Five Nights At Freddy’s Movie (2023) Movie Review- Another Mid Video Game Movie

Now, I will say straight up front that I don’t consider myself to be a die hard fan of Five Nights At Freddy’s. I’ve barely played the games and have only watched a handful of playthroughs on YouTube of them. I know some of the very basic stuff but that’s about it. That in of itself might make plenty of you want to click off of this review immediately but I don’t think that should be enough to hamper my enjoyment of the film. You shouldn’t have to be a hardcore fan of a video game to like a video game adaption. For example, I have never played a single League of Legends game but I absolutely ADORE Arcane, the Netflix series which is based off of LoL, and it’s one of my favorite shows in recent memory. So, I’m only looking at this at it’s own thing and not going by how faithful it is to the games.

It’s definitely shouldn’t act as a surprise to see Five Nights At Freddy’s getting it’s own movie. Even if I don’t care much for the series, it’s hard to deny it’s popularity as one of the more iconic gaming franchises for this generation of pre-teens, teens and young adults. And with the games putting an emphasis on survival and horror along with being told through a first or third person perspective, it could make for an interesting spin of other successful horror movie franchises out there. As we approach the 10 year anniversary of the very first game, we now have a movie adaption of Five Nights At Freddy’s. Can this game work as being a love letter to fans of the game along with being it’s own self-contained and enjoyable film? While fans of the games might argue yes, as a non-fan of the games, I unfortunately have to say no.

Plot Synopsis: We follow a mall security guard named Mike Schmidt (Josh Hutcherson), a man who is who is struggling to take care of his younger sister Abby (Piper Rubio) after their younger brother, Garrett (Lucas Grant) was abducted as a child and both of their parents passed away. After a mishap on his mall duty, Mike is fired from it and must find a new job somewhere else. Mike’s career counselor Steve Raglan (Matthew Lillard) offers him a job to be a night guard at an abandoned family diner known as Freddy Fazbear’s Pizza. Mike initially refuses but accepts it once social services threaten to take custody of Abby and pass his younger sister over to his estranged aunt Jane (Mary Stuart Masterson).

Of course, once Mike arrives with his new job, it’s not what he suspects. This lead to multiple dreams where he constantly witness the kidnapping of his brother and suspecting that the restaurant’s animatronic mascots known as Freddy Fazbear, Chica, Foxy, and Bonnie might actually be alive. He meets up with a police officer named Vanessa (Elizabeth Lail) who knows a good deal about the restaurant herself and perhaps might even have a connection to it. With multiple other circumstances thrown into the mix such as Jane trying to get her nephew fired from her job by vandalizing the entertainment center along with Abby forming a strange bond with these animatronic mascots, Mike must find the means to handle the job and the five nights at Freddy’s or else it could lead to himself and those he cares for dying.

Five Nights at Freddy’s by design set itself up to be another “critic proof” kind of movie. The kind of ones that mostly apply to these video game movies. The kind of movies where story and characters are irrelevant and what really matters is the easter eggs, fan service, and being able to deliver the “good enough” portion of the gaming material which the movie is based on. While I’m perfect all for that, I don’t think Five Nights at Freddy’s goes far enough with playing with it’s own premise. If anything, I would argue the movie gets too wrapped up in it’s own story, characters, and lore that the survival horror trope elements and the animatronics themselves basically take a back seat and hardly get any time to play out.

If the story and lore was there to set up the set pieces and animatronics themselves, then it could work. The problem is that not enough time or effort is put into any of that. The film is too wrapped up in the characterization and human drama with Mike and his sister that is about as generic and barebone as it gets. While it’s certainly not the worst example of this that I’ve ever seen in a video game adaption, it bogs down the entire thing because it seems to think that it’s audiences are just as invested with events outside of Five Nights at Freddy’s as they are inside of it. While I can’t speak for the fans in general, I’m willing to believe that is not true whatsoever.

That’s honestly a big reason why is that despite having a runtime of just 109 minutes, the film still feels too long. It moves at a snail pace to take it’s time to set up it’s characters and lore that you don’t even get to see the Five Nights at Freddy’s crew until over a half an hour into the movie. And even when the spotlight is focused on, all the animatronics feel interchangeable and hardly get any moments to stand out as their own frightening animatronic. So, even if you are someone that wants to use the argument about the story and characters not mattering because all that matters is the animatronics and scary moments themselves, you will likely not feel as satisfied as you should.

Once the majority of the focus goes into the restaurant itself, the movie certainly gets better but even then, the moments in it themselves are nothing to write home about. There’s obnoxious jump scares that feel like they are only in there just for the sake of having jump scares, the tension is non-existent because most of these sequences play constantly on repeat, and all of the kill scenes are incredibly tame with nothing that will get under your skin in the best ways. I understand this is a PG-13 movie and that the main core audience of Five Night at Freddy’s mostly centers on teens to young adults but even I know that PG-13 and these kind of films are capable of much better than this. Aside from one kill scene where a certain character gets cut in half (which did admittedly caught me off guard), there’s nothing much I got out of it.

In terms of acting, the performances are……odd. While I totally this movie is going for a more creepy vibe to match with the games, much of the acting feels stilted and over-the-top in ways that I don’t believe was intentional. Josh Hutcherson is able to stand out as the best of the lot as the main character of Mike Schmidt. He holds the movie together and helps make it not completely unwatchable. About every other performance feels like they are trying too hard or barely trying at all. Sometimes they can be fun like Elizabeth Lail as Vanessa but other times it’s just obnoxious like Mary Stuart Masterson as Aunt Jane. Also, why is Matthew Lillard only in ten minutes of this movie? Why in the world would you cast an actor as charismatic and entertaining as him but barley have him in the damn movie?

Production wise, the movie is pretty solid overall. Aside from some strange directing choices, Emma Tammi does what she can with capturing the world of Five Nights at Freddy’s proper on camera and making it look exactly how it’s suppose to look in film form. The work with the animatronics is great and looks like they are ripped straight out of the games. And of course, I’m sure there are enough callbacks, references, easter eggs, and service from the games that will make longtime fans of the franchise feel rewarded. Because of that, I’m sure there will at least be some folks that will get something worthwhile out of their experience with this film.

While Five Nights at Freddy’s is far from the worst video game movie ever made, it’s not one I can say I enjoyed that much. Despite not being a big fan of the series, I was all for a movie that puts a big emphasis on the kind of horror survival tropes that the games are well known. It’s just unfortunate that those elements are not implemented very well and feel like a second thought to everything else going on. There’s too much emphasis on the human drama and everything outside of Five Nights at Freddy’s that you never get a true sense of dread to the animatronics or anything going in the movie. It’s just hopes that the property being a feature film itself is enough to justify it’s existence. While there are plenty of fans out there that feel that’s good enough, I can not agree.

Say what you will about The Super Mario Bros. Movie but that film was able to deliver the Mario goods when it matter the most and never got too wrapped up in it’s own story or lore to make an enjoyable film out of it. And even if you didn’t care about any of that stuff, there was still a solid story present about being an underdog and the importance of brotherhood. Five Nights at Freddy’s fails at basically any one of those things mentioned and relies on the little things that the franchise is known for without putting enough effort into the big things of it.

If you are a die hard fan of Five Nights at Freddy’s and just want to see a movie that at least has the bare minimum of goods from the games, you might be satisfied here. To everyone else though, I really can’t recommend it. It’s just a shame that in an era where video game adaptions have been constantly good to great with the likes of Arcane, The Last of Us, Mario, Sonic, and Gran Turismo, we have something like Five Nights at Freddy’s that reminds us all why these kind of adaptions still get a bad rep to this very day. Maybe the next one will be better but I can’t be bother to drink the Kool-Aid here. I’ll stick with Capri Sun.

Also, this movie is available on Peacock for those who still don’t care to go to the theaters.

Also, Happy Halloween!

Sonic Superstars (2023) Game Review- An Enjoyable But Flawed 2D Adventure

Sonic Superstars is a much stranger game than it may look on the surface. On the surface, it looks like yet another nostalgia throwback to the classic 2D Sonic games, including the characters in their original classic forms along with visuals and level designs that’s meant to replicate the good old days of the SEGA Genesis. However, it would be able to succeed in ways that Sonic Mania did and not suffer the way that both episodes of Sonic the Hedgehog 4 did. There’s also the assumption that it’s trying to stand out as it’s own unique 2D adventure in the ways that the Sonic Advance and Sonic Rush series did. While there are certainly different bits and pieces here of about every 2D Sonic game I just mentioned, I wouldn’t call Sonic Superstars as a direct replication of any of those games. It’s not the superbly well-executed nostalgic remix that is Sonic Mania, the poor man’s versions of the classic games the way that Sonic 4 was, nor even standing on it’s own two firm feet the way that Advance and Rush did. Sonic Superstars is about the most different feeling Sonic game that I’ve played in quite some time, and I mean that in both the best and worst ways possible.

Sonic Superstars marks the return of the co-creator of Sonic the Hedgehog himself in Naoto Ohshima, his first contribution to the series since the original Sonic Adventure. With Sonic Mania being a success in the eyes of fans and critics, Takashi Iizuka felt that was proof that fans still had interest of Sonic games in this “classic” style and was compelled to make a new 2D game in similar veins. He didn’t want to make a sequel to Mania because he felt casual audiences would dismiss it as being a rehash, looking to abandon the pixel hard style of that game and create a more original 2D game that would appeal to a broader audience. Sonic Team and Evening Star, the studio behind Mania, worked together on a new game until the two sides separated when Evening Star felt more compelled to work on another game titled, Penny’s Big Breakaway, which is set to come out some time next year.

During the Covid-19 pandemic lockdown, Iizuka and Ohshima had a drinking party over Zoom, where the latter expressed interest in a brand new 2D Sonic game and the pair began to discuss a collaboration. The two agreed and went to work on a new Sonic game as soon as they could, with ideas from Evening Star included with the project, which is why the received a special thanks mention at the end of the game’s credits. Two and a half years of development later, we now have Sonic Superstars, the game that is basically the follow-up to Sonic Mania even if it technically isn’t. Is this able to be the enjoyable triumph that the marketing let it to be or is it best to just put Classic Sonic to sleep already?

Plot:

Yeah…there’s not much to say here. Like most 2D classic Sonic games, the plot is relatively straight forward and basically non-existent but I’ll explain it briefly anyway.

We see the main core group of the series with Sonic, Tails, Knuckles, and Amy along with a brand new character named Trip going on an adventure together through the mystical Northstar islands. As usual, Dr. Eggman is up to no good but he has new associates this time around with the return of forgotten fan favorite Fang and a mysterious new enemy that is responsible for converting the island’s giant animals into Badniks. It’s up to Sonic and the gang to find all seven Chaos Emeralds, stop the bad guys of old and new, and save the day once again!

As I just said, there’s not much to the story other than being a simple heroes vs villains kind of story in the most straightforward way imaginable. There is more effort put into cutscenes than other classic 2D Sonic games with parts that are strictly animated to form their own scenes despite no voice work included. And as usual, there is also the traditional very first and very last cutscenes of every story being animated in it’s own cartoon-like form. That in of itself is pretty neat but it doesn’t stop the story from being something that just exists to make things happen and not much else. However, that’s all well and fine here because, honestly, who really plays a classic Sonic game for the story?

Gameplay:

Sonic Superstars is a side-scrolling 2.5D platformer that is meant to be played similar to the Sonic Games released on the Sega Genesis in the 90s. However, this time around, there are three different story modes that are included. You have the main story mode which includes the main four characters of the series with Sonic, Tails, Knuckles, and Amy, you have a story mode involving the new character named Trip the Sungazer, and there’s also one last story mode where you face off against the final boss of the game. You’re able to unlock Trip’s story after completing the main one and the last story mode is available after both story modes are complete.

Similar to prior 2D Sonic games, each character is meant to play similarly to Sonic but with their own unique ability attached to it. Sonic can spin dash after he jumps, Tails can fly, Knuckles can glide and climb on walls, Amy can attack enemies with her hammer and a double jump, and Trip has a move set that’s a combination of Amy’s double jump and Knuckles’ climbing. There’s no level gimmicks that are attached to any of these characters such as mech shooting or treasure hunting, just getting through each act of each zone while also trying to collect the Chaos Emeralds asap.

There are a total of 12 zones and 26 levels that take place on the North Star Island. The number of acts in each zone varies between one to three. Each one contains traditional Sonic elements such as springs, loops, rings, and shield power-ups. Each zone had some unique features of it’s own such as the jungle with vines which you can grind on and a futuristic zone where they transform into a voxel creature. There’s also certain acts that strictly exclusive to a specific character. Each acts ends with a boss that the player must defeat while dodging the attacks from the enemy. And of course, between levels, there’s a 2D hub world where the player can select a zone and change or customize their character.

From the sound of that, Sonic Superstars does sound like your typical 2D Sonic game. You got all the characters in their “classic” forms, it involves all the 2D action of those games with similar elements and power-ups thrown in there, and it’s art style and animation just screams of a more modern update on the very first few Sonic adventures. However, there’s also the new features that are included that make Superstars more than your grandpa’s Sonic.

