual flare, they do feel very in-line of how I (and many others) view them as characters in comics, movies, and even games. It’s not just their amazing looks that makes them appealing, it’s their special powers, unique gameplay, suitable voice work, and the way they play off the other characters that make them stand out in the best ways. And even the women with the most revealing outfits, you can tell they feel the most confident about themselves when they wear it. It’s their attractiveness and femininity that empowers them to be the best version of themselves and NOT the other way around. And the best part of it all is that it’s not just the women that look good in Marvel Rivals, it’s the men too.
While the male superhero counterparts may not be as hyper-sexualized as their female counterparts, they too have great and fitting designs that looks like they were ripped straight out of the comics. You can’t tell me that Spider-Man, Wolverine, Iron Man, Captain America, Thor, Hulk, Black Panther, and many others don’t look the way they are suppose to and don’t fit them as characters whatsoever. I wouldn’t be surprised if the majority of the designs of this game are considered the definite designs for many newcomers to the Marvel lore. And even the male superheroes that are hyper-sexualized well……they do have great wonders as well.
I can’t imagine how many women (and even some men) that have played this game found themselves themselves gooning over shirtless Namor, daddy Reed Richards, goldy Adam Warlock, completely worthy Loki, totally non-Sebastian Stan Bucky, and twerking Venom with his full cake booty. This is literally a game where both the men AND women get to have fat asses. THIS is the representation that matters!
When it comes to the “gooner” discourse surrounding Marvel Rivals, I see it more as a tongue-and-cheek kind of thing rather than something that should be taken seriously. Because, when playing through the game, you can tell this is all being done out of love, passion, and respect for the characters throughout Marvel’s history instead of pandering and desperation. It would be one thing if the game was bad and you can tell they are relying on attractive men and women to keep the game afloat but that is definitely NOT the case here.
If folks want to continue lambasting this game because of it’s appeal to “gooners”, let them. The game has been a success since it launched during the holiday season and will continue to do so for at least the next few years. I get how annoying online grifters can ruin the fun of something like this because it makes them believe they’ve “won” something and have to keep bringing up irrelevant posts and articles to make certain talking points feel much bigger than they really are. But for folks like us, who can enjoy any game we want without have some sort of bias or pride attached to it, we are the ones that get the last laugh at the end. And also the developers of Marvel Rivals of course.
I also want to keep in mind that if there are women (or even men) out there that do take issue with the way the characters look in the game and have a fair, not extreme, opinion on it, that’s all well and good. I just believe there are FAR worse examples of oversexualized characters in gaming and media that do take away from them as characters if you strip away how good they look. In the case of Marvel Rivals, I strongly believe that (for the most part) the designs of the characters compliment themselves and only adds to the variety of the game rather than take away from it. It’s that nice little icing on a very well made and properly put together cake that anyone can enjoy. And that is perhaps the best possible compliment I can give a game!
In the meantime, I’m going to continue to play the hell out of and enjoy Marvel Rivals! And I recommend you to do the exact same!
To conclude this piece, here’s Knuckles approval ratings of the “mommies” of Marvel Rivals!
Throughout history, video games have had the reputation of being a market exclusivity to boys or strictly a male dominated audience. Despite initially gender-neutral marketing and multiple women having key roles in major games, the gaming marketing crash of 1983 had companies move to marketing video games strictly towards boys, believing that would be the logical move for the industry to survive going forward. Because of that, the majority of video games released back then would often center around male heroes or strong male protagonists.
That’s not to say that EVERY single video game out there had a male protagonist. There have been a handful of successful female protagonists in video games such as Lara Croft from Tomb Raider and Samus Aran from Metroid. But for the most part, video games for the longest of time would have a male protagonist front and center more often than not, with female protagonists acting as a side playable character at best or NPC at worst. And even when the women were playable, they were mostly design with a clear sex appeal and male gaze in mind that was also clearly targeted towards boys and men. However, that has changed dramatically for the better course of a decade.
Recent studies have shown that women are playing a much bigger role in the video game industry than ever before. Women are increasingly represented in the gaming industry, including in senior management and developers. There are more organizations out there than before that provide resources and mentorship to help women succeed in the industry. Best of all, studies have shown that by June 2024, 49% of gamers in the United States were female, an increase from nearly a decade ago when female gamers averaged around 41 to 42%. Needless to say, gaming is much more than just a boy brand now and companies are clearly starting to take notice of it.
And I don’t think there is a more prime example of women having a more dominant presence in video games than seeing the phenomenal lineup of upcoming releases, both mainstream and indie, that is excepted to come out in 2025 and beyond, with a good portion of them either being female led or have a strong female protagonist that is playable. Because of that, I don’t have a choice but to admit it: women are now becoming the face of gaming now and possible for the foreseeable future.
If you don’t believe me, just check out this list of the number of women-led video games that are set to come out in 2025 and beyond.
Eternal Stands
Developer: Yellow Brick Games
Playable Female Character: A Warrior Named Brynn
Release Date: January 28th, 2025
Civilization 7
Developer: Firaxis Games
Playable Female Characters: Amina, Himiko, And Hatshepsut
Release Date: February 11th, 2025
Assassin’s Creed Shadow
Developer: Ubisoft
Female Playable Character: A Shinobi Named Naoe
Release Date: February 14th, 2025
Judas
Developer: Ken Levine (Bioshock)
Playable Female Character: A Young Female Rebel Named Judas
Release Date: March 1st, 2025
Split Fiction
Developer: Hazelight Studios
Playable Female Characters: Mio and Zoey
Release Date: March 6th, 2025
Fable (2025)
Developer: Playground Games
Playable Female Character: Unnamed At This Time
Release Date: 2025
Perfect Dark (2025)
Developer: The Initiative
Playable Female Character: Joanna Dark
Release Date: 2025
Metroid Prime 4: Beyond
Developer: Retro Studios
Playable Female Character: The Legend Herself, Samus Aran
Release Date: TBD
South of Midnight
Developer: Complusion Games
Female Playable Character: Unnamed At This Time
Release Date: TBD
Wuchang: Fallen Feathers
Developer: Leenzee
Female Playable Character: Wuchang
Release Date: TBD
Retrieval
Developer: 333 Studios
Female Playable Character: Hana Losche
Release Date: TBD
Okami 2
Developer: Clover Studio
Female Playable Character: The Japanese Goddess Known As Ameraterasu
Release Date: TBD
Untitled Tomb Raider Game
Developer: Embracer Group
Female Playable Character: The G.O.A.T. Lara Croft
Playable Female Character: A Female Ronin Named Atsu
Release Date: 2025
Grand Theft Auto VI
Developer: Rockstar
Playable Female Character: Lucia
Release Date: 2025
Intergalactic: The Heretic Prophet
Developer: Naughty Dog
Playable Female Character: A Bounty Hunter Named Jordan A. Mun
Release Date: TBD
And there’s plenty more that I’m sure I’m missing!
It goes to show just how bolder and more confident gaming studios are getting when it comes to releasing more gaming titles with playable female protagonists. This is the type of progress that you wouldn’t imagine seeing several decades ago because it was mostly the boys that dominated the marketing and demographic. Could you imagine seeing that many upcoming female-led games 10 to 20 years ago?
Could you imagine Rockstar taking a chance with a female protagonist front and center for GTA V in the hopes that it wouldn’t affect sales? Would Sucker Punch have been bold enough to change up the protagonists from male lead Sakai to female led Yotei? Imagine Naughty Dog having the balls to make back-to-back games where the only playable characters were women? If that’s not the sign how times have changed when it comes to demographics for video games, then I don’t know what does.
If even a handful of the titles I suggested are successful, this will no doubt push boundaries and make room for even more women in the industry than before. If Wonder Woman, Tomb Raider, and Metroid can continue to honor the legacy of their beloved female leads, then those IPs can continue to expand even more. If Fable, Ghost of Yotei, and The Witcher 4 is able to prove that their female leads can be just as acclaim and successful as their male leads in their own respective franchises, then that will undoubtedly lead to more female-centric games in the future. If original projects like Intergalactic: The Heretic Prophet can sell enough copies on their own, then more original female-led games will be surely to come. And of course, if GTA VI is able to gain even an ounce of the success of GTA V, that act alone will make female characters more playable in games than ever before. The future of gaming is looking female…….and it feels just right.
And if this momentum continues, there’s no doubt come this time come 2028, the percentage of male and female gamers will be at a complete 50%, proving that video games belong just as much to girls as it does to boys. It’s only then will the gender balance be completed and there will be room for video games for just about anyone, regardless of your gender. Perhaps then we can put this discussion of needed progression and pushing boundaries aside and just treat any game with a female protagonist as we would with a male protagonist. If that is the true goal, then it’s on the verge of being complete.
Regardless of what your stance is in all of this, there is plenty of evidence to suggest that women are leading gaming in 2025 and beyond. There are more women creators and gamers than ever before and the next main lineup of games for the next few years will clearly have plenty of playable female characters and then some. If it’s all done well and is even remotely successful, this will only be the beginning.
And speaking as a male gamer who has always loved playing as female characters and has a good handful of female-led games that are among my most favorites of all time, I can not wait!
Sonic the Hedgehog 3 is set to hit theaters very soon and it’s perhaps the most anticipated movie for the rest of 2024. In what has been a very chaotic year, what better way to cap it all off than with our favorite blue hedgehog squaring off against our favorite lion baddie in Mufasa just days before Christmas. We’ll see if the box office race ends up being closer to Barbieheimer from July of last year or Memorial Day Weekend 2011 where Kung Fu Panda 2 got dominated by The Hangover Part II (I will still never forgive the world for that!).
Even so, I don’t think it’s hyperbole to say that it has been a really exciting time to be a Sonic fan as of late. Since the 2020s rolled around, Sonic fans have been getting a lot of new and exciting content to enjoy. You got some new quality games such as Sonic Frontiers, Sonic Superstars, The Murder of Sonic the Hedgehog,Sonic Dream Team, and Sonic X Shadow Generations, you got some new tv/streaming series with Sonic Prime and Knuckles, and of course, you got the two new Sonic movies with the third one coming out very soon with an insane amount of hype from Sonic fans and even common moviegoers alike. That’s not to say that ALL of the content I’ve mentioned have been successful or critically acclaimed (Sonic Superstars suffered from abysmal boss fights, Knuckles turned into the Wade Whipple Show once the actual plot got going, and just imagine how much of a drop in quality Sonic Prime would have suffered from if Shadow was NOT in it) but for the most part, there has been more good to come from Sonic than bad for the majority of the 2020s.
It’s all of this and more as to why I believe that Sonic is about to achieve a new level of peak with the release of Sonic the Hedgehog 3. The kind of peak that this franchise was able to achieve during the Genesis and Dreamcast days. The kind of peak that would put Sonic on the roadmap as an IP that demands to be taken seriously in any form of media. The kind of peak that I thought we were getting with the franchise in the early 2010s after Sonic Colors and Sonic Generations. Lastly, the kind of peak that will see the 2020s as being a new renaissance of Sonic the Hedgehog and make the Blue Blur more popular than ever.
This all started with the release of the original Sonic the Hedgehog movie back in 2020. It was a movie that was met with initial controversy due to many fans not taken too kindly to Sonic’s movie design. About a week after the backlash against the movie ensued, director Jeff Fowler announced that they would go back and fix the design of Sonic into a brand new one that would look more faithful to the character. Although this caused the movie to be delayed three months from it’s original release slate of November 2019, it all turned out to be for the better as the movie turned out to be a solid hit at the box office and the casual audience alike. Although it likely would’ve done better in theaters had it not come out before the Covid-19 pandemic hit, it was still enough of a success to greenlight a sequel. It was from that moment where the Sonic brand would transform himself into a multimedia movie franchise.
This led to Sonic the Hedgehog 2, which was considered to be even better than it’s predecessor and the most successful video game movie that does NOT involve a certain plumber with a red hat. It received praised from fans for incorporating many elements from the video games such as the addition of Tails and Knuckles, the Master Emerald, more set pieces that mirror levels from the games, and who could forget the birth of SUPER SONIC!!!! Perhaps the big cherry on top included a post-credit scene that teased the next movie would be focused on introducing the fan-favorite character known as Shadow the Hedgehog, set to be played by the legendary Keanu Reeves.
When it comes to the games themselves, the two main ones that have come out this decade include Sonic Frontiers and this year’s Sonic X Shadow Generations. With Sonic Frontiers, while the initial critical reviews were quite mixed, the fan response was much more positive. The majority of the praise went into the open zones, giving Sonic more freedom to control than ever, the boss fights, the soundtrack, and containing some of the best writing that this series has had in ages, particularly involving the characterization of the main cast of characters we’ve all come to known and love over the past few decades. It definitely had it’s flaws, particularly the unpolished cyberspace levels and a handful of unnecessary elements added to the gameplay (*cough* Pinball level *cough*), but even the more mixed reviews agreed that it was a step in the right direction compared to the last few main Sonic games and set the future of Sonic with a really solid foundation to build upon with upcoming games.
With Sonic X Shadow Generations, it made for perhaps the most well received Sonic game that the series has had in a very LONG time. It gained a reception that it has perhaps not been seen since the days of Sonic Adventure or the Gameboy/DS adventures with Sonic Advance and Sonic Rush. Not even the original Sonic Colors and Sonic Generations got this amount of praise attached to it at the time which both games came out. A 2024 remaster of Sonic Generations updated to modern consoles/PC would have been satisfying enough to longtime fans of the series but what makes this one stand out stronger than most is it’s inclusion to a brand new story mode involving fan-favorite Shadow the Hedgehog. It’s able to do Super Mario 3D World + Bowser’s Fury even better than the actual Super Mario 3D World + Bowser’s Fury. With incredibly unique level designs, crazy and out-of-this-world set pieces, masterfully done remixes, a gameplay style that manages to combine the best elements of Generations and Frontiers respectively, and even quite a touching story about Shadow and the two people he cares about the most in Maria and Gerald Robotnik. This even manages to make Black Doom less lame. That’s how good this game is!
When it comes to the other games that have come out in the past four years, they were mostly a mixed bag but nothing that indicated a complete and total failure. Sonic Superstars could have been a solid and newly original 2D Sonic game but suffered big time from the inclusion of it’s new mechanics and horrible boss fights, Sonic Dream Team made for an enjoyable mobile game but could have fared much better as an actual console game, and The Murder of Sonic the Hedgehog is about as good of an April Fools Joke as one could hope and made for one unique love letter to the fans. Even so, there has yet to be a single Sonic game to come out in this decade that gained as much of a universally negative reaction on the levels of Sonic 06 and Sonic Boom: Rise of Lyric. If that alone is not a step up from the past two decades, then I don’t know what is.
And now we are about to have Sonic the Hedgehog 3 arrive worldwide in theaters! Not only is this meant to cap off to what SEGA originally dubber 2024 as the “Year of Shadow”, but it might just be the thing that expand Sonic’s popularity even further than ever before. Just imagine the numerous amounts of possibilities that can come from the Sonic franchise if Sonic 3 is a hit!
We’ll have more film installments and tv/streaming series that could expand upon the cinematic universe of Sonic even further, we’ll have upcoming that will receive more hype and anticipation than before because of newer fans that will be getting into the series, and we’ll see a new appreciation for Sonic that we perhaps have not seen throughout the entire 21st century. If Sonic 3 delivers, I would not be surprised if any if not all of these outcomes are possible.
Even so, there is more reason to be optimistic about the future of Sonic the Hedgehog than ever before. And I imagine that optimism will only grow once Sonic 3 is released to the general public and we get updated on what future Sonic games, movies, and shows is set for the future.
With the recent releases of Tomb Raider: The Legend of Lara Croft, now is a good time to talk about what I consider to be the best video game shows ever made. Despite all the constant negative reputation surrounding films that acts as adaption of well-known gaming franchises, I think most would agree that there has been an enormous quality leap for those in recent years. Perhaps it has to do with more cast and crew involved with these projects nowadays that actually have a knowledge and respect towards the property it’s based on but, it’s definitely nice and refreshing to see better video game adaptions come out as of late, especially after several years of folks claiming that video game just can’t work in movie or show form whatsoever.
12.) The Cuphead Show
While the Cuphead games contained the most Walt Disney-like animation that work for a show, I believe very little actually assumed that it would have enough substance to carry an entire show. However, this adaption helmed by Netflix was able to surprise die-hard fans and even newcomers alike.
Granted, it resembles very little of the actual story or gameplay of the games. Instead, it operates as a throwback to that traditional hand drawn animation which it’s own style is clearly based upon. It’s all about Cuphead and Mugman going on adventures together and getting themselves into trouble alogn the way. That allows for all the traditional boss fights from the games to appear along with a handful of new characters thrown into the mix. While it acts more as trying to capture the medium than the story and gameplay of the games, The Cuphead Show is still able to keep that cheerful and uplifting feel of the games.
11.) Sonic Boom
Sonic the Hedgehog has had quite a bit of shows to come out throughout his history. There are those 90s kids that grew up with Sonic Satam and Sonic Underground, there’s the 2000s kids that had Sonic X, and we also now have the 2020s kids that have Sonic Prime and recently Knuckles as their generational Sonic shows. However, it might just be the 2010s kids that have been the luckiest as Sonic Boom is the one cartoon that got the most right about the Blue Blur and his friends.
Even though the games which the shows was based upon ranged from underwhelming to just plain awful, the show contains some of the best and wittiest writing the franchise has ever seen. Putting the spotlight on Sonic, Tails, Knuckles, Amy, Eggman, and a new character named Sticks, it was able to be the best kind of Saturday morning cartoon, using the smart humor, beautiful animation and non-stop action to show the best of are colorful cast of characters. Oh, and there’s even a sequence where Knuckles talks about the importance of gender equality, bringing out the feminist side of him! If that right there is not enough to impress you, then what is wrong with you?!
10.) Tomb Raider: The Legend of Lara Croft
The newest adaption of our beloved Tomb Raider see the character transiting between the Survivor trilogy and the original series of games. This is able to deliver entertaining globe-trooping adventures with Lara Croft and her friends/allies, looking for whatever treasure and resource might be valuable to them or to keep out of the hands of trinity. Hayley Atwell is as pitch-perfect as the character as you would expect (which will make you wonder why she was never casted in this role before and/or in live-action) and there are plenty of fun easter eggs and nods for fans of old and new of the series.
It may not be the very best from the library of video game adaptions from Netflix and certainly doesn’t have the most unique animation out there but for what it’s worth, Tomb Raider: The Legend of Lara Croft gives Lara Croft the justice she deserves. Fingers crossed for a Season Two!
9.) Gangs of London
Far from the most famous video game out there, this British crime drama is actually an adaption of a PlayStation Portable exclusive that came out in 2006, the third installment in the Getaway series. Even if you take that out of the way, it works well as it’s own interesting crime drama.
Gangs of London follows the trouble that has emerges among the streets of the capital city of England, following the assassination of an influential mob boss. The search to uncover the mystery of this murder might be pretty bloody and violent along the way but plenty of focus is presenting shady deals, tense atmosphere, and street-level politics. If crime dramas are your jam, this will definitely suit your cravings.
8.) Carmen Sandiego
Here’s a video game adaption that has perhaps slipped under the radar to many folks out there. After all, I don’t think anyone would expect that a show adaption based off of educational series of video games could make much for it’s own show. However, this Netflix exclusives series was able to work quite well as that.
Featuring a very recognizable cast with the likes of Gina Rodriguez, Finn Wolfhard, and Dawnn Lewis, Carmen Sandiego is able to provided a nice Indiana Jones-like spin, where it’s about the protagonist searching for certain McGuffins along with learning a valuable lesson or two along the way. This might be a very kid friendly show but there is definitely something in here that adults can get into as well. There’s not many folks out there that are aware of this show’s and even games’ existence. But now that you know, check out Carmen Sandiego whenever you can and I believe you won’t regret it.
7.) Twisted Metal
With an adaption of a series of games that is as crazy and wild as it comes, you would expect a show to be able to live up to that feel with not much difficulty. And you would be right entirely!
Twisted Metal is a video game show that was able to breath new life to it’s 1995 gaming counterpart. Aided by an engaging lead with Anthony Mackie, it’s able to successfully translate the dark humor and explosive action that had become a staple of the franchise while giving itself it’s own unique personality and feel to the whole thing. If you are burned out by cheesy, over-the-top action movies, this might not be for you. For everyone else, this will you give your cheesy, over-the-top action movie fix. And it’s all the better for it!
6.) Cyberpunk: Edgerunners
Yes, Cyberpunk 2077, the game which this was based on, was quite polarizing at it’s 2020 launch due to it’s infamous glitches and technical problems, only recently becoming a respected title after the majority of those problems got fixed. That doesn’t change the fact that Cyberpunk: Edgerunners was able to be a big success right out of the gate in 2022.
Whatever missed potential the original game may have had is greatly fixed here. Fully utilizing a techno megacity that is run by crime and corruption, what is able to carry the series the most is it’s unique visual style, standout action sequences, and a frenzied narrative that is easy to get hook by. Regardless how you feel about the game to this day, Cyberpunk: Edgerunners is able to work for fans that stuck along with the game since launch and those that love a good sci-fi anime.
When compared to other video game adaptions out there, this can be seen as The Simpsons or SpongeBob SquarePants of video games shows. A long running animated series, expanding upon multiple generations of fans but still has sustained enough popularity and success to warrant going on for as long as it has had.
After a handful of decades since the franchise first actual game, the animated adaption came around and was able to be the best possible version of itself. Even with it’s animation style clearly being inspired by anime, it is different just enough from traditional Japanese animes that it doesn’t quite qualify as that. None of that changes the fact that Castlevania works very well as it’s own animated series.
As it’s best, the show’s biggest strength is the ability to balance horror, mystery, and action without losing it’s cohesion. Complimented by stellar fight scenes and well-done character development throughout, it at times feels like watching cutscenes from one of the games in the BEST way possible. By being able to capture the game’s most important elements and fitting it all to a compelling narrative, Castlevania works wonders as it’s own show. It may not be quite an anime, but I bet even the folks in Japan were very happy with this series.
3.) Fallout
The recent smash hit of a video game show that just began streaming on Amazon has been one of the most delightful surprises of 2024 thus far in terms of entertainment. Fallout was able to work greatly as an adaption that honored the source material is was based on (despite some potential retcons here and there) while expanding the overall world to new audience members all around the world.
Aided by an INCREDIBLY likable and talented cast with Ella Purnell’s Lucy, Walton Goggin’s Cooper Howard, and Aaron Clifton Moten’s Maximus, this series puts the focus on a handful of scrappy survivors fighting their way through a nuclear apocalypse in different parts of a retro-futuristic America. Even with it’s rather serious stakes throughout, the show never forgets to be lighthearted and fun when the moments require it. With a perfectly balanced tone, engaging protagonists, and top notch production values, Fallout earns itself a spot as a new gold standard for video game adaptions and shows.
2.) The Last of Us
Despite it being based on a video game series, it was a no brainer that The Last of Us could perfectly work as a it’s own show. After all, the games themselves aren’t so much driven by the gameplay but by the deep narrative and resonate themes that has made fans attached to the franchise. And it’s those reasons and more why this HBO Max series is able to work as well as it did.
While it does stay as close to the source material as possible, enough changes are made that are justified and contribute greatly to what the series has always stood for. Joel and Ellie are arguably a more likable pairing here than they were in their own respective games, portrayed wonderfully by Pedro Pascal and Bella Ramsey, as the series allows for their relationship to be more fleshed out along with the other characters of old and new we meet as the show goes on. If there was somehow any doubt that The Last of Us could NOT work as it’s own show, this adaption could not have prove those doubters more wrong if it tried.
1.) Arcane
I will say straight up front. I have never played a single League of Legends game nor do I recall watching a single gameplay video of any game from that franchise. None of that changes the fact that Arcane is not only the best adapted video game show of all time, it’s legit one of the best animated series that I have ever seen. That is no exaggeration in the slightest! It’s is simply THAT good!
If it’s not the wonderfully realized worldbuilding and animation that is enough to draw you in, it’s the tremendous voice cast and compelling characters that is able to back that up perfectly. Presenting the best sister conflict in recent memory, Arcane follows Vi and Jinx, once sisters, that find themselves at odds with one another with tragedy and conflict erupts in their city. There is not a single beat that misses here and completely works no matter if you played the games or you are completely blind to any LoL lore. Even if I’ve never played a game, I can just tell by how much love and care when into making this show that it does its source material great justice. If there is only one show on this list that you are able to watch, please make it Arcane! It’s simply PHENOMENAL!
And here’s my list of the top 15 video game movies!
Lara Croft was given her next entry in 2018 with the release of Shadow of the Tomb Raider. This acted as a sequel to 2015’s Rise of the Tomb Raider and the 12th main installment in the Tomb Raider franchise, as well as the third and final entry of the Survivor trilogy. However, this time around, the game would NOT be made by Crystal Dynamics, in large part due to their commitment to Marvel’s Avengers. It would be Eidos-Montreal taking over developing duties with Square Enix Europe publishing the game. Crystal Dynamics did offer full support during the making of the game.