First, there’s the features that were removed from previous 2D Sonic games. There are no lives included in this game nor is there any game over featured here. The only purpose of collecting rings is basically just to keep yourself alive and not have to go back to a specific checkpoint. It’s quite odd for a game that mostly gets harder the more it goes on doesn’t bother to give itself any lives to increase the tension from the players or having rings serve a purpose other than to avoid dying.

There’s the special stages, which features two different ones to speak off. With the first, you have to access your character through giant rings hidden in each act. Once you find it, you have to swing your character from bubbles in a 3D environment to obtain one of the seven Chaos Emeralds. With the second, which is accessed by passing check checking points, the player navigates through a rotating maze, similar to the special stages in Sonic 1, to collect medals which you can use for the shop to buy items or customize your characters.

Each emerald grants the player a power-up ability such as being able to swing up waterfalls, create clones of your chosen character, and slowing down time for at least 20 to 30 seconds. The seventh one in particular provides a character-specific ability. Of course, collecting all seven chaos emeralds allows the player to transform into the super form of their character, granting them speed and invincibility at the cost or ring depletion. Trip, in particular, gain a super form that transforms here into a freaking DRAGON! I don’t know how or why she does but it’s pretty awesome! Getting these chaos emeralds along with completing both the main story and Trip’s is required to unlock the final boss of the game.

Lastly, the campaign supports local multiplayer that can go up to four players max that can join or leave at any time. It also includes a player vs player component that can be played locally or online with support of cross-platforming play. With this, players can create robots to partake in competitions that includes the likes of races, battles, collection competitions, and last man standing (No, not the show starting Buzz Lightyear!). The medals you collected throughout the game can be used to purchase parts for these customizing robots. I’ll admit I haven’t played much of it myself but I guess it’s there for anyone that is interested.

When describing the gameplay of Sonic Superstars as a whole, it can be seen as very fun along with being very frustrating. The fun parts comes from most of the main levels themselves while being able to play as any one of your favorite characters that are present here. Most of them control rather well with their own unique ability that don’t feel as clunky to handle as say The Final Horizon DLC in Frontiers. While I did mostly play as Sonic this time around, I had no problem with switching to any one of the characters whenever I wanted to. Flying with Tails helped get to higher reaches I couldn’t quite get to before, gliding and climbing walls with Knuckles was able to go certain pathways I wasn’t able to before, and Amy’s hammer and double jump was able to save my butt on multiple occasions from dying in ways that I couldn’t with Sonic. This is the kind of gameplay style I would like to see with other characters going forward, have them all play similarly to Sonic but with their own unique abilities that make the experience fresher and even sometimes better.

I like how each level is able to provide it’s own unique idea or element to it that feel like their own thing than just modernizing classic Sonic levels. There’s a bit of those every now and then, but for the most part, Superstars does aim to provide fresh level designs to the players for a new 2D Sonic game to release in 2023. My particular favorites one include Sky Temple, Frozen Base, and Cyber Station. They not only look great but their design is up there with among the very best of the Advance and Rush series. There are times where the levels get too wrapped up in their own gimmicks but for the most part, I definitely admired the creativity of the better levels and I found myself enjoying different way to complete certain levels. Those feel like the kind of levels I want from a new 2D Sonic game.

I also quite like the addition of Trip and the way she plays. Although her story is infinitely much harder than that of the main campaign (ESPECIALLY with the bosses which we will get to later), the character herself stands out quite well with the rest of the cast. She’s not only absolutely adorable but she is very smooth to control and is probably the main new feature that stands out quite well in the game. As I mention, the two move sets she has involving Amy’s double jump and Knuckles’ climbing ability fit very well with the character and those moves control even better with her than it does with Amy or Knuckles. And as I said before, SHE CAN TURN INTO A DRAGON IN HER SUPER FORM! If that’s not the coolest thing ever, than I don’t know what is. It’s as broken and OP as you might think but I can’t help but love it.

Unfortunately, the frustrating parts of the gameplay of Superstars can pretty much be contributed to everything else. As I mentioned, I don’t understand the features that were taking out such as lives, game overs, a timed clock, or even not having a ranking system. It makes the game much less rewarding to complete and doesn’t provide the necessary stakes needed to make sure you complete each level while dying as less as possible. Even when the game gets more and more challenging, you don’t feel pressured to complete as fast or clean as possible because you know you are giving all the time and opportunities in the world to complete it. Unless you are a trophies whore or love to speed run through levels and published videos of those on YouTube, you won’t feel as persuaded to finish each level the way you do in games prior.

You also have the special stages which aren’t necessarily bad but they are quite confusing with the way they are structured. For example, the main special stages where you go through them to collect the Chaos Emeralds can also be special stages used to collect more medals depending on which wormhole you find and go through. I don’t know why having those special stages with the medals where also included with the ones with finding the chaos emeralds when there already existed special stages that are played to collect more medals. I also don’t understand why they felt the need to remake the special stages from Sonic 1 to collect the medals when those initially stages for collecting chaos emeralds. I think the two different special stages from Sonic Mania was the way to go, you have the special stages inspired from CD to gain the chao emeralds and the special stages inspired by 3 & Knuckles to gain special medals to unlock other things. It’s baffling how Mania was able to get that aspect so right where as Superstars gets it so wrong.

There is also the absolute WORST element of the game, the boss fights. Without exaggeration, these might just be the worst boss fights in any Sonic game. They are all either way too hard, way too tedious, and way too long to beat. Most of it consists of staying around in scripted sections and waiting for the enemies to open it’s weak spots without getting caught in a surprise attack. Even if you are in your super form, these bosses will really test your patience, especially the final ones involving each story. Trip’s final boss in particular is DREADFUL, taking the difficulty spikes and tediousness from each prior boss fight and multiplying it 10 fold to make for an INCREDIBLY frustration and overlong boss fight that had no business being this hard! The final boss of the last story isn’t as bad once you know what you are doing but the boss fights overall just stink and are easily the worst part of the game.

When Superstars is able to exceed at doing it’s own thing while feeling like a logical progression of the characters and level designs of prior Sonic games, it’s super fun, which is thankfully most of the game. When it drops the ball in those aspects, then it’s super frustrating, which mostly consists of the removed elements, special stages, and ESPECIALLY the boss fights. Despite how enjoyable the game can be, it lacks the cohesions and stellar execution of those ideas that Sonic Mania was able to provide greatly, even if it’s technically a more “original” game.

Graphics:

Graphically, this game looks really good. The bright colors and backgrounds blend together incredibly well with the cartoon style that the game provides. It’s looks like the character models and aesthetics that Sonic Origins provided with it’s menu screens but put into game form. I don’t know if that was done intentionally in Origins to give a sneak preview of what was to come for Superstars but regardless, it works quite well.

There were times at the beginning where the visuals felt too distracting and blended too well with the level design that I lost track of my character for a second or two but other than that, this is quite a gorgeous game to look at. The framerate moved rather smooth for me on the PlayStation 5 and I definitely wouldn’t be oppose to see this art style return in future 2D games.

Sound:

Surprisingly, the soundtrack for this game is rather underwhelming. Despite being composed by Jun Senoue, who has done plenty of great Sonic toons in the past, the music for Superstars is quite lackluster and not very memorable. I can’t really think of any tracks that stuck with me or ones that I felt compelled to listen to on my own time. Much like with Sonic 4, it’s like they were trying to do their own spins of the classic music while also making tracks that stand on their own but fail miserably on both accounts. Which is a shame because the music always tends to be a consistent good quality of Sonic games but here, it misses the mark.

Also, I know that voice work isn’t really an element that’s required for classic 2D Sonic games but it’s a shame there is no voice work to speak off here involving some of the background characters or enemies. Maybe it’s because I’ve also been playing through Super Mario Wonder, which found plenty of room for voice work involving the main cast of characters and folks that are just in the background, but I found that could really add to the gameplay and make the game stand out as it’s own thing. It’s not necessarily a knock against the game but it still feels like voice work should be a feature for about every main 2D or 3D Sonic game.

Bonus Content:

If you are someone that pre-ordered Sonic Superstars, purchased the digital deluxe edition, or were at least signed up for a Sega newsletter prior to January 31st, 2024, you were able to gain some extra items with your purchase. For those that signed up for a Sega newsletter, you are rewarded with a DLC code that unlocks Amy’s modern outfit first seen in Sonic Adventure and has been a main feature of the character since. For those that pre-ordered the game, they received a reversible cover, an acrylic display stand, and a Lego-themed Eggman Skin. For the Digital Deluxe edition, the DLC included additional Lego skins, a rabbit skin, robot parts for the multiplayer mode, an artbook, a soundtrack, and menu wallpapers. For everyone, a Lego Sonic Skin is available as free DLC.

Speaking as someone that pre-ordered Sonic Superstars and own the digital deluxe edition, these new features are nice but they honestly feel like items that were purposely taking out of the main game and only added in as bonus features for DLC just to squeeze a few extra bucks from the player. If it wasn’t for the fact that I used the money I gained from this blog to buy this game, I would have felt quite ripped off. If you are someone that really wants the bonus features I just mentioned, you are better off just waiting a few months from now until there is a price drop on the game that will likely included all the features I just mentioned for free.

Speaking of which, this game in no way, shape, or form deserves to be priced at a full 60 dollars, 70 if you are counting the digital deluxe edition. If anything, this should have been 40 to 50 dollars at most, especially after Sonic Mania had a similar price despite having more content and replay value than this game and is just better overall. If there is any upcoming game that you should wait for the typical Black Friday sale and price drop if you are interested in it, it’s this game.

Conclusion:

Sonic Superstars is a much more complicated game than I was expecting. Despite promising itself to be another classic 2D Sonic adventure that evokes the earlier days of Sonic, there are new gameplay styles and features that are included here to try to make the game stand out more as it’s own thing without feeling like a remake or remix. However, where as other standalone 2D features such as Advance and Rush were able to enhance their values with their own features, Superstars gets quite muddled down in them. It’s like it’s trying to be it’s own thing but at the same time, not go too far from the traditional Sonic roots.

There is still plenty of enjoyment to be had here. Most of the levels are fun and creative, getting to play as multiple characters in any way you want is awesome, and Trip is a neat new addition to a cast with a super dragon mode that is so broken that I can’t help but love it. However, the boss fights are needlessly cruel, tedious, and overlong, most of the new features are rather half-baked, and it doesn’t do enough to justify it’s 60 dollar price tag.

I can admire the risks it takes and it’s desire to be more than just being another back-to-basics 2D Sonic game but much like with last year’s Sonic Frontiers, while the game flirts with greatness on multiple occasions, it never quite gets there fully due to it’s bizarre choices and designs. Sure, you can definitely make a strong argument of this being a more “original” game than say Sonic Mania, but Mania was still able to thrive at being what it was because it knew exactly how to strike the right balance between old and new along with adding features of it’s own to the classic Sonic gameplay that not only felt appropriate but made the game stand out as it’s own thing. While Superstars tries to take that a step further, it lacks with the new features it adds that serves more to hinder the experience rather than enhance it.

If the trailers for Sonic Superstars looked good to you and you like it when Sonic games are at their most challenging, then I would say give this a shot once it comes out at a reasonable price. For those that are not on board the Classic Sonic train or just want to get off of it, I’m not sure this will win you over. I wouldn’t be opposed to seeing this style returning for future games because if done well, this could be the start of the next series of great standalone 2D Sonic games alongside the Advance and Rush series (Advance 2 can suck it tho).

I’m not gonna say that Superstars is an absolute failure overall nor the infamous “step in the right direction” that folks have claimed it to be because it’s not either one of those. It’s just a game that sets itself off to be a new 2D Sonic game in ways that no other 2D Sonic game has up to this point. While it’s an enjoyable experience overall, it’s not quite as super as the title of the game would suggest.

Congrats to The Murder of Sonic the Hedgehog, you are officially the best Sonic game of 2023!

Batman: Arkham Origins Is Underrated

It’s now been 10 (!!) years since the release of Batman: Arkham Origins. This is the installment of the Arkham franchise that tends to be looked at as the black sheep of the series and the forgotten step child of the group. On the surface, it’s easy to see why. This is the only one of the main four Arkham games to NOT be developed by Rocksteady, it doesn’t have the legendary Kevin Conroy and Mark Hamill in their roles as Batman and Joker respectively, and was basically the one that acted the most as a “filler” game that was basically made to buy time between the releases of Arkham City and Arkham Knight. There were also multiple reports of bugs and glitches that plagued the game for most people, which I was NOT one of them. However, when looking at the game itself, Arkham Origins actually a really damn good game in it’s own right and is highly underrated.

With the way that fans and especially Rocksteady like to disregard this game as being just a worthless prequel, you would think that Arkham Origins is to the Arkham series what X-Men: Origins Wolverine was to the X-Men film franchise. The kind of prequel that makes everything that comes after it look even worse. Not only if NONE of that the case whatsoever, but I truly believe Arkham Origins does enough good things in it’s own right and some even better than the Rocksteady games that it’s more than worthy of being an entry to the Arkham franchise. To prove it, I’m gonna name seven features of the game that make it greatly standout as it’s own unique thing!

The Shock Gloves

As Arkham Origins became the third game in this series, everyone had basically become aware and accustomed to the way these games play out in terms of combat. You can add as many different moves and combo sets as you would like but at the end of the day, there really wasn’t much room left to grow with it’s overall combat. So how does Arkham Origins follow the combat style that Arkham Asylum and Arkham City started, by having more fun and throwing shock gloves in the mix!