Development for Shadow of the Tomb Raider began shortly after the completion of Rise of the Tomb Raider, lasting until July 2018. It was designed to be the conclusion to Lara’s journey that started with the 2013 reboot, with a key theme being descent both through the jungle environment and into her personality. The setting and narrative was based on Mayan and Aztec mythologies, with the team consulting historians to create the architecture and accurately portray the people of Paititi. The gameplay was adjusted based on both fan feedback from the previous two games and the additions that Eidos-Montreal wanted to incorporate, most notably swimming and grappling while increasing difficulty tailoring. The game cost an estimated of 110 to 135 million dollars to make, making it one of the most expensive games ever made.
Shadow of the Tomb Raider released on the PlayStation 4, Xbox One, and Windows on September 14th, 2018, later releasing on the Linux, macOs, and Stadia in November 2018. The game did receive generally positive reviews but not nearly on the same level as the previous two games. While it was praised for putting more emphasis on the challenge tombs and puzzles, others have felt that the gameplay for this rebooted set of games had gotten stale and no longer have any innovation to boot. Despite the initial slow sales, the game would eventually sell nearly nine million copies worldwide, a total of 8.9 million to be exact.
When it comes to the three games of the Survivor trilogy, Shadow is probably the one that I remember the least. At the time it came out, I was still on cloud nine with Marvel’s Spider-Man and didn’t pay much attention to this game, despite being a big fan of the first two games. I did Redbox the game back when they still had games you could rent and never went back to it after that. I was able to get the game for free when it came out for the PlayStation Plus. For what I recall, I was rather lukewarm against the game. I enjoyed it well enough but felt it didn’t hold a candle to it’s predecessors.
Now that plenty of time has passed and I’ve gone back to the game since, how does Shadow of the Tomb Raider hold up now? Let’s find out!
Story:
Taking places months after the events of Rise of the Tomb Raider, Lara Croft and her friend Jonah have dedicated themselves to stop the Trinity from doing any possible damage to the world. The two track trinity to the city of Cozumel, Mexico, uncovering an operation that was led by the head of Trinity’s High Council, Pedro Dominguez. Upon investigating the city’s tombs, Lara uncovers a dagger, which references a hidden city and a “silver box”. Despite the dagger being accompanied by murals portraying a Mayan apocalypse, Lara ignores the warnings and takes the dagger. However, she is captured by Dominguez and takes the dagger, informing Lara that her actions have triggered a series of events that will to the Mayan apocalypse that is referred to as “The Cleansing”. An apocalypse that Trinity believes would bring an end to the Sun. Dominguez states that he will bring a stop to The Cleansing and remake the world in his image with the power of the dagger and silver box.
The first strike with this upcoming apocalypse starts with a tsunami that destroys Cozumel. Lara and Jonah are able to survive but their actions cost the homes and lives of the townspeople. Tensions rises between the pair which Lara insists on going after Trinity and the box on her own. Jonah, however, refuses, and demands that they stay to help the townspeople. The first cataclysm of the apocalypse begins with a tsunami destroying Cozumel. Lara and Jonah are able to escape, but tensions between the pair rise as Lara insists on going after Trinity and the box, versus Jonah’s desire to help the townspeople. Despite the pair on the verge of breaking, the two track down Dominguez to the Amazon.
It’s then that the mission with Lara and Jonah is clear: stop Dominguez and Trinity from trying to rebuild the world or all of their missions against the trinity will be for nothing. As the journey goes on, Lara becomes more unhinged as she discovers more about the Trinity and the ties to her past. If her mission is successful, Lara Croft will at long last become known as the definite Tomb Raider.
When looking at the story for Shadow of the Tomb Raider as a whole, it’s a frustratingly mixed bag. It contains both the very best and very worst plot aspects of the rebooted Tomb Raider franchise. Shadow is confirmed to have different writers compared to the previous two games and it’s clear as daylight, much like how it was noticeable that Arkham Knight had different writers compared to Arkham Asylum and Arkham City. While this story might have worked strongly as it’s own thing, it’s biggest downfall is trying to tie it in to previous two games, making the entire foundation of the Survivor trilogy collapses within itself.
Remember that James Bond film that came out a number of years ago called Spectre? Much like Shadow, that was an entry into the franchise that tried to tie everything together from the previous Daniel Craig films, to have the film acted as some sort of culmination of the rebooted 007 films thus year. However, because it was obvious this was not planned out from day one, it didn’t work in the slightest because of how little the connections made any sense in the grand scheme of things. Instead of expanding upon the world of James Bond, it just made that world feel much smaller and carry less weight than before.
That’s something that the story of Shadow of the Tomb Raider unfortunately falls victim too. In it’s attempt to tie the villain clan of The Trinity to the previous two games, making it feel like they were the ones behind the troubles that Lara has gone through during this entire trilogy, it makes everything the game attempts to expand upon feel very contrived and unnatural in every way. Not only introducing a number of retcons to the previous games in an attempt to connect what was previously interconnective plotlines, but it makes The Trinity as a whole comes across as rather stupid and not as threatening as before.
The only real moments that work with The Trinity is when they try to guilt trip Lara into the troubles she caused up to this point. The fact that she has killed and slaughtered so many people and found herself chasing her own footsteps basically makes her no different to her enemy counterpart. That in of itself plays a role in Lara’s arc where she is much more unhinged than rather before, making her feel a bit like a villain in some cases. While that might put off die hard fans that always see Lara as a hero who rarely does much evil, Shadow of the Tomb Raider is actually able to make that story aspect work more than it should.
Speaking of which, if there is one thing that the story of Shadow does rather well, it’s wrapping up the story arc of Lara Croft respectively. If you take away the rather forced connections with the previous two games regarding The Trinity, the main development for how main character feels rather whole by the end of the game, making it really feel like Lara at long last has become the true Tomb Raider. It’s a similar fashion as to how satisfying it felt for Peter Parker to finally become the true Spider-Man by the end of Spider-Man: No Way Home. Even if the overall arc was a slow burn and occasionally rather muddled, it all feels worth it by the end with the way we see our main protagonist develop and changed throughout the course of three installments.
It’s especially interesting to see Lara be more expressive and unhinged this time around, sometimes letting her emotions get the better of here. You really get the sense that Lara has all the pressure in the world on her shoulders here and can not afford any more screw ups. There is no effort to paint Lara Croft as a flawless goddess who can do no wrong. Even if she is given as much plot armor as a video game could provide, she does still have her faults and obstacles that she must overcome. If there is one saving grace to the overall story, it is exactly what is done with Lara Croft herself here.
I still can’t help but wish they just brought back Rhianna Pratchett to write the story as she did with previous games. At least then, the story would have felt more cohesive and you likely wouldn’t have these forced tie-ins and unneeded retcons to make the story work. If this was it’s own thing or even the first chapter of the trilogy, it would have fared much better. But to have a climax which feels the needed to introduce several things, disregarded several things from the previous installments, and then tries to tie all of those things at once, it makes the storytelling feel rather clunky and just messy all around. While Shadow deserves credit for bringing it’s main iconic gaming heroine to the finish line by the end, there are PLENTY of trips and falls along the way that make the whole ride feel more bumpy than it should have been.
Gameplay:
As with the previous two games, Shadow of the Tomb Raider is a third person action-adventure game where you take control of Lara Croft as she explore environments across Mexico and Peru. There is also a large hub in the hidden city of Paititi, In these hubs, Lara can raid challenge tombs to unlock new rewards, complete side missions, and scavenge for resources which can be used to craft useful materials.
The gameplay have been giving numerous adjustments along with a few new features. Like it’s predecessors, the game allows players to hunts wild animals, craft materials using resources collected, solves puzzles, and seek out optional tombs and side guests. Shadow in particular features large tombs and more complex puzzles than before in this reboot series. The kind of tombs and puzzles you will have to think for yourself in order to solve it or just cop out and watch a YouTube video on it. That in of itself should make Shadow of the Tomb Raider the most faithful of the new rebooted Tomb Raider games by design. However, there is definitely more to it.
The controls for swimming have been revised, as Lara is able to hold her breath underwater for a longer period of time thanks to the inclusion of air pockets. She has the ability to rappel down a cliff using her climbing axe and rope. Stealth is more important here than before, as Lara is able to disengage from combat when she escapes from enemies’ line of sight by camouflaging herself in mud, hiding in bushes, or blending into densely vegetated surfaces. There’s also a new barter system that allows players to trade and sell various resources gathered from the areas surrounding Paititi. It’s these kind of adjustments and additions that make Shadow of the Tomb Raider stand out in the best and worst ways possible.
Players have the option to tailor their gameplay experience in combat, puzzles, and exploration with their own difficulty settings. An Immersion Mode enables players to hear the background conversations of the locals in their native languages, when turned off the conversations are heard in the players’ chosen voice over language.
Concept wise, the gameplay should stand out as the very best of the rebooted trilogy. The combat is much more toned down compared to the previous two games, there has been much extra time giving to the puzzle solving and exploration, and there are more challenge tombs to raid then ever before. Yet, there is something that feels a bit off about it.
There is certainly nothing here that is inherently broken or even bad. The controls work exactly the way they are suppose to, the combat is fun during the moments you are encountering enemies, it’s nice to see Lara exploring these multiple different cults and regions, and solving puzzle and tomb certainly require strategy which you would have to think the tactics instead of just mindlessly running and jumping your way through. Oddly enough, it’s the new adjustments that Eidos-Montreal makes here that kinda hinders the game rather than expanding upon it.
You have the upgrade system that is more convoluted than before, taking forever for certain systems to upgrade and feeling way too scattershot. You have a combat and stealth system that are way too tweaked to the point of it feeling rather dumbed down instead of feeling like a legit progression from the previous two games. You have platforming segments and set pieces that are competently put together but lack the cinematic and shock factor of the previous two games. You are given more challenge tombs but they can really muddled with the pacing of beating the main campaign, to the point where going after them feels like a slog and will just slow you down entirely. And you have action sequences that feel too restricted for the first two thirds of the game and only really deliver fully until the last third of the game. For every step forward that the gameplay of Shadow of the Tomb Raider takes, it then takes an immediate step backward.
You really do get a sense that the Crystal Dynamics that made the previous two games were not fully in charge with Shadow of the Tomb Raider. It’s clear that Eidos-Montreal wanted to put their own stamp on the series while embracing many aspects of the first two games. However, just like the story, it feels more like they have to disregarded certain aspects to make that happen, making the experience feel much more muddled than what obviously was attended. If this had been the first game in the reboot series, these flaws might be more acceptable. But after two fantastic games where the gameplay was as smooth and polished as it were, the standards have been held so high that Shadow just can’t reach it.
That’s not to say the gameplay of Shadow of the Tomb Raider is bad in general. It’s definitely competent, playable, and even fun in most areas. However, after the previous two games were able to deliver all of that and more, there is something that leaves much more to be desired here. While certain above average for a main triple A modern game, Shadow of the Tomb Raider definitely feels much more average to below average compared to Tomb Raider (2013) to Rise of the Tomb Raider.
Graphics:
Graphically, the game is just as impressive as it’s predecessors, if not more so in a number of areas. This is probably one of the best looking games of the generation. The attention to texture is on full display, especially with how realistic the mud looks on Lara. The way that the mud moves and leaves trails whenever Lara looks is as convincing as a mud trail has ever looked in a video game. I didn’t think anything could top the snow and water looks of Rise of the Tomb Raider but I was dead wrong.
The motion capture work is very strong as well, clearly being as up to date with technology as you could imagine, helping making the characters movements and animations look as realistic as possible. Although, I kinda wish they didn’t change Lara’s facial expressions and models that much. She looks good but feel more pale and average looking compared to the first two games, almost what you would expect her to look back in 2013 but NOT in 2018. I still think that Lara’s model in Rise of the Tomb Raider was the way to go.
Sound:
Similar to the first two games, Shadow of the Tomb Raider had a different composer at the helm in Brian D’Oliveria. I guess the approach for the Survivor trilogy was to bring in multiple composers that could bring their own voice to the score with each individual installment. Sadly, Shadow has probably the weakest soundtrack of the three games. There was hardly any track that stood out in the ways that they did with the first two games. Not even familiar tracks from the previous two games make a presence here. Instead of the music pumping me way and giving me a much needed energy boost along the way, it does nothing more than just create sound during sequences that need it.
The voice acting and motion capture performances, on the other hand, is terrific. Camilla Luddington gives perhaps her best performance to date as Lara Croft. Thanks to the script giving her more emotional and dramatic moments to act out and the motion capture being as good as they ever been, you can feel Camilla’s facial expressions, emotions, and presence throughout every scene that she is in. Earl Babylon as Jonah also stands out much better here than in the previous game, especially how his character is given more depth and moments where he has to snap Lara out of putting the entire world on her shoulders. The final installment of a trilogy should give plenty of opportunities for the actors to deliver their best and most vulnerable performances to date and everyone did just that.
Downloadable Content:
Shadow of the Tomb Raider released several chapters of DLC that expanded upon the game’s narrative. Each one of these chapters run parallel to the main storyline and the focus on an additional tomb. This is where Lara discovers the source of Mayan influence in Peru, solving the mystery of a missing oil worker, locates an artefact to bolster Unuratu’s rebellion, and then finds a secret that could threaten it. Lara then confronts her own fears as searches for a weapon, leading her to learn of the tragedy that shaped Amaru’s decision to join Trinity. She aids a group of rebels taken by the Cult of Kukulkan, investiage a disturbance at a local temple that turns into a trap laid by Trinity, and learns the fate of the Yaaxil that survived the battle with Trinity.
A season pass was available that gave players access to seven paths of DLC, which included new narratives, missions, tombs, weapons, outfits, and skills. A version bundling together the main game and DLC, Shadow of the Tomb Raider: Definitive Edition, releasing on November 4th, 2019.
Personally, I found the DLC for Rise of the Tomb Raider to be much more satisfying than this one. Whereas those put more focus on providing extra characterization to Lara Croft, Shadow puts more emphasis on the main villains which I never really cared for in the main series and just adds more convoluted lore to the franchise. If you picked up the Definitive Edition at a reasonable price, then it’s worth a go. However, if you missed out on it back when the game first came out, you didn’t miss out on much.
Conclusion:
Despite the majority of the review being constructive criticism, Shadow of the Tomb Raider is NOT a bad game. It still does have enough what you would want for a quality Tomb Raider experience. It provides the right mix of combat, platforming and puzzle solving, there are more challenge tombs than ever before, it looks stunning, the voice action is top notch, and it does bring a nice logical end to Lara’s arc of her early days as a Tomb Raider. However, it just can’t seem to quite escape those it’s own “going through the motions” feel to it and the story basically gives hindered by trying to tie itself to the previous two games instead of feeling enhanced.
The combat, platforming, and puzzle solving are fine but they don’t feel evaluated to the next level like the previous two games. There are more challenge tombs than ever but you don’t feel as eager to go out of your own way and find them yourself. It concludes Lara’s own arc in a meaningful way but everything around here, from the villains to retcons of the lore, are rather half assed and certainly doesn’t add to the foundation of the first two games. I don’t know if this is because Crystal Dynamics didn’t return this time nor did Rhianna Pratchett return to write the script this time around but Shadow of the Tomb Raider just lacks that overall “WOW!” factor that Tomb Raider (2013) and Rise of the Tomb Raider had.
I would still recommend the game to fans of the series and gamers alike for the right price, especially for those that just want to see how Lara’s overall story wraps up for the Survivor trilogy. However, I just can’t help that the game didn’t live up to it’s fullest potential. There are definitely glimmers here and there for this to be the absolute best and most faithful Tomb Raider game ever made but it can just never quite reach the heights of it’s ambition, instead feeling like it’s get bogged down by them.
Still, I did have fun going back to these games and taking a little trip down memory lane. The newest Tomb Raider Netflix series, Tomb Raider: The Legend of Lara Croft, is set to premiere on October 10th! Let us all wish nothing for the best for the Tomb Raider we all know and love!
Thank you so much to all of those that tuned in for this marathon! Please follow and keep up to date on future content on his blog!
Not gonna lie, I can’t decide if I should call this a “retrospective” or “perspective”. That is mostly because a lot of time has passed since this game came out but not quite enough to where it can be considered “retro” or “nostalgic”. Because of that, I’m gonna have my cake and eat it too and call it both a retrospective and perspective. I guess you could call this a PER-RETRO-SPECTIVE! I don’t really know and care but hey, for those that do care, there you go!
2015 saw the arrival of the next installment with Lara Croft known as Rise of the Tomb Raider, once again developed by Crystal Dynamics and published by Square Enix. This acted as the sequel to Tomb Raider (2013), the middle chapter of the Survivor trilogy, and the 11th entry in the Tomb Raider franchise.
Development of Rise of the Tomb Raider began shortly after the development of Tomb Raider (2013) concluded. Crystal Dynamics wanted to take the next big step forward with Lara Croft while also addressing player feedback from the previous installment. This included an emphasis on more puzzle and challenge tombs while reducing the number of quick time events. The development team traveled to several locations in Turkey, including Cappadocia, Istanbul, and Ephesus, in order to faithfully design Kitezh. Powered by the Foundation engine, the game was also developed by Eidos-Montreal and Nixxes Software, certainly contributing to the stronger engine of the game, that saw much stronger graphics, presentation, and an incredibly smooth 60 FPS.
During E3 2014, Rise of the Tomb Raider was announced as an exclusive for the Xbox 360 and Xbox One. This sparked quite amount of controversy among gamers and fans alike. It was shortly after the backlash ensued that Square Enix confirmed it would only be a TIMED exclusive for the Xbox 360 and Xbox One and would later make it’s way to the PlayStation 4 several months later. Microsoft paid for the game to be a timed exclusive in the hopes that it would pushed for more Xbox One sales during the holiday season of 2015. The Xbox 360 and Xbox One versions came out on November 10th, 2015, with the Windows version releasing just three months later on January 28th, 2016, and finally released on the PlayStation 4 on October 11th, 2016.
There were big concerns about the sale numbers for Rise of the Tomb Raider from several game journalists. Not only because it would be a timed exclusive for the Xbox consoles but it would also be released on the same day as Fallout 4. Despite the concerns, both Microsoft and Square Enix were reportedly very satisfied with the games sales at it’s initial launch, with the latter likely being more satisfied with the sales as the game would be ported to other consoles. As of November 2021, it has been reported that the game has sold nearly 12 million copies worldwide, with the estimated number being around 11.8 million.
Like it’s predecessor, the game received strong reviews and critical acclaim. The majority of the praise was giving to the beautiful graphics, the polished gameplay, the characterization of Lara Croft, and offering much more variety of content than the previous game. However, some felt that the game lacked innovation and didn’t take nearly as much risks as it should. With Rise of the Tomb Raider approaching ten years old, let’s see how the middle chapter of Lara’s prequel origin story holds up!
Story:
Taking place one year after the events of Tomb Raider (2013), we follow archaeologist Lara Croft, who is suffering from PTSD from her experience with the supernatural on Yamatai, struggling to explain such experience to those around her. Desperate for answers, she turns to her late father Lord Croft’s research on the lost city of Kitezh, which promises the power of immorality. Lord Croft’s partner, Ana, arrives and warns Lara to not pursue that Lost City, as that drove her father to ruin and suicide. Now understanding the obsession her father had as an archaeologist, Lara ignores her warning and makes way to the Forgotten Cities in Syria, hoping to uncover the tomb of the Prophet of Constantinople, a key figure in the Kitezh legend.
However, once Lara arrives to claim the tomb, it’s empty. Her arrival is interrupted by a new deadly force known as Trinity, an ancient order of knights turned paramilitary organization investigating the supernatural, and their leader, Konstantin. After Lara is able to escape, she discovers a symbol etched into the tomb, which she links to a book on Russian religious history that was a part of her father’s studies at Croft Manor. She learns of an artifact called the Divine Source, said to be capable of granting that immorality that Lara is seeking from the legendary city of Kitezh.
As Lara goes on a new journey, she teams up with her old friend Jonah to retrieve the artifact while also running into a handful of allies/rivals new and old. There’s Jacob, the leader of its inhabitants, the Remnants, and part of the descendants of the Prophet’s followers. There’s Sophia, a female village warrior who has a hard time in trusting Lara, believing her to be no different than the Trinity. And there’s Ana, Lord Croft’s Partner, who happens to be caught in the middle of the search for immorality in ways that will make Lara turned here worldview on her.
Finding herself in the middle of a dangerous adventure yet again, Lara Croft must search for the legendary city of Kitezh, find the artifact that holds that key to immorality, and stop the Trinity from possessing this unspeakable power before it places herself and her friends of old and new in great danger.
It’s also worth noting that there are actually story DLC packs this time around, adding to the campaign experience of Rise of the Tomb Raider. These story packs are titled: Baby Yaga: The Temple of the Witch, Cold Darkness Awakened, Blood Ties, and Lara’s Nightmare. I won’t go into these one-by-one here because there is not a ton here that’s important to the overall story here. However, they certainly do a solid job at expanding the origins of Lara’s bond with her father along with seeing her slowly starting to embody the Lara Croft of old. I will give a brief description of them over at the Downloadable Content section.
The overall story for Rise of the Tomb Raider plays like a classic Tomb Raider adventure with sprinkles of Indiana Jones and Uncharted 2. With Tomb Raider (2013) getting the origins of an early Lara Croft out of the way, Rise is able to jump right into the next stage of Lara’s early development by going on a massive scaled, global adventure. Her, we see Lara looking to retrieve an incredibly rare artifact that promises a certain power never before seen, with her also questioning her allegiance, her father’s legacy, and her overall commitment to archaeology along the way.
It’s really interesting to see Lara caught in the same shadow as her father once did. Just like her daddy, Lara is at her place where she has given her life to adventure and discovery, gaining such an obsession for it that it starts to affect the people she cares about him the most. The main difference though is that Lara is closer than her father ever was to achieving the unachievable, having the whole world see the Croft family for who they really are. Not just to convince the world that the Crofts were NEVER crazy but they were ALWAYS right to commit their life to archeology.
The only downside of the story compared to the previous installment is that it does provide less banter and quippy moments with the crew that Lara was with on her first adventure. It’s only Jonah this time around that makes a grand return and even then, he spends a good majority of the game separated from Lara as she spends more time with the new players added to the roster than her old allies. Also, while the Tyranny and the leader Konstantin are a definite improvement over the villains of the last game, they still come across as yet another one-note cult and are still the least interesting parts of the game.
Writer Rhianna Pratchett has gone on record in saying she wanted to create a more personal journey for Lara Croft this time around and in my mind, she definitely succeeded. This definitely felt like the next possible step in Lara’s overall arc to becoming the tomb raider. Not only with the fact that discovering tombs plays a much more important role to the overall story but also to have it tie back to her family’s legacy and her overall purpose as an adventure. It’s not just about Lara discovering a sacred power of immorality but also an immorality of her own. That immorality being that she will always be an adventure, archeologist, and tomb raider by heart. Even if it comes at the expense of her friends and loved ones, there is nothing that Lara is more romantic about than being the tomb raider.
Gameplay:
Once again, Rise of the Tomb Raider is a third-person action adventure game where you take control of Lara Croft. Lara is given a large variety of weapons at her disposal, from bows and arrows to knifes to her ice axe to pistols to shotguns to assault rifles. You use these weapons to take out enemies in order to progress through the game.
Stealth also plays a major factor to the gameplay, where you take out enemies one-by-one, create distractions to draw enemies away from Lara, and hiding in bushes to evade enemies. Lara can use the environment to fight enemies, shooting explosive barrels, tear down rope-wrapped structures with rope arrows, or ambush enemies from the high ground (Somewhere, Obi-Wan Kenobi is smiling!) This stealth and combat was a big factor in Tomb Raider (2013) and it continues to be a big factor in Rise of the Tomb Raider.
Accomplishing objectives, completing side content, and eliminating enemies give players experience points. A.K.A. XP. When players collect XP, they level up and receive a skill point, which can be spend to upgrade the game’s three skill trees: Brawler, Hunter, and Survivor. Brawler helps with Lara’s efficiency with weapons, giving her abilities and boosting her resilience against attack along with unlocking new combat skills. Hunter helps with Lara dealing with the environments and animals. Survivor covers a wide range of skills such as creating bombs and setting up booby traps. Lara can learn new languages, enabling her to discover relics, which can be traded in exchange for new equipment.
Rise of the Tomb Raider also offers semi-open hubs to explore. While far from the level of say Grand Theft Auto V or even Gotham City from Batman: Arkham Knight, these sections do offer hub worlds for those that want to relax for a moment and see what’s going on with the other villages. In the hubs are items for Lara to collect, including crafting materials and survival caches. These items and collectibles, such as relics and docs that can be revealed to players using Survival Instinct, a vision mode which once again can highlight items of interest along with enemies during combat sections. By collecting these items, players can craft items with the game’s own crafting menu. Lara can craft ammo, poisoned arrows, and Molotov cocktails and hand grenades from cans and bottles.