Not only are these shock gloves the main highlight of the combat but it just makes fighting the bad guys all the more fun. It’s so satisfying to be able to use this new ability to take down enemies that are really pissing off! What better way to take down a big new baddie that’s kicking your ass the whole time by being able to shock them with your gloves to near death. It also fits really perfectly for a Batman that is still in his early stages of being the Caped Crusader, where he’s more brutal and reckless, something which will be discussed later.

As much as the game was criticized at the time for being more of the same, I believe that the shock gloves were a nice change of pace and a great way to advance the already established combat system. This was also a feature that was included in the Wii U port of Arkham City a year before this game came out, a nice way to gives us a glimpse of things to come.

Our First Look At Gotham City In The ArkhamVerse

It’s interesting how it took until the third game of the main four-game series to actually let players roam around Gotham City itself. Arkham Asylum was only set in the Asylum itself and Arkham City was only set in the Arkham City itself. However, Arkham Origins is the first time in the series to let us give a glimpse of Gotham City itself, the city that Batman has sworn to protect at all cost.

I don’t think there could have been a better scenario for the first look at Gotham City in the Arkhamverse than having it takes place on Christmas on a dark, cold, and snowy night in Gotham. It’s a perfect showcase on how even on a holiday that’s suppose to be about joy and giving, Gotham City is still a toxic wasteland full of crime and scum. I definitely enjoyed seeing how the city itself basically still operates like any other day where criminals undergrounds and gangs leaders are at it’s worst and will do anything to get their business done.

While it’s definitely not as wide and expansive as the Gotham City in Arkham Knight, it definitely made for a good first look at one of the most infamous settings in any superhero universe. In this case, WB Games Montreal was able to beat Rocksteady to the push!

Bane Is Just…..Awesome

One of the minor complaints I had with Arkham Asylum and Arkham City was with the way that Bane was portrayed. Despite his overall design being spot on and fitting for the character, he was mostly treated as a joke and not as much of a threat as he is suppose to be. With him pulling the exact same tricks repeatedly and mounting the same form of dialogue, I just find it hard to believe that Bane was the one to break Batman’s back.

This Bane on the other hand……oh man! THIS is the Bane I could buy breaking Batman’s back! Bane in this game feels like every bit of a threat as the character should feel! He’s scary, intimating, and poses perfectly as Batman’s match. No matter if he’s in his titan form or “normal” form, Bane feels like a complete menace from beginning to end here. So much so that I honestly thought Bane was going to break Batman in this game despite it being a prequel.

While some might argue he was in the game a bit too much and felt more like a “side” villain, Bane is at his absolute best in the series in this game. Batman really has to have balls of steel to want to fight thing thing every chance he is able to. I know if I was Batman, I would be running from my lives whenever I see him!

Batman Is At His More Interesting And Human

As awesome and badass as Batman was in the Rocksteady games, I can’t help but feel like they made him too awesome and badass. It’s like Rocksteady was caught up in the hype of Batman that they felt the need to make him as flawless and OP as possible in the games. So much so, it often at times robbed the character of his humanity, a key defining trait of Bruce Wayne. The sense of humanity was still there every now and then with moments such as the flashbacks sequences with Scarecrow but for the most part, Batman basically stayed as the straight and stoic material artist, gadget-filled badass from beginning to end with not much change or growth.

Arkham Origins definitely changes that as it’s the one game in the series that really shows off the cracks in the armor that is Batman. This Batman feels the most human and interesting out of all the games. Because this takes place in his sophomore year as the Caped Crusader, we see Batman in his much younger phase where he’s angrier, bitter, and more reckless. Although he has mastered the material arts and gadgets up to this point, we still see Bruce making countless mistakes with the decisions that he makes that nearly gets himself and the ones he cares about killed. It makes for an incredibly compelling story of Bruce learning to not take ALL matters into his own hands and that he must form allies in his duty as the Batman. Not only does it make for a perfect way to introduce the likes of Commissioner Jim Gordon and his daughter but it also makes room for some incredible dramatic scenes between Bruce and Alfred. The scenes between those two are easily some of the very best moments in the entire Arkham series, showing how Batman himself is more than just a man in a cape, he’s something else entirely.

While Batman being as skilled and kick ass as he was in the Rocksteady games did feel warranted because the games took place in the middle of Bruce’s prime as the dark knight, it did feel nice to at least have a game where it’s not afraid to showcase Batman as being perfect and flawless. He also felt quite reminiscence of the way that Robert Pattinson’s version of the character was handled in The Batman. That makes me wonder if Matt Reeves and even Pattinson himself are fans of Arkham Origins. That would make the pair even more awesome than they already are!

The Batman and Joker Rivalry Is Born

Perhaps the biggest controversy of Arkham Origins is the misleading marketing of it. It made it seems liked it was gonna shift the focus away from the Joker and put the spotlight solely on Black Mask. However, there’s a twist about halfway through the game that reveals that the man who has been impersonating Black Mask the whole time was no other than the Joker himself. This pretty much confirmed the meaning of the title of the game involves the origins of when Batman and Joker first meet.

While I can definitely understand being underwhelmed by this reveal as it was during a time where the Joker had become greatly overexposed, the story of the rivalry being born with the Batman and Joker is still very compelling stuff. Every dialogue exchange between the two is so masterfully done, showing two polar opposite sides of now they handle the criminal underworld. The two might be one of the same but that doesn’t mean they have to turn into each other to get their point across.

Even if folks are getting sick and tired of the Joker, Arkham Origins does greatly set up the internal conflict with Joker that he would have throughout the rest of the series. That no matter what he does or where he is, the Joker will always be there for Batman whether he likes it or not. Batman can dread it and run from it but destiny will still arrive all the same!

Roger Craig Smith and Troy Baker Are Great Here

Another big controversy with Arkham Origins was that Kevin Conroy and Mark Hamill did not reprise their roles as Batman and Joker respectively. This time around, we have Roger Craig Smith and Troy Baker taking over as the younger versions of the Caped Crusader and the Clown Prince of Crime. I love Conroy’s Batman and Hamill’s Joker as much as the next person but that shouldn’t discredited the great work that Roger and Troy do here.

Roger Craig Smith’s performance as Batman feels like a good mix of Kevin Conroy and Christian Bale. He’s able to play a Batman that feels more unhinged and isn’t afraid to let his emotions loose, brilliantly showcasing the humanity that is within Bruce Wayne as Batman. Troy Baker does feel like a younger version of Mark Hamill but he’s able to sell it so well that it’s really hard to care. With a game that took place in the early days of Batman and Joker, having younger voice actors felt appropriate and both Smith and Baker are able to make the best use of it.

No one is ever gonna replicated what Conroy and Hamill brought to their characters but I still feel like Smith and Baker deserve all the credit in the world for what they are able to bring to their roles here. As a matter of fact, I could easily see them being worthy successors for Batman and Joker as a whole now that Kevin Conroy as died (May he RIP!) and Mark Hamill is likely never gonna voice the character again. If that’s the case, then I completely open to it.

The Boss Fights Are The Best In The Series

If there’s any point mentioned here that the majority HAS to agree with, it’s this one right here! Arkham Origins easily has the best and most enjoyable boss fights in the entire series. The ones in Arkham Asylum were rather weak, the ones in Arkham City were decent but nothing special, and the ones in Arkham Knight were practically non-existent other than Batmobile chases and tank battles. Arkham Origins, on the other hand, have the best boss fights by a country mile.

From the opening duel with Killer Croc to the multiple encounters with Bane along with the AWESOME confrontation with Deathstroke (better than the one in Arkham Knight in EVERY way), nearly every single boss fight in Arkham Origins is a winner. None of them are repetitive, none of them feel like fighting any other bad guy, and none of them feel like a waste of time. These boss fights have a great amount of enjoyment and challenge without being too easy or too unfair. These are honestly the only bosses in the entire series that felt like I was fighting one of Batman’s true equals and sequences that would fit perfectly in any one of the Batman movies.

Even if you are someone that really hates Arkham Origins for whatever reason, you can’t deny how much better the boss fights are in this game compared to the rest of the series. I will certainly take this over the constant tank battles in Arkham Knight or whatever the hell that Killer Croc section was suppose to be in Arkham Asylum. These just felt like proper boss fights for not only a Batman game but any video game in general.

In Conclusion

Arkham Origins easily remains the most underappreciated game in the Arkhamverse. To this day, I don’t understand the scorn that fans have with this game or even why both Rocksteady and WB Games Montreal feels so obligated to pretend this game never happened. I understand being critical of this game when looking at it from a business and commercial standpoint but looking at it’s own thing and the amount of time that WB Games Montreal was given, Arkham Origins is a really solid game with gameplay features and story elements that are among the very best of the Arkham games. I remember playing the hell out of this game when I got in on Christmas Day back in 2013 and enjoying it all the same.

If you hate the game, then there’s not much I can do to change your mind but I hope this piece at least convinced you why this game is worth regarding as part of the Arkham canon. I really hope one day that WB Games Montreal is able to make a remaster version of this game because I would definitely buy it on day one! I’ll certainly take more of Arkham Origins than say more of Gotham Knights.

Looks like I now have a new idea for a future piece!

Killers of the Flower Moon (2023) Movie Review- Scorsese’s Latest Tour De Force

In an age where obsessions with social media discourse is at an all time high, I don’t think there’s been a conversation more obnoxious and repetitive than that of Martin Scorsese’s take on the superhero movie subgenre. I’m not gonna go into that because I already did my own piece on it but that tends to be where most of the conversations involving Martin Scorsese is at nowadays. Not so much on his actual released films but everything OUTSIDE of that. I don’t understand why in a time where every out of context quote is blown out of proportion that this is the one to break the camel’s back but it is what it is I guess.

What makes it even more fascinating is the kind of films that has come out from Scorsese in the middle of all that anti-comic book movie talk. Four years ago, there was The Irishman, a gangster film that took place in the 1950s about how evil white people are. Now, we have Killers of the Flower Moon, a Western crime drama that takes place in the 1920s about how evil white people are. Of course, there is more to those films than that but it’s worth mentioning because of how much discourse those comments I just mentioned about evil white people can be taken just as much out of context as Scorsese’s chattered about superhero films. Even many years later after the timelines which Scorsese’s prior two films are set in, things don’t seem to change.

As with everything I review, I always tend to look at things that can stand on their own. In the case of Killers of the Flower Moon, this is once again another winner from the great Martin Scorsese. It’s an exceptionally well crafted and brilliantly acted picture that goes to show why Martin might just be the best when it comes to making these period pieces. It’s as every bit of gripping, emotional, and impeccable as you heard, the 3.5 hour longtime while excessive is (mostly) put to good use, and it’s another reminder why films like this are worth experiencing on the biggest of screens possible. I don’t know where this ranks among his very best but it’s certainly a film that will leave an impact on you, one way or the other.

Killers of the Flower Moon is based off a true story and the 2017 book of the same name, written by David Grann. In the 1920s, oil has been discovered in Oklahoma under Osage Nation Land. However, Osage people are being murdered one by one as a result of that. The FBI must step in to investigate this crime spree and find out whose murdering who and how to respond to oil now being a main thing that exists.

I won’t go into too much of the main plot because I would rather have you experience it all yourself but again, this is based off a true story and you will likely see events coming from a mile away because of it.

The premise alone does seem to be perfect bait for discourse in the year 2023, with angry white people going out of their way to slaughter folks of color. Even with a film that literally is suppose to be based off of a true story where the events that happen in this film does in fact happen in real life, it’s still the cinematic equivalent of lighting a match. However, as he has proven many different times, Scorsese proves himself to be a smarter filmmaker by not going completely that route with no purpose.

It’s not so much about how white people can be bad that is painted in a very black-and-white way but it’s more about the true evil that human beings will feel among themselves in response to a grand discovery. It’s not just the white folks that is presented throughout the story that can commit terrible crimes, it can literally be anyone if they lack the heart and soul that good individuals have. It’s easy to hate Robert De Niro’s William Hale and feel so much sympathy for Lily Gladstone’s Molly Burkhart because well…..Hale is a s*itty human being and Burkhart is an innocent one.

The main character of Leonardo DiCaprio’s Ernest Burkhart perfectly displays that sense of literacy that the film itself present. Burkhart is at his heart a despicable human being but he’s not bright enough to understand just HOW despicable he really is. He believes that the harm and torture he is causing is for the great good and something that just has to be done because…..he thinks that’s just how it’s suppose to be. He might love his wife Molly but he doesn’t love in a way that a husband is suppose to do. Even when his wife is literally sick and dying, he’s still doing what he does best because….it’s just who he is.

De Niro’s William Hale makes for the perfect counterpart to DiCaprio’s Burkhart. Just like the main protagonist we are following, Hale is a man that is equally as sick and vicious. He’s basically a big influence with the way Burkhart acts and does a great job in getting inside everyone’s head, making them all feel his presence everywhere they go. It would have been easy and simple to play this character up as a caricature, which on the surface would have an insult to the Osage Nation itself. However, as stated before, Scorsese proves that he is much smarter than that. De Niro makes for the right dual figure of the picture and the film would simple not work without his presence.