The open areas are also filled with wildlife, which can be hunted to collect more resources. These are also main areas where you can find new side missions and discover/explore challenge tombs for new skills, outfits, and equipment. You can do this by talking to a certain villager which can guide you on a specific side mission or finding a hidden area which reveals a secret challenge tomb. The majority of these are not required to be the main campaign but you will likely find yourself wanting to complete one on the way as the side mission might just be right in front of you for you to complete.
A main big addition that Crystal Dynamics chose to put more focus on is the puzzle solving. Throughout the game, players will find themselves solving puzzles to progress through the game, in both the main campaign and side missions. The puzzles, based on in-game physics, are often connected and lead to a larger one later on down the road. During these sections, you will find yourself solving smaller, connective puzzles in order to solve a much larger one. These sections were clearly done as a response from the fans feedback from the previous game with wanting to add more elements from the classic Tomb Raider games, such as challenge tombs and puzzle solving. If you were one of these people, then you certainly get your wish with this game.
Unlike the previous game, Rise of the Tomb Raider does not have a multiplayer mode, also likely due to the lackluster response that the previous game’s multiplayer received. Instead, it introduces Expeditions, which allows players to replay the game with new constraints and requirements. This aligns with the game’s four modes: Chapter Replay, Chapter Replay Elite, Score Attack, and Remnant Resistance. Chapter Replay and Replay Elite allows players to replay any level and bring already-acquired skills and weapons to the level, Score Attack introduces score combo chains and Remnant Resistance allows to create custom scenarios, which can be shared with other players. By completing Expeditions, you earn credits which can then be used to purchase digital collectible cards to modify the gameplay. For those that are into the card collection of say MLB: The Show will certainly get a huge kick out of this.
When it comes to the overall gameplay, there is very little of me to talk negatively about. Crystal Dynamics clearly took the fan criticisms of the previous game to heart and looked to find that right balance to make Rise of the Tomb Raider a game made for both longtime and casual fans alike. In my mind, they succeed greatly at that. By improving upon the combat, stealth, and platforming of the previous game and also trimming down on QTE sections in favor of the more traditional puzzle solving and challenge tombs, there is something for any kind of Tomb Raider fan here.
I love taking control of Lara as she is going on this Nathan Drake-like adventure where she searches for the lost city of Kitezh. I love how tighter and more polished the overall gameplay felt, with making Lara control just about as well as she possibly ever could. I love being able to explore mini hub worlds this time around, which allows to interact with the other characters and villagers of the game, along with unlocking secret side missions. I love the addition of more puzzle solving missions like the original Tomb Raider games and even wanting to go more out of my way this time around to solve the challenge tombs. I love how it’s able to learn the right lessons from the likes of Uncharted while still standing strong on it’s own foundation. I just love the gameplay of Rise of the Tomb Raider overall.
Granted, if we are being totally honest, there’s isn’t too much here that wasn’t already presented in Tomb Raider (2013). Yes, there are certainly features and more expansive content this time around but the overall formula and engine remains the same. It’s clear Crystal Dynamics wasn’t looking to reinvent the wheel here and just wanted to deliver the same things that fans loved about the previous games while also incorporating elements from the classic Tomb Raider games that had become a staple of the franchise back then. While those looking for more innovation might be slight disappointed, those that just wanted more of what they got last time, mixed in with the things they got with the original games, and a couple of extras throughout should not be disappointed in the slightest.
I guess if I have a gripe, it would be that the boss fights still range from weak to practically non-existence. While there are certainly still action sequences and cinematic set pieces that will give you the impression that you are about to encounter something intense and heart bumping, the individual boss fights themselves are nothing to write home about. It still feels like you are just fighting some random enemy and beating them doesn’t feel very rewarding or satisfying.
Aside from that, the gameplay for Rise of the Tomb Raider is incredibly polished and incredibly fun. It’s able to improve on any potential shortcomings that the previous game had while also incorporating and mixing in new elements that feel organic and adds to the overall experience. You can still argue this is more of the same has before but hey, if that more of the same is done better and still fun to play, I’ll definitely take it.
Graphics:
Graphically, this game is ASTONISHING! This is easily one of the best and most impressive looking games ever released! The opening sequence in the snowy mountains alone showcases the massive power in graphics engine that Eidos-Montreal and Nixxes Software provided with the game. The textures is clear cut, the presentation is near flawless, and the 60 FPS is the pure icing on the cake. It’s one of the few examples of a “realistic” looking video game being an actual complaint. A single screenshot of this game makes it feel like the game is actually in real life and NOT from a video game.
The animation and motion capture is incredibly well done as well. This is probably the best that Lara Croft has ever looked, with face animation that even rival the king of motion capture performances in Naughty Dog. While these technical achievements were impressive in Tomb Raider (2013), there were a handful of instances of graphical errors and a cutscene or two that a character is moving like an animatronic. However, just about 99.99% of that is wiped out ENTIRELY in Rise of the Tomb Raider, making it graphically and presentation wise a visually pleasing masterpiece.
There’s not enough praise I can give to the graphics engine and production values for Rise of the Tomb Raider, probably the best and most polished aspect of the entire game. Even those that don’t like this game can’t deny how much time and effort went into making this game look as amazing and convincing as it could possibly be. Whether it’s because of a bigger budget or the involvement of Eidos-Montreal and Nixxes Software, Rise of the Tomb Raider is a technical marvel that has no business being as well made and pleasing to the eyes as it should.
Sound:
Jason Graves, the composer of Tomb Raider (2013) didn’t return this time around to the score for Rise of the Tomb Raider. The man doing that is no other than Bobby Tahouri. Thankfully, Tahouri is able to pick off exactly where Graves left off, delivering a score that works perfectly as not just an action-adventure game but a Tomb Raider game at heart. The music is once again able to fit the mood and tone of just about every single sequence in the game, from every intense action set piece to every slow breathing dramatic moment.
Once again, the voice acting is top notch all around and once again, the real main standout is Camilla Luddington as Lara Croft herself. She perfectly embodies this early years version of Lara Croft, taking baby steps into becoming the Tomb Raider we all know and love. Her tremendous line delivery and nearly flawlessly motion capture performance just feels appropriately like Lara Croft, helping greatly to match the characterization through performance with the writing.
There was clearly just as much effort put into the audio and sound design as the graphical engine and presentation. There’s not a single track or performance that feels wasted or half assed. It all looks and sounds wonderful.
Downloadable Content:
Rise of the Tomb Raider received plenty of DLC support, much more than the first game. It’s first post-launch game update released on December 4th, about a month after the game’s release. It introduced an endurance mode, as Lara hunts and crafts items while facing hidden dangers and environmental hazards. The real main standouts of the DLC came from the additional story add-ons.
Unlike the first game, Rise offered multiple story DLCs. The titles for these story DLCs being Baba Yaga: The Temple of the Witch, Cold Darkness Awakened, Blood Ties, and Lara’s Nightmare. Baby Yaga: The Temple of the Witch sees Lara investigating a disturbance in the Soviet mine, where she meets a young girl named Nadia and fights against a new foe known as Baby Yaga. Cold Darkness Awakened has Lara enter a decommissioned Soviet weapons bunker, which has been breached by a Trinity patrol, which also includes a horde mode in which Lara fights waves of infected enemies. Blood Ties has Lara explore Croft Manor, which introduces a combat-free mode while doing so. Lara’s Nightmare, which is like a mix of Cold Darkness Awakened and Blood Ties has Lara once again coming up against infected enemies that have infiltrated the Manor. This DLC was free of charge to season-pass holders and would be further expanded upon with plenty of new additions in the Rise of the Tomb Raider: 20 Year Celebration edition, which released around the same time as the PlayStation 4 version of the main game.
When looking at these DLC packs, it was clear that Crystal Dynamics wanted to provided extra content that would give the players a full money’s worth of content. Unlike Tomb Raider (2013), where most of the DLC just felt like random add-ons that were removed from the game at the last second just for the sake of squeezing extra dollars, these DLC story packs do feel like they are worth the extra few bucks for players that are curious.
I wouldn’t say you are required to play them if you don’t want to be lost in Shadow of the Tomb Raider, as they mostly feel more episodic to the main game and just random side adventures for Lara Croft. However, they certainly do help to add more expansive content to the main game and does give players more to do after completing the main campaign. These are far from the greatest DLC packs ever but it is nice to see Crystal Dynamics put extra care into the expansive content than before.
Conclusion:
The question most likely had going into if Rise of the Tomb Raider is better than Tomb Raider (2013)? Technically speaking, I would argue Yes! The production values are incredibly top notch, the gameplay is much smoother and more refined, there’s more puzzles and challenge tombs this time around, there’s much more expansive content, the story feels deeper and more personal, and of course, the graphical engine is COMPLETELY off the charts! However, Tomb Raider (2013) set the foundation, novelty and groundwork of this Survivor trilogy, the kind of foundation, novelty, and groundwork that Rise of the Tomb Raider never is able to replicate on it’s own terms. It certainly builds upon it as good and organically as it can but not to the extent that original game did. You can go back-and-forth between the two games but if I had to chose just one to play, I might be more incline to go with Rise of the Tomb Raider. However, if only one of these games had to exist, then I might go with Tomb Raider (2013), if that makes sense.
Even so, despite the unavoidable comparisons to it’s predecessor and falling a tad short of being the Uncharted 2 level masterpiece that it’s aiming for (and taking obvious inspiration from), Rise of the Tomb Raider is still a fantastic game all around and one definitely worth playing.
Would Crystal Dynamics be able to continue their momentum and save their best for last? Find out next time!
It boggles my mind that I have to use the word “retrospective” when describing the 2013 reboot of Tomb Raider. However, considering it’s been over a decade since that game’s release, I can’t help but feel like that is a proper term to describe just how much time has flown by since this game. Because of that, yeah! Welcome to my retrospective of Tomb Raider (2013).
Tomb Raider (2013) is an action-adventure game that was developed by Crystal Dynamics and published by Square Enix. This made for the 10th entry and acted as a reboot for the Tomb Raider franchise, acting as the first installment of the so-called “Survivor” trilogy, which put a big focus on retelling the origin story of Lara Croft, exploring the character in her early adventures.
Crystal Dynamics began development soon after the release of Tomb Raider: Underworld in 2008. Rather than a sequel to that, the team chose to reboot the series yet again, re-establishing the origins of Lara Croft for the second time, which they also did with Tomb Raider: Legend, and wanted to expand upon the character even further than they have had in their prior history. Camilla Luddington was hired to voice and do motion-capture performance as Lara Croft, replacing Keeley Hawes respectively.
Tomb Raider (2013) released on the Xbox 360, PlayStation 3, and Windows on March 5th, 2013, later being ported to other consoles such as Xbox One, PlayStation 4, OS X, Linux, Shield TV, and Stadia, with extended editions of the game such as Game of the Year Edition and Definitive Edition. The game received universal acclaim from critics and gamers alike, with huge praise giving to the graphics, gameplay, and the development and characterization of Lara Croft herself. However, certain creative decisions such as making the actual tomb raiding mostly to optional side quests draw some criticism among the fanbase, with Crystal Dynamics putting more focus on action and stealth combat with the tomb raiding coming second. The game sold over 14.5 million copies by October 2021, making it the best-selling Tomb Raider game to date.
With the newest Netflix anime, Tomb Raider: The Legend of Lara Croft, set to come out next month, I went and took a look back at the recent reboot trilogy of Tomb Raider. After all, the series is confirmed to be set between the Survivor trilogy and the original series of games. Because of that, my next marathon will be to look back at Tomb Raider (2013), Rise of the Tomb Raider, and Shadow of the Tomb Raider to see how they have all held up years later.
Plot:
Set on Yamatai, a fictional lost island in the Dragon’s Triangle off the coast of Japan, we follow Lara Croft on her first ever adventure aboard the ship known as Endurance. Lara is a young woman that is looking to follow in her father’s footsteps in becoming an adventure, making discoveries and collecting hidden artifacts. Her first main objective is to find that lost kingdom hidden on Yamatai.
The Endurance is hit by a giant rain storm, causing the boat to sink completely. While Lara is able to escape from drowning to death, she is separated from her friends on the estranged island. As she searches for her friends, Lara soon discovers that the island is in fact inhabited, mostly by a violent cult named Solarii that worships Himiko, confirming the island is indeed Yamatai. Their leader is known as Mathias, who wants to everything in his power to earn the trust of Himiko.