Another element that the film wouldn’t work without is Lily Galdstone’s Molly Burkhart, Ernest Buckhart’s wife. She acts as the heart and soul of the picture, the perfect resemblance to what all the Osage Nation suffers through in the film and what they suffered through in real life back in the 1920s. Folks that were so sick, powerless, and hopeless that they couldn’t defend themselves from the sick folks that threatened to wipe them out. Even if you aren’t somehow able to buy the events of this film happening in real life, you will certainly feel it in the performance of Lily Galdstone, which is as every bit as heartfelt and authentic as the character she is playing. This was certainly the most difficult performance to pull off in the film by Galdstone is absolutely perfect here.

Speaking of which, as with most Martin Scorsese motion pictures, the acting is top notch all around. Despite certain folks claim of him not being on the same level as others in the film, Leonardo DiCaprio is reliably excellent here as Burkhart and makes for one of his finer performances in his skillful acting filled career. Even after many films, the man is still able to find new ways to impress on the big screen. Robert De Niro is delightfully hateful as Hale and never comes off as a complete cartoon bad guy but one that can really get under the skin of it’s audience, in the best way. Lily Gladstone is extraordinary as Molly as previously stated, making you feel as every bit of empathy as you should to the character and the Osage Nation as a whole. The rest of the cast doesn’t shine as much as the main three or get as much screen time but they all do fine work here, even if there’s one or two casting that might be slightly questionable.

From a technical standpoint, Killers of the Flower Moon is also quite marvelous (No pun intended! I swear!). Scorsese teams up once again with his frequent collaborators such as Thelma Schoomaker, Rodrigo Prieto, and the late great Robbie Roberston (May he rest in peace!). They are able to accompany Scorsese’s vision incredibly well without breaking a sweat. Schoonmaker’s editing is Oscar-caliber that helps the pacing of the film, Prieto’s cinematography is inspired and fits perfectly in the period where this film is set in, and Robertson’s score is riveting as it is engrossing.

When it comes to the 3.5 hour long runtime as a whole, I wasn’t bother by it at all because I was so captivated by the filmmaking and performances on display here. However, there definitely were moments in the second and third act that did drag and parts towards the climax where it was hard to tell when the film was reaching it’s resolution. Almost as if Scorsese is approaching the Tarantino level of not knowing when to quit. And while a performance by a certain actor is being blown WAY out of proportion by certain folks out there, it was the one main performance that made me questioned whether or not it should have been that person casted for that role. That’s not to hate on that one actor but it was the one performance that stood out in the way that I do NOT think was intended.

While there will certainly be discussions on things outside of the film itself whether that involves the question of Scorsese being the right main to handle this subject matter or is he right or not about comic book films, the film we got in cinema in Killers of the Flower Moon is an excellent motion picture that will likely be an instant Oscar nominee for about every notable category. As we reach Scorsese’s final chapter of his 80-year old life, this plays out as the proper beginning of the end of one of our finest filmmakers who has ever lived. If only we can all celebrate that and STOP asking the man of his opinions on Marvel movies! Please and thank you!

The Top 10 Best Spider-Man Games

We are getting closer and closer to the release of Marvel’s Spider-Man 2! If the overwhelming positive early reviews are any indications, Insomniac Games have delivered another winner, even if certain folks aren’t fond of the recent plot leaks for the game! Because of that, let’s go over my top 10 list of the best Spider-Man games that have been made so far!

Video games that are based off of a successful IP or franchise license tends to get a bad rep! They tend to always feels like they are just a cheap cash grab and something that a gaming studio can rushed out in a hurry without much effort or work put into it. 2023 in general has had a handful of stinkers in that department. The Lord of the Rings: Gollum was a trainwreck beyond measures, Avatar: Quest for Balance felt like a game that got locked away in a steel vault for the past 15 years and somehow found it’s way onto modern consoles, and I defy ANYONE to explain to me how in the living hell did Skull Island: Rise of Kong become an actual thing that exists in the year of 2023 (I literally get sick whenever I look at King Kong in that game!) However, when it comes to Spider-Man, I believe this is one of the few exceptions of a beloved IP having a handful of really solid games.

Whether it’s self-contain, movie tie-in, or part of it’s own successful medium, there are plenty of likeable games with Spidey to well…..actually like. Yes, there are plenty of stinkers out there as well but there’s plenty of winners that deserve it’s own respect. What are those winners you may ask? Well, stick around and I will tell you all! Here’s my list of the top 10 best Spider-Man games to date!

10.) Spider-Man: Friend or Foe

Have you ever wanted to play a game where Spider-Man teams up with his greatest enemies? Well, Spider-Man: Friend or Foe has you covered! This basically plays as a fun, lighthearted spoof with the inclusion of Spidey’s main villains in the Sam Raimi trilogy along with a handful of other notable characters in Marvel’s rose gallery such as Blade and Iron Fist.

It’s very straightforward with it’s content of giving you a standard beat him up with Spider-Man fighting against and eventually teaming up with most of his worthy foes. The combat works, the banter is fun, the voice acting is cool (especially with James Arnold Taylor and Josh Keaton literally swapping their roles as Spider-Man and Harry Osborn before The Spectacular Spider-Man), and the cartoon style is so perfect that it makes me wish it would get it’s own series.

Those that are looking for more than what it says on the box will likely be disappointed with it, along with those that enjoy Spider-Man games for it’s free realm open worlds. However, if you like fighting games and want to see how Spidey would far if he was forced to team up with all of his enemies, Friend or Foe will likely get the job done for you.

9.) Spider-Man: Edge of Time

Edge of Time tends to get a bad rep and I would be lying if I didn’t see why. The gameplay itself can get quite repetitive, it has it’s fair share of bugs and glitches, and it certainly pails in comparison to it’s predecessor that is Shattered Dimensions. However, if you are someone that plays a Spider-Man game for it’s story and cutscenes, Edge of Time is certainly one of the better Spider-Man games to pick up.

The storyline was written by no other than acclaimed Spider-Man comics writer, Peter David, and creates a really compelling story involving multiple Spider-Men that try to go back through time to save Peter Parker’s life. It focuses strictly on Peter’s original Spider-Man and his 2099 counterpart, Miguel O’Hara. It a race against time to save the future from destruction. That’s also without mention the stellar voice cast with fan favorites Christopher Daniel Barnes and Josh Keaton returning again to reprise their roles along with other notable talents such as Val Kilmer and Katee Sackhoff.

While the gameplay itself is just serviceable at best and features some incredibly frustrating boss fights, it’s the strong writing and voice work that helps push the whole game through and makes Edge of Time stand out greatly on it’s own. But at the same time, the gameplay is what matters first and foremost to a video game. Because of that, I can’t justify putting this game any higher on the list.

8.) Spider-Man (2002)

The first movie tie-in of the web swinger managed to debunk the narrative that all movie games have to suck. It acted as a faithful adaption of the hit 2002 film while also being able to expand upon it by throwing in more villains from Spidey’s rose gallery into the picture…or game. Even though this was basically the very first try at doing a Spidey movie game, you wouldn’t notice that when playing through Spider-Man (2002).

This acts as a very mission based game, going from one main bad guy to another, showcasing the importance of Peter Parker’s very first step into becoming Spider-Man. The combat and controls work very well, with plenty of combos to achieve and bonus moves to unlock to make the experience all the more fun. It’s also pretty cool that they were able to get Tobey Maguire to reprise his role doing these games. And we also can’t forget the special added bonus that is Bruce Campbell as the narrator, A.K.A. the greatest narrator in video game history! It’s only a shame that the game lacks a proper open world for Spidey to explore in, especially doing the missions were you are able to swing through the skies of the cities but never the roads.

Despite it’s faults, Spider-Man (2002) was able to get what it needed to get right on it’s first try. By acting as a faithful adaption of the feature film it’s based on along with providing an neat little expansion of it, it was able to set up the ground work quite well for future Spidey games.

7.) Spider-Man: Web of Shadows

Web of Shadows was a massive hit when it came out in 2008 and is considered to be a fan favorite among the Spider-Man games. It delivers a grand story about Venom infecting New York City with the symbiote along with gameplay and direction that’s unlike any Spidey game that’s ever been released.

This is basically like a much better version of Spider-Man 3, both movie and game! It looks nicer, provides more solid web-swinging, the combat is improved, and it’s able to showcase a darker experience that explores the morality of donning the Symbiote suit. It’s also cool to have the player make their own narrative choices to advance in the story that includes multiple different endings, which includes awesome guest appearances from other Marvel characters such as Moon Knight, Luke Cage, and Wolverine. Just shame that it’s not as polished as other Spider-Man games with plenty of bugs and glitches throughout along with a really crappy camera.

If this game ever received a remaster that’s able to fix the glaring flaws I just mentioned, this could have been even higher on the list. Even so, Web of Shadows is definitely a game worth crediting for it’s ambition and offering plenty of different elements to the story and gameplay. It’s far from perfect but it’s also far from being a dud either.

6.) Spider-Man (2000)

Right before the movie game of Spider-Man (2002), there was Spider-Man (2000) developed by Neversoft. If you want a game that is able to embrace the light-hearted and “Saturday Morning cartoon” level of nature of Spider-Man, you get all of that and more with Spider-Man (2000).

It’s bright, colorful, full of energy, and feels like a great tribute to not only Spider-Man but the whole Marvel universe as a whole. From the Baxter Building appearing to a cameo from the Punisher himself to even narration from the late great Stan Lee, this is a true Spider-Man game made by fans for fans. Gameplay incorporates all of Spidey’s powers in a nice, organic way, it’s filled with comic book Easter eggs and cool nods to other Spider-Man medium, and it even features voice actors from Spider-Man cartoons of the era (Spider-Man: The Animated Series and Spider-Man Unlimited).

This Spider-Man game does have its fair share of flaws regarding the physics and some wonky elements thrown in but there’s so much fun and charm to be had with Spider-Man (2000) that makes it all the more forgivable. This just goes to show you how far we come with superhero and licensed games.

5.) Spider-Man: Shattered Dimensions

Here’s the game that basically did Into the Spider-Verse and No Way Home before anyone of those movies did. This is a game that see multiple different Spider-Man from multiple different universe. This includes Ultimate Spider-Man, Amazing Spider-Man, Spider-Man Noir, and Spider-Man 2099. If Shattered Dimensions proves anything, it’s that the more Spider-Men, the merrier.

The different styles of gameplay with the multiple different Spider-Men makes the game all the more enjoyable with plenty of variety to be found here. A great example of this is with Noir being strictly stealth while 2099 has high-tech gadgets. You also got a handful of awesome boss fights, the excellent voice cast filled with familiar old actors returning and welcome new additions, and all versions of Spider-Man that is presented throughout the game getting their time to shine.

Even if the story itself pales in comparison to Edge of Time, it’s the gameplay, variety, and multiple different versions of Spider-Man to play that makes Shattered Dimensions really shine among the best of the Spider-Man games. If you are a fan of the recent Spider-Man films involving the multiverse or Spider-Verse, you should definitely check this one out.

4.) Marvel’s Spider-Man: Miles Morales

While I don’t think Marvel’s Spider-Man: Miles Morales is quite as good as it’s predecessor, it still is able to succeed on it’s own merits by being an fun and compelling adventure for it’s own title character, proving he is more than worthy of being his own Spider-Man. If the length wasn’t so brief and the main antagonist was fleshed out more, this might have been right on par with the original. That being said, about everything that worked tremendously well in the first game still works very well here.

The combat is still fun and fluid, the web swinging is at it’s absolute best here, the narrative remains engaging, it looks gorgeous, the soundtrack is unique, and Miles is just an awesome character that is very easy to get behind. I do hope that the Insomniac Spider-Man‘s series continues to add multiple playable characters to an expanding roster, perhaps having Spider-Gwen join in on the fun in the future. If they can keep finding ways to make the gameplay fun and unique while containing to tell engaging tales of not just Peter Parker but other Spider-men, women, and maybe even animals, then I can see this series of games having plenty of staying power.

Nevertheless, Marvel’s Spider-Man: Miles Morales is a great game and another worthy addition to what is perhaps the best Spider-Man medium out there. Bring on, Marvel’s Spider-Man 2! Let the goosebumping commence!

3.) Ultimate Spider-Man

After delivering what was, at the time, the king of Spider-Man games with Spider-Man 2, Treyarch was able to follow that up with yet another great Spider-Man game just one year later with 2005’s Ultimate Spider-Man. Based off the rebooted comic series of the same name, this sees the relationship of Peter Parker and Eddie Brock at it’s most personal as the two were once great best friends.

Swinging around the city as Spider-Man is as great as ever, the combat is able to pull off the right amount of challenge and difficulty without being completely unfair, and the way the story is told through the panels of a comic books is incredibly unique. And of course, there’s the addition of Venom as an actual playable character that helps makes the game stand out as one of the very best Spidey games. We’re forced to “feed” on enemies and innocent citizens alike to keep Venom alive as he launches himself from building to building using his tentacles. To top it all off, there’s a surprise cameo and boss battle with Wolverine.

Even with it’s admittedly dated graphics and voice work, there’s still a lot to love about Ultimate Spider-Man. The gameplay and story is some of the very best in all of the games and the addition of Venom is just the perfect icing on the cake. This game truly feels like well. the Ultimate Spider-Man game (Pun entirely intended!).

2.) Spider-Man 2

If you wanna talk about a movie game that’s able to meet the quality of the feature film it’s based on, look no further than Spider-Man 2. While the first movie game was pretty good, this one was able to blow that game, along with just about every major superhero or licensed game up until 2004, out of the water.

You have controls that feel smoother, combat that is more inventive, inclusion of other main villains not from the movies that is more organic, web swinging that is more satisfying, and even an actual open world for Spider-Man to play around in this time. And even more amusing quips from Bruce Campbell and Tobey Maguire than ever before. There’s a not a single moment from this game that doesn’t feel thrilling or engaging, hitting all the right notes it needs to for a proper video game.

I could nitpick certain aspects of the side missions and story (Like why does Doc Ock blame Spider-Man for his wife’s death? There’s like no reason for him to do so!) but Spider-Man 2 just gets it all right. Much like the movie it’s based on, it takes everything that didn’t work about the original and not only improves it but expands upon it in very satisfying ways. Even if it’s not quite the best Spider-Man game anymore, it might just be the most important one made.

1.) Marvel’s Spider-Man (2018)

Marvel’s Spider-Man is more than deserving of being as loved and celebrated as it was back in 2018. It still stands strongly as the best Spider-Man game to date and arguably the best licensed superhero game out there that doesn’t involve Batman. It’s able to take the kind of Spider-Man gameplay that has been a template from past Spider-Man games while modifying and perfecting it in every way, giving you the most perfect feeling Spidey experience you can possibly imagine. While I definitely could have done without the MJ/Miles sections, almost everything else is done so well that it doesn’t even come close to bringing down the rest of the game.

The web swinging is fun, the combat is a blast, the story is engaging, the characters are well-defined and characterized, the sound is stellar, and it’s able to feel like a complete Spider-Man package in a way that no other Spider-Man game has yet. It’s very rare for a game to come out that feels like it gives you your complete money’s worth, one that you can just pick up and play almost instantly and overall, just puts you in a good mood every time you play it. Marvel’s Spider-Man is able to do all of that and even more.

Even if Marvel’s Spider-Man 2 turns out to be a disappointment, I will never forget the fond memories and enjoyment I was able to gain from Marvel’s Spider-Man. Insomniac Games crafted a really special game that is honestly not just my favorite Spider-Man game but one of the most satisfying games I’ve ever played. Go Spidey go!

Gaming Is About To Have It’s Own Barbenheimer

Back in July, movie goers everywhere got to experience the cultural phenomenon that was Barbenheimer. This was a major event where two of the most highly anticipated films of 2023 with Greta Gerwig’s Barbie and Christopher Nolan’s Oppenheimer opened on the exact same weekend of July 21st. It’s very rare for two studio to release both of their biggest films of the year during the exact same weekend since they don’t want to hurt their box office numbers as a result of releasing their films so close to one another but Barbenheimer was a huge exception. It was undoubtedly a risk for both Warner Bros and Universal to release these films back-to-back in the same weekend but it paid off tremendously, grossing over a combined 2.3 billion dollars worldwide at the box office and being two of the most successful films of 2023 if not all time!

This was a big deal for cinema everywhere! Not only because this was during a summer that saw so many big films underperforming or flat out bombing at the box office spectacularly but it also came around the time which saw multiple strikes in Hollywood going on at the exact same time. It made for a great distraction to everything that is going on right now in Hollywood and even just the real world in general. While it initially started off as traditional internet meme, Barbenheimer showed that there are still plenty of folks who will go to see a film in cinema if they feel it’s worth the price of admission. For the first time in a while, going to the theaters actually felt like an event you just needed to experience on the big screen instead of just waiting for it to hit streaming.

Which makes it all the more fascinating in how there’s a strong argument to be made that gamers are about to experience their own Barbenheimer, with the release of Marvel’s Spider-Man 2 exclusively for the PlayStation 5 and Super Mario Bros Wonder for the Nintendo Switch. Just like with Barbenheimer, both of these are set to come out on the same day and both games are highly anticipated games that are being released during an era where there’s a strike in the making with SAG-AFTRA that makes the future of the entertainment industry questionable at best. Even during a time where things are looking dire, we will at least have two great excuses to take our mind off the real world and enjoy these games in the ways that are to be intended.

Of course, Marvel’s Spider-Man 2 and Super Mario Bros Wonder aren’t the only notable games that are coming out next week. A big shout-out should also go to Mario’s friend/rival in Sonic the Hedgehog with the release of Sonic Superstars, set to release on October 17th on pretty much every available console out there. While it may not be the pitch-perfect follow-up to Sonic Mania that I imagine many fans would have wanted, it still looks like a lot of fun with the feeling of a very fresh and enjoyable 2D Sonic game in all the ways that both episodes of Sonic the Hedgehog 4 were not. That is a game that I’m looking to cover a review on as well. However, the main focus for next week that most gamers around the world have drawn their attention to is with Spider-Man and Mario.

When talking about Super Mario Bros Wonder, this is probably the biggest Mario game to come around in quite some time. It’s coming off the high of the incredibly successful movie, it’s the first full-on 2D adventure in the main series since New Super Mario Bros U, and even the first full-on original Mario game that is not a remake or re-creation of other games since Super Mario Odyssey. And of course, this will also be the first main Mario game to not have the iconic Charles Martinet as the voice of Mario. The man that has just been reported to take over the mantle for Mario and Luigi respectively for Wonder is Kevin Afghani. Mario and Nintendo fans everywhere are clearly excited for this game and it’s easy to say why.

That’s not even worth mentioning that Nintendo has allowed demos of the game to come out before release at any available Walmart or Target near you. I recently played the demo for myself at my nearest Wal-Mart. For the 30 minutes of play time I had, Wonder seems like another winner for Mario and set to be a highly enjoyable game. The expansions of all the Mario characters such as Mario, Luigi, Peach, Daisy, Toad, Yoshi, and even Nabbit is cool, there’s more variety and detail to the backgrounds than ever before, and the new power-ups, most notably the elephant, are looking to be an instant fan favorite and will likely be a staple for future games. And as for the new voices, while you can definitely tell they are different voices, it’s not too far out of the ballpark where they sound like completely different characters and should work well once everyone is used to them. I really enjoyed what I played thus far and look forward to getting my hands on the full game next week. If you want to try it out yourself, go to your nearest Walmart and Target and see if the demo is available to play at the electronics section.

As for Marvel’s Spider-Man 2, this is the game I have been waiting to get my hands on for the last five years! I was a big fan of the first game and Miles Morales (both which I did my own retrospectives on which I will leave links for at the end of the post) and look forward to see where Insomniac takes the story. From what I’ve seen of it, it’s looking to be a darker and more personal story for both Peter and Miles with both styles of gameplay seem to be expanded on in the best ways possible. And I just know that the soundtrack for it is going to be living in my head rent free, especially Kraven’s chilling theme from the gameplay that was released back in May. Heck, I can even see the new designs of the characters growing on me if it’s able to deliver on all of my expectations that I have for it.

The only cause for concern is the way that Insomniac will attempt to tackle the storyline with Venom and the symbiote. It’s been confirmed that Venom in the game will NOT be Eddie Brock and the whole symbiote story will be completely different compared to other forms of Spider-Man media. I can’t say I didn’t see this coming since the first game basically hinted at Insomniac going in a new direction with this storyline but I just know that will likely cause debates among hardcore Spider-Man fans, especially the die-hard comic book fans, since that will be a big change from the source material. I guess we will all just have to wait and see how it plays out but this will definitely be a big risk that hopefully pays off.

There’s definitely a lot to be excited about when it comes to gaming for next week. Whether you are a fan of 2D platformers or action adventure games, there should be something for anybody who’s a fan of well made and quality games. Just like with Barbenheimer, this all seems to be happening at the right time during a period where things are looking dire for everything around these releases. I don’t know if this will be the best week for gaming of all time but it certainly does feel like the first one in a while that will feel like a major event. The kind that makes you long for the good old days of showing up in line on the first night and being one of the first people outside of professional critics and game developers to be able to get the full game for yourself. And if both of these games are able to meet expectations from both a commercial and reception point of view, then maybe those kind of days will be resurrected and more gaming releases will feel like true events rather than just distractions. That’s what been missing with movies nowadays and with games. But with Marvel’s Spider-Man 2 and Super Mario Bros Wonder, get ready for Barbenheimer 2.0 to take the world by storm!

RIP to wallets of gamers everywhere! Gone but never forgotten!

Sonic Superstars will be released on October 17th while both Marvel’s Spider-Man 2 and Super Mario Bros Wonder will be released on October 20th!

Here are links to several posts I wrote that relate to this one such as what Charles Martinet retiring as Mario means going forward along with my own retrospectives/reviews on the first two Spider-Man games from Insomniac:

The MLB Playoff Format Stinks But There’s No Crying In Baseball

Postseason in baseball tends to always be chaos! It’s always a month that consists of upsets, shocking/heartbreaking defeats, and the least likely teams facing the most likely outcomes. It doesn’t matter how many games you win in a season! Whether it’s 100 wins or 85 wins, the World Series title will always go to the team that is the hottest and the most competitive throughout the entire playoff run. In recent years, however, the way that Major League Baseball has constructed it’s playoffs has caused several debates on whether or not it causes too much chaos, most notably for top seeded teams that get more days off than the wild card teams.

This postseason has seen the elimination of 75% of the top seed teams and only one division winning team has moved on to the league championship series. The top-seeded Baltimore Orioles, who won 101 games in the regular season, got swept in the division series rather easily by the wild card Texas Rangers. The top-seeded Los Angeles Dodgers, who won 100 games in the regular season, also got swept in the division series rather easily by the wild card Arizona Diamondbacks, who had just 84 wins and finished 16 games behind the Dodgers in the standings. And, just yesterday, the top-seeded Atlanta Braves, who won the most games in the regular season with 103 victories, got ousted out of the division series yet again by their daddy in the Philadelphia Phillies by three games to one, which would have been a sweep if it wasn’t for some poor defense/baserunning from Philadelphian along with some miraculously timed clutch hits/catches from Atlanta. Only the Houston Astros have been able to advance to the next round while being one of the top two seeded teams and winning their own division respectively, something which they also did last year.

There has been a call for MLB to change the playoff format because of the way top-seeded and 100-win teams are getting knocked out of the playoffs rather easily. Many believe it has to do with the top teams getting five extra days offs when compared to their wild-card opponents, which always causes the team to go into their own series rather rusty with their opponents who are coming high off a playoff series victory. Some have suggested to make the playoff format in a way that the NHL or NFL does it, some have suggested to make it like it was back in the days where divisional opponents weren’t allowed to face each other in the division series and ONLY in the championship series, and some have even called to have the one-game playoff back because that supposedly feels more like playoff baseball than whatever the wild card rounds have been thus far. If you ask me, it’s all complicated.

I will admit straight up that I’m not fond of these wild card rounds and the way it’s structured. Thus far, the wild card rounds don’t so much feel like playoff baseball but more of just one extra series in the regular season just tacked on. Since last year, there has been eight wild card match ups with seven of them resulting in sweeps and just one going into a third game. Just like that, for seven teams thus far, their season ended with a complete whimper just like that.

It’s just very anti-climatic that a team who has had a lot of success in the regular season such as winning 90+ games and winning their division, could potentially get knocked out in a best-of-3 series just because they are required to play another series which can always go either way. Say what you will about the one Wild Card game, that took place from 2012 to 2021, but those always feel like playoff games by heart because there’s ALWAYS a sense of tension and intensity because it was always in fact an elimination game. The wild card rounds, on the other hand, never give off that impression because it just feels like any other ordinary series because it’s not just one victory that turns the tide, it’s two.

Of course, you might claimed that I’m speaking from experience because I too had to witness my team last year getting knocked out in the playoffs in the wild card round because they were forced to play a tacked on series despite winning their own respective division (The pic above should give a hint on who it is!). But, I think most people will admit that a team that finished 1st place in their own division being forced to play a wild card round despite not technically being a wild card team is ridiculous. What’s even the point of winning the division anymore if a team has to play in these rounds anyway and could have their season end in a heart beat because of one or two things that went wrong from them in one of these games? In a best-of-3 series, literally ANYTHING can happen and that is exactly what has happened thus far. Wild Card rounds should go to simply that, WILD CARD teams. Otherwise, it just makes the regular season even more meaningless to a division winner unless they happen to claim one of the top seeded teams.

To make matters even worse is what’s going on with teams that aren’t require to play these wild card rounds because of how they were in the regular season. The way that so many 100-win teams getting knocked off early can send the wrong message to the rest of the league! Should you really bust your butt off to gain a top seed if the five day layoff is going to kill any momentum that you will have? Why even bother trying to build a juggernaut if just a mere 84-win wild card team can make it to at least the League Championship Series? Is it better to aim for the division crown to make sure your playoff appearance is secured or should you just let a few losses slight to sneak into a wild card spot because that will get you to play with more urgency? Those are all the kind of questions that everyone has been asking for the past two years and it’s only going to continue with the results of the postseason in recent memory. For as much flack that Mariners GM Jerry Dipoto got recently for his comments about doing the bare minimum to get in the playoffs, the playoff results of these last two years basically back up his points, and that quite stinks.