As soon as Mathias discovers the presence of Lara and her friends, this puts them all in great danger. Lara’s best friend, Sam, is seen as great interest to the Solarii, who plans to offer her as a new host to Himiko’s spirit. As Lara meets up and reunites with other survivors, she must work with them to rescue any captured ones from the Solarii while also finding a way off the island. The crew with Lara include Whitman, Sam, Roth, Reyes, Jonah, Alex, and Grim.
As Lara Croft takes her first steps into becoming a strong adventure, she discovers that she must overcome immense adversity in order to save her friends and herself. That includes taking down enemies, using any methods of travel, using any scrap, items, or weaponry as she can, and doing everything in her power to survive against this deadly foe that is looking to wipe her out and her loved ones. It’s then that we get a first taste into Lara building a name for herself in becoming the legendary Tomb Raider.
What is most interesting about the story is that despise the game being called Tomb Raider, this is by in large an origin story of Lara Croft before getting the reputation as the Tomb Raider. Yes, the tomb raiding is in the game (which we will discuss in gameplay) but this is really a story about who Lara Croft is before that and what she is without that. While those might sound like unusual and risky ideas for a narrative on paper, Tomb Raider (2013) is able to make it work incredibly well.
The reason it all works is because of how well developed and characterized Lara Croft is as a character. This is arguably the most fleshed out version of the character throughout the character’s history. Seeing Lara go from being a fearful Curious George to a badass adventure is very exciting to see play out. The story really makes Lara Croft go through absolute hell and requires her to make the toughest choices imaginable in the means of surviving.
I especially like how, unlike most action heroes in games and movies, when Lara gets injured, she doesn’t just make a light grunt, shake it off, and get right back in the game. She clearly gets hurt and feels pain. Whenever she takes damage, she feels every bit of it. There are plenty of instances in the stories where you follow Lara while she is grunting in pain and needing to find a way to patch it up before it’s too late. It helps add to the human nature of the character and increases the stakes of the story to a near perfect degree.
Sure, there are definitely PLENTY of moments where it feels like Lara should have died and probably would have in real life but at the end of the day, it is a video game and Ms. Croft is able to make the best use of the traditional gaming plot armor. Even so, I do feel like Crystal Dynamics could have tone down the violence a little bit and not having it gain close to the violent “torture porn”.
When it comes to the supporting cast, it’s a mixed bag. Lara’s friends and crew are fun if not a bit basic. Outside of Whitman, none of them really change and grow throughout the game, really only showing up when the plot requires and to give Lara’s moments of optimism during her mission to save them and escape the island. They are likable enough where I did find myself wanting them all to survive to the end but most of their characters can be read like a book with not a single one of them being much of a page turner.
The main antagonists on the other hand, are quite weak. While having Lara going up against a violent cult is fitting for her first adventure, the bad guys she is forced to go up against could not be more bland and forgettable. There’s not much motivation or characterization behind them other than wanting to make their god/goddess happy and believing in certain morals that they think their ancestors would be proud off. I barely remember their names or any line of dialogue that stands out greater than these villainous religious cults in any games.
Aside from some minor issues with the supporting cast and villains, the narrative for Tomb Raider (2013) is very strong. You really feel the character development of Lara Croft the whole way through and seeing it all unfold is really satisfying to see. Lara is given the kind of arc that by the end, you almost can’t believe this is the same protagonist that we have been following all along. If that is not the sign of a really strong character arc, then I don’t know what is. Lara Croft’s journey along is enough to recommend at least watching all the cutscenes throughout the entire game but of course, the important part of a video game is in fact the gameplay.
Gameplay:
Tomb Raider (2013) is an action-adventure game played through a third person’s perspective. Players take control of Lara Croft herself, using an interconnected formula that combines action, adventure, exploration, stealth and survival elements. Players can traverse between the camps and across the entire island using footpaths, ziplines, and climbable tracks and walls. Many of Lara’s moves from prior games are carried over here with some minor tweaks added to it. Quick time events occur at regular intervals throughout the game, appearing at crucial points in the game’s plot where you are on the run, such as extracting a shard of metal and escaping a cave.
In terms of combat, the inspiration from Naughty Dog’s Uncharted series is clear as daylight but the game still does plenty of it’s own things to stand strong on it’s own two feet. The players have the ability to free-aim with Lara’s bow and the guns she collects. You will engage in close-quarter combat and perform stealth kills when coming up against enemies. The most helpful addition to this is Survival Instinct, an ability in which the presence of enemies, collectables, and objects to environmental puzzles will be highlighted and easy to spot. So even if you are familiar with Uncharted, Tomb Raider (2013) makes many tweaks and revisions to that combat formula which you will need to get the hang off in a way that you couldn’t with Uncharted.
The game incorporates role-playing elements that help with the progression of the game. As you go through the whole game, you earn experience points from performing certain actions and complete in-game challenges involving hunting, exploring and combat. This helps the skills and abilities to be upgrade in specific ways, such as giving Lara more storage capacity for arrows and ammo. You can also upgrade and customize weapons using scarps and materials that you collect across the island. The character progression system in the game helps with gaining better items, weapons, and equipment as you progress through the game. Even if certain items and weaponry can only be unlocked once you get to certain points of the story, there is not a single moment of this game where you should not have access to enough of them to progress through the game.
As for the actual tomb raiding itself, it’s mostly optional and only appear during side quests that don’t impact the main campaign. Player can complete multiple side quests as they explore the island and revisit certain locations. It’s only during these side mission which the challenge tombs can be searched for. There is more than enough of challenge tombs for any longtime fan of the series but these sections are NOT required to be played through in order to be the main story. It’s odd how a game called Tomb Raider, the actual tomb raiding itself plays secondary to the overall gameplay experience.
Even if the actual title of the game itself might be a bit misleading, the gameplay of Tomb Raider (2013) is absolutely top notch. I loved being in the shoes of Lara Croft in ways that I couldn’t have with any other prior Tomb Raider game. Lara has never felt more comfortable to control and more fun to play in terms of the game’s combat, platforming, and exploration. Seeing the character develop and unlocking many different skills along the way always made the gameplay stand out without feeling too repetitive or irritating. There is plenty of variety in terms of the items you use, the weapons you upgrade, and the costumes you are able to unlock. It helps enhance the replay value and motivates you to play through the whole game. I constantly found myself eager to unlock every single skill point that I possibly could because I wanted to unlock all the weapons and costumes that were available.
I loved going through every single set piece moment of the entire game, having that perfect feeling of cinematic escapism while also remembering that this is still an actual game. These sections feel right at home with an Indiana Jones adventure while still feeling proper for the adventure that we go with Lara Croft. If it wasn’t an intense stealth section that kept me on the edge of my seat, it was these jaw dropping sequences where our main female hero is pushed beyond her limits to survive.
If there is any mixed to weak aspects to the gameplay, that would mostly be the boss fights. They don’t play much differently than fighting regular enemies other than needing a few more hits to kill and another required automated section to give the impression it’s more different than it really is. It doesn’t help that the main villain is very weak and forgettable but the final showdown with him is rather anticlimactic in terms of gameplay. It misses that one last powerful punch that’s able to evaluate the game at the last possible moment.
I should also mention that there is also a multiplayer mode with this game. In each multiplayer match, there are two enemy teams: four survivors and four scavengers. And there are three different types of games for multiplayer with five different maps. These modes are Team Deathmatch, Private Rescue, and Cry for Help.
The first mode is a player vs player combat scenario, where teams are pitted against each other and whoever kills the opposing team in three separate matches is the winner. In the second mode, the “survivors” team must take medical supplies to a specific point on the map, while the scavengers must reach a certain number of kills, both within a time limit of ten minutes. The third mode, Cry for Help, involves the survivors for exploring the maps and retrieving batteries for defended radio beacons while being hunted by scavengers. Across all three modes, weapons and destroyable environments from the single-player mode are carried over.
Ngl, the multiplayer mode didn’t do anything for me. It feels like it tries to incorporate elements from other shooters out there such as Call of Duty and Battlefield along with trying to copy the multiplayer modes from Uncharted. However, there is just not as much polish put into this mode as with the single player mode and mostly comes across as a last minute addition, feeling like it was just thrown in there just for the sake of trying to give gamers more bank with their buck. I appreciate variety in video games but not when it feels like it’s something that the developers themselves really didn’t care to make. This did receive plenty of DLC which I will discuss later on in the review.
Aside from the tacked-on multiplayer mode and lackluster boss fights, I adore the gameplay of Tomb Raider (2013) to bits. It really felt nice and refreshing back in 2013 to put you in the hands of a female video game protagonist but also making her very satisfying to play as. The special abilities that Lara is giving and the maneuvers you are able to use with her makes her super convincing as a gaming action hero, constantly finding her own ways to take down enemies in ways that actually work for her character. Lara plays in a way that only she herself can stand out and not in the same ways of say…..Nathan Drake.
Yes, the challenge tombs not playing first and foremost to the gameplay might be infuriating to some but the combat, stealth, and exploration are all so well done that it’s genuinely hard to care. Power that along with a trophy/achievement system that will make you EARN every single award you get, Tomb Raider (2013) holds up greatly in terms of gameplay and delivers plenty of replay value, even after beating the main campaign.
Graphics:
Graphically, this game is FANTASTIC for a 2013 released game and still looks strong on the Definitive Edition many years later. It’s able to capture that realistic vibes that many games were starting to aim for back in the 2010s and makes you almost believe you are there with Lara on her journey. The rain and water effects looks about as convincing as it should, the characters move naturally and is certainly aided by top-notch motion capture, and it has a great, enhanced engine that helped make this game stand out not just back in 2013 but even now. While some might think the game looks too bleak, it fits for the tone that the game is going with along with the rather bleakness that Lara goes throughout the game.
It’s also refreshing to see Lara Croft herself actually look like a real woman instead of a plastic dog back in the original games. I get the developers back then were going for a more cartoon vibes with the original games but Lara’s more human and realistic design works perfectly for the rebooted games that are clearly for a much darker and realistic vibe. In that accounts, her design along with the designs for the rest of the characters are able to stand out about as well as they could.
Sound:
The voice work is absolutely outstanding overall. There’s not a single bad performance to be found here in terms of line delivery and motion capture but the real MVP is of course no other than Lara Croft herself, Camilla Luddington. Luddington really captures the younger side of Lara Croft perfectly, blending her vocal range and motion capture movements in the most convincing way imaginable. All respect to the other previous actresses for Lara respectively (ESPEICALLY by girl Angelina Jolie) but there’s something about Camilla Ludington that makes her the best Lara Croft to date imo. She’s able to capture that charm, energy, and depth of the character better than anyone ever has. I love me some Hayley Atwell but she’s got her work cut out for herself for The Legend of Lara Croft.
The soundtrack done by Jason Graves is remarkable all around. It has the exact time of music that can get your heart pumping and have you on the edge of your seat the whole way through. It feels like the type of soundtrack you would hear in any action movie, particularly Indiana Jones. My favorite track in particular is the one track that plays when you stop at a checkpoint next to the fire. It’s a nice little moving track that allows you to breathe for a split second before getting straight back into all of the intense action. With a score that is about as fist pumping and intense, having a track like that helps make it stand out greatly.
Downloadable Content:
Various amounts of small DLC were released with the game. At the game’s launch, Xbox Live users would get early access to the map pack titled “Caves and Cliffs”. The maps themselves contained the three new Tomb Raider multiplayer maps, entitled “Scavenger Caverns”, “Cliff Shantytown” and “Burning Village”. That pack would later become available for PSN and Steam users just a month later.
Other packs included, the “1939” multiplayer map pack that consists of two new multiplayer maps called “Dogfight” and “Forest Meadow”, a Japanese Language Pack on Steam, a multiplayer DLC pack called “Shipwrecked” that offered two additional maps in “Lost Fleet” and Himiko’s Cradle”, a single player outfit pack was released on Xbox Live, containing the Demolition, Sure-Shot and Mountaineer outfits.
Two versions that contained all the DLC were released in 2014. Those included the Game of the Year: Edition for Xbox 360, PlayStation 3, and PC and Definitive Edition for PlayStation 4 and Xbox One along with receiving an eventual release for Window in April 2024, exclusively on the Microsoft Store.
All of the DLC for Tomb Raider (2013) were strictly for multiplayer maps and player outfits. There was no story DLC or exclusive single player content. They were all mostly additions to add to one of the weaker aspects of the games in hopes of improving it. Considering I didn’t care for the multiplayer mode back then and now, I can’t say these DLC packs did anything for me. There’s nothing here that will enhance the gaming experience for supporters of the game nor is there anything that win any naysayers of it.
If you are curious to check the DLC out, the Game of the Year and Extended Editions should be much cheaper to buy than it was a decade ago. However, for me, it just seems like useless extras to justify pre-order/console exclusives and just random content made back when single player games felt the need to tack on a multiplayer mode, even if the game itself didn’t really acquire it.
Conclusion:
Tomb Raider (2013) is essentially a textbook example of a reboot done right! While it undoubtedly takes inspirations from the likes of Uncharted, the modern update of Lara Croft is able to embrace everything that fans have loved about Lara Croft over the years while also being able to stand by itself perfectly as it’s own unique thing. The graphics are breathtaking, the gameplay contains the perfect mix of combat, platforming, stealth, and exploration, the set pieces are terrific and genuinely cinematic in the best of ways, Camilla Luddington is perfect as the main video game heroine, and Lara herself has never a more compelling or engaging character than she has been here. While some might bark at certain aspects like the actual tomb raiding being secondary and being too overly violent just for the sake of it, the actual game itself has so much love, passion, and effort put into it that the game comes across as genuine and NOT neglect.
Opinions may vary on if the follow-ups were better than this one but this is definitely the most fresh, exciting, and action-packed that the Tomb Raider franchise has ever been. You would be hard pressed to find that freshness and novelty that 2013 has and the foundation it leaves perfectly for it’s future that you will just never find in any other adventure with Lara Croft. Whether one is a longtime fan of Tomb Raider or a newcomer to the series like I was back in 2013, I highly recommend Tomb Raider (2013) to fans and gamers alike.
Suicide Squad: Kill The Justice League has been one of the year’s biggest talking points within the gaming industry. It’s been coming to be one of the biggest gaming flops of 2023 thus far, losing Warner Bros over $200 million for the first quarter of the year. Despite being in development for nearly a decade, the long-awaited installment in Rocksteady’s successful Batman: Arkham series could not have been more of a critical and financial disappointment if they tried.
For months to even years, many folks have spectacled just what the hell went wrong behind the development of this game and why it took so long to come out. This was set to be Rocksteady’s next main game after concluding the Arkhamverse in 2015 with Batman: Arkham Knight. After the success of that series, it seemed like they could have done ANYTHING and leave plenty of folks excited for what was to come next for the studio. But yet after all that time and waiting, they come up with Suicide Squad: Kill The Justice League, a game that basically puts all of the worst trends in recent memory in terms of gaming development and pop culture all into one, basically making it doomed from the very start.
Recently, there was an article that was published by known gaming insider, Jason Schreier, which he interviewed over 20 folks from Rocksteady that were part of the creative team of Kill The Justice League to get a sense as to what happened with the development history for this game. And let me tell you, there is some juicy, JUICY stuff in here! Not only going into great detail about everything wrong when it went to making this game but just how you can’t help but feel like Rocksteady wasted nearly a decade of time and money to a game that was basically dead on arrival.
I’m not going to go word-by-word of what was reported by Mr. Schreier but I will certainly give a cliff notes version of what was stated in that article. I will provide a link at the end of the piece of that article along with other sources that have info on what went behind the scenes for Suicide Squad: Kill The Justice League.
After Arkham Knight, Rocksteady’s co-ceos Sefton Hill and Jamie Walker set out to make an original multiplayer puzzle-solving game, codenamed Stones.
However, Warner Bros was eager to get a Suicide Squad game out ASAP after the 2016 movie was a big hit at the box office.
WB Games Montreal already had a Suicide Squad game in development for a few years but it wasn’t coming together. Warner Bros then approached Rocksteady to helm the Suicide Squad game by the end of 2016 and they agreed. This put an end to the development of Project Stones and WB Games Montreal’s involvement with this Suicide Squad project.
Rocksteady began development on the game in 2017 but were entering unfamiliar territory, as neither Hill or Walker had experience making online multiplayer games nor did they do much research on it or even played much online multiplayer games beforehand.
Nevertheless, they decided to make Suicide Squad an online multiplayer game with live-service elements added to it.
When the duo confirmed to the rest of the studio they would be making a live-service multiplayer Suicide Squad game, new hires of Rocksteady were SHOCKED by this, resulting in many of them leaving the project as that was NOT what they signed up for.
Due to Hill and Walker’s inexperience with making online multiplayer games, that led to big chunks of the scripts being scrapped and the studio struggling to convey the ideas that the co-ceos had in mind.
Devs would have to wait for weeks to months for Hill and Walker to review their work and provide feedback, which caused constant slow downs in production.
The constant delays made staff members want to abandon the project, as barely any progress was being made in development.
Rocksteady adopted a “Toxic Positivity” policy, where no criticism of the game was allowed, with management kept going on to it’s staff about how the game will turn out great no matter what by the final stretch, just like it did with the prior Arkham games.
Hill pitched an elaborate vehicle system that allowed for players to equip their vehicles with weapons and navigate the streets, similar to the Batmobile in Arkham Knight.
This BAFFLED the staff as the Suicide Squad members already had their own means of transversal through the skies and wondered why the players would chose to patrol through the streets of Metropolis in a large vehicle over quicker methods of transversal. This idea would later be scrapped.
The visions of the leaders kept shifting throughout development, most notably going from an emphasis on melee combat to focusing heavily on gunplay.
Changes like that left the staff confused as to why a character like Captain Boomerang would carry around a gun as his choice of weaponry instead of just…..you know….a BOOMERANG, like the name of the character states. However, Captain Boomerang with a gun would stay in the finished product.
And here is some behind-the-scenes info that came from another notable source in the gaming industry, Miller Ross. This goes into the spoilers of the main plot for the game. If by some chance, you haven’t been spoiled yet and don’t know what happens in the main plot of Suicide Squad: Kill The Justice League, then click off this article RIGHT NOW because I’m about to dive deep into the controversial decisions in the story.
It was Sefton Hill, the mind behind Rocksteady’s Arkham trilogy (JUST SO YOU KNOW!), that acted as the lead visionary behind the story and premise of Suicide Squad: Kill The Justice League.
The story 100% came from Hill, who took inspiration from Avengers: Infinity War and Avengers: Endgame, with the main campaign acting as Infinity War and the post-launch seasons would act as Endgame.
The plot was designed to make the audience believe that the heroes did in fact die for real and the bad guys actually won, creating a shocking twist and setting the groundwork for the post-launch seasons.
Developers at Rocksteady BEGGED to include hints that the Justice League were not actually dead to avoid inevitable backlash but Hill was persistent, wanting to keep it a complete surprise.
Future seasons is set to see new playable characters that will join the fight with the Suicide Squad to eliminated the remaining Brainiacs, including Mrs. Freeze, Deadshot’s daughter, and Deadstroke.
Each upcoming season will have the player resurrecting a previously fallen member of the Justice League.
Season 2 will resurrect The Flash, Season 3 will resurrect Green Lantern, and Season 4 will resurrect Batman (still voiced by the late great Kevin Conroy, who did record lines before his passing).
This will all come together with Season 5, which will see the Justice League resurrected and coming together to stop the final Brainiac.
And now in regards to the aftermath of all this and what awaits the future of Rocksteady and Warner Bros, going back to what was stated in Jason Schreier’s piece.
Sefton Hill and Jamie Walker left Rocksteady in 2022 to start their own gaming studio, which is now titled Hundred Star Games.
Their departure SHOCKED the staff at Rocksteady, giving little to no hints that they would abandon ship right before the game was scheduled to come out in 2023, which would again get delayed to 2024.
Hill and Walker told the staff that they wanted to make games of their own and free of the mandates and pressure from Warner Bros, giving the confirmation that they will no longer be associated with WB or their franchises.
Despite the financial failure of Kill The Justice League, Warner Bros do NOT plan to layoff staff members at Rocksteady and are committed to releasing the remaining seasons of the game.
Because Rocksteady is more understaffed compared to other gaming studios they collaborate with, WB doesn’t view layoffs for them to be necessary.
Rocksteady staff are now working on a director’s cut for Hogwarts Legacy, the best-selling game of last year, while some members will commit to complete the remaining seasons for Kill The Justice League.
The newest leaders at Rocksteady are currently planning to pitch a new single-player game to Warner Bros, hoping it will bring the studio back to its roots.
It’s also worth noting that both Sefton Hill and Jamie Walker declined to be interviewed for this story.
So……..yeah! That is QUITE a development history! When taking all of that info into account, it’s no wonder why this game was in development for so long and why it turned out so bad?! From WB handing the Suicide Squad torch to a studio that had ZERO experience with making online multiplayer games to visions constantly changing to the developers having to wait FOREVER for feedback on their work to the founders literally bailing at the last minute in order to avoid consequences, is it any wonder why the finished product turned out to be as half-assed and half-baked as it comes? There are plenty of great games out there that were able to overcome troubled development, Suicide Squad: Kill The Justice League was certainly NOT one of them!
To make matters worse is just imagine all that time and effort that could have went into something COMPLETELY different! Imagine if Rocksteady spend the last seven to nine years crafting a game or even multiple games that are actually worthwhile and involves them doing what they do best! Just imagine if we got that Arkham-style Superman game that everyone wanted for them! Imagine if they made a Batman Beyond game, that follows the plot threads of the Arkhamverse in a RESPECTFUL way! Imagine if we got a proper Justice League game where we had to take down the Suicide Squad members ourselves instead of the other way around! Heck, there’s some folks out there that would even take a sequel to Urban Chaos: Riot Response, the first video game they ever made and their only video game that doesn’t involve Batman in some way! Instead, we all exist in the elseworld where we just got Suicide Squad: Kill The Justice League from Rocksteady! And man, does that all feel like a waste of time!
And that is the worst part of all of this is! Whenever a game has been in development for as long as it has, you have to make sure it has the proper payoff and success that you envisioned! Otherwise, you just get a sense that the entire development cycle felt like a GIANT waste of time! All that time, work, and effort put into a product that was received poorly and failed financially! It’s bad enough when that is just a couple of years but when you have put nearly a full DECADE into something and it turned out so bad, well….that’s just a full decade of your life you will NEVER get back! And I imagine that’s the exact feeling that Rocksteady is feeling right now with Suicide Squad: Kill The Justice League.
It’s bad enough that development of Triple A gaming is now longer than ever in this day and age. Instead of a traditional two to three years of development, it now ranges somewhere between four to five years! That’s why you are always seeing teasers for games when they first get announced and then you literally hear NOTHING about that game until at least two or three years later on down the road! Ex.) Insomniac with Marvel’s Wolverine, Monolith with Wonder Woman, and MachineGames with Indiana Jones and the Great Circle. You don’t hear much from them until much later on because they are no where close to being done! That is why it’s apparent that video games turn out as great as they should to not only justify the 70 dollar price tag but also justify the long as hell development cycle of it. When it doesn’t, you get games like Suicide Squad: Kill The Justice League, a game that was a waster of time to not just the players but also the developers who made it.
Suicide Squad: Kill The Justice League should act as a perfect example of what NOT to do when developing Triple A games. The whole idea and premise of a game where you play as the Suicide Squad and literally kill the heroes of the Justice League was questionable at the start and it was only made worse with what Rocksteady put out after over seven years of work! WB should have NEVER given this project to a studio that was known for making single player experiences, Sefton Hill and Jamie Walker should have done more research on developing these online multiplayer live-service games and brought in staff members who had that experience and they CERTAINLY should have known better to rely on tiresome trends that was going to be dated by the time the game was released. Making games is already hard enough as it is but it’s even harder when so much time goes into making a game and it brings very little satisfaction to players and the companies themselves.
While I’m glad that Warner Bros will not layoff staff members from Rocksteady, both sides are going to have to work BIG TIME to win back the trust of gamers everywhere! A pitch of a single-player game and developing a director’s cut of Hogwarts Legacy is a good start but they have a LONG way to go before being trusted to deliver high quality games again. We can all only hope they learn their lesson with Suicide Squad: Kill The Justice League and never feel obligated to put this much time and effort into a project which does not suit their reputation whatsoever. If not, then I look forward to them throwing another decade of development away in favor of chasing the trends from the 2020s! Let’s all hope we don’t have this exact same talk when Insomniac releases Thunderbolts: Kill The Avengers in 2035, which will have Peter Parker being shot and killed by Screwball!**
Miller Ross’s Tweet About The Story Direction and Spoiler-Filled Plans For The Upcoming Seasons
Great read. Excellent reporting. Just want to add on to this and toss in a few extra nuggets I'd heard. Sorry if this tweet is flow of thought, it's too early to edit it into something more readable.