And that’s not even going into other little things. You have a team like the Rays could literally finish with the second most wins in the league with 99 but not get the second seed just because they are in the same division as their top-seeded division rival. Or for whatever reason, there is a day off in between games one and two just for the sake of not cramming in too many division series games in the same day. Or how the MLB is STILL hosting playoff games in the afternoon when the kids are still in school and the adults are still at work? There is a lot you can pick apart about the current playoff format and deservedly so. On the other hand, there’s also another counter argument to go with that!

As flawed as the postseason structure is, that shouldn’t be an excuse for top seeded and favored teams getting knocked out early. If a team firmly believes they are the best of the best, then October is their time to prove it, no matter how well they did in the regular season. Playoff baseball is always a different animal compared to regular season baseball. It’s when the skills of all 26 men on the roster is put to the test! The pitching must be lights out, the hitting must come in clutch, the fielding must be as clean as it goes, and there is very little room for error. That’s how it always has been in the playoffs and that still remains in 2023.

Even so, there are plenty of other reasons as to why top seeded teams this year got knocked out early instead of just more time at home. The Orioles were a very young team with no playoff experience and a flawed pitching staff, especially after Bautista’s injury. The Dodgers had a starting rotation that was beaten to hell and went into the playoffs with basically no legit or healthy starters. The Braves had only one reliable pitcher that showed up along with going into the series with a very elitist and cocky mindset that ended up coming back to bite them in the ass. The Astros……um actually they brought their A game as always in the playoffs and made slapping the Twins around as easy as the Yankees always do despite having the five-day layoff. If it’s not able to bother Houston, then what excuses does everyone else have?

It should be common sense by now that what you are able to do in the regular season does NOT factor into what you will in the postseason in any way, shape, or form. Unless you are an absolute LOADED team with basically no notable flaws to speak off heading into the playoffs (2009 Yankees, 2016 Cubs, 2018 Red Sox, 2022 Astros, etc..), you are never guarantee to win the whole thing. And even then, there will always be plenty of obstacles to complete and adversity to overcome on the way through that you have to basically earn to win a ring. Since the expansion era of baseball started, there have only been two seasons which the teams with the best record in the league were able to make it to the World Series. There was the 2013 World Series with the Boston Red Sox and the St. Louis Cardinals and the 2020 World Series with the Los Angeles Dodgers and Tampa Bay Rays. Every other World Series either have one team with the best record from either league or none at all. It’s what you do in October that counts the most in the playoffs, not what you did from spring training to when September ends. Winners understand that, losers will just find excuses.

Don’t take this post critiquing both sides of the argument take away the fact that the teams that have advance to the LCS don’t deserve all the credit in the world for what they’ve done in the playoffs thus far OR that the playoff format is heavily flawed. Both of those can be true. The Diamondbacks, Phillies, and Rangers are to be congratulated for making it to the league championship series and have completely earn their right to do so. The playoff format is an absolute crapshoot and is clearly only design this way to get more teams into the postseason to increase revenue. I’m not oppose to any of this. But, at the end of the day, teams gotta play the games and win the majority of them if they want to win a World Series title. No amount of change to the playoff format is going to change that!

If it were up to me, I would structure the playoffs the way that the NHL does it. Have two different divisions in each league, with eight teams in each division, have the top four seeded teams from each division qualify for the playoffs, and structure the playoff rounds in the traditional #8 vs #1, #7 vs #2, #6 vs #3, and #5 vs #4. That way, if those lower seeded teams are able to win those rounds and make for a deep playoff run, then they will have deserved it every step of the way and it proves that the top seeded teams just didn’t have it in them. Then again, I don’t work for MLB or come up with these ideas so what do I know?

What I do know is that if you want to win a World Series, you got to beat every opponent you come up against and perform when it matters the most. As I said before, winners understand that while losers will make excuses. For the Orioles, Dodgers, and Braves, well, it’s in their hands if they want to understand or make excuses.

Regardless, we know have our LCS match-ups which is set to start on Sunday for the AL and Monday for the NL. The National League will have the Diamondbacks take on the Phillies while the American League will have the Astros take on the Rangers. This should be some entertaining series that will hopefully lead to an entertaining World Series! Bring on more chaos!

Marvel’s Spider-Man: Miles Morales (2020)-Game Retrospective/Review

Miles Morales has always been an interesting figure within the Spider-Man lore. On the surface, he comes across as the typical race/gender swap of well-known characters who don’t really have much of an identity of their own. While that might have been the case at the beginning when he debut in the comics back in 2011, Miles has grown big time over the past decade to being a very compelling take on Spider-Man, one of the best versions of the character outside of Peter Parker himself. When it comes to mainstream appeal, 2018 was the year where Miles was greeted greatly in the eyes of the general public. Just a few months before the groundbreaking Spider-Man: Into the Spider-Verse came out, there was Marvel’s Spider-Man, which was just about as good as a Spider-Man game can get. Although the only action you got with Miles in terms of gameplay were with stealth missions, it was clear with the way the game conclude along with the DLC that Miles’ journey in this incarnation had just begun. Fans were anxious to get a taste of Miles Morales as Spider-Man and they were able to get just that two years later with the 2020 release of Marvel’s Spider-Man: Miles Morales.

Marvel’s Spider-Man: Miles Morales was once again developed by Insomniac Games, who also did Marvel’s Spider-Man (2018). This acts as a direct sequel to the 2018 game while action as it’s own stand-alone adventure for Miles Morales. The game features a new story that include new set-pieces, side quests, and villains that weren’t from that original game. It’s smaller in size, scope, and scale than Marvel’s Spider-Man, comparable to that of Uncharted: The Lost Legacy. It served as a launching title for the PlayStation 5 while still being included for the PlayStation 4.

The game released on November 12th for the PlayStation 4 and one week later on November 19th for the PlayStation 5, while eventually coming out for Windows two years later. Like it’s predecessor, it received generally positive reviews, with praise for it’s combat, narrative, content, and technical improvements made over it’s predecessor, although criticism was pointed at the game’s rather short length. It was a commercial success, selling 6.5 million copies in it’s first eight months along with being the sixth best-selling game of 2021, a full year after the initial game came out. The game acts as a bridge between Marvel’s Spider-Man and Marvel’s Spider-Man 2, the latter which will be released this year on October 20th on the PlayStation 5.

Right before the whole world gets to experience Marvel’s Spider-Man 2, it’s time to take a look back at Miles Morales’s first footing into his own game. Can Miles prove he is worthy of taking up the Spider-Man mantle in a way that feels genuine and earnest or is it better when Peter Parker himself is front and center as Spider-Man? Let’s take a look back at Marvel’s Spider-Man: Miles Morales!

Story:

It’s Christmas time and Miles Morales has been Spider-Man for more than a year! He’s been under training by the OG Spider-Man of Peter Parker and the two have been working together as pair web heads to fight crime in New York. Although Miles has mastered his superpowers and established himself well as Spidey’s sidekick, he still has his faults of being a superhero and also just being Miles Morales in general. After the two take down the Rhino and save the day again, no thanks to Miles accidentally freeing him and other inmates from prison, Peter informs Miles that he will be traveling to Symkaria for a few weeks to assist MJ as her photographer as she does her story on the country’s civil war, leaving Miles himself to protect New York on his own as Spider-Man.

After the death of his father, Jefferson Davis, Miles and his mother, Rio now live in their own apartment in Harlem, a neighborhood in upper Manhattan, where Rio is looking to run for Mayor. As Miles celebrates Christmas with his mom and best friend, Ganke, he is reunited with his other longtime friend in Phin, whom he had not spoken to in months. The two have a long history with one another being science buddies before a big disaster that occurred with Phin’s brother Rick. It’s also after Ganke creates an app where citizens can call Spider-Man for help that Miles is connected once again to his uncle, Aaron Davis, who had a fallout with Miles’s father before he died and reveals earlier on of his knowledge that his nephew as Spider-Man.

The absence of Peter and emergence of Miles’s connections to his family and friends could not have come at a worse time. Just as Miles is starting to settle in on his own as Spider-Man, Harlem is threatened by a war between the Roxxon Energy Corporation led by Simon Krieger and a high-tech criminal army called led by a mysterious figure known as the Tinkerer. Also, thrown into the mix is an armored mercenary that is the Prowler. And like with many Spider-Man tales, Miles discovers that some of the foes he is engaging against just might happen to be connected to the ones that he cares about.

Now acting as New York’s only Spider-Man, Miles Morales must do everything in his power to stop the war between Roxon and the Underground from commencing, even if it means standing up against his loved ones. It’s only then that Miles will learn his own definition of “with great power comes great responsibility”.

The story for Marvel’s Spider-Man: Miles Morales was written by Ben Arfmann, Mary Kenney, and Jon Paquette (the lone returning writer of the previous game). Like with the previous game, it acts as it’s own original story while taking the comic book mythos that the title character has always stood for. It was written with the intent of being it’s own self-contained story for Miles Morales with stakes that feel scaled down but still personal all of the same. When putting it through that perspective, that basically gives an excuse for the writers to be lazy and not put that much thought into the plot because they don’t have to aim that high. However, not only does the story of Marvel’s Spider-Man: Miles Morales work in spite of it’s smaller scale and stakes, it works BECAUSE of it!

The story here at it’s core basically acts as a meta narrative of what Insomniac’s overall goal of this game, making Miles Morales earn his role as Spider-Man. And for the most part, it succeeds very well. In an age where there’s been an increase desire to make heroes in superhero stories as awesome and flawless as possible, it’s a refreshing change of pace to see a protagonist having no choice but to work his way up to build his reputation as a superhero and win the heart of the city that he has sworn to protect. By the time we get to the point where the citizens starts to declare Miles as “their” Spider-Man, it all just feels right in the ways that I’m sure the developers at Insomniac Games were intending.

What’s great about the story is the way we get to explore Miles Morales as his own character and what makes him more than just a diverse Peter Parker. We not only get to see him come to terms as his own version of the web swinger but the role he plays within the community that he’s a part of. Miles is just a good, noble person that’s always trying to find a role in helping others, making a difference, and have himself be a person to count on with any possible situation. The interactions we see with Miles regarding his friends, families, and other individuals in New York really showcases the impact he has had throughout Harlem as both Miles Morales and Spider-Man. While he still retains the characteristics of a typical Spider-Man, most notably the awkward jokes and puns, there is more than enough about Miles Morales to make him stand out as his own interesting character.

If there is a gripe with the overall story, that would have to do with the main villain in The Tinkerer. I won’t get too heavy into spoilers as to who The Tinkerer really is but it just feels too much like a complete 180 as to who the character was established at the very beginning. I do like the idea surrounding the conflict between Miles and the Tinkerer along with the history the two have with one another but the execution of it leaves a bit to be desired. When you get right down to it, the Tinkerer basically comes across as the exact same character as Doc Ock in the first game except not nearly as well done.

It’s also odd how that certain character keeps having a grudge against Miles for lying and keeping secrets from them when they are literally doing the EXACT SAME THING throughout the entire game, basically coming across as a massive hypocrite. Some might argue that’s intentional or shows how consumed our main villain is for vengeance but the Tinkerer constantly rubbing it in our hero’s face with no self-awareness whatsoever they are just as much in the dark gets tiring very quickly. That’s not to say The Tinkerer as a whole is a bad villain or is not sympathetic at all but it’s very clearly the weakest length of what is otherwise a really solid story.

Even so, the narrative of Miles Morales is able to be as strong as the first game. It may not be the most heavy in terms of size and scale or even the first superhero license game to take place around Christmas (Arkham Origins is underrated btw!) but for what is suppose to be a “side game”, it’s much stronger than it has any right to be. If this game along with the Spider-Verse films didn’t convince you that Miles Morales is an engaging character that can in fact carry his own medium, then I highly doubt anything ever will for you because I don’t see how it can get any better than this.

Gameplay:

To be honest, there’s not a ton that’s new that I can say about the gameplay because Marvel’s Spider-Man: Miles Morales has basically the exact same core gameplay as it’s predecessor but with more polish and a few new features. It’s still an open-world action adventure game with the same open world as before but this time it’s covered in snow since the game takes place during the holiday season. You of course take control as Miles as Spider-Man as you web swing throughout the entire city, in ways that feel faster and moves at a smoother pace in a way that the original game didn’t have. Whether that’s one of the technical improvements of the game or maybe it’s because Miles is younger than Peter which make him a bit faster is beyond me but this might be the most comfortable web swinging that I have ever felt in any Spider-Man game to date.

Miles control similarly to Peter Parker but with some new animations and abilities, which you gain as you progress through the story. These new powers include Venom Blast, Camouflage, and Mega Venom Blast. The venom blast knocks enemies off their feet with bio-electricity and allows you to charge or drain electronic things, similar to the shock gloves from Batman: Arkham Origins. The camouflage gives Miles temporary invisibility which you can use to sneak around enemies and attack them when they can’t see you. The mega venom blast consists of a massive explosion of bio-electricity that is able to damage all nearby enemies.

There are also new gadgets introduced, which include Remote Mines and Gravity Wells. The remote mines can be attached to enemies or electrical panels. The Gravity Wells can trap multiple enemies and make them easier to hit. And even the device that summons holographic fighters that can help you in combat make for a welcome return here. These new features and gadgets can be upgraded and leveled up with the skill tree system. Also, as mentioned in the story section, Miles has his own Spider-Man app that gives him feedback on crimes happening in New York City and where the crime are located at. It informs the player of any side missions that are available for them to complete, which benefits greatly with leveling up.