At its core, this is another example of why Destiny-likes have so consistently… https://t.co/iBsgEnrCKA
Well, better late than never I suppose! This list took me a long time to put together because I had to to actually play through all the games I wanted to that came out last year in order to make this list. And I also wanted to take my time with each one of these games so I can properly enjoy them without the need to rush through them in order to get the list out at a certain time. I currently don’t work for any big new sites that requires me to have a end-of-the-year list out by the end of the year so why not just take my time and make my list when I’m good and ready! In this case, I am ready now to share my picks of my top 10 favorite games of 2023.
There has been much controversial surrounding the gaming industry as of late, particularly with the amount of layoffs that are happening, developers and designers being overworked and crunched to death, and a good majority of video game making staff could be replaced with A.I.. All of those are MAJOR problems that I have brought up in the past and will continue to do so as long as it remains a problem. However, in this case, I would like to take a break from all of that and celebrate the best of what gaming had to offer in 2023.
2023 was an AWESOME year for games, the most exciting year for new games in quite some time. It was a year that had just about of everything for every kind of gamer out there. I did my best to play as many games as I could and particularly played through the games that actually peaked my interest. After all, if I’m gonna be spending 70 dollars on a game, it better be something that I know I’m going to play the HELL out of and enjoy. Thankfully, there were at least ten games that did just that for me!
A full disclaimer, there are certain highly acclaimed games that I did NOT get around to either because I didn’t have the budget for at the time they came out or they just didn’t interest me in general. These include games like Alan Wake 2, Baldur’s Gate 3, Starfield, and Hogwarts Legacy. I didn’t play those games because I couldn’t make time for them and they didn’t interest me enough for me to buy them. I might get around to those in the future whenever they come out at a good discount but they will not be on my list.
And before we get to the main top 10, I do have a couple of honorable mentions:
Mortal Kombat X
Even though I’m FAR from the best at fighting games, I always enjoy playing them. As far as this game is concerned, it gave me all that I crave for a fighting game. The combat and fighting is fun, the new mechanics work well, and there’s plenty of variety in terms of maps and the incredible roster of characters. The only downsides are the needless microtransactions and costing a few extra pennies in order to play as certain characters such as Peacemaker. It doesn’t revolutionized the Mortal Kombat series or fighting games in any way but if you find a reasonable price, you will have a good time with this one.
Spongebob Squarepants: The Cosmic Shake
After reviving the best SpongeBob game to date with Battle for Bikini Bottom, THQ Nordic followed that up with a highly original game of their own with The Cosmic Shake. This put an interesting multiverse spin of the underwater world of SpongeBob SquarePants, fighting your way through each wish world as SpongeBob, along with Patrick as a balloon, in order to save their friends and bikini bottom. It’s heartfelt and colorful, the combat and platforming is incredibly enjoyable, there’s plenty of well-earned fan service throughout, and this might be the most I’ve laughed at a children’s game in a long time. Perhaps if you got to play as the other characters aside from just SpongeBob, this would have made it on the list. Even so, in an era where Nickelodeon has been making plenty of questionable decisions with our favorite yellow sponge, it’s nice to see THQ Nordic show true respect to the character, perhaps the best that the sponge has been treated since the passing of Stephen Hillenberg. I hope he is still resting in peace.
MLB The Show 23
This was actually the game I put the most hours in throughout 2023. That is because whenever I feel lazy and want to play a game without thinking to much, I either play through my team on season mode or find someone online to play an exhibition match with. It’s just something I like to past time with until I get bored. There’s not much to say here other than it’s basically what the MLB The Show games have been since forever. If you love baseball and/or sports games, you likely loved this one too. If not, then I don’t know why you even bothered.
But yeah, those were the honorable mentions. Now onto to the main top 10!
10.) Nickelodeon All-Star Brawl 2
Are my nostalgic googles completely on for this one? Yes, and I have no shame in it whatsoever. Nickelodeon All-Star Brawl 2 is able to fully live up to its name and proudly does justice to the numerous franchises from our childhood that is being celebrated here. It’s able to improved upon the shortcomings of it’s predecessor along with providing enough new and unique elements of it’s own to make this a genuinely great platforming fighter. The single-player experience is fun with a good amount of challenges, the fighting system is giving much more depth than before, the new slime mechanic evaluates the combat to a whole new level, the roster of characters could not be more impressive, and even the campaign, while very minimum, makes for an enjoyable nostalgic trip down memory lane. Nickelodeon All-Star Brawl 2 is able to deliver exactly what it says on the package and it could not be any better for it.
9.) The Murder of Sonic the Hedgehog
Sonic the Hedgehog had quite a handful of games that came out in 2023. However, between Sonic Superstars, Sonic Dream Team, and the New Horizon DLC for Sonic Frontiers, I found The Murder of Sonic the Hedgehog to be the most satisfying. This game came out on April 1st last year on the PC, strictly as a April Fools Day prank. Little would I know that this would be one of my favorite games of 2023 and one of my favorite Sonic games in a while. To put it simply, it’s Sonic and his friends in a murder mystery party. I would tell you more but that would spoil all the fun to be had with this game. Just know that this is a very well done visual novel and point-and-click adventure made with a lot of love from the SEGA Social team, who clearly loves Sonic as much as the fans do. If that sounds like your jam, then please go download this game right now on your PC if you haven’t already. It’s 100% free!
8.) Super Mario RPG
The remake of the original Super Mario RPG does exactly what a video game remake is suppose to do. It’s able to take everything that worked about the original game, expand upon it’s concepts and gameplay, and updated in a way that it feels like a fresh and unique experience, almost as if you are playing it for the very first time. Thanks to keeping the great gameplay, fun story, breezy pace, and charming characters that the original had, it is able to show it’s age incredibly well, translating near perfectly to the Nintendo Switch. Some might argue it could have used a bit more new content along with it, but for newcomers, Super Mario RPG should be able to delight them the way it was able to delight fans of the original back in 1996.
7.) Final Fantasy XVI
It’s incredible how after over 16 mainline installments and a slew of remakes and spinoffs, the Final Fantasy franchise is still able to feel as fresh and different as it is. Final Fantasy 16 is able to take this long-running series to the next step, a step forward in terms of the franchise’s overall narrative and technical achievements. The combat is simplistic but it’s still fun to slash and dice your way through enemies, the graphics are at a whole new level of impressive, the RPG elements is still top-tier for it’s genre, the soundtrack is one of the best of 2023, and the story delivers some of the best emotional moments and characterization in this entire franchise. Even if the side quests left a bit to be desired, the overall main campaign could not be any stronger. Final Fantasy 16 is proof that this franchise still has yet to lose any steam and still continue to find ways of delivering quality games.
6.) Pikmin 4
I have never played a Pikmin game before this one. As a matter of fact, the only reason I bought this game at all was so I had a new game to play while I went on vacation last year. That turned out to be a very smart decision because Pikmin 4 was an absolute blast of a game that makes me want to check out the other ones. It’s just hard to NOT get sucked into this colorful world of charming creatures that will always follow your command to get the objective done. I like using my army of animal minions to counter any enemy that gets in my way, discovering any hidden treasure, and finding my way to cross certain paths. I loved all these Pikmin so much that it was hard for me to choose which one was my absolute favorite. Even if I’ve not played the other games, I can only imagine that is the charm and formula that fans have come to love about the series. Some might consider the game too easy but for a newcomer like me, Pikmin 4 was able to win me over big time, providing yet another great entry to a stack of quality games for the Switch in 2023.
5.) Star Wars: Jedi Survivor
After delivering the 2019 galactic surprise hit that was Star Wars: Jedi Fallen Order, Respawn was able to make lightning strike twice with their latest follow-up, Jedi Survivor. This was able to build upon it’s already impressive predecessor in just about every way it possibly could. It furthered the characters, it expanded upon the gameplay and the Star Wars universe, it moved at a faster frame rate, it took a step forward in terms of graphics and technical achievements, and it contained some of the best set pieces in any Star Wars video game to date! While it wasn’t as tight narratively as the first one and the worlds were a bit too big for some, Jedi Survivor was able to deliver more in terms of it’s gameplay, graphics, and presentation, perhaps more so than any Star Wars game up to this point. This was one of the first games I got for my PlayStation 5 and I was not disappointed in the slightest. If the third game is able to deliver just as well as the first two Jedi games from Respawn, then this series will stand strongly as one of the best Star Wars media out there, along with one of the best Star Wars crew out there with Cal, Merrin, Greez, Cere, and the LOVABLE BD-1.
4.) Super Mario Bros Wonder
Just when you think that the Mario series has run it’s course after so many different Mario games release over the past several decades, Nintendo proves yet again with Super Mario Bros. Wonder that they in fact have plenty of more tricks up there sleeves. This is yet another superb and quality Mario game, making for perhaps the plumber’s finest 2D outing since Super Mario World. It’s able to expand on it’s level design, worlds, and power ups further than any prior 2D Mario game while acting as one that can stand perfectly on it’s own two feet. The levels are fast paced and fun, all characters are a delight to play as, the music is amazing, the graphics are beautiful, the new voice cast does a find job, and the Wonder Flower power-up stands out as one of the best and most unique power-ups in any Mario game. I don’t know why it took Nintendo this long to put out a new and fresh 2D Mario game or just a new Mario game in general but it was absolutely worth the wait. Even I can’t live to see the Super Mario Odyssey 2 that I so desperately want, I can at least say I had Super Mario Bros. Wonder which will make me die not only happy but trippy!
3.) Resident Evil 4
Yes, this is another remake. No, I do not care whatsoever because it still manages to be excellent. Resident Evil 4 is able to provide an upgrade that is more than worthy of the original’s reputation, which is quite an accomplishment considering the original RE4 is considered by many to be the best out of the franchise. Capcom is able to delivery another quality RE remake and makes RE4 the best one out of the bunch so far. It’s more action-driven gameplay is able to translate very well to next gen consoles, the updated combat that allows Leon to move and fire his weapon at the same time as well as block is a genius move, Ashley is giving a lot more to do this time around and doesn’t just feel like a distraction, and it’s able to provide all the improvements and additions needed to make this remake feel like a brand new experience. Like most Resident Evil games, you do have to “get” the level design and structure in order to enjoy the full experience. If you are able to do that, then Resident Evil 4 will satisfy you in ways you wouldn’t even expect. There’s been plenty of video game remakes out there and Resident Evil 4 is easily up there as one of the very best.
2.) The Legend of Zelda: Tears of the Kingdom
Just when you thought that Nintendo couldn’t do any better this year than with Super Mario RPG, Super Mario Bros Wonder, and Pikmin 4, they were able to reach that new level of peak with The Legend of Zelda: Tears of the Kingdom. Following up with the masterpiece that was The Legend of Zelda: Breath of the Wild, this will able to match those incredibly high expectations and in many respects, surpassed it. It’s never been more satisfying to control as Link in this incredibly massive open world, exploring more caverns and sky islands than ever before. The fluidity of both Link’s movement and combat, along with new powerups, makes playing through all these islands an absolutely worthwhile experience. Even in the parts where you may get lost and the pace slows down, there is always something to do in both the side stories and the main campaign, with it’s incredibly strong narrative being able to stick with you the whole way through. It’s debatable as to whether or not it surpasses Breath of the Wild entirely but Tears of the Kingdom is still an excellent follow-up, showcasing the power and quality of games that the Nintendo Switch has provided over the past several years.
1.) Marvel’s Spider-Man 2
I was looking for every reason to NOT put this at #1. However, when it comes to the game that I played through the most, thought about the most, and had the most fun and excitement with, I can’t think of any other game from 2023 that fit those criterias for me than Marvel’s Spider-Man 2. This is as good as as a Spider-Man game to get and just how good a superhero game can get in general. This is Insomniac Games reaching a new level of peak, being able to achieve the kind of greatness they always tend to reach but also find new and satisfying ways to do so. The story is incredibly engaging and worth following the whole way through, the gameplay is as polished, perfect, and RIDICIOUSLY fun as ever, the combat and web swinging has never been more satisfying to use, the graphics have never been more of a treat to the eyes, the soundtrack is a new definition of peak, and the voice work is some of the best performed in any video game. Whether it’s the very best superhero game of all time is still up for debate (I still have Batman: Arkham City as my #1) but no doubt, Marvel’s Spider-Man 2 was able to hit all the right buttons for me and gave me everything that I crave for as a massive Spider-Man fan. It’s games like Marvel’s Spider-Man 2 that remind me why Spider-Man has always been my favorite superhero and one of my favorite fictional characters in general. I can’t wait for the next game, Marvel’s Wolverine, and whatever else that Insomniac has cooking for the future.