Of course, there is the “spider sense”, which warns the player of any upcoming attacks and allows them to dodger and retaliate enemies, and the web-shooters fire lines of webs that can be used during both traversal and combat in many different ways. Miles can also jump large distances, stick to surfaces, and use fast travel with the help of the New York City Subway system. There are several unlockable suits for Miles, some of which are based on existing versions of the character in media, as well as original suits created for the game. Many of these enhance Miles’ abilities, such as allowing him to take more damage, stay invisible for a longer time, or regenerate Venom Power faster. During certain sections of the game, players control Miles in his civilian persona and cannot use any of his abilities or gadgets.

So, yeah! For the most part, it’s basically the same core gameplay last time. From the combat to the web swinging to the gadgets to the skill sets, almost everything you could have done with Peter Parker as Spider-Man in the first game are all things you can pretty much do here. However, it’s all still done incredibly well and with even more polish that it’s really too hard to complain about it.

It’s fun to be able to swing around through New York City during Christmas time with a Spider-Man that feels faster and more loose this time around. The gameplay is more polished this time around with skills and moves that feel more organic to control, the new elements you gain help bring a solid amount of variety of the game, and at it’s heart, it still feels like a proper Spider-Man game. You can definitely argue that it feels like more of the same but there’s enough new elements thrown in and plenty of technical improvements to make the game feel more than just a lazy copy-and-paste job.

The only main downside to the gameplay would be it’s length. Miles Morales only takes about half as long to beat as the campaign to the original game, lasting around seven to eight hours. Yes, there’s plenty of extra side missions and content to go around along with the required new game plus mode but the game should really only take you about one or two sittings to complete if you only desire to beat the main story. To be honest, once I got the notification near the end of the game that I was about to enter the final level, I was caught off guard as I thought I had only reached the halfway mark or so. While I appreciate Insomniac not trying to pad the game with needless filler and pointless gameplay styles (Take a hint, Sonic Team!), the main story is not nearly long enough to justify getting the game at a full 60 to 70 bucks, even if you want to 100% everything.

Plus, while the gameplay is still as fun and fluid, future games in this series will have to continue to find ways to make the games feel fresh and unique. If not, then it’s the type of gameplay that is guarantee to get stale very quick, something which the Batman: Arkham series eventually suffered from later games. There’s plenty of characters with Spider-Man that can work with this kind of gameplay and I hope Insomniac is able to take advantage of that with future installments. However, less stealth missions with MJ would be nice!

Graphics:

Speaking as someone that played both the PS4 and PS5 versions, I can happily say that Marvel’s Spider-Man: Miles Morales is an amazing spectacle no matter what version you are playing it on. Even though the PS5 version has slightly better lighting, frame rate, and faster load times (which is to be expected), the PS4 version still looks so good and polished that you would be hard pressed to believe that this is suppose to be the downgraded version.

The open world of Manhattan still looks as bright, colorful, and full of life as before, character models that fit properly in the world that this game is set in (Yes, even the newer model for Peter has grown on me!), the 60 FPS while swinging through the city is about as smooth as it gets, and just about any slight technical error you could hold a grudge against the original game for is likely completely fixed here. Even for a game that had clearly a shorter production than it’s predecessor, it still is amazing just the sheer amount attention to detail has been put to what is considered to be strictly a spin-off game. Like the first game, it’s not the most revolutionary graphics in the world but it is more than enough.

Sound:

John Paesano returns once again to do the score for  Marvel’s Spider-Man: Miles Morales and once again he delivers big time! Unlike the original game’s soundtrack which lean heavily on orchestral-based music, Miles Morales is able to mix it’s orchestral themes with hip hop music. The three original songs for the game consists of “I’m Ready” by Jaden Smith along with “Where We Come From” and “This Is My Time” by Lecrae. Even speaking as someone that’s normally not a fan of hip hop music, it all benefits the music to this game greatly.

Not only does it perfectly fit with the story of Miles, his personality, and his role within the community that he’s a part of but it also helps separate itself from the original Spider-Man by giving us a soundtrack that is unique and heavily inspired. I still have that song that plays at the very beginning and very end stuck in my head as well as plenty of other tracks. By returning to do the soundtrack for this game, Paesano could have chose to play if safe and do generic remixes for a quick paycheck but instead, he once again creates music that fits perfectly with every situation and helps gives the game it’s own identity. If the tracks I’m hearing for the previews of the next one is any indication, I think Paesano might just put himself on the list of composers to watch out for as he is clearly going to places.

The voice acting remains as strong as ever in this game! Nadji Jeter is giving much more time to shine here as Miles Morales! He really helps add to the charm and charisma of Miles Morales, providing the right mix of awkward, snarky, and emotion that has always been traits of the Spider-Man character. I’m glad he’s been able to play the character in other things such as the newest Spider-Man Disney XD series and Marvel Ultimate Alliance 3: The Black Order because he’s just good in the role.

Yuri Lowenthal is always wonderful as Peter Parker/Spider-Man, even if his role here is basically an extended cameo (although the dialogue with his holograms during combat battles is hilarious). Jasmin Savoy Brown (who some may know as Mindy in Scream (2022) and VI) brings enough charm and sympathy to the character of Phin Mason that it’s almost enough to overcome that character’s writing flaws. Griffin Puatu fits well as Ganke and shares great chemistry with Jeter as Miles, playing a better version of Ned from the Tom Holland’s Spider-Man trilogy. Jacqueline Pinol and Ike Amdai are both perfect as Miles’s mother and uncle respectively, both whom share some of the best emotional beats of the entire game. The rest of the cast does a fine job, even tho I seriously wonder if Troy Baker, who plays the antagonist Simon Krieger, ever sleeps because I swear that man is in EVERYTHING nowadays.

Conclusion:

While I don’t think Marvel’s Spider-Man: Miles Morales is quite as good as it’s predecessor, it still is able to succeed on it’s own merits by being an fun and compelling adventure for it’s own title character, proving he is more than worthy of being his own Spider-Man. If the length wasn’t so brief and the main antagonist was fleshed out more, this might have been right on par with the original. That being said, about everything that worked tremendously well in the first game still works very well here.

The combat is still fun and fluid, the web swinging is at it’s absolute best here, the narrative remains engaging, it looks gorgeous, the soundtrack is unique, and Miles is just an awesome character that is very easy to get behind. I do hope that the Insomniac Spider-Man‘s series continues to add multiple playable characters to an expanding roster, perhaps having Spider-Gwen join in on the fun in the future. If they can keep finding ways to make the gameplay fun and unique while containing to tell engaging tales of not just Peter Parker but other Spider-men, women, and maybe even animals, then I can see this series of games having plenty of staying power.

Nevertheless, Marvel’s Spider-Man: Miles Morales is a great game and another worthy addition to what is perhaps the best Spider-Man medium out there. Bring on, Marvel’s Spider-Man 2! Let the goosebumping commence!

Ranking The Live-Action Star Wars Disney Plus Series

Ahsoka has finally came to an end! Because of that, what better time than now to rank all of the seasons involving Star Wars that are currently on Disney Plus at the moment!

For this list, I’m going to just strictly look at the live-action Star Wars shows and not included animated ones such as The Clone Wars, Rebels, The Bad Batch, Tales of the Jedi, Visions, etc. I feel like including those would just makes this list more complicated than it already will be and that these are the main streaming series that are the driving force of Star Wars at the moment. With that being said, let’s get straight into rankings!

7.) The Book of Boba Fett

I never understood the popularity of Boba Fett as a character besides his incredibly dope armor. He was clearly meant to just be the side character that everyone remember for how cool he looked and nothing else. Not to mention, he went out like a complete wimp in Return of the Jedi. And if The Book of Boba Fett is anything to go by, it seems as tho the creators of this show seem to agree with me.

This is about as unfocused and dysfunctional of a show that I’ve seen in quite some time. It starts off by trying to explore the “human” side of Boba Fett in his old, weaker, and totally unprime form only for the title character to get completely sidelined in favor of what is basically The Mandalorian Season 2.5. It’s then we get introduced to a bunch of awkwardly inserted cameos and fan service that feel so out of place and has literally nothing to do with the show it’s based on but more of just setting up future shows and movies. At least Temuera Morrison and Ming-Na Wen are still fun and the finale plays so much like a little kid playing with his Star Wars action figures that I couldn’t help but dig that!

When people complain about how overreliance on fan service and “easter eggs” are ruining main franchises, The Book of Boba Fett is exactly what they are talking about. It’s a show where you can tell the creators struggled to find an interesting story for it’s main lead character and trying to use fan service to save the day. If I wanted to watch The Mandalorian, I’d watch The Mandalorian. If you want to make a Luke Skywalker show, then actually make a Luke Skywalker show. Don’t do whatever the hell The Book of Boba Fett did.

6.) Obi-Wan Kenobi

Everyone wanted a series or movie focused on Ewan McGregor’s Obi-Wan Kenobi. He was the main bright spot of the entire prequel trilogy and fans had been dying to see him return to the franchise in some way, shape, or form. And because Solo was a big bomb at the box office, this got turned into it’s own Disney Plus series. However, as we all should know by now, be careful what you wish for!

Much like The Book of Boba Fett, Obi-Wan Kenobi fills the need to fill in blanks that no one really asked to be filled and never finding the reason for it’s existence other than just finding an excuse to have it’s beloved main actor returning to the franchise. The directing is generally poor (which is shocking after Deborah Chow did such a good job with her episodes in The Mandalorian), little Princess Leia getting captured a million times gets old incredibly fast, there’s too much focus on Reva and not enough on Obi-Wan himself, and it feels less structured like a series and more of an overlong film. The only saving graces is a commendable performance from Ewan McGregor and some hard hitting moments between him and Hayden Christensen’s Darth Vader.

It’s not as irredeemable bad as some folks have made it out to be but there’s nothing that stands out in Obi-Wan Kenobi that makes it worth watching it either. This is only for the die hard fans of the prequels and those wanting to see Ewan as Obi-Wan again. Everyone else can steer clear!

5.) The Mandalorian Season 3

In many ways, The Mandalorian Season 3 was always destined to fail. Not just because it was following the well-received first two seasons which set the high bar for many fans but it had already undid it’s resolution to it’s own main story arc and set the series back to square one during The Book of Boba Fett, A.K.A. The Mandalorian Season 2.5. The fact that Season 2 had Mando and Grogu going their separate ways only for those two to be back together immediately by the start of Season 3 basically made this season doom from the start and it doesn’t get better from there.

Season 3 just feels like the notion that Jon Favreau and company have run out of ideas for Star Wars and their heart just isn’t in it anymore. This season just seems overly concern with connecting itself to the rest of the Star Wars universe than being it’s own thing, something which has been a main problem with many of the recent Star Wars content. Not to mention, it has probably the most tone-deaf cameo in recent memory with Lizzo (Jack Black is cool though). The action is still pretty damn good here and even though Bo Katan gets WAY too much focus here (Again, forgetting it’s own title character!), Katie Sackhoff is so good and awesome in the role that you almost don’t mind it (even if she should be like 60 years old in this timeline).

Season 3 as a whole basically made it clear that Disney and Lucasfilm forgot what made The Mandalorian work in the first place. It was a refreshing change of pace that had it’s own heroes go on their own adventures, explored certain corners of Star Wars that hadn’t been touched upon before, and didn’t need a million different cameos of fan-favorite characters to make the show worthwhile. Those were better and more simpler times! Now, it’s gotten worse and more complicated. That’s certainly NOT the way!

4.) Ahsoka

The most arguably beloved female character in Star Wars aside from Princess Leia finally came into live-action during the second season of The Mandalorian and would get her own show a few years later. When viewed as a continuation of Rebels and being a nostalgic trip for those that grew up with The Clone Wars, Ahsoka does it’s job well enough. When it comes to being it’s own thing and introducing the character to the general audiences who never watched the cartoons, that’s where it falls flat.

As successful as Dave Filoni has been with animation, it still feels like he’s going through growing pains when it comes to directing live-action. There’s too much of Ahsoka that feels awkwardly staged, stiffly acted, and bizarrely paced in ways that I imagine would have fared much better in animation. It also doesn’t help that the lack of context of these characters will make casual moviegoers that didn’t do their homework beforehand feeling completely lost when it comes to the big test that is this series. As fun as it was to see these characters actually be in live-action, the World Between Worlds concept being utilized, and Hayden Christian finally getting his well-deserve due as Anakin, Ahsoka left me feeling with a state of indifference by the end.

For those that are fans of Filoni’s shows and wanted to see a proper pay off to the loose ends from Rebels, you’ll get enjoyment out of this. For everyone else, there’s not much to recommend with Ahsoka. Despite all the cheering that this series received declaring that “Star Wars is back!”, it still feels too much like business as usual in the worst ways possible. Some things are just better left animated!

3.) The Mandalorian Season 2

The beginning of the end of the Star Wars Disney Plus series as we know it. What started with something pure, something exciting! Then comes the mistakes, the consequences! Season 2 of Mando is basically when this show and Star Wars Disney Plus as a whole stopped being about self-contained space adventures and it’s primary focus is more on connecting the series with the rest of the Star Wars universe.

To be fair, there is still a lot to like here. It still has that episodic feel to it that the first season did, each episode still feels like the director getting to have their own flavor to it, and there’s ton of great action and character moments throughout. However, there are so many extended cameos featuring fan favorite characters that it at times comes across more as a trailer for future series. Much like Season 2 of Daredevil, it’s impossible to not to try to distinct the moments of fan service with fan favorite characters like Boba Fett and Ahsoka showing up and feeling like it’s just pure set-ups for other series that had still yet to come. And if that final sequence with CGI Luke Skywalker showing up to save the day in deux ex machina form was any indication, it was basically a sign for things to come.

It’s still entertaining throughout and it did, at least at the time, concluded the storyline between Mando and Grogu relatively well but it’s painfully obvious that Disney and Lucasfilm learned all the WRONG lessons from this season alone and the quality of shows afterwards have suffered as a result. To continue on that quote I paraphrase at the beginning of this part, we create our own demons! And I don’t think there’s something in Star Wars that first that quote perfectly than Season 2 of The Mandalorian.

2.) The Mandalorian Season 1

Remember when this series was literally just about a man taking care of a child and trying to get him back to his owner? Those were the simpler days! Back when a Star Wars series was free to tell it’s own stories that could stand on their own, was able to expand upon the universe instead of making it feel smaller, had a creative team that was able to bring their own stamp to the series while still feeling like a cohesive vision, created new characters that can actually carry their own show without the need for a cameo every episode, and felt like an actual television show. A lot of things can certainly change in the span of four years!

In all seriousness, The Mandalorian Season 1 is able to succeed big by playing small. It shows a distinct corner of the Star Wars universe that has barley been touched upon, the crime world that has been corrupted by chaos, while being a gold old fashioned father-and-son story by heart. Some of the new characters that are introduced are some of the best in the Disney canon, it’s western vibe is able to translate very well to Star Wars, and the action set pieces are well done and feel appropriately Star Wars. Not everything is a banger here with at least one bad episode and containing one of the most obnoxious characters ever in Star Wars, but even then, it still succeeds very well.

When I think of the kind of Star Wars I wanted to see in a post-George Lucas World, this is the first thing that comes to mind. It’s able to give a group of talent directors and writers together, have their visions be realized, and have something that feels like Star Wars but also brings something fresh and new at the same time. Sometimes going back to basics can be a good thing and The Mandalorian Season 1 is a perfect example of that!

1.) Andor

But yeah, this is pretty much #1 by default. While I enjoy some of the others shows on the list to a varying degree, they all feel like they would faltered when you look at them as their own thing and not as Star Wars. Andor, on the other hand, is able to succeed greatly as it’s own thing AND as Star Wars. It’s quite interesting how despite this possibly being the least anticipated upcoming series, it’s easily the very best one and up there with some of the best Star Wars not just from Disney but in all of Star Wars.

Andor just feels like it’s own thing compared to anything else that is Star Wars and has one objective on it’s mind in telling an impactful story that is set outside of the Skywalker clan. The writing is incredibly strong, with fully fletch out characters, resonate themes, and powerful dialogue that will stick with you just moments after watching it. There’s also the great performances form the entire cast, most notably Andy Serkis, it’s grittier tone, and the score that gives the show it’s own identity. Even the occasional slow pacing and set up feels warranted by the end as it’s able to serve an importance later on.

I still have no idea how in the world Tony Gilroy was able to get Disney and Lucasfilm to greenlight this show but I’m sure glad he did. It’s prove that Star Wars can in fact still do it’s own thing and survive without any big notable names if you put in the time, work, and effort to do so. You can in fact make Star Wars mean more than just the name of the IP itself. You can in fact make Star Wars something other than jiggling keys. You can in fact make Star Wars something that matches the quality with it’s quantity. You can in fact make Star Wars hopeful again. Because of all of that and more, Andor is the best Disney Plus show by a wide margin and more of my favorite Star Wars things period.

Sonic Frontiers: The Final Horizon Thoughts

Last week, the third and final update of Sonic Frontiers, The Final Horizon, was finally released by SEGA and Sonic Team. This was set to be the DLC that would be entirely story-based and allow fans to at long last play as the other characters in the series with Tails, Knuckles, and Amy Rose, something which the main series of games hasn’t done for quite some time. If I’m not mistaken, this is the first time that a Sonic game has offered DLC that acted as either a continuation or extension of the main campaign along with brand new cutscenes. And it’s also free, too!

The main hook of The Final Horizon that it features an alternate climax to the story of the original game. While not officially stated, this was likely done to address some of the main complaints that Sonic fans had when it came to Sonic Frontiers has a whole. Despite Frontiers receiving a mostly positive response from the fanbase, they were not scared to voice their issues with the game. Criticism such as being unable to play as other characters, the major subplot of Sonic being cured from his cyberspace sickness being resolved in a heartbeat, the final boss/ending being underwhelming, and the big one, the game was just too easy. In some respects, you can basically say this is the equivalent of Re Mind DLC from Kingdom Hearts III.

The Final Horizon DLC takes place shortly after Sonic arrives on Ouranos Island, the final area of the game. Once Sonic is able to find and go through the big golden ring, that takes him through an alternate timeline where things will end up playing differently than it did during the main campaign. After Sonic’s friends sacrifice themselves to suppress his cyber corruption, the hedgehog accepts an alternative proposal from Sage to defeat The End by converting his corruption into greater power. As a result, Sage restores the holographic forms of Tails, Knuckles, and Amy, allowing the pair to aid Sonic in his quest to destroy the last remains of the Titans. The three now must complete their duties to finding the chaos emeralds once again while Sonic himself must undergo a series of trials at the five Towers of the Masters, helmed by Master King himself, the leader of the Ancients and overseer of Cyber Sonic, so he can combine the power the king possess with his own to destroy Supreme and The End once and for all.

The first thing that needs to be stated right off the bat is how hard The Final Horizon is. And I mean it is hard as BALLS no matter what difficulty you are playing on! If anything, this perhaps might be the hardest bit of Sonic gameplay that I have ever played. It does not hold your hand in the slightest! This makes Eggmanland from Unleashed look like a cakewalk! It’s like Sonic Team took the complaints of Sonic Frontiers being “too easy” to heart and made the desire to make it as challenging and rage inducing as possible just to to complainers up. Well for those that complained about that, I highly doubt they will ever criticize a Sonic game for being “too easy” ever again!

Having a game be hard isn’t necessarily bad in it’s own right. It’s find for your game to difficult and challenging just as long as it’s rewarding by the end of it and feels like it’s hard by design and not strictly because of insanely flawed game mechanics. Is The Final Horizon the fun kind of hard or cheap kind of hard? It’s…..complicated.

To be sure, the DLC as a whole is designed to be a challenge! There’s the sections where Sonic is supposed to climb up the towers that inserts the design of gameplay that requires the player to do more than just mindless boosting, jumping, and homing attacking. There’s the trials with the king where you have to beat a certain number of enemies that takes many hits to kill with very limited time in order to advance. And of course, there’s the boss rush mode near the end where you are required to beat three of the main bosses of the game back-to-back-to-back with no extra rings or checkpoints in between. However, there are other elements where it feels like it’s only hard because of how awkward the characters control and the cheap mechanics that are thrown in.

The moments where Sonic is climbing up the tower feels needlessly cruel because it inserts gameplay styles that the main game never provided and is designed in a way where it feels like you are suppose to be it in a way that the game never intended. Like, who is really thinking that the only way you are able to get up to some of the towers is by slowly walking through some very easy to slip and fall off platformers. Or how there’s a certain section where you can only advance by Sonic using the spin dash on something that ALWAYS flies you right off the tower and back down to the ground. That doesn’t’ feel right.

There are multiple other sections like that in the DLC. Like how the only way to get from one section to the other with other characters is by flying ridiculously high in the air and skipping past all of the required platforming sections. Or how being unable to perform an attack on an enemy to get to the top of the tower or beat a boss because the camera decided to betray you, make you lose sight of your character, and force you to start over. That’s not challenging, that’s just cheap.

And that’s not even going through some of the insane difficulty spikes for some of the main trails. There is one challenge that will take you forever to beat because it requires you to defeat certain amount of enemies that take forever to kill in a very short amount of time. However, there are other challenges where you are literally given all the time in the world to beat and you are able to do so in just a minute or two. Heck, I was even expecting that those challenges would have like ten more enemies to beat because of all the extra time I was given. There is no way this had to been done by accident, this is Sonic Team literally trolling it’s fanbase.

Don’t even get me started on that final boss rush mode I mentioned earlier. If you played the game on hard mode up to that point, that will be the moment where you will chicken out and go straight to easy mode. And even then, it’s not really easy. Having no extra rings or checkpoints, being requiring to perform pitch perfect parry attacks in order to block attacks from enemies, and knowing all the quickest tricks imaginable to beat every boss is asking a LOT from the player. Even if that was by design, I still couldn’t help but feel like I got screwed over multiple times by the game. If it wasn’t the game failing to respond to a button input at the exact time I pressed it that was killing me, then it was the game being stuck in it’s own loading screen for an eternity which forced me to restart the game. If there is one part of the game that basically shows The Final Horizon‘s thin red line between hard by design and hard by pure bs, it’s this section.

Now, the main selling point of this DLC is being able to play as the other characters that include Tails, Knuckles, and Amy Rose. This is the first time that these characters have been made playable in a main series 3D game since Sonic the Hedgehog (2006), literally 17 (!) years ago. This is the main element I was anticipating as I said in my piece of things I want for future Sonic games after Frontiers was being able to play as other characters. When it comes to the way they play however? Once again, it’s……..complicated.

At the very start, they all control rather awkwardly. This is mostly due to not being as skilled up as you will likely have with Sonic during the main game and certain skills that are taken away at the start while only being accessible through gaining enough XP points to unlock them. It gives the notion that these characters were not design for this kind of gameplay and Sonic Team still has work to do with making them feel comfortable to play in a modern 3D environment. However, once you are able to unlock certain skills and move sets that you were able to as Sonic along with getting the hang of their own unique tricks, there is some fun to be had with them.

Amy is able to have her own hammer attack and ways to launch herself in the air in ways that Sonic could, Knuckles is able to glide all over the place in ways that feel broken in the best and worst ways, and Tails even gets to use his mech to fly around in. Not gonna lie, that last part was just pure AWESOME to see again and basically makes these characters being playable again worth it. While it’s great to be able to have these characters be playable again, there’s still more work to be done with them to make their gameplay stand out better the next time around, if Sonic Team plan to bring more playable characters.

There are certainly improvements that are made here over the main game. The first one being the Cyberspace levels. There’s much more unlockables and challenges this time around that help increase the replay value along with level designs that feels much wider and open without it being ripped straight from any of the other boost games. These unlockables mostly include the ones that was when prior games though like Lost World and Forces which involves collecting the number coins in the correct order, the five moon tokens, and even rescuing a pair of flickies. The challenges come from the ones that was used in Colors: Ultimate where you are racing against an A.I. that basically cosplays as a hologram version of Tails. The physics still feel off and Sonic feels way too loose when in the air but there definitely was more effort put into Cyberspace levels this time around that I hope carries over in future games.

The main saving grace in all of this is how strongly the DLC concludes with the new and improved final boss. Without going too deep into spoilers, for those that were underwhelmed with how the final boss in the original game turned with inserting the kind of gameplay style that didn’t feel appropriate, you will likely feel the exact opposite this time around. Not only is the final boss here better than the original game in every way, this might be the very best final boss in any Sonic game period.

I was on literal cloud NINE during the majority of this final boss! It’s frustrating at first when you don’t know how to take way The End’s health charger but once you figure out the move to get rid of that, the rest of it is just an amazing triumph. It’s able to feel like a challenge without being unreasonably fair, the spectacle of the fight is incredible, the remix of I’m Here is absolute EARGASM, and my god, Super Sonic has never been more badass than he has been here.

It also does a good job of having Sonic’s cyberspace corruption still feel like a part of him during the final battle and not completely glossed over unlike in the main game. The story itself concludes in a better was as well, with an ending that feels more happy and earnest but still bittersweet. Aside from missing that chilling “I AM INEVITABLE!” monologue from The End, this is the exact kind of final boss that I wanted the first time around which helps make The Final Horizon end on a high note. Also, there’s a pretty cool node to Sonic X that you will know when you see it.

Just like the main game itself, The Final Horizon is….complicated. There are definitely some notable improvements from the main game such as the cyberspace levels and final boss along with getting to play as the other characters in a 3D game once again. However, there are plenty of other sections that feel way more frustrating than it is fun. The difficulty spikes is incredibly inconsistent, the controls to certain characters are awkward as hell, there’s parts where I can’t tell if it’s actually beatable by design or by basically cheating, and those trials with the king and the final boss rush mode is beyond ridiculous.

I still say it’s worth trying out for yourself to see if you are up to the challenge as it is free after all but The Final Horizon is definitely something that will kick your ass in all the best and worst ways possible. Like the original game, there are plenty of seeds planting throughout that show great potential once they are allowed to grow into a fully form plant. We can only hope that Sonic Team can learn the right lessons next time around and able to expand upon it’s promising foundation in the hopes of even greater experiences in the future. Time will tell but there is at least a reason to be hopeful for Sonic again. If anything, that is more than enough as of right now.